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Difference between revisions of "Active Branching"

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==Mechanic in Maps==
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=Overview=
Starting with the [[Spring 2015 Event]], the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with branching was introduced. Combat does not occur in active branching nodes.
 
  
==Maps that Have Used Active Branching==
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Active branching was introduced in the [[Spring 2015 Event]]. It is a [[Combat/Nodes#Non-Combat_Nodes|non-combat node]] that allows you to pick which direction you would like to proceed. Active branching primarily shows up in [[Events]].
*Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]].
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*Extra Operation map 4-5
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Upon hitting an active branching node, a text bubble will appear above the fleet icon saying '''"You can select the fleet's course!" (艦隊針路選択可能!)'''. Nodes that you are able to select will glow.
*Most of the [[Summer 2015 Event]]
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<br>
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* Appears in [[World 4#4-5|4-5]], [[World 5#5-3|5-3]], [[World 5#5-5|5-5]], and [[World 6#6-3|6-3]].
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* Can affect routing in subsequent nodes. E.g 4-5H has a routing rule depending on if you passed through D or not.
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=See Also=
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[[Nodes]]<br>
 
{{Mechanics}}
 
{{Mechanics}}

Revision as of 23:54, 29 October 2019

Overview

Active branching was introduced in the Spring 2015 Event. It is a non-combat node that allows you to pick which direction you would like to proceed. Active branching primarily shows up in Events.

Upon hitting an active branching node, a text bubble will appear above the fleet icon saying "You can select the fleet's course!" (艦隊針路選択可能!). Nodes that you are able to select will glow.

  • Appears in 4-5, 5-3, 5-5, and 6-3.
  • Can affect routing in subsequent nodes. E.g 4-5H has a routing rule depending on if you passed through D or not.

See Also

Nodes