• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Resources"

From Kancolle Wiki
Jump to navigation Jump to search
 
(61 intermediate revisions by 7 users not shown)
Line 1: Line 1:
&color(Blue){資材は大切にね};
+
{{PortMechanicsPortal}}
 +
=Introduction=
 +
Resources encompass everything needed to run the base. They can be categorized into:
  
==Summary==
+
{|class="wikitable"
*Resources come in two kinds: Basic (Fuel {{Fuel}}, Ammo {{Ammo}}, Steel {{Steel}}, Bauxite {{Bauxite}}) and Special (Development Material [[File:Development_material.jpg|35px|link=]], Instant Repair [[File:Instant_repair.jpg|35px|link=]], Instant Construction [[File:Instant_construction.jpg|35px|link=]], and Improvement Material [[File:Improvement Materials.png|35px|link=]]).
+
!Resource type!!Icon!!Name!!Nickname
**With the exception of Instant Construction and Improvement Material, the amount of resources possessed is shown on the upper right corner while in most Naval Base screens.
 
**The number of special resources in possession can also be viewed in the Item screen.
 
**To avoid confusion, some admirals separate them into Resources (for the basic resources) and Materials (the others, especially development materials).
 
*Resources can be obtained by:
 
:*Natural regeneration;
 
:*Quest reward;
 
:*Expedition reward;
 
:*Collected during sortie;
 
:*Dismantling a ship;
 
:*Scrapping an equipment;
 
:*Exchanging medals (and other specific items); and
 
:*Purchased from Item Shop (with real money).
 
*Resources are spent when doing any of the following:
 
:*Resupply;
 
:*[[Repair]];
 
:*[[Construction]];
 
:*[[Development]]; and
 
:*[[Akashi's Improvement Arsenal|Improvement]] of equipment.
 
:*Fuel and Ammo resupplied on a ship are spent when the ship deploys ([[Sortie]], [[Exercises (PvP)]], or [[Expedition]]).
 
 
 
==Natural Regeneration==
 
*Special Resources do not naturally regenerate.
 
*Basic Resources regenerate every 3 minutes (1 Bauxite and 3 Fuel/Ammo/Steel).
 
**Will not increase beyond the [[#Soft Resource Cap|soft resource cap]] which depends on HQ Level.
 
***It is possible to stockpile resources beyond the soft resource cap.
 
***Natural regeneration stops when the stockpiled resources is at or above the soft resource cap. Natural regeneration will resume when HQ Level increases and/or resources are spent to cause the stockpiled amount is below the soft resource cap.
 
**Natural regeneration continues even when the player is not logged in.
 
***Natural regeneration also continues to function even during server maintenance.
 
 
 
Here's a table of time versus resource natural regeneration.
 
{| class="wikitable"
 
! style="font-size:15px;"|Time
 
! style="font-size:15px;"|{{Fuel}} / {{Ammo}} / {{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
 
|-
 
|-
| style="text-align:center;"|3 Minutes
+
|rowspan=4|Primary
| style="text-align:center;"|+3
+
|{{Fuel}}||Fuel||oil
| style="text-align:center;"|+1
 
 
|-
 
|-
| style="text-align:center;"|1 Hour
+
|{{Ammo}}||Ammunition||ammo
| style="text-align:center;"|+60
 
| style="text-align:center;"|+20
 
 
|-
 
|-
| style="text-align:center;"|1 Day
+
|{{Steel}}||Steel
| style="text-align:center;"|+1,440
 
| style="text-align:center;"|+480
 
 
|-
 
|-
| style="text-align:center;"|1 Week
+
|{{Bauxite}}||Bauxite||baux
| style="text-align:center;"|+10,080
 
| style="text-align:center;"|+3,360
 
 
|-
 
|-
| style="text-align:center;"|22 Days
+
|rowspan=5|Secondary
| style="text-align:center;"|+31,680
+
|{{IR}}||Instant Repairs||buckets
| style="text-align:center;"|+10,560
 
 
|-
 
|-
| style="text-align:center;"|30 Days
+
|{{IC}}||Instant Construction||blowtorches
| style="text-align:center;"|+43,200
 
| style="text-align:center;"|+14,400
 
|}
 
*As the soft resource cap at HQ Level 120 is 30,750, 22 days of natural regeneration will always make {{Fuel}}, {{Ammo}}, and {{Steel}} reach the soft resource cap.
 
 
 
==Soft Resource Cap==
 
*"Soft Resource Cap", or as the game calls it, ''The Maximum Amount of Resources That Can Be Stockpiled'' is the natural regeneration cap that increases with HQ Level.
 
*Unlike the original wording, you can exceed this cap (which is why it's called a ''soft'' cap).
 
*Only the natural regeneration is capped. All other resource income can put you over the soft cap.
 
*It is the same amount for all 4 Basic Resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
*You can check your soft resource cap in the Report screen.
 
*The Soft Resource Cap is calculated by <math> \text {HQ Level} \times 250 + 750</math>. (Also equivalent to <math> \text {(HQ Level + 3)} \times 250</math>.)
 
{| class="wikitable"
 
! style="font-size:15px;"|HQ Level
 
! style="font-size:15px;"|Soft Resource Cap
 
 
|-
 
|-
| style="text-align:center;"|1
+
|{{DM}}||Development Materials||devmats
| style="text-align:center;"|1,000
 
 
|-
 
|-
| style="text-align:center;"|5
+
|{{IM}}||Improvement Materials||srews
| style="text-align:center;"|2,000
 
 
|-
 
|-
| style="text-align:center;"|10
+
|{{FC}}||Furniture Coins||coins
| style="text-align:center;"|3,250
 
 
|-
 
|-
| style="text-align:center;"|15
+
|rowspan=10|Special
| style="text-align:center;"|4,500
+
|{{FBsmall}}{{FBmedium}}{{FBlarge}}||[[Furniture Box]]es||Coin Boxes
 
|-
 
|-
| style="text-align:center;"|20
+
|{{Medal}}||[[Medal]]s
| style="text-align:center;"|5,750
 
 
|-
 
|-
| style="text-align:center;"|25
+
|{{BP}}||[[Blueprint]]s||BP
| style="text-align:center;"|7,000
 
 
|-
 
|-
| style="text-align:center;"|30
+
|{{AR}}||[[Action Report]]s||AR
| style="text-align:center;"|8,250
 
 
|-
 
|-
| style="text-align:center;"|35
+
|{{SCM}}||[[Skilled Crew Member]]s||SCM
| style="text-align:center;"|9,500
 
 
|-
 
|-
| style="text-align:center;"|40
+
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||ProtoPult
| style="text-align:center;"|10,750
 
 
|-
 
|-
| style="text-align:center;"|45
+
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
| style="text-align:center;"|12,000
 
 
|-
 
|-
| style="text-align:center;"|50
+
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat/AirMat
| style="text-align:center;"|13,250
 
 
|-
 
|-
| style="text-align:center;"|60
+
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
| style="text-align:center;"|15,750
 
 
|-
 
|-
| style="text-align:center;"|70
+
|{{ArmMat}}||[[New Model Armament Material]]||ArmMat
| style="text-align:center;"|18,250
+
|}
 +
 
 +
Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
 +
 
 +
The count of other resources can be viewed in the inventory menu. Please see [[Inventory]] for more details.
 +
 
 +
An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for [[Remodel_(Mechanic)|remodeling ship girls]] and [[Improvement|upgrading equipment]]. Note that some secondary resources are required for the two functions as well.
 +
 
 +
=Obtaining Resources=
 +
===Natural Regeneration===
 +
Natural regeneration only affects '''primary resources'''.
 +
* It only occurs when a resource is below the [[#Soft Cap|soft cap]].
 +
* It accumulates when logged in or not, including during server maintenances.
 +
* Regeneration ticks every '''3 minutes'''.
 +
 
 +
Please see the table below for calculated accumulated regeneration:
 +
{|class="wikitable" style="text-align:center"
 +
! Time!! {{Fuel}} / {{Ammo}} / {{Steel}}!! {{Bauxite}}
 
|-
 
|-
| style="text-align:center;"|80
+
| 3 min|| +3|| +1
| style="text-align:center;"|20,750
 
 
|-
 
|-
| style="text-align:center;"|90
+
| 1 h|| +60|| +20
| style="text-align:center;"|23,250
 
 
|-
 
|-
| style="text-align:center;"|100
+
| 1 day|| +1 440|| +480
| style="text-align:center;"|25,750
 
 
|-
 
|-
| style="text-align:center;"|110
+
| 1 week|| +10 080|| +3 360
| style="text-align:center;"|28,250
 
 
|-
 
|-
| style="text-align:center;"|120
+
| 22 days|| +31 680|| +10 560
| style="text-align:center;"|30,750
 
|}
 
 
 
==Hard Resource Cap==
 
The hard resource cap is the absolute maximum amount of resources allowed to be stockpiled. This value is not dependent on HQ Level.
 
*On March 28, 2014, the hard resource cap was implemented (see table). However, ''players could still spend any resources exceeding the hard resource cap when it went into effect''.
 
{| class="wikitable"
 
! style="font-size:15px;"|{{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}
 
! style="font-size:15px;"|Development Material<br>Instant Construction<br>Instant Repair
 
! style="font-size:15px;"|Improvement Material
 
 
|-
 
|-
| style="text-align:center;"|300,000
+
| 30 days|| +43 200|| +14 400
| style="text-align:center;"|3,000
 
| style="text-align:center;"|Unknown<br>(Did not exist in-game)
 
 
|}
 
|}
  
==Resource Gain from Quests==
+
===Expeditions===
任務の報酬として資材を入手することが出来る。
+
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
定期的に発生する任務を達成することで入手出来る各資材量は以下の通り。
 
この他に、1度限りの任務もある。
 
詳細については[[任務]]のページを参照のこと。
 
  
===Daily Quests===
+
* It is the best and fastest way to gain resources quickly.
|任務名|開発&br; 資材|高速&br;修復材|高速&br;建造材|改修&br;資材||燃料|弾薬|鋼材|ボーキ&br;サイト|h
+
* Having all four fleets unlocked is necessary for maximizing expedition returns.
|撃破1回|1|||||50|50|||
+
* Expeditions allow to exceed the soft resource cap.
|主力撃破|1|1||||50|50|50|50|
 
|撃破10回|1|||||150|150|200|100|
 
|補給艦3隻撃破|1|1||||100|50|200|50|
 
|南西ボス5回撃破||1|1|||300|||200|
 
|潜水艦6隻撃破||1||||300|30|300|30|
 
|演習3回|||1|||50||50||
 
|演習勝利5回|1||||||50||50|
 
|遠征3回|1|||||100|100|100|100|
 
|遠征10回||||||150|300|300|150|
 
|入渠5回||2||||30|30|30|30|
 
|補給15回|1||1|||50|50|50|50|
 
|開発1回|1||1|||40|40|40|40|
 
|建造1回|1|1||||50|50|50|50|
 
|開発3回|2|||||100|100|100|100|
 
|建造3回|2||1|||200|200|300|100|
 
|解体2回||1|||||||50|
 
|改修2回||1||||20|20|50||
 
|改修工廠1回||||1|||50|||
 
|BGCOLOR(ORANGE):計|BGCOLOR(ORANGE):13|BGCOLOR(ORANGE):9|BGCOLOR(ORANGE):5|BGCOLOR(ORANGE):1||BGCOLOR(ORANGE):1740|BGCOLOR(ORANGE):1270|BGCOLOR(ORANGE):1820|BGCOLOR(ORANGE):1150|
 
|||||||||||
 
|空母系3隻撃破||2||||150|150|150|300|
 
|補給艦5隻撃破|2||||||200|||
 
※建造4回・開発4回を含むため、燃/弾/鋼/ボを最低各160、開発資材を4~8個消費。加えて改修工廠1回で最低10/30/60/0、開発資材と改修資材を最低1個消費。
 
※日付の一の位が3,7,0の日は空母3隻撃破、日付の一の位が2,8の日は補給艦5隻撃破が加わる。
 
※演習関連以外は自力達成不可能な状況に陥ることはない。
 
  
===Weekly Quests===
+
===Quests===
|任務名|開発&br; 資材|高速&br;修復材|高速&br;建造材|改修&br;資材||燃料|弾薬|鋼材|ボーキ&br;サイト|h
+
Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see [[Quests]] for more details.
|あ号|2||2|||300|300|300|100|
+
* For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
|い号|2||||||500||500|
+
** Most of the time, primary resources loss is negligible in front of secondary and special resources gains.
|海上通商破壊|3|||||500||400||
 
|ろ号||3||||400||800||
 
|海上護衛||2||1||600||||
 
|北方艦隊|3|||3||300|300|400|300|
 
|東方艦隊|2|||||400|||700|
 
|東方中枢艦隊|1|1||||500||500||
 
|珊瑚諸島|2|||2|||400||800|
 
|海上輸送路確保||||3||100||||
 
|演習勝利20回|2|||1||200|200|200|200|
 
|遠征30回|3|||||300|500|500|300|
 
|南方鼠輸送||||||150||||
 
|南方鼠輸送(継続)|2|||1||400|||400|
 
|改修15回|2||1|||200|200|300|100|
 
|廃棄24回||||||||100||
 
|BGCOLOR(ORANGE):計|BGCOLOR(ORANGE):24|BGCOLOR(ORANGE):6|BGCOLOR(ORANGE):3|BGCOLOR(ORANGE):11||BGCOLOR(ORANGE):4250|BGCOLOR(ORANGE):2400|BGCOLOR(ORANGE):3500|BGCOLOR(ORANGE):3400|
 
  
===Monthly Quests===
+
===Sorties===
|任務名|開発&br; 資材|高速&br;修復材|高速&br;建造材|改修&br;資材||燃料|弾薬|鋼材|ボーキ&br;サイト|h
+
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Resource Node]]s.
|第五戦隊|5||||||550|550||
+
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. ''Please see [[Help:Resource Farming|Resource Farming]] for more details.
|潜水艦隊|||||||600|||
 
|水雷戦隊||||3||500|||300|
 
|水上打撃部隊||5||4||350|400|350||
 
|海上護衛強化月間|5|||3||800||||
 
|空母機動部隊||||2||||600|800|
 
|水上反撃部隊|4|||2|||600||200|
 
|BGCOLOR(ORANGE):計|BGCOLOR(ORANGE):14|BGCOLOR(ORANGE):5|BGCOLOR(ORANGE):0|BGCOLOR(ORANGE):14||BGCOLOR(ORANGE):1650|BGCOLOR(ORANGE):2150|BGCOLOR(ORANGE):1500|BGCOLOR(ORANGE):1300|
 
  
==Resource Gain from Expeditions==
+
===Cash Shop===
Resources (both Basic and Special ones) can be gained as expedition rewards.<br>
+
Primary and secondary resources can be purchased from the cash shop. ''Please see [[Shop]] for more details.
{{Details|Expeditions}}
 
  
==Resource Gain from Dismantle and Scrap==
+
* It is inadvisable to purchase most resources, especially from the smaller packages.
艦を解体、または装備を廃棄した際に、わずかながら基本資材を入手することが出来る。
+
* Improvement materials can be considered for purchase because of their usefulness and rarity.
それぞれの詳細については左記リンクを参照のこと。→[[艦>建造理論値]]・→[[装備>開発理論値]]
+
** Other special resources are relatively abundant in game and so inadvisable to purchase.
  
==Resource Gain from Map==
+
===Scrapping Ship Girls/Equipment===
-出撃ではマップ上の緑色のポイント(資材マス)で資材(基本資材・特殊資材)や家具箱を拾得することが出来る。
+
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
-緑ポイント(資材集積地)からの資材獲得は、艦隊司令部の備蓄に直接加算される。(正常に母港に帰投したタイミングで一括加算、何らかのエラーやF5などで戦闘・マップを離脱した場合には加算されない。)
 
-燃料・弾薬の資材マスを通ることの出来るマップでは、燃料・弾薬の消費量を抑えられる。
 
-取得資材が多い特定のマップにおいて、潜水艦等の低燃費編成で巡回すると、収入源としての役割を果たすことが出来る。
 
  
|30|60|60|60|60||50|50|50|50|240|c
+
===Sinking Ship Girls===
|~場所|~燃料|~弾薬|~鋼材|~ボーキサイト||~開発資材|~高速修復材|~高速建造材|~家具箱|~備考|h
+
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.
|~[[1-2>鎮守府海域#h2_content_1_1]]||C(20)|||||||||
+
*Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).
|~[[1-3>鎮守府海域#h2_content_1_2]]|C(20)&br;D(30)||||||||||
 
|~[[1-4>鎮守府海域#h2_content_1_3]]||G(20)|C(20)&br;H(20)| D(20)|||||||
 
|~[[2-1>南西諸島海域#h2_content_1_0]]|||B(30)|||||D(1) |||
 
|~[[2-2>南西諸島海域#h2_content_1_1]]||||B(15)&br;E(35)||||C(1)||終着点まで行けば確実に何らかの資材マスを経由|
 
|BGCOLOR(aquamarine):~[[2-3>南西諸島海域#h2_content_1_2]]|BGCOLOR(aquamarine):A(45)&br;E(45)&br;I(45)|BGCOLOR(aquamarine):D(45)&br;J(45)|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):||BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):潜水艦周回による燃料弾薬稼ぎマップ|
 
|~[[2-4>南西諸島海域#h2_content_1_3]]|K(60)|B(60)||||M(1)|E(1)|||1/11現在唯一の高速修復材、開発資材を取得できるマップ|
 
|~[[3-1>北方海域#h2_content_1_0]]|||B(150)||||||||
 
|BGCOLOR(aquamarine):~[[3-2>北方海域#h2_content_1_1]]|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):B(150)|BGCOLOR(aquamarine):||BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):G(小1)|BGCOLOR(aquamarine):潜水艦周回による鋼材稼ぎマップ、家具箱を狙う場合は駆逐艦のみ編成が必要|
 
|~[[3-3>北方海域#h2_content_1_2]]|||||||||J(中1)&br;K(大1)|家具コイン稼ぎに|
 
|~[[3-4>北方海域#h2_content_1_3]]||||G(150)|||||M(中1)&br;O(大1)|家具コイン稼ぎに|
 
|~[[4-1>西方海域#h2_content_1_0]]|F(120)||||||||||
 
|BGCOLOR(aquamarine):~[[4-2>西方海域#h2_content_1_1]]|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):E(120)&br;G(60)|BGCOLOR(aquamarine):||BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):|BGCOLOR(aquamarine):駆逐艦2隻以上で確実に資材マスへ行くルート固定可能|
 
|~[[4-3>西方海域#h2_content_1_2]]|B(90)|||E(150)||||||駆逐艦2隻以上でBへ行くルート固定可能|
 
|~[[4-4>西方海域#h2_content_1_3]]|D(150)||E(105)||||||||
 
|~[[5-1>南方海域#h2_content_1_0]]|G(120)||C(75)||||||||
 
|~[[5-2>南方海域#h2_content_1_1]]||E(75)||H(105)|||||||
 
|~[[5-3>南方海域#h2_content_1_2]]|G(90)|H(90)||||||||夜戦マップ、戦艦3隻未満かつ重巡(航巡)2隻、軽巡1隻で素材マスに高確率で行く|
 
|~[[5-4>南方海域#h2_content_1_3]]|M(180)|||||||||[[ドラム缶>ドラム缶(輸送用)]]の数で取得量変化|
 
  
()内の数字は最大取得数
+
=Resource Caps=
 +
===Soft Cap===
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
 +
|}
  
==Resources Carried on Ships and Running Cost==
+
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
艦は出撃(出撃・演習・遠征)で、積載した燃料・弾薬を消費する。
+
* The current soft cap is displayed in the [[Military Record]] page.
艦への燃料・弾薬の積載については[[補給]]のページを参照のこと。
+
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 +
** It can be exceeded using other resource gain methods.
  
===Correlation Between Resources Carried And Display===
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
The fuel/ammo display corresponds to the following table. Note that the resource left is '''NOT''' shown in 10% increments.
+
!colspan=2|Soft Cap by HQ Level
{| class="wikitable"
 
! style="font-size:15px;"|Bars Left
 
! style="font-size:15px;"|Resource Carried / Full Supply
 
 
|-
 
|-
| style="text-align:center;"|0
+
|HQ Level
| style="text-align:center;"|Empty
+
|Soft Resource Cap
 
|-
 
|-
| style="text-align:center;"|1
+
|1||1 000
| style="text-align:center;"|0 < % Carried < 1/9
 
 
|-
 
|-
| style="text-align:center;"|2
+
|5||2 000
| style="text-align:center;"|1/9 ≤ % Carried < 2/9
 
 
|-
 
|-
| style="text-align:center;"|3
+
|10||3 250
| style="text-align:center;"|2/9 ≤ % Carried < 3/9
 
 
|-
 
|-
| style="text-align:center;"|4
+
|15||4 500
| style="text-align:center;"|3/9 ≤ % Carried < 4/9
 
 
|-
 
|-
| style="text-align:center;"|5
+
|20||5 750
| style="text-align:center;"|4/9 ≤ % Carried < 5/9
 
 
|-
 
|-
| style="text-align:center;"|6
+
|25||7 000
| style="text-align:center;"|5/9 ≤ % Carried < 6/9
 
 
|-
 
|-
| style="text-align:center;"|7
+
|30||8 250
| style="text-align:center;"|6/9 ≤ % Carried < 7/9
 
 
|-
 
|-
| style="text-align:center;"|8
+
|35||9 500
| style="text-align:center;"|7/9 ≤ % Carried < 8/9
 
 
|-
 
|-
| style="text-align:center;"|9
+
|40||10 750
| style="text-align:center;"|8/9 ≤ % Carried < 9/9
 
 
|-
 
|-
| style="text-align:center;"|10
+
|45||12 000
| style="text-align:center;"|100%
 
|}
 
 
 
===Effects of Amount of Resources Carried===
 
The amount of fuel and ammo carried will affect the performance during sorties and exercises.
 
{| class="wikitable"
 
! style="font-size:15px;"|Display
 
! style="font-size:15px;"|Bars Left
 
! style="font-size:15px;"|Effect
 
 
|-
 
|-
| rowspan="2" style="text-align:center; background:green; color:white;"|Full
+
|50||13 250
| style="text-align:center;"|10 Bars of Fuel
 
| rowspan="2" style="text-align:center;"|
 
 
|-
 
|-
| style="text-align:center;"|10 Bars of Ammo
+
|60||15 750
 
|-
 
|-
| rowspan="2" style="text-align:center; background:yellow;"|Yellow Gauge
+
|70||18 250
| style="text-align:center;"|8~9 Bars of Fuel
 
| rowspan="2" style="text-align:center;"|
 
 
|-
 
|-
| style="text-align:center;"|8~9 Bars of Ammo
+
|80||20 750
 
|-
 
|-
| rowspan="2" style="text-align:center; background:orange;"|Orange Gauge
+
|90||23 250
| style="text-align:center;"|4~7 Bars of Fuel
 
| style="text-align:center;"|Slight penalty to Accuracy/Evasion?
 
 
|-
 
|-
| style="text-align:center;"|4~7 Bars of Ammo
+
|100||25 750
| style="text-align:center;"|Reduced damage dealt when below 50% Ammo
 
 
|-
 
|-
| rowspan="2" style="text-align:center; background:red; color:white;"|Red Gauge
+
|110||28 250
| style="text-align:center;"|1~3 Bars of Fuel
 
| style="text-align:center;"|Huge penalty to Accuracy/Evasion?
 
 
|-
 
|-
| style="text-align:center;"|1~3 Bars of Ammo
+
|120||30 750
| style="text-align:center;"|Reduced damage dealt (2% reduced per 1% ammo below 50%)
 
|-
 
| rowspan="2" style="text-align:center; background:grey; color:white;"|Empty
 
| style="text-align:center;"|0 Fuel
 
| rowspan="2" style="text-align:center;"|Cannot Deploy (Continuing a sortie is possible)
 
|-
 
| style="text-align:center;"|0 Ammo
 
 
|}
 
|}
  
*Damage modifier is explained more [[Combat#Remaining_Ammo_Modifier|at the combat page]].
+
===Hard Cap===
*During expeditions, if a ship has insufficient fuel or ammo, it is possible for that expedition to fail.
+
Hard Cap is the absolute maximum possible to stockpile for a given resource.
  
Regarding the consumption:
+
* Primary resources: 350 000
{| class="wikitable"
+
* Secondary resources: 3 000
| rowspan="2" style="text-align:center;"|Per Battle
+
** Furniture coins: 300 000
| style="text-align:center;"|Either Day or Night Battle (but not both)
+
* Special resources: beyond 25 000 (unknown exactly)
| style="text-align:center;"|20% of Max Fuel, 20% of Max Ammo
 
|-
 
| style="text-align:center;"|Both Day and Night Battle
 
| style="text-align:center;"|20% of Max Fuel, 30% of Max Ammo
 
|}
 
*Thus, when running a map with many battles along the way, it is crucial to pay attention to the fuel and ammo remaining on the fleet.
 
*If no night battle was engaged, the fleet will perform at full capability for the first two battles; full damage can be dealt even during the third battle.
 
*If no night battle was engaged, the fleet has enough resources to engage in five battles.
 
**Despite the fact that the fleet should in theory run out of ammo during the night battle of the 5th battle, the ammo modifier is the same as the one used during the day, so it is still possible to do 40% damage if 20% Ammo remained prior to the battle.
 
*If both day and night battle were engaged at all nodes, 90% or more Ammo would have been used up after the third battle, which would cause a dramatic reduction to damage dealt for the remainder of the sortie.
 
*Thus for maps in which the boss node is either the 4th or 5th battle, to prevent loss of damage at the boss node, it is advisable to avoid night battle along the way.
 
  
===Consumption of Fuel And Ammo===
+
''Implemented on 28/03/2014.
*Exercises and red battle nodes during sorties will consume fuel and ammo on the ship.
 
**If night battle was further engaged, the ammo consumption is increased by 50%, rounded up. The fuel consumption remains the same.
 
***For example, if a Mutsuki-class destroyer engages in two battles that went to night battle, the total cost of ammo is not <math> 3 \times 1.5 \times 2 = 9</math>, but rather <math> \lceil 3 \times 1.5 \rceil \times 2 = 5 \times 2 = 10</math>
 
**Exercise runs the same cost as a single map battle.
 
**Battles at certain submarine nodes (where the submarine image wavers when the node is reached) during certain events (Spring/Summer/Fall 2013, Spring/Summer/Fall 2014), only fuel is used up (no ammo cost).
 
***Even if the image does not show up, this may be the case (Summer 2014 E-2, Fall 2014 E-2/E-4).
 
***Ammo isn't used up either even if night battle is engaged.
 
***Submarine nodes during normal worlds (such as [[World 4#4-1|4-1]]) will use up ammo as usual.
 
*Nodes that do not trigger combat do not consume fuel or ammo.
 
*[[#Maelstrom Loss Rule|Maelstrom nodes]] will consume either fuel or ammo.
 
*[[Expeditions]] also consumes fuel and ammo. Check the [[Expeditions/Reference_tables|reference tables]] for details on how much is consumed for individual expeditions.
 
  
===Table of Fuel/Ammo Running Cost Per Battle===
+
''Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.
-艦娘の最大積載資材量の割り出し方
 
--艦種によらず全ての艦は、満載状態から5回の昼の戦闘で燃料弾薬ともに消費し尽くす。
 
--昼戦1回分の燃料・弾薬の消費量をそれぞれ5倍すれば最大積載量になる。
 
--昼戦1回分(20%)はゲージの概ね2目盛り分相当となる。
 
--マップ上の紫ポイント(渦潮)による資材喪失は各艦の積載資材から直接差し引かれるため、最大積載量を知っておく意味はある。
 
-消費量一覧表(昼戦1回あたり)
 
|艦種|分類|>|CENTER:未改造|>|CENTER:改造1回|>|CENTER:改造2回|>|CENTER:改造3回|>|CENTER:改造4回|>|CENTER:改造5回|h
 
|~|~|燃料|弾薬|燃料|弾薬|燃料|弾薬|燃料|弾薬|燃料|弾薬|燃料|弾薬|h
 
|||BGCOLOR(#DDDDFF):|BGCOLOR(#DDDDFF):|BGCOLOR(#FFDDDD):|BGCOLOR(#FFDDDD):|BGCOLOR(#FFBBBB):|BGCOLOR(#FFBBBB):|BGCOLOR(#FF9999):|BGCOLOR(#FF9999):|BGCOLOR(#FF7777):|BGCOLOR(#FF7777):|BGCOLOR(#FF5555):|BGCOLOR(#FF5555):|c
 
|駆逐艦| (標準)|3|4|3|4|3|4|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|響→Верный|3|4|3|4|3|5|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|睦月型|3|3|3|3|3|3|>|>|>|>|>|BGCOLOR(#FFFFFF):(睦月・如月のみ改二)|
 
|~|島風・秋月|4|5|4|5|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|Z1型|4|4|4|5|4|5|>|>|>|>|>|BGCOLOR(#FFFFFF):(改二=zwei)|
 
|~|天津風|4|4|4|4|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|軽巡洋艦| (標準)|5|5|5|6|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|五十鈴|5|5|5|6|5|6|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|川内型|5|5|5|6|5|7|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|大井・北上|5|5|>|BGCOLOR(#FFFFDD):(雷巡に)|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|木曾|5|5|5|6|>|BGCOLOR(#FFFFDD):(雷巡に)|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|鬼怒・阿武隈|5|5|5|7|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|天龍型|5|4|5|5|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|夕張|4|6|5|8|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|阿賀野型|6|7|6|8|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|大淀|7|6|7|7|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|重雷装巡洋艦|大井・北上|>|BGCOLOR(#E0E0E0):|5|10|5|15|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|木曾|>|>|>|BGCOLOR(#E0E0E0):|5|10|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|重巡洋艦|古鷹型・青葉|7|10|7|11|7|13|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在古鷹のみ改二)|
 
|~|衣笠|7|10|7|12|7|13|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|妙高型|8|13|8|14|9|15|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|高雄型|8|13|8|14|9|16|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在摩耶・鳥海のみ改二)|
 
|~|最上型|8|13|>|BGCOLOR(#FFFFDD):(航巡に)|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|利根型|9|12|9|13|>|BGCOLOR(#FFFFDD):(航巡に)|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|Prinz Eugen|10|14|11|15|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|航空巡洋艦|最上型|>|BGCOLOR(#E0E0E0):|10|11|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|利根型|>|>|>|BGCOLOR(#E0E0E0):|10|13|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|戦艦|扶桑型・伊勢型|17|24|>|BGCOLOR(#FFFFDD):(航戦に)|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|金剛型|16|22|18|24|20|25|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|長門型|20|26|20|32|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|大和型|50|60|50|65 |>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|Bismarck|18|22|19|23|21|27|22|31|>|>|>|BGCOLOR(#FFFFFF):(改造3回目=drei)|
 
|~|V.Veneto級|26|30|28|34 |>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|航空戦艦| (共通)|>|BGCOLOR(#E0E0E0):|19|21|21|28|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在扶桑・山城のみ改二)|
 
|>|>|>|>|>|>|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|潜水艦|伊168・U-511|2|4|2|4|2|4|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在U-511のみ改造2回目=呂500)|
 
|~|まるゆ|2|1|2|2|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~| (標準)|2|4|>|BGCOLOR(#FFFFDD):(潜母に)|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|潜水空母| (標準)|>|BGCOLOR(#E0E0E0):|2|5|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|伊401|4|3|5|6|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|>|>|>|>|>|>|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|水上機母艦|千歳型|7|7|7|8|7|9|>|BGCOLOR(#FFFFDD):(軽母に)|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|秋津洲|10|2|12|3|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|軽空母| (標準)|7|7|8|8|8|9|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在龍驤のみ改二)|
 
|~|鳳翔|5|5|6|6|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|龍鳳|>|BGCOLOR(#E0E0E0):|7|7|7|8|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|千歳型(航)|>|>|>|>|>|BGCOLOR(#E0E0E0):|8|8|9|8|9|8|
 
|~|飛鷹型|8|8|9|9|9|10|>|>|>|>|>|BGCOLOR(#FFFFFF):(現在隼鷹のみ改二)|
 
|正規空母|赤城|12|11|15|15|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|加賀|12|11|16|16|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|蒼龍・飛龍|10|10|13|13|14|15|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|翔鶴型|11|11|13|14|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|~|雲龍型|10|9|10|11|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|装甲空母| (共通)|14|13|18|15|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|>|>|>|>|>|>|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|潜水母艦| (共通)|7|2|>|BGCOLOR(#FFFFDD):(軽母に)|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|揚陸艦| (共通)|8|2|9|5|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|工作艦| (共通)|10|2|11|3|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|練習巡洋艦| (共通)|6|3|7|4|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
|>|>|>|>|>|>|>|>|>|>|>|>|>|BGCOLOR(#FFFFFF):|
 
//==========
 
// ↑新たにイベントで使用可能な期間限定艦が出現した場合は、この上にデータ行を作成してください。
 
// ↓この書式指定行より下には、終了済みの期間限定艦のデータを置きます。
 
//==========
 
||COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|COLOR(#333333):BGCOLOR(#EEEEEE):|c
 
|霧の艦艇&br;&color(Blue){コラボイベント};|潜水艦イオナ|30|30|>|>|>|>|>|>|>|>|>||
 
|~|重巡洋艦タカオ|35|40|>|>|>|>|>|>|>|>|>||
 
|~|戦艦ハルナ|40|55|>|>|>|>|>|>|>|>|>||
 
//艦種ごとの消費量分類が1種のみの場合は(共通)、消費量分類が複数種あり、かつ同一の消費量の艦型が存在する場合は最も多いものを(標準)と記載。
 
  
===Cost Comparison===
+
=See Also=
各艦種の改造後の燃費(燃料+弾薬)を、駆逐艦の燃費を1として比較したおおよその比率は以下の通り。
+
*[[Help:Resource Farming]]  
※正確なところは上記の「消費量の表」を参照のこと。
+
*[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
駆逐艦との燃費比
+
{{Mechanics}}
|0.5|潜水(まるゆ)|
 
|1.0|駆逐 潜水 潜母|
 
|1.5|軽巡 軽母(鳳翔) 潜母(伊401) 練巡|
 
|2.0|水母 揚陸 工作 軽母(龍鳳)|
 
|2.5|軽母|
 
|3.0|重巡 雷巡 航巡 空母(雲龍型)|
 
|3.5|重巡(Prinz Eugen)|
 
|4.0|空母|
 
|4.5|空母(加賀) 装母|
 
|6.0|戦艦 航戦|
 
|6.5|戦艦(金剛型改二)|
 
|7.0|戦艦(長門型) 航戦(扶桑型改二)|
 
|7.5|戦艦(Bismarck drei)|
 
|9.0|戦艦(V・Veneto級)|
 
|''16''|戦艦(大和型) ※改造前も同等|
 
~
 
===Maelstrom Loss Rule===
 
*When the fleet arrives at a purple node (Maelstrom), a certain amount of fuel or ammo carried on all ships in the fleet is instantly removed.
 
**Only applies to the Main Fleet (first fleet) in a [[Combined Fleet]].
 
*The amount lost is ''40% of Fuel (or Ammo) Remained on the Ship'', rounded down. However, each map also has a maximum loss value, and ships will not lose more than the maximum.
 
**Later maps have a higher maximum, so it often is 40%.
 
*If any ship is carrying any RADAR, this loss can be mitigated.
 
**The loss is 30% with 1 RADAR-carrying ship; 24% for 2 RADAR-carrying ship, and 20% if 3 or more ships are carrying RADAR.
 
**Note that it counts ''the number of ships carrying RADAR'', not ''number of RADAR carried''. Thus if multiple RADARs are equipped for Maelstrom-offsetting, they must be spread among multiple ships.
 
**The type of RADAR does not affect the effectiveness of loss mitigation; thus, [[Type 21 Air RADAR]] and [[Type 22 Surface RADAR]] which are both easy to obtain is sufficient for this purpose.
 
*The amount lost displayed is the ''highest'' amount lost by ships in fleet. It is not the number lost by all ships.
 
*On the Resupply screen, the reason why the number of bars shown may differ between ships may be due to maximum loss value and/or rounding down.
 
*Remember that loss of fuel and ammo [[#Effects_of_Amount_of_Resources_Carried|lowers ship performance in combat]].
 

Latest revision as of 09:31, 18 April 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Introduction

Resources encompass everything needed to run the base. They can be categorized into:

Resource type Icon Name Nickname
Primary Fuel Fuel oil
Ammunition Ammunition ammo
Steel Steel
Bauxite Bauxite baux
Secondary Instant repair Instant Repairs buckets
Instant construction Material Instant Construction blowtorches
Development material Development Materials devmats
Improvement material Improvement Materials srews
Furniture Coin Furniture Coins coins
Special Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large) Furniture Boxes Coin Boxes
Item Icon Medal.png Medals
Blueprint Blueprints BP
Action Report Action Reports AR
Skilled Crew Member Skilled Crew Members SCM
Item Icon Prototype Flight Deck Catapult.png Prototype Flight Deck Catapults ProtoPult
Item Icon New Model Gun Mount Improvement Material.png New Model Gun Development Materials GunMat
New Model Aerial Armament Material New Model Aviation Development Materials AvMat/AirMat
Item Icon New Model Rocket Development Material.png New Model Rocket Development Materials RocketMat
Item Icon New Model Armament Material.png New Model Armament Material ArmMat

Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see Home Port for more details.

The count of other resources can be viewed in the inventory menu. Please see Inventory for more details.

An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for remodeling ship girls and upgrading equipment. Note that some secondary resources are required for the two functions as well.

Obtaining Resources

Natural Regeneration

Natural regeneration only affects primary resources.

  • It only occurs when a resource is below the soft cap.
  • It accumulates when logged in or not, including during server maintenances.
  • Regeneration ticks every 3 minutes.

Please see the table below for calculated accumulated regeneration:

Time Fuel / Ammunition / Steel Bauxite
3 min +3 +1
1 h +60 +20
1 day +1 440 +480
1 week +10 080 +3 360
22 days +31 680 +10 560
30 days +43 200 +14 400

Expeditions

Expeditions can be used to gain both primary and secondary resources. Please see Expeditions for more details.

  • It is the best and fastest way to gain resources quickly.
  • Having all four fleets unlocked is necessary for maximizing expedition returns.
  • Expeditions allow to exceed the soft resource cap.

Quests

Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see Quests for more details.

  • For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
    • Most of the time, primary resources loss is negligible in front of secondary and special resources gains.

Sorties

Sorties can provide primary and secondary resources and some consumables by collecting them from Resource Nodes.

  • Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see Resource Farming for more details.

Cash Shop

Primary and secondary resources can be purchased from the cash shop. Please see Shop for more details.

  • It is inadvisable to purchase most resources, especially from the smaller packages.
  • Improvement materials can be considered for purchase because of their usefulness and rarity.
    • Other special resources are relatively abundant in game and so inadvisable to purchase.

Scrapping Ship Girls/Equipment

Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.

Sinking Ship Girls

Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.

  • Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).

Resource Caps

Soft Cap

[math]\displaystyle{ \text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250 }[/math]
  • The soft cap only applies to primary resources (Fuel / Ammunition / Steel / Bauxite).
  • The current soft cap is displayed in the Military Record page.
  • The soft cap only limits natural regeneration.
    • It can be exceeded using other resource gain methods.
Soft Cap by HQ Level
HQ Level Soft Resource Cap
1 1 000
5 2 000
10 3 250
15 4 500
20 5 750
25 7 000
30 8 250
35 9 500
40 10 750
45 12 000
50 13 250
60 15 750
70 18 250
80 20 750
90 23 250
100 25 750
110 28 250
120 30 750

Hard Cap

Hard Cap is the absolute maximum possible to stockpile for a given resource.

  • Primary resources: 350 000
  • Secondary resources: 3 000
    • Furniture coins: 300 000
  • Special resources: beyond 25 000 (unknown exactly)

Implemented on 28/03/2014.

Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.

See Also