Difference between revisions of "Combat/Anti-Installation"

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{{CombatPortal}}
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'''Installations''' are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.  
 
'''Installations''' are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.  
  
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=Installation Classification=
 
=Installation Classification=
  
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
+
Installations are classified by two categories: Ship Type (BB, BBV, or CV) and Toughness (Soft Skin or Hard Skin).
 +
 
 +
===Installations Glossary===
 +
Here is a list of all "Installation type [[Abyssal]]s" ever encountered in the game.
 +
*Are listed the base forms of those installations, most coming in many variations often depending on the map difficulty, the map state (last-dance), and the event itself (most events bringing new variations).
 +
**Some installation sub-forms of interest are also listed, those forms having special variations like a different type than the main form, of some special abilities.
 +
*Note that some toughness characterization may be erroneous, since most of those installations were introduced before this system was defined.
 +
**Some event-only installations might not fall in one of these categories.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=4|Installations Glossary
 +
|-
 +
!Type
 +
!width="480px"|Hard
 +
!width="480px"|Soft
 +
!width="480px"|Soft (Supply Depot)
 +
|-
 +
!CAV
 +
|{{Enemy/Banner|Anti-Air Guns Imp}}
 +
|
 +
|
 +
|-
 +
!BB
 +
|{{Enemy/Banner|Artillery Imp}}{{Enemy/Banner|Pillbox Imp}}{{Enemy/Banner|Isolated Island Princess V}}{{Enemy/Banner|Fortified Pillbox Princess}}
 +
|{{Enemy/Banner|Central Princess}}
 +
|{{ItemStack|item={{Enemy/Banner|Supply Depot Princess Vacation Mode Damaged}}|text=Vac DMG}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess B Vacation Mode Damaged}}|text=Mod B Vac DMG}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess B Summer Landing Mode Damaged}}|text=Mod B Summer Landing DMG}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Damaged}}|text=Mod C DMG}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess D Damaged}}|text=Mod D DMG}}
 +
|-
 +
!BBV
 +
|{{Enemy/Banner|Isolated Island Demon}}{{Enemy/Banner|Northernmost Landing Princess}}{{Enemy/Banner|Isolated Island Princess IV}}{{Enemy/Banner|Harbour Summer Princess}}{{Enemy/Banner|Harbour Summer Princess B}}
 +
|{{Enemy/Banner|Northern Princess}}{{Enemy/Banner|Northern Little Sister}}{{Enemy/Banner|Harbour Princess}}{{Enemy/Banner|Harbour Water Demon}}{{Enemy/Banner|Airfield Princess}}{{Enemy/Banner|Airfield Princess Patrol Aircraft Deployment}}{{Enemy/Banner|Anchorage Water Demon}}{{Enemy/Banner|Midway Princess}}{{Enemy/Banner|Super Heavy Bomber Airfield Princess}}
 +
|{{Enemy/Banner|Supply Depot Princess}}{{ItemStack|item={{Enemy/Banner|Supply Depot Summer Princess}}|text=Summer}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess Vacation Mode}}|text=Vac}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess B}}|text=Mod B}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess B Vacation Mode}}|text=Mod B Vac}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess B Summer Landing Mode}}|text=Mod B Summer Landing}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess D}}|text=Mod D}}
 +
|-
 +
!CV
 +
|{{Enemy/Banner|Isolated Island Princess}}
 +
|{{Enemy/Banner|Lycoris Princess}}
 +
|
 +
|-
 +
!colspan=4|"Installation-Like Warships"
 +
|-
 +
!rowspan=2|
 +
|{{Enemy/Banner|Dock Princess}}
 +
|{{Enemy/Banner|Anchorage Water Demon Vacation Mode}}
 +
|{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode}}|text=Mod C Vac}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged}}|text=Mod C Vac DMG}}
 +
|-
 +
|colspan=3|Those Abyssals are still considered surface ships, but receive bonus damage from anti-installation equipment, see [[#Installation-like warships|''here'']].
 +
|}
  
===Ship Type===
+
;Ship Type
 
{|class="wikitable"
 
{|class="wikitable"
 
!Type
 
!Type
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|-
 
|-
 
!Battleship (BB)
 
!Battleship (BB)
|Examples are {{Enemy/Link|Artillery Imp|text=Artillery Imps}} and {{Enemy/Link|Central Princess}}.
+
|
 
* Uses the [[Damage_Calculations#Surface_Shelling|surface shelling formula]] for calculating damage.
 
* Uses the [[Damage_Calculations#Surface_Shelling|surface shelling formula]] for calculating damage.
* Uses the shelling attack animation in day and night battle.
+
* Uses the shelling attack animation in day and night battles.
 
* '''Can continue attacking''' when moderately damaged.
 
* '''Can continue attacking''' when moderately damaged.
 
|-
 
|-
 
!Aviation Battleship (BBV)
 
!Aviation Battleship (BBV)
|Most installations fall under this category.
+
|
* Uses the [[Damage_Calculations#Carrier_Attacks|carrier attack formula]] for calculating damage.
+
* Uses the [[Damage_Calculations#Carrier Shelling Attacks|carrier attack formula]] for calculating damage.
* Uses the shelling attack animation in day and night battle.
+
* Uses the shelling attack animation in day and night battles.
 
* Cannot attack during the day if {{Tooltip|moderately damaged or if there are no planes left| some exceptions}}.
 
* Cannot attack during the day if {{Tooltip|moderately damaged or if there are no planes left| some exceptions}}.
 
* Forced to attack submarines if they have equipment with {{ASW}}Anti-Submarine stat.
 
* Forced to attack submarines if they have equipment with {{ASW}}Anti-Submarine stat.
 
|-
 
|-
 
!Carrier (CV)
 
!Carrier (CV)
|Example is {{Enemy/Link|Lycoris Princess}}.
+
|
 
* Uses the carrier attack formula for calculating damage.
 
* Uses the carrier attack formula for calculating damage.
 
* Uses the carrier attack animation in day battle and the shelling animation at night.
 
* Uses the carrier attack animation in day battle and the shelling animation at night.
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|}
 
|}
  
===Skin Toughness===
+
;Skin Toughness
 
{|class="wikitable"
 
{|class="wikitable"
 
!Type
 
!Type
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|-
 
|-
 
!Soft Skin
 
!Soft Skin
|Examples are {{Enemy/Link|Supply Depot Princess}}, {{Enemy/Link|Harbour Princess}} and {{Enemy/Link|Northern Princess}}.
+
|
* Takes a lot of damage from {{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} and less from other Anti-Installation equipment.
+
* Takes a lot of damage from {{AA Shell}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} and less from other Anti-Installation equipment.
 
** This weakness allows battleships and heavy cruisers to easily deal with these installation types.
 
** This weakness allows battleships and heavy cruisers to easily deal with these installation types.
 
** Still takes a decent amount of damage from other anti-installation equipment.
 
** Still takes a decent amount of damage from other anti-installation equipment.
*{{Enemy/Link|Supply Depot Princess}} has extra Post-Cap modifiers.
 
 
|-
 
|-
 
!Hard Skin
 
!Hard Skin
|Examples are {{Enemy/Link|Isolated Island Demon}}, {{Enemy/Link|Artillery Imp}}, and {{Enemy/Link|Harbour Summer Princess}}.
+
|
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]]
+
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[Landing Craft]], {{Amphibious Tank}}[[Amphibious Vehicle]]s and {{AntiGroundArtillery}}[[Anti-Ground Rocket]]s
 
|}
 
|}
*Please note that event only installation might not be in one of these categories.
+
 
 +
;Notes
 +
*The [[Northernmost Landing Princess]] is '''not''' immune to the Torpedo {{Torpedo}} stat.
 +
**This means that during a [[Night Battle]]s, the full "Night Battle Power" {{NBPower}} is used to calculate damage against her.
 +
**She is still immune to torpedo-based attacks, which does not include airstrikes.
 +
*The [[Harbour Water Demon]] cannot attack during day battles when "moderately damaged" (like carriers).
 +
**Standard [[Night Battle]] rules still apply (she can attack even if moderately damaged).
 +
*[[#Supply Depot Princess|Supply Depot Princesses]] have extra '''"Post-Cap modifiers"''', and can launch torpedo attacks.
  
 
=Attack Behavior=
 
=Attack Behavior=
 
The targeting of installation follow some special rules.
 
The targeting of installation follow some special rules.
  
===Suport Expedition===
+
===Support Expedition===
* Shelling Support expedition can attack Instllation.
+
* Shelling Support expedition can attack installations.
*It's unknown if torpedo support and ASW support will target installaion or not.
+
*It's unknown if torpedo support and ASW support will target installations or not.
  
 
===Air strike===
 
===Air strike===
* ''Normal'' dive bombers can '''not''' attack installations during the air strike phase.
+
* Air strikes can attack installations normally.
* Only '''Anti-installation Dive Bombers''' can target installation.
+
 
* It's unknown if ASW plane will prioritize Submarine or installation.
+
===Shelling===
 +
Carriers can only attack installations if equipped with at least one '''anti-installation Dive Bombers''' with non-zero slot, or if equipped with only torpedo bombers (no dive bombers or jets).
 +
* Carriers equipped with no '''anti-installation Dive Bombers''' and at least one ''Normal'' dive bomber or jet with non-zero slot can '''not''' attack installations.
 
{{Category:Anti-Installation Dive Bombers}}
 
{{Category:Anti-Installation Dive Bombers}}
  
===Shelling===
+
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''.
* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
+
* They will only target installations during the shelling phases.
** They will only target instllations during the shelling phases.
+
* They will be able to attack installations at night regardless of equipment.
** They will be able to attack installations at night regardless of equipment.
+
* Their low firepower makes them poor anti-installation ships.
** Their low firepower makes them poor anti-installation ships.
+
 
* Carriers are '''unable to perform [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|CVCI]]''' on installations, even if equipped with anti-installation dive bombers.
+
Carriers are '''unable to perform [[CVCI]]''' on installations, even if equipped with [[#Air strike|anti-installation dive bombers]].
* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bomber.
+
* {{Class|Ise|Kai Ni}} can still perform the [[Combat/Artillery_Spotting#Setups_and_Attack_Types|Suisei-CI]] against installations.
*[[Special Attacks]] behave like normal against installation.
+
 
 +
"[[LST]]" type ships ({{Ship/Link|No.101 Transport Ship}} so far) will focus on installations if any are present.
 +
 
 +
[[Special Attacks]] behave like normal against installation.
 +
 
 +
In general, using dedicated "[[Landing Equipment]]" or other "[[Anti-Installation Equipment]]" is recommended to deal the most damage against installations:
 +
{{:Category:Equipment with Anti-Installation Mechanics}}
  
 
===Torpedo===
 
===Torpedo===
* Both opening and closing torpedoes can '''not''' target installations.
+
[[Opening Torpedo Salvo]]s, [[Closing Torpedo Salvo]]s, and Torpedo-based [[Cut-in]]s (like the [[TCI]]) '''cannot''' target installations.
** Opening and closing torpedoes will fail to trigger if only installation targets remain.
+
* Those attacks will fail to trigger if only installation targets remain.
  
 
===Night Battle===
 
===Night Battle===
* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
+
* The Torpedo {{Torpedo}} stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
 
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
 
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
* When targeting installation the Cut-in choice will ignore any equiped torpedo.
+
* When targeting installation the Cut-in choice will ignore any equipped torpedo.
** Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
+
** This means a ship with 2 mains guns + 1 torpedo, which would normally perform Mixed Torpedo Cut-in on surface targets, would perform Double Attack on installations instead.
 +
** Exception for any [[GTRL|DD Cut-ins]]: If the attacker has a main gun equipped, they can activate DD Cut-ins on installations, even if the main gun is not part of the cut-in's prerequisites (torpedo stat is still considered equal to 0).
 
* Night shelling Carrier Attacks will deal damage like they would to ships.
 
* Night shelling Carrier Attacks will deal damage like they would to ships.
 
** This include [[Ark Royal]]'s night swordfish attack.
 
** This include [[Ark Royal]]'s night swordfish attack.
 
* Air night attacks ignore all anti-installation bonus
 
* Air night attacks ignore all anti-installation bonus
** The attack can target installations even if no anti-anstallation dive bombers is equiped
+
** The attack can target installations even if no anti-installation dive bombers is equipped
 +
 
 +
==Barrage Balloon==
 +
{{Category:Barrage Balloons}}
  
 
=Damage Calculation=
 
=Damage Calculation=
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* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
** However improvement that give "Yasen" is taken into account.
+
** However improvements that provide damage during Night Battle is taken into account during such.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
+
** This makes her vulnerable to getting one shot by nuke setups. ''See [[Help:Equipment Setup#Anti-Installation|here]] for details.
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
* The Armor Percing modifier (post-cap) is effective against installation.
+
* The Armor Piercing modifier (post-cap) is effective against installation.
  
 
==Calculation==
 
==Calculation==
 
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
 
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
# [[#Ship type bonuses|Ship type bonuses]]
+
# [[#Ship Type Bonuses|Ship type bonuses]],
# [[#General multiplicative bonuses|General multiplicative bonuses]]
+
# [[#General Multiplicative Bonuses|General multiplicative bonuses]],
# [[#Specific equipment bonuses|Specific equipment bonuses]]:
+
# [[#Landing Craft Specific Bonuses|Landing craft specific bonuses]],
## 11th regiment bonuses
+
# [[#Flat Damage Bonuses|Flat damage bonuses]],
## M4A1 bonuses
+
# [[#Post-Cap Bonuses|Post-cap bonuses]],
## Ho-Ni bonuses
+
# [[#Airstrike And Land-Base Bonus|Airstrike and land-base]] special cases,
## Landing craft synergy bonuses
+
# [[#Installation-Like Warships|"Installation-like warships"]] special cases.
# [[#Flat Damage Bonuses|General Flat bonuses]]
+
*The bonuses' exact order is still under investigation and may be subject to changes.
# [[#Post-Cap Bonus|Post-cap bonuses]] against {{Enemy/Link|Supply Depot Princess}}
 
  
*The order of bonuses is still being researched so it might change in the future
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
'''Pre-cap Shelling:'''
+
!colspan=2|Damage Bonuses Calculations
*<math>\text{Atk}_\text{pre-cap} = \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}}</math>
+
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
 +
'''Surface Shelling:'''
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ (
 +
\text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} )
 +
{\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ]
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big)
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big]
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big)
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big]
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg)
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg]
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg)
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
  
'''Pre-cap Carrier Shelling:'''
 
*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ \big( [ \text{Atk}_\text{base} {\color{tomato} \times \text{A1}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Big] \times 1.5 +25</math>
 
  
'''Cap'''
+
'''Carrier Shelling:'''
*<math>\text{Atk}_\text{cap} = \text{Cap} \times \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} =
 +
\Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} )
 +
{\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ]
 +
{\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big)
 +
{\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big]
 +
{\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big)
 +
{\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big]
 +
{\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg)
 +
{\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg]
 +
{\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg)
 +
\times 1.5 +25 \Bigg]
 +
\times \text{Mod}_\text{others}</math>
 +
|}
  
'''Post-cap:'''
+
|-
*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}}</math>
+
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Cap</div>
 
+
|
'''With:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 +
|}
 +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Post-Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 +
|}
 +
|-
 +
|colspan=2|
 +
;With
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
Line 151: Line 255:
 
* '''A & B''' being pre-cap bonuses,
 
* '''A & B''' being pre-cap bonuses,
 
* '''C''' being post-cap bonuses.
 
* '''C''' being post-cap bonuses.
 +
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 
* <math>\text{Cap}</math> is:
 
* <math>\text{Cap}</math> is:
Line 157: Line 262:
  
 
<references/>
 
<references/>
 +
|}
  
 
==Bonuses==
 
==Bonuses==
 
+
===Ship Type Bonuses===
===Ship type bonuses===
+
{|class="wikitable" style="font-weight:bold;
{|class="wikitable"
 
 
!
 
!
!Ship type!!Target!!Bonuses
+
!Ship Type!!Target!!Bonuses
 +
|-
 +
!style="font-size:125%; color:tomato" rowspan=2|A0
 +
|[[DD]], [[CL]]
 +
|{{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes}}
 +
| 1.4
 
|-
 
|-
!style="font-size:125%; color:tomato"|A0
+
|[[Akagi]], [[Hiryuu]], [[Souryuu]]<ref>Kaga has been tested and no bonus has been found against the [[Harbour Summer Princess]].</ref>
|[[DD]]/[[CL]]||[[Artillery Imp]]|| x1.4
+
|{{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
| 1.25
 
|-
 
|-
 
!style="font-size:125%; color:DeepSkyBlue"|B0
 
!style="font-size:125%; color:DeepSkyBlue"|B0
|[[SS]]/[[SSV]]||Any installation|| +30
+
|[[SS]], [[SSV]]
 +
|All installation
 +
| 30
 
|}
 
|}
 +
<references/>
  
===General multiplicative bonuses===
+
===General Multiplicative Bonuses===
These bonuses are the only ones that depend on the enemy targeted.
+
These bonuses depend on the enemy targeted, as well as the equipment used.
  
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
{|class="wikitable" style="font-weight:bold; text-align:center"
! style="font-size:150%; color:tomato" colspan=10|A1
+
! style="font-size:150%; color:tomato" colspan=10|A1<ref>Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868</ref>
 
|-
 
|-
! colspan=2| Installation Type
+
! rowspan=3 colspan=2| Installation Type
! width="130px" colspan=2| Soft-Skinned
+
! width="130px" rowspan=3 colspan=2| Soft-Skinned
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess}}
+
! width="130px" colspan=6| Hard-Skinned
! width="130px" colspan=2| {{Enemy/Banner|Artillery Imp}}
+
|-
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess}}
+
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp|Pillbox Imp|Anti-Air Guns Imp|Fortified Pillbox Princess|link=Pillbox|text=Pillboxes|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess|small=true}}
 +
|-
 +
! colspan=2| Isolated Island Princess
 +
! colspan=2| Pillboxes
 +
! colspan=2| Harbour Summer Princess
 
|-
 
|-
 
! colspan=2| Number Equipped
 
! colspan=2| Number Equipped
Line 190: Line 310:
 
! Single!! Multiple
 
! Single!! Multiple
 
|-
 
|-
| width="80px"|{{GreenAmmo}}
+
| width="80px"|{{AA Shell}}
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
|colspan=2|2.5
+
|2.5
|colspan=2|1.75/1.7?
+
!
 +
|1.75
 +
!
 
!colspan=2|
 
!colspan=2|
|colspan=2|1.75
+
|1.75
 +
!
 
|-
 
|-
|{{RedAmmo}}
+
|{{AP Shell}}
 
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 
!colspan=2|
 
!colspan=2|
 
!colspan=2|
 
!colspan=2|
|colspan=2|1.85
+
|1.85
|colspan=2|1.3
+
!
 +
|1.3
 +
!
 
|-
 
|-
 
|rowspan=2|{{AntiGroundArtillery}}
 
|rowspan=2|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 
|1.3
 
|1.3
|1.82
 
 
|1.4
 
|1.4
|2.1
+
|1.4
 +
|1.5
 
|1.6
 
|1.6
|2.72
+
|1.7
 
|1.4
 
|1.4
|1.68
+
|1.2
 
|-
 
|-
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 
|1.25
 
|1.25
|1.875
 
|1.3/1.5?
 
|2.145
 
 
|1.5
 
|1.5
|2.7
+
|1.3
 +
|1.65
 +
|1.5
 +
|1.8
 
|1.25
 
|1.25
|1.75
+
|1.4
 
|-
 
|-
|{{DepthCharge}}
+
|{{DCother}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.2
 
|1.2
|1.56
+
|1.3
 
|1.2
 
|1.2
|1.68
+
|1.4
 
|1.3
 
|1.3
|1.95
+
|1.5
 
|1.1
 
|1.1
|1.265
+
|1.15
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
!colspan=2|
 +
|1.4
 +
|1.75
 +
|1.5
 +
|2
 +
|1.3
 +
|1.2
 
|-
 
|-
|colspan=2|{{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]] Type Multiplier
+
|{{SPB}}{{SPF}}
 +
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
|1.2
 +
!
 +
!colspan=2|
 +
|1.5
 +
!
 +
|1.3
 +
!
 +
|-
 +
!colspan=10|
 +
|-
 +
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
 
|colspan=2|1.4
 
|colspan=2|1.4
 
|colspan=2|1.8
 
|colspan=2|1.8
Line 242: Line 389:
 
|colspan=2|1.7
 
|colspan=2|1.7
 
|-
 
|-
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
+
|rowspan=7|{{LandingCraft}}<br>{{Amphibious Tank}}
|colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x)
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|-
+
|1.15
|rowspan=6|{{LandingCraft}}
+
!
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
|1.15
|colspan=2|1.15
+
!
|colspan=2|1.15
+
|1.15
|colspan=2|1.15
+
!
|colspan=2|1.2
+
|1.2
 +
!
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 
|1.5
 
|1.5
|1.95
+
|rowspan=2|1.3
 
|1.2
 
|1.2
|1.68
+
|rowspan=2|1.4
 
|1.5
 
|1.5
|2.1
+
|rowspan=2|1.4
 
|1.6
 
|1.6
|2.4
+
|rowspan=2|1.5
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<ref>For example: vs Soft-Skin, 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.3''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.95''' (1.5x1.3)</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha">https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess</ref>
|colspan=2| 1.5
+
! !! !! !!
|colspan=2| 1.2
 
|colspan=2| 1.5
 
|colspan=2| 1.6
 
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
!colspan=2|  
+
| 1.5
!colspan=2|  
+
| 1.3
!colspan=2|  
+
| 1.2
!colspan=2|
+
| 1.4
 +
| 1.5
 +
| 1.4
 +
| 1.6
 +
| 1.5
 
|-
 
|-
|{{EquipmentLink|M4A1 DD}}
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref name="chiha"></ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|colspan=2|1.1
+
|1.1
|colspan=2|1.8
+
!
|colspan=2|2.0
+
|1.8
|colspan=2|2.0
+
!
 +
|2.0
 +
!
 +
|2.0
 +
!
 
|-
 
|-
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
+
|☀ Day Only
☀ Day Only
+
{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
| 1.1
 
| 1.1
| 1.21
+
|rowspan=2| 1.1
 
| 1.3
 
| 1.3
| 1.43
+
|rowspan=2| 1.1
 
| 1.3
 
| 1.3
| 1.56
+
|rowspan=2| 1.2
|colspan=2| ?
+
| 1.5
 +
|rowspan=2| 1.1
 +
|-
 +
|☀ Day Only
 +
{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
! !! !! !!
 
|-
 
|-
|{{Amphibious Tank}}
+
|rowspan=2|{{Amphibious Tank}}
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 
|1.5
 
|1.5
|1.8
+
|rowspan=2|1.2
 
|2.4
 
|2.4
|3.24
+
|rowspan=2|1.35
 
|2.4
 
|2.4
|3.24
+
|rowspan=2|1.35
 
|2.8
 
|2.8
|4.2
+
|rowspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
! !! !! !!
 +
|-
 +
|{{Landing Forces}}
 +
|'''[[Landing Force]]s
 +
|colspan=8|''Unknown yet
 +
|-
 +
!colspan=10|
 
|-
 
|-
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
+
|rowspan=3|{{IM2}} {{Star}}<br>[[Improvement]]
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
+
| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=8|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 
|-
 
|-
|{{RedPlane}}
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|[[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]
+
|colspan=8|1 + (Average {{Star}} /30)
!colspan=2|
 
|1.4
 
|2.45
 
|1.5
 
|3.0
 
|colspan=2|1.3
 
 
|-
 
|-
|{{Seaplane}}{{SeaplaneFighter}}
+
|{{Landing Forces}} '''[[Landing Force]]s
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
+
|colspan=8|''Unknown yet
|colspan=2|1.2
 
!colspan=2|
 
|colspan=2|1.5
 
|colspan=2|1.3
 
 
|}
 
|}
'''Notes'''
+
;Notes
* The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
+
The Improvement Bonus takes the average for either
* The Improvement Bonus takes the average for all Kami equipped on the ship.
+
* All Landing Craft equipped on the ship,
* The devs have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
+
* All Ka-Tsu tanks equipped on the ship,
 +
* All Ka-Mi tanks equipped on the ship.
 
<references/>
 
<references/>
  
===Specific equipment bonuses===
+
===Landing Craft Specific Bonuses===
 
The following multipliers are '''pre-cap'''.
 
The following multipliers are '''pre-cap'''.
  
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
 
!colspan=3|Equipment
 
!colspan=3|Equipment
!Multiplicative bonus
+
!Multiplicative Bonuses
!Flat Bonus
+
!Flat Bonuses
 
|-
 
|-
 
!colspan=3|Toku DLC Tank Bonus
 
!colspan=3|Toku DLC Tank Bonus
Line 338: Line 497:
 
!style="font-size:125%; color:DeepSkyBlue"|B21
 
!style="font-size:125%; color:DeepSkyBlue"|B21
 
|-
 
|-
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
+
|colspan=3|
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
+
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 
| 1.8|| 25
 
| 1.8|| 25
|-
 
|colspan=5|
 
 
|-
 
|-
 
!colspan=3|Sherman Bonus
 
!colspan=3|Sherman Bonus
Line 350: Line 510:
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 
| 1.4|| 35
 
| 1.4|| 35
|-
 
|colspan=5|
 
 
|-
 
|-
 
!colspan=3|Ho-Ni Tank Regiment Bonus
 
!colspan=3|Ho-Ni Tank Regiment Bonus
Line 357: Line 515:
 
!style="font-size:125%; color:DeepSkyBlue"|B23
 
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|-
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 
| 1.3|| 42
 
| 1.3|| 42
 
|-
 
|-
|colspan=5|
+
!colspan=3|Chi-Ha (non-Kai) Bonus
|-
 
!colspan=3|DLC Synergy Bonus
 
 
!style="font-size:125%; color:tomato"|A24
 
!style="font-size:125%; color:tomato"|A24
 
!style="font-size:125%; color:DeepSkyBlue"|B24
 
!style="font-size:125%; color:DeepSkyBlue"|B24
 
|-
 
|-
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}
!Group 1<ref>{{Equipment/Link|Daihatsu Landing Craft}}, {{Equipment/Link|Toku Daihatsu Landing Craft}}, {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}, {{Equipment/Link|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}, {{Equipment/Link|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}</ref>
+
| 1.4|| 28
!Group 2<ref>{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}, {{Equipment/Link|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}</ref>
+
|-
!Multiplicative bonus
+
!colspan=3|Chi-Ha Kai Bonus
!Flat Bonus
+
!style="font-size:125%; color:tomato"|A25
 +
!style="font-size:125%; color:DeepSkyBlue"|B25
 +
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 +
| 1.5|| 33
 +
|-
 +
!colspan=3|Katsu Bonus
 +
!style="font-size:125%; color:tomato"|A26
 +
!style="font-size:125%; color:DeepSkyBlue"|B26
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.2|| 42
 +
|-
 +
!colspan=3|Katsu Kai Bonus
 +
!style="font-size:125%; color:tomato"|A27
 +
!style="font-size:125%; color:DeepSkyBlue"|B27
 +
|-
 +
|colspan=3|{{Amphibious Tank}}{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}}
 +
| 1.1|| 28
 +
|-
 +
!colspan=3|Armored Boats Synergy Bonus<ref>https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA</ref>
 +
!rowspan=2 style="font-size:125%; color:tomato"|A28
 +
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|B28
 +
|-
 +
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{Landing Craft}}{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
!Group 1
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 
|-
 
|-
|Only one
+
|{{QuestRewardEquip|Daihatsu Landing Craft}} {{QuestRewardEquip|Toku Daihatsu Landing Craft}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}<br>{{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)}} {{QuestRewardEquip|Special Type 4 Amphibious Tank}}<br>{{QuestRewardEquip|Special Type 4 Amphibious Tank Kai}}
 +
|}
 +
!Group 2
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!
 +
|-
 +
|{{QuestRewardEquip|Toku Daihatsu Landing Craft + 11th Tank Regiment}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha}} {{QuestRewardEquip|Toku Daihatsu Landing Craft + Chi-Ha Kai}}<br>{{QuestRewardEquip|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} {{QuestRewardEquip|Special Type 2 Amphibious Tank}}
 +
|}
 +
|-
 +
|Only one<ref>Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses</ref>
 
|colspan=2|1 of Any
 
|colspan=2|1 of Any
 
| 1.2|| 10
 
| 1.2|| 10
 
|-
 
|-
 
|rowspan=3| Both
 
|rowspan=3| Both
| 1|| 0|| 1.32|| 12
+
| 1|| 0|| 1.3|| 15
 
|-
 
|-
| 0|| 1|| 1.44|| 13
+
| 0|| 1|| 1.4|| 20
 
|-
 
|-
 
|colspan=2| 2 of any
 
|colspan=2| 2 of any
| 1.56|| 15
+
| 1.5|| 25
 
|}
 
|}
 
<references/>
 
<references/>
Line 395: Line 587:
 
!width="50px"| 2
 
!width="50px"| 2
 
!width="50px"| 3
 
!width="50px"| 3
!width="50px"| 4
+
!width="50px"| 4+
 
|-
 
|-
 
| width="120px" rowspan=3|{{AntiGroundArtillery}}
 
| width="120px" rowspan=3|{{AntiGroundArtillery}}
Line 401: Line 593:
 
|75||110||140||160
 
|75||110||140||160
 
|-
 
|-
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Anti-Ground Rocket Launcher}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Type 4 Anti-Ground Rockets}}
 
|55||115||160||190
 
|55||115||160||190
 
|-
 
|-
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher CD}}
+
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets CD}}
 
|80||170||230||260
 
|80||170||230||260
 
|-
 
|-
|rowspan=2|{{DepthCharge}}
+
|rowspan=2|{{DCother}}
 
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 
|30||55||75||90
 
|30||55||75||90
Line 415: Line 607:
 
|}
 
|}
  
===Post-Cap Bonus===
+
===Post-Cap Bonuses===
 
+
====Supply Depot Princess====
{{Enemy/Link|Supply Depot Princess}} is currently the only installation to have a post-cap bonus for shelling. These bonuses are applied after the soft damage cap.<br/>
+
{{Enemy/Link|Supply Depot Princess}} and its variants are currently the only installations to have post-cap bonuses.  
'''Note:''' Supply Depot Princess is treated as a soft-skinned installation for purposes of Pre-Cap Bonuses.
+
*These bonuses are applied after the damage soft-cap, and can reach the damage display cap of '''9999'''.
 +
** If the damage displayed is 9999, the actual damage can be higher.
 +
*Supply Depot Princess is a '''soft-skinned''' installation for purposes of Pre-Cap Bonuses.
  
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
+
!colspan=5 style="font-size:150%; color:tomato"|C
!colspan=4 style="font-size:150%; color:tomato"|C
+
|-
 +
! rowspan=2 colspan=2| Installation Type
 +
! width="130px" colspan=3| {{Enemy/Banner|Supply Depot Princess|small=true}}
 
|-
 
|-
! colspan=2| Installation Type
+
! colspan=3| Supply Depot Princesses
! width="130px" colspan=2| {{Enemy/Banner|Supply Depot Princess}}
 
 
|-
 
|-
 
! colspan=2| Number Equipped
 
! colspan=2| Number Equipped
 
! Single
 
! Single
! Multiple
+
!colspan=2| Multiple
 
|-
 
|-
 
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 
|width="80px" rowspan=2|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 
|1.25
 
|1.25
|1.625
+
|colspan=2|1.3
 
|-
 
|-
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 
|1.2
 
|1.2
|1.68
+
|colspan=2|1.4
 
|-
 
|-
|{{DepthCharge}}
+
|{{DCother}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.15
 
|1.15
|1.38
+
|colspan=2|1.2
 
|-
 
|-
|{{LandingCraft}}
+
!colspan=5|
|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier
 
|colspan=2|1.7
 
 
|-
 
|-
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type and<br>{{Amphibious Tank}} [[Ka-Tsu]] Type Multiplier
|colspan=2|[1 + (Average {{Star}} /50)]{{ToolTip|<sup>{{TextGlow|N|#FDF0BC|text-colour=black|glow-size=2px}}</sup>|Any Landing Craft: 1<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Landing Craft + Ho-Ni}}: 2<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC (Panzer II/NA)}}: 3}}
+
|colspan=3|1.7
 
|-
 
|-
 
|rowspan=6|{{LandingCraft}}
 
|rowspan=6|{{LandingCraft}}
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII">https://twitter.com/Divinity_123/status/1695813425660661965</ref><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|colspan=2|1.2
+
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 
|1.3
 
|1.3
|2.08
+
|rowspan=2 colspan=2|1.6
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<ref>For example: 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''no bonus''', 2 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''1.6''', 1 {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=T89}} + 1 {{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Chi-Ha}} = '''2.08''' (1.3x1.6)</ref>
 
+
!
|colspan=2| 1.3
 
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
!colspan=2|  
+
| 1.3
 +
|colspan=2| 1.6
 
|-
 
|-
|{{EquipmentLink|M4A1 DD}}
+
|{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
|colspan=2|1.2
+
|1.2
 +
!colspan=2|
 
|-
 
|-
 
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
| 1.5
 
| 1.5
| 1.65
+
|rowspan=2 colspan=2| 1.1
 +
|-
 +
|rowspan=3|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
!
 
|-
 
|-
|{{Amphibious Tank}}
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 
 
|1.7
 
|1.7
|2.55
+
|rowspan=2 colspan=2|1.5
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}<ref>In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2</ref>
 +
!
 +
|-
 +
!colspan=2| Number Equipped
 +
! 1
 +
! 2
 +
! 3
 +
|-
 +
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
 +
|3.15||2.35||1.2
 +
|-
 +
|rowspan=2|{{Landing Forces}}
 +
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 +
|-
 +
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.55
 +
!colspan=2|
 +
|-
 +
!colspan=8|
 +
|-
 +
|rowspan=5|{{IM2}} {{Star}}<br>[[Improvement]]
 +
|-
 +
|rowspan=2|{{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=3|[1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 +
|-
 +
|colspan=3 style="text-align:left"|
 +
* N = 1 for any [[Landing Craft]]/[[Ka-Tsu]]
 +
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<ref name="PanzerIII"/><br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|-
 +
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|colspan=3|1 + (Average {{Star}} /30)
 
|-
 
|-
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
+
|{{Landing Forces}} '''[[Landing Force]]s
|colspan=2|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
+
|colspan=3|''Unknown yet
 
|}
 
|}
 +
<references/>
  
====Landing Craft Improvement Modifier====
+
====Rations Bonuses====
* The Ho-Ni and Panzer have the special property of reapplying the Landing Craft Improvement Multiplier again during damage calculations; twice for the Ho-Ni, and three times for the Panzer.
+
The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing craft's morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
* As neither equipment are currently improvable, they lower the average improvement multiplier, but compensate through this unique property.
 
* Assuming two landing crafts are equipped, one being the Ho-Ni/Panzer, and the other being fully improved (★MAX):
 
** The improvement bonus when the Ho-Ni is equipped is 1.21x
 
** The improvement bonus when the Panzer is equipped is 1.331x
 
 
 
===Land Base Bonus===
 
For the formula see the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]).
 
  
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
{|class="wikitable" style="font-weight:bold; text-align:center"
!colspan=2|Installation Targeted
+
!colspan=4 style="font-size:150%; color:tomato"|C1
!width="130px"|{{Enemy/Banner|Isolated Island Princess}}
 
!width="130px"|{{Enemy/Banner|Artillery Imp}}
 
!width="130px"|{{Enemy/Banner|Supply Depot Princess}}
 
 
|-
 
|-
!rowspan=2|Pre-cap
+
! colspan=2| Installation Type
!rowspan=4 style="font-size:125%; color:tomato"|Multiplicative
+
! width="130px" colspan=2| All installations<ref>https://twitter.com/hedgehog_hasira/status/1566086797343412224</ref>
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpre}}</math>
 
! -
 
 
|-
 
|-
|1.18||1.6|| -
+
! colspan=2| Number Equipped
 +
! Single
 +
! Multiple
 
|-
 
|-
!rowspan=4|Post-cap
+
|width="80px" rowspan=3|{{Rations}}
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpost3}}</math>
+
|{{EquipmentLink|Combat Ration}}
!<math>{\color{tomato}\text{Mod}_\text{AIpost1}}</math>
+
| 1.13
 +
| ??
 
|-
 
|-
|1.7||1.55||2.1
+
|{{EquipmentLink|Combat Ration (Special Onigiri)}}
 +
| ??
 +
| ??
 
|-
 
|-
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|Flat
+
|{{EquipmentLink|Canned Saury}}
!colspan=2| -
+
| ??
!<math>{\color{DeepSkyBlue}\text{Mod}_\text{AIpost2}}</math>
+
| ??
|-
 
| -
 
| -
 
|100
 
 
|}
 
|}
 +
<references/>
 +
;Notes:
 +
*A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied.
 +
*As it is the only post-cap bonus common to all installations, it has a great potential.
 +
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
  
===Air strike===
+
===Airstrike And Land-Base Bonus===
 +
For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] and [[Damage_Calculations#Airstrike|airstrike]] page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
  
We are lacking information on opening air-strike.
+
There are exceptions:
 +
*For {{BluePlane}} [[Torpedo Bomber]]:
 +
** The {{torpedo}} torpedo stat is counted as 0 in airstrike,
 +
** The behavior is unclear for LBAS (the damage are overestimated).
  
=Equipment Setups=
+
*For {{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}:
Below are recommended equipment setups for anti-installation. ''The equipment order is illustrative and does not matter much.''
+
** There are inconsistencies with the bonuses.
  
As a general rule if there is:
+
*For the {{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Land-Based Heavy Bombers|link_category=Land-Based Heavy Bombers}}:
*One Anti-Ground Artillery {{AntiGroundArtillery}} equiped use a WG42
+
** Could have a higher modifier than other planes.
*Mutiple Anti-Ground Artillery {{AntiGroundArtillery}} equiped use Shipborne Model Type 4 20cm Anti-ground Rocket Launcher (or CD)
 
"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups" describe any setups using at least 1 {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher|link_category=Anti-Ground Artillery}} {{AntiGroundArtillery}}, 1  [[:Category:Landing Craft|Landing Craft]] {{LandingCraft}}, and 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}}.
 
*Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap.
 
*It can be further improved by using more of those types of equipment when applicable.
 
*Using a {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}} or a Landing Craft with specific bonus instead of a ground rocket gives better damage, however it's advised to rather distribute these assets instead.
 
  
All the "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
 
  
{|class="wikitable"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
!Equipment Setup
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
!width="800px"|Notes
+
|-
|-  
+
!rowspan=2|Installation (ID)
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
+
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod ||Low mod ||High mod
 +
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|colspan=2| 2
 +
|-
 +
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.3? ||1.7 ||1.6 ||2.5
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.6?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
! !!
 +
|-
 +
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||? ||? ||?
 +
|}
 +
 
 +
===Installation-Like Warships===
 +
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
 +
*Those bonuses are '''post-cap only''', meaning none of the "anti-installation bonuses" previously mentioned are applied.
 +
*Be aware that the sample is limited (event only) so the information may be inaccurate and/or old<ref>Updated the 08/09/2022 during the [[Summer 2022 Event]] [https://nga.178.com/read.php?tid=33769345&rand=329].</ref>.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="font-weight:bold; text-align:center"
 +
! colspan=9|Installation-like warships
 +
|-
 +
! style="font-size:150%; color:tomato" colspan=9|C
 +
|-
 +
! colspan=2 rowspan=2| Installation Type
 +
! width="130px" colspan=2| {{Enemy/Banner|Anchorage Water Demon Vacation Mode|small=true}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Dock Princess|small=true}}
 +
! width="130px" colspan=3| {{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode Damaged|small=true}}|text=Mod C}}{{ItemStack|item={{Enemy/Banner|Supply Depot Princess C Vacation Mode|small=true}}|text=Mod C}}
 +
|-
 +
! colspan=2|Anchorage Water Demon Vacation Mode
 +
! colspan=2| Dock Princess
 +
! colspan=3| Supply Depot Princess C<br>Vacation Mode
 +
|-
 +
! colspan=2| Number Equipped
 +
! Single!! Multiple!! Single!! Multiple!! Single
 +
!colspan=2| Multiple
 +
|-
 +
|Ships
 +
|{{Class|Nagato}}<br>{{Class|Yamato}}
 +
|1.2
 +
!
 +
!colspan=2|
 +
!colspan=3|
 +
|-
 +
| width="80px"|{{AA Shell}}
 +
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 +
|1.45
 +
!
 +
|1.3
 +
!
 +
!colspan=3|
 +
|-
 +
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 +
|1.2
 +
|1.3
 +
|1.1
 +
|1.2
 +
|1.25
 +
|colspan=2|1.3
 +
|-
 +
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Type 4 Anti-Ground Rockets}}
 +
|1.15
 +
|1.4
 +
!colspan=2|?
 +
|1.2
 +
|colspan=2|1.4
 +
|-
 +
|{{DCother}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 +
|1.1
 +
|?
 +
!colspan=2|?
 +
|1.15
 +
|colspan=2|1.2
 +
|-
 +
|{{Dive Bomber}}
 +
|[[Dive Bomber]]s
 +
|1.4
 +
|rowspan=2|1.75
 +
|rowspan=2|1.1
 +
|rowspan=2|1.1
 +
!colspan=3|
 +
|-
 +
|{{JetFighterBomber1}}
 +
|[[Jets]]
 +
|1.75
 +
!colspan=3|
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{SPB}}{{SPF}}
|The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.  
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 +
!colspan=2|
 +
|colspan=2|1.1
 +
!colspan=3|
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
+
! colspan=9|
|This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets.
 
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
+
|colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier
|[[:Category:Yamato Class|''Yamato''-class Kai Ni]] & [[:Category:Ise Class|''Ise''-class Kai Ni]] only.
+
|colspan=2|1.4
*"Best of both worlds" for 5-slot battleships.
+
|colspan=2|1.1
 +
|colspan=3|1.7
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}
+
|rowspan=6|{{LandingCraft}}
|[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]] only.
+
|{{EquipmentLink|Toku Daihatsu Landing Craft|text=Toku Daihatsu}}
*The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
+
|1.15
 +
!
 +
!colspan=2|
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Yamato Kai Ni Juu]] only.  
+
|1.2
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]].
+
|1.4
 +
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
!colspan=2|[[CA]]/[[CAV]]
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
|-
+
|1.2
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
+
|1.4
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
+
|1.15
 +
|1.15
 +
|1.3
 +
|colspan=2|1.6
 
|-
 
|-
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
+
|{{EquipmentLink|M4A1 DD}}
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
+
|1.8
 +
!
 +
|1.1
 +
!
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Mogami Kai Ni Toku]] only.
+
|1.2
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack.
+
!
 +
|1.1
 +
!
 +
| 1.5
 +
|colspan=2| 1.1
 
|-
 
|-
!colspan=2|[[CL]]
+
|
|-
+
{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
+
{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}
 +
!colspan=2|
 +
|1.4
 +
!
 +
!colspan=3|
 
|-
 
|-
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
+
|{{Amphibious Tank}}
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
|2.4
 +
|1.35
 +
|1.2
 +
|1.2
 +
|1.7
 +
|colspan=2|1.5
 
|-
 
|-
!colspan=2|[[DD]]
+
!colspan=2| Number Equipped
|-
+
!colspan=4|
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
+
! 1
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
+
! 2
 +
! 3
 
|-
 
|-
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
+
|colspan=2| {{Landing Forces}} [[Landing Force]]s Type Multiplier
|"{{TextGlow|'''Mini-Nuke'''|black|text-colour=lime|glow-size=2px}} setup"
+
!colspan=4; rowspan=3| ''Unknown
*Substitute nukes to use ONLY when lacking Landing Craft or Amphibious Tanks.
+
|3.15||2.35||1.2
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
+
|rowspan=2|{{Landing Forces}}
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|1.2
 +
!colspan=2|
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
+
|{{EquipmentLink|Army Infantry Corps}}<br>{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
|[[Tashkent]] only.
+
|1.55
*Functions much like the light cruiser setup with a powerful night battle double attack.
+
!colspan=2|
 
|-
 
|-
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
+
! colspan=9|
|-
 
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
 
|-
 
|-
|{{BluePlane}}{{BluePlane}}{{GreenPlane}}
+
|rowspan=4|{{IM2}} {{Star}}<br>[[Improvement]]
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
+
|rowspan=2| {{LandingCraft}} [[Landing Craft]] &<br>{{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tanks|link=Ka-Tsu}}
 +
|colspan=4 rowspan=2|1 + (Average DLC {{Star}} /50) + (Average Ka-Tsu {{Star}} /50)
 +
|colspan=3|[1 + (Average DLC {{Star}} /50)<br>+ (Average Ka-Tsu {{Star}} /50)]<sup>'''N'''</sup>
 
|-
 
|-
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}}
+
|colspan=3 style="text-align:left"|
|[[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
+
* N = 1 for any [[Landing Craft]]
*The closest setup to a proper "CV nuke".
+
* +1 to N for each unique:
 +
**{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>OR {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
**{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 
|-
 
|-
!colspan=2|[[AV]]
+
|{{Amphibious Tank}} {{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
|-
+
|colspan=7|1 + (Average {{Star}} /30)
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
 
|-
 
|-
!colspan=2|[[LHA]]
+
|{{Landing Forces}} '''[[Landing Force]]s
|-
+
|colspan=7|''Unknown
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
*LHA can carry the strongest 4 slots nukes.
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
 
|"{{TextGlow|'''Mega-Nuke'''|black|text-colour=lime|glow-size=2px}} setup", [[Shinshuu Maru Kai]] only.
 
*Use Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Armed Daihatsu}} for optimum effectiveness.
 
 
|}
 
|}
 +
<references/>
 +
*The missing bonuses from new equipment can be extrapolated from the other installation bonuses.
  
 
=Additional Information=
 
=Additional Information=
==Landing Craft/Amphibious Tank Capable Ships==
+
==Landing Craft/Amphibious Vehicles Capable Ships==
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
  
<!--==Attack Animation (still WIP do NOT touch)==
+
==Attack Animation==
Some Anti-installation equipment will change the attack animation. There is no relation between the presence/absence of animation and the presence/absence of anti-installation damage bonus.
+
Some anti-installation equipment will add attack animation when targeting installation. There is no relation between the presence/absence of animation, and the presence/absence of anti-installation damage bonuses.
  
 +
{|class="wikitable"
 +
!Equipment!!Animation
 +
|-
 +
!colspan=2|Artillery {{AntiGroundArtillery}}/{{DCother}}
 +
|-
 +
|{{AntiGroundArtillery}} {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers|link_category=Anti-Ground Rockets}}<br>{{DCother}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}}
 +
*Overrides the {{Landing Force}} [[Landing Force]] animation
 +
|[[File:Bombardment.png|400x400px]]
 +
|-
 +
!colspan=2| {{Landing Force}} [[Landing Force]]
 +
|-
 +
|
 +
Up to 2 tanks are shown in the animation<br>(see below with priority from top to bottom)
 +
*Overrides the {{Amphibious Tank}} [[Amphibious Vehicle]] animation
 +
|<div class="video" data-width="400" data-src="Army_Units_Animation.webp"></div>
 +
|-
 +
|{{Equipment/Card|Type 97 Medium Tank New Turret (Chi-Ha Kai)|size=70px}} {{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=T97 Medium Tank Chi-Ha Kai}}
 +
{{Landing Force}}{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai}}
 +
|[[File:Chi-Ha Kai Tank Animation.png]]
 +
|-
 +
|{{Equipment/Card|Type 97 Medium Tank (Chi-Ha)|size=70px}} {{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=T97 Medium Tank Chi-Ha}}
 +
|[[File:Chi-Ha Tank Animation.png]]
 +
|-
 +
|{{Equipment/Card|Army Infantry Corps|size=70px}} {{EquipmentLink|Army Infantry Corps}}
 +
|(empty)
 +
|-
 +
!colspan=2|{{Landing Craft}} [[Landing Craft]] / {{Amphibious Tank}} [[Amphibious Vehicle]]
 +
|-
 +
|{{Equipment/Card|M4A1 DD|size=70px}} {{EquipmentLink|M4A1 DD}}
 +
|[[File:sherman_animation.png]]
 +
|-
 +
|{{Equipment/Card|Toku Daihatsu Landing Craft + Type 1 Gun Tank|size=70px}} {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}<br>
 +
{{LandingCraft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku dlc+Chi-Ha/Kai}}
 +
|[[File:honi_animation.png]]
 +
|-
 +
|{{Equipment/Card|Toku Daihatsu Landing Craft + 11th Tank Regiment|size=70px}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 +
|[[File:11th_reg_animation.png]]
 +
|-
 +
|{{Equipment/Card|Soukoutei (Armored Boat Class)|size=70px}} {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 +
|[[File:soukoutei_animation.png]] (round trip)
 +
|-
 +
|{{Equipment/Card|Armed Daihatsu|size=70px}} {{EquipmentLink|Armed Daihatsu}}
 +
|[[File:armed_dcl_animation.png]] (round trip)
 +
|-
 +
|{{Equipment/Card|Special Type 4 Amphibious Tank Kai|size=70px}} {{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}
 +
|[[File:katsu_kai_animation.png]]
 +
|-
 +
|{{Equipment/Card|Special Type 4 Amphibious Tank|size=70px}} {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}
 +
|[[File:katsu_animation.png]]
 +
|-
 +
|{{Equipment/Card|Special Type 2 Amphibious Tank|size=70px}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 +
|[[File:kami_animation.png]]
 +
|-
 +
|{{Equipment/Card|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|size=70px}} {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>
 +
{{LandingCraft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
|[[File:panzerIII_animation.png]]
 +
|-
 +
|{{Equipment/Card|Daihatsu Landing Craft (Panzer II/North African Specification)|size=70px}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
|[[File:panzerII_animation.png]]
 +
|-
 +
|{{Equipment/Card|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|size=70px}} {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}
 +
{{Landing Craft}}{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Transport DLC}} ''
 +
|[[File:t89_animation.png]]
 +
|-
 +
|colspan=2|
 +
|-
 +
|''Unused (Transport DLC)
 +
|[[File:dlc_animation.png]]
 +
|}
  
*rocket animation:W42, gruond rocket, ASW mortar
+
;Notes
*Landing craft: animation
+
*The animations for "artillery", "landing craft", and "airstrike", are compatible.
The animation of Ground Rocket and landing craft are compatible.
+
*If multiple landing craft are equipped on the same ship, only one animation will be shown (the above table is sorted in priority order).
 
+
*A variation of the animation of the {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} is also played against [[Atoll Node]]s when applicable.
 +
*The animation of the {{IconText|{{Landing Craft}}|Armed}} {{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}} is also played against {{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} when equiped.
 +
*These animations will be overridden by:
 +
** Artillery spotting,
 +
** Night cut-in.
  
These animations will be overridden by:
 
* Artillery spotting
 
* Night cut-in-->
 
 
=See Also=
 
=See Also=
 +
*[[Help:Equipment Setup#Anti-Installation|Anti-Installation Setup]]
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 +
*[[:Category:Equipment with Anti-Installation Mechanics|Anti-Ground Equipment]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 04:01, 30 April 2024

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.

General Characteristics

  • Installations cannot perform or benefit from flagship protection.
  • They have different damage statuses instead of the normal ones used for ships.
    • These statuses are merely cosmetic in nature and have no gameplay difference.
Ship Damage Label Installation Damage Label
Lightly Damaged
(小破)
Confused
(混乱)
Moderately Damaged
(中破)
Damaged
(損害)
Heavily Damaged
(大破)
Broken
(損壊)
Sunk
(撃沈)
Destroyed
(破壊)

Installation Classification

Installations are classified by two categories: Ship Type (BB, BBV, or CV) and Toughness (Soft Skin or Hard Skin).

Installations Glossary

Here is a list of all "Installation type Abyssals" ever encountered in the game.

  • Are listed the base forms of those installations, most coming in many variations often depending on the map difficulty, the map state (last-dance), and the event itself (most events bringing new variations).
    • Some installation sub-forms of interest are also listed, those forms having special variations like a different type than the main form, of some special abilities.
  • Note that some toughness characterization may be erroneous, since most of those installations were introduced before this system was defined.
    • Some event-only installations might not fall in one of these categories.
Installations Glossary
Type Hard Soft Soft (Supply Depot)
CAV  
BB         Vac DMG Mod B Vac DMG Mod B Summer Landing DMG Mod C DMG Mod D DMG
BBV                   Summer Vac Mod B Mod B Vac Mod B Summer Landing Mod C Mod D
CV    
"Installation-Like Warships"
     Mod C Vac Mod C Vac DMG
Those Abyssals are still considered surface ships, but receive bonus damage from anti-installation equipment, see here.
Ship Type
Type Characteristics
Battleship (BB)
  • Uses the surface shelling formula for calculating damage.
  • Uses the shelling attack animation in day and night battles.
  • Can continue attacking when moderately damaged.
Aviation Battleship (BBV)
  • Uses the carrier attack formula for calculating damage.
  • Uses the shelling attack animation in day and night battles.
  • Cannot attack during the day if moderately damaged or if there are no planes left.
  • Forced to attack submarines if they have equipment with  Anti-Submarine stat.
Carrier (CV)
  • Uses the carrier attack formula for calculating damage.
  • Uses the carrier attack animation in day battle and the shelling animation at night.
  • Cannot attack during the day if moderately damaged or if there are no planes left.
  • Do not enable the 2nd shelling phase if there is no battleship present.
Skin Toughness
Type Characteristics
Soft Skin
  • Takes a lot of damage from  AA Shells 
     
     
    and less from other Anti-Installation equipment.
    • This weakness allows battleships and heavy cruisers to easily deal with these installation types.
    • Still takes a decent amount of damage from other anti-installation equipment.
Hard Skin
Notes
  • The Northernmost Landing Princess is not immune to the Torpedo   stat.
    • This means that during a Night Battles, the full "Night Battle Power"   is used to calculate damage against her.
    • She is still immune to torpedo-based attacks, which does not include airstrikes.
  • The Harbour Water Demon cannot attack during day battles when "moderately damaged" (like carriers).
    • Standard Night Battle rules still apply (she can attack even if moderately damaged).
  • Supply Depot Princesses have extra "Post-Cap modifiers", and can launch torpedo attacks.

Attack Behavior

The targeting of installation follow some special rules.

Support Expedition

  • Shelling Support expedition can attack installations.
  • It's unknown if torpedo support and ASW support will target installations or not.

Air strike

  • Air strikes can attack installations normally.

Shelling

Carriers can only attack installations if equipped with at least one anti-installation Dive Bombers with non-zero slot, or if equipped with only torpedo bombers (no dive bombers or jets).

  • Carriers equipped with no anti-installation Dive Bombers and at least one Normal dive bomber or jet with non-zero slot can not attack installations.
  Dive-Bombers that can attack installations

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR

Submarines can only attack installations during the shelling if equipped with   Amphibious Vehicles.

  • They will only target installations during the shelling phases.
  • They will be able to attack installations at night regardless of equipment.
  • Their low firepower makes them poor anti-installation ships.

Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.

"LST" type ships (No.101 Transport Ship  so far) will focus on installations if any are present.

Special Attacks behave like normal against installation.

In general, using dedicated "Landing Equipment" or other "Anti-Installation Equipment" is recommended to deal the most damage against installations:

Anti-Ground Equipment
Shells   Anti-Aircraft Shells
  Armor Piercing Shells
Anti-Ground Artilleries   Anti-Ground Rockets
 Other ASW Mortars
  Landing Craft  TP Transport Craft 
 
 Tank Landing Tanks
 Armed Armed Boats 
 
  Amphibious Vehicles
  Landing Forces
Seaplanes  Bomber Seaplane Bombers
  Seaplane Fighters
  Anti-Installation Dive Bombers
  Barrage Balloons
  Rations

Torpedo

Opening Torpedo Salvos, Closing Torpedo Salvos, and Torpedo-based Cut-ins (like the TCI) cannot target installations.

  • Those attacks will fail to trigger if only installation targets remain.

Night Battle

  • The Torpedo   stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
    • This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
  • When targeting installation the Cut-in choice will ignore any equipped torpedo.
    • This means a ship with 2 mains guns + 1 torpedo, which would normally perform Mixed Torpedo Cut-in on surface targets, would perform Double Attack on installations instead.
    • Exception for any DD Cut-ins: If the attacker has a main gun equipped, they can activate DD Cut-ins on installations, even if the main gun is not part of the cut-in's prerequisites (torpedo stat is still considered equal to 0).
  • Night shelling Carrier Attacks will deal damage like they would to ships.
    • This include Ark Royal's night swordfish attack.
  • Air night attacks ignore all anti-installation bonus
    • The attack can target installations even if no anti-installation dive bombers is equipped

Barrage Balloon

 
Example of a balloon deployed.

  Barrage Balloons can be deployed in certain situations during day battles.

Barrage Balloons can only be deployed on certain combat nodes with Installations
Compatible Nodes
Map Node Notes
3-5 H
4-3 N Boss
4-5 T Boss
6-4 N Boss
Events Refers to the current event page
references [2][3][4][5]
Once deployed
  • For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
Balloon Effects
  1 2 3
Allied Day Shelling Damage
Allied balloons [6] 1.02 1.04 1.06
Allied LBAS Damage
Allied balloons [7] 1.02 1.04 1.06
Enemy balloons [8] 0.95 0.90 0.85
  • The effect stacks up to 3 balloons, and up to 1 balloon per ship,
  • The effect applies to LBAS and day shelling, with the enemy balloons also negatively affecting allied LBAS,
  • The effect does not apply to torpedo phases or night battles,
  • If the ship deploying it is sunk, the balloon is then removed, as well as its effects.

Damage Calculation

  • During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
    • When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
  • Anti-installation is very important during night battle when the cap is raised to 360.
  • Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
    • However improvements that provide damage during Night Battle is taken into account during such.
  • Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
    • This makes her vulnerable to getting one shot by nuke setups. See here for details.
  • While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
  • The Armor Piercing modifier (post-cap) is effective against installation.

Calculation

Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:

  1. Ship type bonuses,
  2. General multiplicative bonuses,
  3. Landing craft specific bonuses,
  4. Flat damage bonuses,
  5. Post-cap bonuses,
  6. Airstrike and land-base special cases,
  7. "Installation-like warships" special cases.
  • The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations
Pre-cap

Surface Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg] {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \Bigg) {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} \Bigg] \times \text{Mod}_\text{others} }[/math]


Carrier Shelling:

[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Bigg[ \Bigg( \bigg[ \bigg( \Big[ \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ) {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} ] {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26}} \bigg) {\color{tomato} \times \text{A27}} {\color{DeepSkyBlue} + \text{B27}} \bigg] {\color{tomato} \times \text{A28}} {\color{DeepSkyBlue} + \text{B28} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Bigg) \times 1.5 +25 \Bigg] \times \text{Mod}_\text{others} }[/math]
Cap
[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]
Post-Cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit} }[/math]
With
  • [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
  • A & C the Multiplicative bonuses,
  • B the Flat bonuses,
  • A & B being pre-cap bonuses,
  • C being post-cap bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{others} }[/math] being all other modifiers unrelated to installation (see Damage Calculations for more details)
  • [math]\displaystyle{ \text{DB} }[/math] being the   bombing stat of Anti-installation Dive Bomber only
  • [math]\displaystyle{ \text{Cap} }[/math] is:
    • 220 during day,
    • 360 during night.

Bonuses

Ship Type Bonuses

Ship Type Target Bonuses
A0 DD, CL Pillboxes 
 
 
 
1.4
Akagi, Hiryuu, Souryuu[1]   1.25
B0 SS, SSV All installation 30
  1. Kaga has been tested and no bonus has been found against the Harbour Summer Princess.

General Multiplicative Bonuses

These bonuses depend on the enemy targeted, as well as the equipment used.

A1[1]
Installation Type Soft-Skinned Hard-Skinned
  Pillboxes 
 
 
 
 
Isolated Island Princess Pillboxes Harbour Summer Princess
Number Equipped Single Multiple Single Multiple Single Multiple Single Multiple
  AA Shells 
 
 
2.5 1.75 1.75
  AP Shells 
 
 
1.85 1.3
  WG42 (Wurfgerät 42)  1.3 1.4 1.4 1.5 1.6 1.7 1.4 1.2
Type 4 Anti-Ground Rockets 
 
1.25 1.5 1.3 1.65 1.5 1.8 1.25 1.4
 Other ASW Mortars 
 
1.2 1.3 1.2 1.4 1.3 1.5 1.1 1.15
  Dive Bombers 1.4 1.75 1.5 2 1.3 1.2
 Bomber  Seaplane Bombers/Fighters 1.2 1.5 1.3
  Landing Craft Type and
  Ka-Tsu Type Multiplier
1.4 1.8 1.8 1.7
 
 
Toku Daihatsu 
Toku DLC + Panzer III [2]
Toku DLC + Panzer III J 
1.15 1.15 1.15 1.2
DLC + T89 Tank 
Toku DLC + Ho-Ni Tank 
Toku DLC + Panzer III [2]
Toku DLC + Panzer III J 
1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
Toku DLC + Chi-Ha [3]
Toku DLC + Chi-Ha Kai [4]
DLC + Panzer II  1.5 1.3 1.2 1.4 1.5 1.4 1.6 1.5
M4A1 DD 
Toku DLC + Chi-Ha Kai [4]
Toku DLC + Panzer III J 
1.1 1.8 2.0 2.0
☀ Day Only

Armed Daihatsu 
Soukoutei 

1.1 1.1 1.3 1.1 1.3 1.2 1.5 1.1
☀ Day Only

Ka-Tsu Tank 
Ka-Tsu Tank Kai 

  Ka-Mi Tank  1.5 1.2 2.4 1.35 2.4 1.35 2.8 1.5
Ka-Tsu Tank Kai [5]
  Landing Forces Unknown yet
   
Improvement
  Landing Craft &
  Ka-Tsu Tanks 
 
1 + (Average DLC   /50) + (Average Ka-Tsu   /50)
  Ka-Mi Tank  1 + (Average   /30)
  Landing Forces Unknown yet
Notes

The Improvement Bonus takes the average for either

  • All Landing Craft equipped on the ship,
  • All Ka-Tsu tanks equipped on the ship,
  • All Ka-Mi tanks equipped on the ship.
  1. Last time updated: 21/03/2024, source:https://bbs.nga.cn/read.php?tid=33769345&rand=868
  2. 2.0 2.1 https://twitter.com/Divinity_123/status/1695813425660661965
  3. For example: vs Soft-Skin, 1 Chi-Ha  = no bonus, 2 Chi-Ha  = 1.3, 1 T89  + 1 Chi-Ha  = 1.95 (1.5x1.3)
  4. 4.0 4.1 https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess
  5. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Landing Craft Specific Bonuses

The following multipliers are pre-cap.

Equipment Multiplicative Bonuses Flat Bonuses
Toku DLC Tank Bonus A21 B21

 Toku DLC + 11th Reg 
 Toku DLC + Ho-Ni Tank 
 Toku DLC + Panzer III 
 Toku DLC + Panzer III J 

1.8 25
Sherman Bonus A22 B22
 M4A1 DD  1.4 35
Ho-Ni Tank Regiment Bonus A23 B23
 Toku DLC + Ho-Ni Tank  1.3 42
Chi-Ha (non-Kai) Bonus A24 B24
 Toku DLC + Chi-Ha  1.4 28
Chi-Ha Kai Bonus A25 B25
 Toku DLC + Chi-Ha Kai  1.5 33
Katsu Bonus A26 B26
 Ka-Tsu 
 Ka-Tsu Kai 
1.2 42
Katsu Kai Bonus A27 B27
 Ka-Tsu Kai  1.1 28
Armored Boats Synergy Bonus[1] A28 B28
 Armed Daihatsu 
 Soukoutei 
Group 1
 
Daihatsu Landing Craft
 
Toku Daihatsu Landing Craft

 
Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
 
Toku Daihatsu Landing Craft + Type 1 Gun Tank

 
Daihatsu Landing Craft (Panzer II/North African Specification)
 
Special Type 4 Amphibious Tank

 
Special Type 4 Amphibious Tank Kai
Group 2
 
Toku Daihatsu Landing Craft + 11th Tank Regiment
 
Toku Daihatsu Landing Craft + Panzer III (North African Specification)

 
Toku Daihatsu Landing Craft + Chi-Ha
 
Toku Daihatsu Landing Craft + Chi-Ha Kai

 
Toku Daihatsu Landing Craft + Panzer III Ausf. J
 
Special Type 2 Amphibious Tank
Only one[2] 1 of Any 1.2 10
Both 1 0 1.3 15
0 1 1.4 20
2 of any 1.5 25
  1. https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA
  2. Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses

Flat Damage Bonuses

B1
Amount Equipped 1 2 3 4+
  WG42  75 110 140 160
Type 4 Anti-Ground Rockets  55 115 160 190
Type 4 Anti-Ground Rockets CD  80 170 230 260
 Other ASW Mortar  30 55 75 90
ASW Mortar CD  60 110 150 180

Post-Cap Bonuses

Supply Depot Princess

Supply Depot Princess  and its variants are currently the only installations to have post-cap bonuses.

  • These bonuses are applied after the damage soft-cap, and can reach the damage display cap of 9999.
    • If the damage displayed is 9999, the actual damage can be higher.
  • Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C
Installation Type  
Supply Depot Princesses
Number Equipped Single Multiple
  WG42  1.25 1.3
Type 4 Anti-Ground Rockets 
 
1.2 1.4
 Other ASW Mortars 
 
1.15 1.2
  Landing Craft Type and
  Ka-Tsu Type Multiplier
1.7
  Toku Daihatsu 
Toku DLC + Panzer III [1]
Toku DLC + Panzer III J 
1.2
DLC + T89 Tank 
Toku DLC + Ho-Ni Tank 
Toku DLC + Panzer III [1]
Toku DLC + Panzer III J 
1.3 1.6
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai [2]
DLC + Panzer II  1.3 1.6
M4A1 DD 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
1.2
Armed Daihatsu 
Soukoutei 
1.5 1.1
  Ka-Tsu Tank 
Ka-Tsu Tank Kai 
Ka-Mi Tank  1.7 1.5
Ka-Tsu Tank Kai [3]
Number Equipped 1 2 3
  Landing Forces Type Multiplier 3.15 2.35 1.2
  Type 97 Medium Tank New Turret (Chi-Ha Kai) 
Army Infantry Corps + Chi-Ha Kai 
1.2
Army Infantry Corps 
Army Infantry Corps + Chi-Ha Kai 
1.55
   
Improvement
  Landing Craft &
  Ka-Tsu Tanks 
 
[1 + (Average DLC   /50) + (Average Ka-Tsu   /50)]N
  Ka-Mi Tank  1 + (Average   /30)
  Landing Forces Unknown yet
  1. 1.0 1.1 1.2 https://twitter.com/Divinity_123/status/1695813425660661965
  2. For example: 1 Chi-Ha  = no bonus, 2 Chi-Ha  = 1.6, 1 T89  + 1 Chi-Ha  = 2.08 (1.3x1.6)
  3. In this case the Ka-Tsu Kai count as two, 1 Ka-Tsu Kai = 1.2

Rations Bonuses

The developers have mentioned that   Rations 
 
 
consumed by a girl "affect landing craft's morale"[1].

C1
Installation Type All installations[2]
Number Equipped Single Multiple
  Combat Ration  1.13 ??
Combat Ration (Special Onigiri)  ?? ??
Canned Saury  ?? ??
Notes
  • A   Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
  • As it is the only post-cap bonus common to all installations, it has a great potential.
  • Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.

Airstrike And Land-Base Bonus

For the damage formula, please refer to the LBAS and airstrike page. The multiplier is chosen randomly between two values. The chance is roughly 50%.

There are exceptions:

  • For   Torpedo Bomber:
    • The   torpedo stat is counted as 0 in airstrike,
    • The behavior is unclear for LBAS (the damage are overestimated).
  • For    Jets 
     
    :
    • There are inconsistencies with the bonuses.


[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][9]
Installation (ID) Airstrike LBAS
Low mod High mod Low mod High mod
 
Isolated Island Princess (1671-1672)
2
 
Artillery Imp (1665-1667)
1.3? 1.7 1.6 2.5
 
"Old" Supply Depot Princesses (1653-1658)
1.5 2.4 1.7 3.6?
 
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 
Harbour Summer Princess B (2023)
? ? ? ?

Installation-Like Warships

This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.

  • Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
  • Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships
C
Installation Type      Mod C Mod C
Anchorage Water Demon Vacation Mode Dock Princess Supply Depot Princess C
Vacation Mode
Number Equipped Single Multiple Single Multiple Single Multiple
Ships Nagato-class
Yamato-class
1.2
  AA Shells 
 
 
1.45 1.3
  WG42 (Wurfgerät 42)  1.2 1.3 1.1 1.2 1.25 1.3
Type 4 Anti-Ground Rockets 
 
1.15 1.4 ? 1.2 1.4
 Other ASW Mortars 
 
1.1 ? ? 1.15 1.2
  Dive Bombers 1.4 1.75 1.1 1.1
  Jets 1.75
 Bomber  Seaplane Bombers/Fighters 1.1
  Landing Craft Type Multiplier 1.4 1.1 1.7
  Toku Daihatsu  1.15 1.2
DLC + T89 Tank 
Toku DLC + Ho-Ni Tank 
1.2 1.4 1.15 1.15 1.3 1.6
DLC + Panzer II  1.2 1.4 1.15 1.15 1.3 1.6
M4A1 DD  1.8 1.1 1.2
Armed Daihatsu 
Soukoutei 
1.2 1.1 1.5 1.1

Toku DLC + 11th Reg 
Toku DLC + Ho-Ni Tank 
Toku DLC + Panzer III 

1.4
  Ka-Mi Tank  2.4 1.35 1.2 1.2 1.7 1.5
Number Equipped 1 2 3
  Landing Forces Type Multiplier Unknown 3.15 2.35 1.2
  Type 97 Medium Tank New Turret (Chi-Ha Kai) 
Army Infantry Corps + Chi-Ha Kai 
1.2
Army Infantry Corps 
Army Infantry Corps + Chi-Ha Kai 
1.55
   
Improvement
  Landing Craft &
  Ka-Tsu Tanks 
 
1 + (Average DLC   /50) + (Average Ka-Tsu   /50) [1 + (Average DLC   /50)
+ (Average Ka-Tsu   /50)]N
  Ka-Mi Tank  1 + (Average   /30)
  Landing Forces Unknown
  1. Updated the 08/09/2022 during the Summer 2022 Event [1].
  • The missing bonuses from new equipment can be extrapolated from the other installation bonuses.

Additional Information

Landing Craft/Amphibious Vehicles Capable Ships

Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft   Both   &   Amphibious Vehicle  
DD                                          Kai Ni D      Kai Ni D      Kai Ni D          Kai Ni D      Kai Ni              
CL      Kai Ni D          Kai Ni Toku    
CAV  Kai Ni Toku
(F)BB(V)    Kai Ni Juu    Kai Ni C
CVL      Kai Ni Sen
AV                  Kai Ni Toku
AO      
LHA          
SS(V) All
RE

  Soukoutei (Armored Boat Class) : Shinshuu Maru 
 

   Ka-Tsu tanks 
 
: I-36 
 
 · I-41 
 
 · I-47 Kai  · I-58 Kai 

[edit]

Attack Animation

Some anti-installation equipment will add attack animation when targeting installation. There is no relation between the presence/absence of animation, and the presence/absence of anti-installation damage bonuses.

Equipment Animation
Artillery  / Other
  Anti-ground Rocket Launchers 
 
 

 Other ASW Mortar 
 
 
  Landing Force

Up to 2 tanks are shown in the animation
(see below with priority from top to bottom)

  T97 Medium Tank Chi-Ha Kai 

 Army Infantry Corps + Chi-Ha Kai 

 
  T97 Medium Tank Chi-Ha   
  Army Infantry Corps  (empty)
  Landing Craft /   Amphibious Vehicle
  M4A1 DD   
  Toku DLC + Ho-Ni tank 

 Toku dlc+Chi-Ha/Kai 
 

 
  Toku DLC + 11th Reg   
  Soukoutei    (round trip)
  Armed Daihatsu    (round trip)
  Ka-Tsu tank Kai   
  Ka-Tsu tank   
  Ka-Mi tank   
  Toku DLC + Panzer III 

 Toku DLC + Panzer III J 

 
  DLC + Panzer II   
  DLC + T89 tank 

 Transport DLC 
 

 
Unused (Transport DLC)  
Notes
  • The animations for "artillery", "landing craft", and "airstrike", are compatible.
  • If multiple landing craft are equipped on the same ship, only one animation will be shown (the above table is sorted in priority order).
  • A variation of the animation of the   Ka-Tsu tanks 
     
    is also played against Atoll Nodes when applicable.
  • The animation of the  Armed Armed Boats 
     
    is also played against PT-Imp  when equiped.
  • These animations will be overridden by:
    • Artillery spotting,
    • Night cut-in.

See Also