World 2-3: 東部オリョール海 - Eastern Orel Bay
Strategy Name
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オリョール哨戒 Orel Patrol
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Difficulty
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☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ! Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!
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2-3 Unlocking & Progression
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Unlock conditions
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2-3 is unlocked after clearing 2-2
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Stage Guide
2-3 Branching Rules
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Nodes |
Rules
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Start
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- Go to C if fleet contains only SS(V) and AS
- Random between A & B otherwise.
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- Meet ANY of the following to go to G
- AV+AO ≥ 1 and DD+DE ≥ 2
- AS ≥ 1 and SS(V) ≥ 2
- Otherwise, random routing
- The more DDs, the higher chance to go to node G
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- If AV + CV(B/L) + CL ≥ 1, 90 % J, 10 % G
- If AS ≥ 1 and SS(V) ≥ 2, 20 % J, 80 % G
- If AO ≥ 1 and DD+DE ≥ 2, 20 % J, 80 % G
- Random between H, J, and G otherwise.
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- Go to K if fleet contains any (F)BB(V) or CV(B/L) and CL+DD+DE ≤ 1
- Otherwise, random routing
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- Go to L if (F)BB(V) + CV(B/L) = 6
- Meet ANY of the following to go to N
- CL ≥ 1 and DD ≥ 4
- CL ≥ 1 and CA = 5
- Random between M and N if fleet contains only SS(V) (90 % N, 10 % M)
- Random between L, M, and N if fleet contains any SS(V) (45 % N, 10 % M, 45 % L)
- Otherwise, random between L and N
- 2 or fewer heavy ships: 90 % N
- 3 heavy ships: 80 % N
- 4 heavy ships: 75 % N
- 5 heavy ships: 15 % N
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Tips
This map utilizes the most random routing across all normal maps.
Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet.
- Using a fleet that meets one of the following requirements will avoid the chance of off-routing from F to H:
- AV + CL + CV(B/L) ≥ 1
- Keep in mind this requirement also has a high likelihood of routing from F to J, which has a chance of dead-end. It is best only to use it for quests, not farming.
- AS ≥ 1 and SS(V) ≥ 2
- AO ≥ 1 and DD+DE ≥ 2
- Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
- Bringing more heavy ships ((F)BB(V)/CV(B/L)) will reduce the chances of reaching the boss.
- Fleets that contains SS(V) have a chance of reaching dead-end nodes H L M.
Recommended Fleets
ExpandHeavy Fleet
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Fleet
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2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV
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LoS
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Speed
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Any
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random:
- 50 %: B start, with 10 % off-route chance to L
- 50 %: A start, boss reach is guaranteed.
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Fleet Notes
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Chance to reach the boss from node F = 91 %
Standard comp used for quests.
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Air State
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AD
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AP
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AS
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AS+
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24
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36
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81
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162
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ExpandAO Fleet
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Fleet
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1 BBV, 2 CAV, 2 DD, 1 AO
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LoS
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Speed
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Any
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random: 98 %: boss reach from F
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Fleet Notes
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Highest chance to reach the boss from node F, making this comp the best comp for farming
Relies on opening airstrike with Dive Bombers and Bomber Seaplane Bombers to pass through pre-boss consistently.
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Air State
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AD
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AP
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AS
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AS+
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24
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36
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81
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162
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ExpandLight Fleets
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Fleet
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1 CL, 4 DD, 1 XX
5 CA, 1 CL
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LoS
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Speed
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Any
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random: 100 % boss reach
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Fleet Notes
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Weaker fleets with guaranteed boss routing, but may have some issues reaching it.
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Air State
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AD
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AP
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AS
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AS+
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24
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36
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81
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162
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Resource Nodes
D G H I are "Normal Resource Nodes" rewarding respectively fuel
, ammo
, ammo
, and fuel
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- See here for more details.
Enemy Compositions
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info. ☑ All drops (enabled)☒ All drops (disabled, only rare drops)