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Difference between revisions of "Morale and Fatigue"
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=Gifting= | =Gifting= | ||
− | + | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] | |
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}} | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} | ||
{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}} | {{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}} | ||
− | Gifting is the | + | Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu. |
− | |||
− | * The amount displayed beside the button is the '''total amount of Mamiya and Irako''' | + | * The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed. |
− | * | + | * Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given. |
− | ** If the Gift button is flashing, | + | ** If the Gift button is flashing, all 3 options can be picked. |
− | ** If the Gift button isn't flashing, | + | ** If the Gift button isn't flashing, only the latter 2 options can be picked. |
* Both Mamiya and Irako can either be obtained through quests, events or the [[Shop|cash shop]]. | * Both Mamiya and Irako can either be obtained through quests, events or the [[Shop|cash shop]]. | ||
===Mamiya=== | ===Mamiya=== | ||
− | Using Mamiya sets the morale of all ships in the fleet to a fixed value. | + | Using Mamiya [[File:Item Icon Food Supply Ship Mamiya.png|25px]] sets the morale of all ships in the fleet to a fixed value. |
− | * 0-39 Morale: Set to 40. | + | * {{color|red|0}}-{{color|orange|39}} Morale: Set to {{color|green|40}}. |
− | * 40-49 Morale: Set to 50. | + | * {{color|green|40-49}} Morale: Set to {{color|gold|50}}. |
Mamiya can either be obtained through: | Mamiya can either be obtained through: | ||
− | * [[ | + | * [[Shop]]: 1 for 300 DMM points, |
− | * [[Quests]] (Repeatable | + | * [[Quests]]: |
+ | **One-time: | ||
+ | ***[[Quests#A22|A22]], [[Quests#A24|A24]], [[Quests#A27|A27]], [[Quests#A28|A28]], | ||
+ | ***[[Quests#SB43|SB43]] (choice), [[Quests#B18|B18]], [[Quests#B22|B22]], [[Quests#B25|B25]], [[Quests#B35|B35]], [[Quests#B55|B55]], [[Quests#B70|B70]], [[Quests#B93|B93]], [[Quests#B108|B108]], [[Quests#B166|B166]] (choice), | ||
+ | ***[[Quests#C17|C17]], [[Quests#C27|C27]], [[Quests#C51|C51]], | ||
+ | ***[[Quests#D30|D30]], [[Quests#D42|D42]] (choice), | ||
+ | **Repeatable: | ||
+ | ***[[Quests#Bq1|Bq1]], [[Quests#By1|By1]] (choice), [[Quests#By6|By6]] (choice), | ||
+ | ***Large Scale Exercises, [[Quests#C38|C38]], [[Quests#C42|C42]] (choice), [[Quests#C50|C50]] (choice), [[Quests#C55|C55]], [[Quests#C58|C58]], | ||
+ | ***[[Quests#D34|D34]] (choice), [[Quests#D35|D35]] (choice), [[Quests#D37|D37]] (choice). | ||
===Irako=== | ===Irako=== | ||
− | Using Irako increases the flagship's morale by | + | Using Irako [[File:Item Icon Food Supply Ship Irako.png|25px]] increases the flagship's morale by {{color|green|'''+25'''}} with an additonal bonus of {{color|green|'''+25'''}} morale to 0 to 3 other ship girls in the fleet at random. |
Irako can be obtained through: | Irako can be obtained through: | ||
− | * [[Present Box]]es | + | * [[Present Box]]es, |
− | * [[ | + | * [[Shop]]: 5 for 1000 DMM points, |
− | * [[Quests]] (Repeatable | + | * [[Quests]]: |
− | * [[Expedition]] D2 | + | ** One-time: |
+ | ***[[Quests#A62|A62]], [[Quests#A66|A66]], [[Quests#A71|A71]], [[Quests#A75|A75]], [[Quests#A76|A76]], [[Quests#A81|A81]], [[Quests#A82|A82]] (x2, choice), [[Quests#A86|A86]], [[Quests#A90|A90]], | ||
+ | ***[[Quests#B39|B39]], [[Quests#B50|B50]], [[Quests#B53|B53]], [[Quests#B65|B65]] (x2), [[Quests#B68|B68]], [[Quests#B75|B75]], [[Quests#B77|B77]], [[Quests#B78|B78]], [[Quests#B84|B84]], [[Quests#B87|B87]], [[Quests#B89|B89]], [[Quests#B91|B91]], [[Quests#B93|B93]], [[Quests#B97|B97]] (x2), [[Quests#B104|B104]] (x2), [[Quests#B107|B107]], | ||
+ | ***[[Quests#C23|C23]] (x3, choice), [[Quests#C39|C39]], [[Quests#C56|C56]] (x3, choice), | ||
+ | ***[[Quests#D28|D28]], [[Quests#D31|D31]] (x2), | ||
+ | ***[[Quests#F16|F16]] (x4), | ||
+ | **Repeatable: | ||
+ | ***[[Quests#Bm2|Bm2]], [[Quests#Bm3|Bm3]], [[Quests#Bm8|Bm8]], [[Quests#Bq2|Bq2]] (x3), [[Quests#Bq10|Bq10]] (x3), [[Quests#By6|By6]] (x2, choice), | ||
+ | ***[[Quests#C16|C16]] (choice), [[Quests#C53|C53]] (choice), [[Quests#C55|C55]] (x2, choice), [[Quests#C62|C62]] (x2, choice), | ||
+ | ***[[Quests#D32|D32]] (x2, choice), [[Quests#D36|D36]] (choice), [[Quests#D38|D38]] (x2, choice), | ||
+ | ***[[Quests#G6|G6]] (choice), [[Quests#G8|G8]] (choice), | ||
+ | * [[Expedition]] D2. | ||
===Mamiya and Irako=== | ===Mamiya and Irako=== | ||
− | Using both Mamiya and Irako together increases the flagship's morale by | + | Using both Mamiya and Irako together increases the flagship's morale by {{color|green|'''+30'''}} and the morale of the rest of the ship girls in the fleet by {{color|green|'''+20-31'''}}. |
− | * Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied. | + | * Ship girls that are below {{color|orange|39}} morale get their morale set to 40 before the bonus morale is applied. |
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values. | * If the ship girls are already sparkled, the bonus morale is added on top of their current morale values. | ||
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually. | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. | ||
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. | ||
− | * | + | * [[Combined Fleet]] are still considered 2 fleets and so require separate uses. |
=See Also= | =See Also= |
Revision as of 10:39, 4 May 2022
Introduction
Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can recieve morale bonuses mid-sortie.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects | Notes |
---|---|---|---|---|
100px | High Morale (Sparkling) |
53-100 |
|
|
50-52 |
|
|||
100px | Normal Morale | 40-49 |
|
|
Slightly Fatigued | 30-39 |
|
Although the ship girl banner indication does not change, the Gift button will begin flashing if there are any ship girls in the fleet with this state. | |
100px | Moderate Fatigue | 20-29 |
|
|
100px | Heavily Fatigued | 0-19 |
|
Gaining/Losing Morale
Action | Morale Change | Notes | |
---|---|---|---|
Sortie/Exercise | Day Battle | -3 | |
Day Battle (≤30 Morale) |
-6 | This stacks with the base -3 for a total of -9. | |
Night Battle | -2 | Same for both normal morale and fatigued ship girls. Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected. | |
MVP | +10 | ||
Flagship | +3 | Requires the result to be at least C-rank. | |
Perfect S/S Rank | +4 | ||
A Rank | +3 | ||
B Rank | +2 | ||
C Rank | +1 | ||
D/E Rank | 0 | ||
Sortie | Returning from Sortie | -15 | |
Returning from Sortie (≤30 Morale) |
-100 | Morale is set to 0. | |
Combat Ration (For equipped ship girl) |
+10~14 | See Combat Ration for details. | |
Combat Ration (Adjacent ship girls) |
+6~8 | See Combat Ration for details. | |
Exercise | Completing Exercise | 0 | |
Expedition | Normal Expedition | -3 | |
Node Support | -1~5 | See Support Expedition for details. | |
Boss Support | -1~10 | See Support Expedition for details. | |
Combat Expedition (Damaged ship girls) |
-10 | See Expeditions for details. | |
Other | Natural Regeneration | +3 every 3 minutes | Stops at 49 morale. |
Mamiya (0-39 morale) |
Set to 40 | See below for details. | |
Mamiya (40-49 morale) |
Set to 50 | See below for details. | |
Irako | +25 | See below for details. | |
Evacuated | Reduces morale to 0. | See Combined Fleet for more details. |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- If the Gift button is flashing, all 3 options can be picked.
- If the Gift button isn't flashing, only the latter 2 options can be picked.
- Both Mamiya and Irako can either be obtained through quests, events or the cash shop.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value.
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Mamiya can either be obtained through:
Irako
Using Irako increases the flagship's morale by +25 with an additonal bonus of +25 morale to 0 to 3 other ship girls in the fleet at random.
Irako can be obtained through:
- Present Boxes,
- Shop: 5 for 1000 DMM points,
- Quests:
- One-time:
- Repeatable:
- Expedition D2.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
- Combined Fleet are still considered 2 fleets and so require separate uses.
See Also
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