- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
World 5
Jump to navigation
Jump to search
World 5-1: 南方海域前面 The Forefront of the Southern Sea
Strategy Name | 南方海域進出作戦 (Southern Sea Advancement Tactics)
| ||
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| ||
Item | |||
Strategy Content | 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
Create a diverse surface fleet to expand into the southern sea area! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CA(V) will always send you to node A. Otherwise, there is a 75% chance to go to node B instead. |
B | ||
A | C | Random |
F | ||
C | E | Having at least 2 DD will always send you to node H Otherwise, there is a 75% chance to go to node E instead. |
H | ||
H | E | Having at least 2 CA(V) will always send you to node I. Otherwise, there is a 80% chance to go to node E instead. |
I |
Tips
- 2CA/CAV to guarantee sortie start->A, and H -> I (boss) route
- 2DD for C to H.
- As such, 2CA2DD2XX guarantees boss routing
- Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub
- Equipping at least one ship for a preemptive anti-sub attack may assist with clearing the latter nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
- The best place to level DDs. You can take six of them at once and arrive at sub node 75% of the time. Furthermore you don't have to concern yourself with morale. High exp and very low cost.
- This is risky, however, as the other 25% runs into heavy enemy fleets, refreshing may be in order.
Nodes and Enemy Encounters
Drops
World 5-2: 珊瑚諸島沖 The Coral Islands
Strategy Name | 珊瑚諸島沖海戦 (Coral Islands Naval Battle)
| ||
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| ||
Item | |||
Strategy Content | MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け!
We are executing Operation MO. Form a carrier battle group and crush the enemy task force! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
A | B |
Having 2 CV and 1 CVL (not more, not less) will always send you to node B. Otherwise, there is a 75% chance to go to node F instead. |
F | ||
B | C | Random |
G | ||
F | G | Random |
I | ||
G | E | Having 2CV + 1CVL will always send you to node E. With 2-3 CV there is a 95% chance to go to node E. Otherwise, there is a 75% chance to go to node H instead. |
H | ||
I | H |
Having at least 1CAV will always send you to node H. Otherwise, there is a 80% chance to go to node J instead. |
J |
Tips
- Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
- Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).
Nodes and Enemy Encounters
Drops
World 5-3: サブ島沖海域 Sav Island
Strategy Name | 第一次サーモン沖海戦
(First Battle of the Solomon Sea) | ||
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| ||
Item | |||
Strategy Content | 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
A | B | A fleet with only fast ships will always take you to node C Otherwise (at least one slow ship) 80% chance of node B |
C | ||
D | E | 3 BB or more will always take you to dead end node E A fleet with CV/CVL is almost guaranteed to go to dead end node E A fleet with 2 CA/CAV + 1CL almost always goes to node F Otherwise it's random with a low chance to go to dead end node E |
I | ||
F | ||
G | H | Random |
I | ||
I | K | A fleet with 2 DD will almost always go to boss node K Otherwise about 75% chance of dead end node J |
J |
Tips
- Regarding the map:
- All nodes en route to the boss are night battles only, so there is no point bringing preboss support fleets on this map (support fleets only arrive in day battle nodes).
- You cannot reach the boss node with any carrier in fleet (will be sent to node E).
- With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
- Sinking the Wa-class Elite at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
- Recommended Fleet Setup / Equipment:
- Fleet
- Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
- Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
- A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
- You could utilize Akitsu Maru for air superiority. Note that since she is a slow ship, you need not run an all-fast fleet. However, you will have a high chance of going to the dangerous submarine node.
- One such setup would be Akitsu Maru+2BB+1CA(V)+2DD.
- It's also possible to use a submarine-only (5/6SS) fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. Nonetheless, this option is very light on the resources and worth a try if one has the time to wait for short repairs.
- A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this an extremely risky (if cheap) choice.
- In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
- Equipment:
- Despite all nodes being night-battle only, it is not recommended to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can still be easily sunk by less-powerful but far more consistent double attack setups.
- Unless you are trying to take AS (usually through Akitsumaru), there is almost no reason to use recon seaplanes (with the exception of the night recon plane) since you will always be at Air Denial.
- It's also possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore not recommended to use seaplane bombers.
- Now that seaplane fighters (e.g. Ro.44 Seaplane Fighter) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
- Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane (not a seaplane bomber) on each CAV and the FBB.
- It may be wise to equip some night battle equipment (Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout)) since the enroute nodes are all night-battle only. However, note the following:
- Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
- While it will work at the enroute nodes, Type 98 Recon Seaplane (Night Scout) will never activate at the boss under air denial conditions.
- Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
- Remember that all submarines take regular damage at night battle if the node is night-battle only.
- Unless you need S rank for drops, you do not need to destroy the Hime and can bring a lighter fleet to deal with the Wa-class Elite for map clear purpose. Keep in mind of the ASW-aspect of the ships if you do this, however.
Nodes and Enemy Encounters
Drops
World 5-4: サーモン海域 Salmon Sea Area
Strategy Name | 東京急行 (Tokyo Express)
| ||
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| ||
Item | |||
Strategy Content | 南方海域に有力な艦隊を投入し鼠輸送作戦を敢行、可能であれば同方面の敵艦隊も撃滅せよ!
Perform a vital "rat transport" operation. If possible, also destroy the enemy fleet in the area! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CV(L)s will take you to node A. Equipping at least 3 ships with Drum Canisters and having no more than 1 CV and no more than 1 CLT will take you to node C. Otherwise will take you to node B. |
B | ||
C | ||
A | D | Fleet with only fast ships will take you to node E. Otherwise random with 95% to node D (maelstrom). |
E | ||
L | M | Node N if you took the B route
Node M if you took the C route |
N | ||
H | J | Having 4 Drum Canisters equipped will take you to boss node through M. otherwise will random between deadend node J or K |
K | ||
M |
Tips
- Like 5-3, you must sink the boss battle flagship 5 times to complete the map.
- Clearing this map with a Submarine Fleet consisting of 5-6SS is possible; However, there is a high chance that your SS won't hit the Flagship in the boss node.
- Using level 60+ SS (with at least maxed armor and torpedo stat) is advised, since there are several flagship DD and CL equipped with sonars and depth charges..
- Nodes G and I are night battles.
- Node I is a submarine node.
- Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
- For farming rare ships, Admiral exp or just boss kills to unlock 5-5, recommended formation is a flagship that can carry 4 drums (Yuubari, Ooyodo, CAV), any combination of 3 FBBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H before reaching the boss. Using Diamond formation at Node H also reduces the chances of enemy ships targeting your flagship.
Nodes and Enemy Encounters
Drops
World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area
Strategy Name | 第二次サーモン海戦 (Second Battle of the Solomon Sea)
| ||
Difficulty | ☆☆☆☆☆☆☆☆☆☆☆
| ||
Item | |||
Strategy Content | 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it! |
Stage Guide
Branching Rules | ||
---|---|---|
Node | Split | Condition |
START | A | Conditions for B not met |
B | 5+ drums across four or more ships | |
A | C | Slow fleet without exactly 1 CVL and 2 CV |
D | Fleet has exactly 1 CVL and 2 CV (Fast or Slow fleet), or all fast ships | |
F | 3+ SS | |
E | L | Random. ~20% chance |
N | If not L | |
G | H | 3+ SS |
N | If not H | |
I | G | If not H |
H | Random. High chance with slow fleet. | |
K | J | If not M |
M | 2+SS or any DDs |
- You must sink the Boss Standard Carrier Wo-class Kai Flagship 5 times to clear the map.
- Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
- Nodes C, H, K and M are night battles.
- Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
- Fleet with 3 SS or more will take you to node F, where there are enemy CLs and DDs with ASW.
- Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other compositions will take you to node C, where you will meet 6 enemy SS in night battle.
- Contrary to popular belief that a Red-T will help you avoid being damaged, a Red-T might work against you by preventing overkill protection on ships.
- As such, bringing a Saiun may be helpful in allowing you to down the Re-Elite quickly.
- The classical compositions are 2FBB 4CV, 1FBB 5CV, and 2CV 1CVL 2BB, travelling to the boss via A-D-E-N
- Bringing your best possible maxed torpedo bombers and fighters is highly recommended.
- There is a sub at the boss node. Getting S rank at the boss is possible, but not recommended. It is advisable to ignore the sub and just settle for an A or B rank.
- The alternate route to the boss via A-F-G-N is also possible, and requires exactly three submarines (more than three subs offroutes to H). Ro, Shioi, and Goya (all remodelled) are all highly recommended here for their night-battle CI capability.
- This system offers guaranteed routing (compared to the random offroute chance of A-D-E-N), reduced repair costs (Re-Classes target submarines), and a greater chance of surviving Re-Elite's torpedo (by forcing it to shoot at only the heaviest ships available)
- On the other hand, it can struggle to kill the boss, and often requires node support.
- The 3BB+3SS fleet is an older composition, using the heaviest battleships available.
- Fighter proficiency now allows a 3SS+BB+2CV(B) fleet to take AS, but virtually requires both Cranes
- This map is one of the more difficult extra operations, fleet sparkling is highly recommended, as are support expeditions
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A | Shiratsuyu, Mochizuki, Kagero, Mutsuki, Shigure, Suzukaze | Yura | Chikuma, Haguro, Maya | Ryuujou | Hiei, Kirishima | ||
B | |||||||
C | |||||||
D | Ayanami, Shikinami, Shiratsuyu, Kagerou, Mutsuki, Suzukaze, Mochizuki, Shigure | Yura, Jintsuu | Haguro, Tone, Takao, Chikuma, Maya | Chitose | Ryuujou | Hiei, Kirishima | |
E | Shigure, Suzukaze, Mochizuki, Shiratsuyu, Mutsuki, Kagerou, Maikaze, Akigumo, Ayanami | Yura, Nagara | Myoukou, Maya, Chikuma, Takao | Chitose | Ryuujou | Hiei | |
F | Nagara | Takao, Atago | Chitose | ||||
G | Haguro | ||||||
H | |||||||
K | |||||||
M | |||||||
N | Uzuki | Yura, Nagara | Atago | Chitose | Shoukaku | Kirishima, Hiei |
|