Strategy Name
|
アルフォンシーノ方面進出 Advance into Alfonsino Region
|
Difficulty
|
☆ ☆ ☆ ☆ ☆ ☆ ☆
|
Item
|
|
Strategy Content
|
空母2隻以上を擁する空母機動部隊などの有力な艦隊をもって北方海域に進出。同戦力により敵情の強行偵察を敢行せよ! Use a strong fleet for example a carrier task force that two or more aircraft carriers belong to, or other fleets, advance into the Northern Waters with it. With the same forces, conduct a forced reconnaissance for enemy movements!
|
3-3 Unlocking & Progression
|
Unlock conditions
|
3-3 is unlocked after clearing 3-2
|
Clear conditions
|
To clear the map: the boss's flagship must be sunk once
|
Stage Guide
3-3 Branching Rules
|
Nodes |
Rules
|
|
|
- Do not meet the requirement to go to C
|
|
- Meeting ANY of the following requirements
- Fleet contains CV(B)
- Amount of CVL+(F)BB(V) ≥ 4
- (F)BB(V)+CVL = 1, CL = 1 and DD = 4
|
|
|
- Random routing if fleet contains SS(V)
- Meet ANY of the following requirements to go to F
- Amount of (F)BB(V)+CV(B/L) ≤ 1
- Amount of (F)BB(V)+CV(B/L) ≤ 2 and DD ≥ 2
- Otherwise, random routing
|
|
|
|
- Do not meet the requirements to go to G.
|
|
- Meet ANY of the following requirements
- (F)BB(V)+CV(B/L) = 1, CL = 1 AND DD = 4
- (F)BB(V)+CV(B/L) = 2, (F)BB(V) ≤ 1, CV(B) ≤ 1 AND DD+DE ≥ 2
|
|
|
- Go to G if amount of DD ≤ 1
- Meet ALL of the following requirements to go to J:
- Fleet contains CL
- Amount of DD ≥ 2
- Otherwise, random routing between H and J if DD ≥ 2.
- Otherwise, go to G
|
|
|
|
|
- Meet ALL of the following requirements to go to M:
- Amount of (F)BB(V)+CV(B/L) ≤ 3
- No SS(V)
- Otherwise, random routing.
|
|
|
|
- Do not meet the requirements to go to M.
|
|
- Meet ALL of the following requirements:
- Amount of CL ≤ 1
- Amount of DD+CL ≥ 5
- Amount of CA(V) ≤ 1
|
|
|
- Go to M if (F)BB(V)+CVL ≤ 1
- Otherwise, random routing
|
|
Tips
On this map, all paths pass through a maelstrom node. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of fuel here.
- This is also an excellent map to farm Mutsu for her 41 cm guns to upgrade equipment.
Recommended Fleets
ExpandLight North Route
|
Fleet
|
1 (F)BB(V)/CVL, 1 CV(B), 2 CA(V)/CL(T)/AV, 2 DD
|
LoS
|
Speed
|
Any
|
Any
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
A C G M
|
Fleet Notes
|
Quickest path in the north route. Most enemies won't be a threat, except for G which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
24
|
35
|
78
|
156
|
ExpandHeavy North Route
|
Fleet
|
1 (F)BB(V)/CVL, 2 CV(B), 3 XX (XX = CA(V)/CL(T)/DD/AV)
|
LoS
|
Speed
|
Any
|
Any
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
A C E G M
|
Fleet Notes
|
Stronger fleet, but passes through an extra node.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
32
|
48
|
108
|
216
|
ExpandTorpedo Squadron
|
Fleet
|
"Torpedo Squadron": 1 CL (flagship), 1 CLT, 4 DD
|
LoS
|
Speed
|
Any
|
Any
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
A B F J M
|
Fleet Notes
|
This solution requires more advanced gears, and might be out of reach of new players. It is required to bring an FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:
The best comp for farming boss node, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.
The Evacuation mechanic of the ETSCF should be used if needed, as long as the routing is maintained.
- The boss routing is secured as long as 4 DD remain in the fleet.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
11
|
16
|
36
|
72
|
ExpandLight South Route
|
Fleet
|
1 CA(V)/CLT/AV, 1 CL, 4 DD
|
LoS
|
Speed
|
Any
|
Any
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
A B F J M
|
Fleet Notes
|
Cheap light fleet with only 2 pre-boss battles
- High-level DD with good surface combat stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes.
- Needs minimum 2 radar-equipped ships as F is a strong maelstrom node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
11
|
16
|
36
|
72
|
ExpandHeavy South Route
|
Fleet
|
1 (F)BB(V)/CVL, 2 CA(V)/CLT, 1 CL, 2 DD
|
LoS
|
Speed
|
Any
|
Any
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
A B F J K M
|
Fleet Notes
|
Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
11
|
16
|
36
|
72
|
Resource Nodes
D H are "Normal Resource Nodes" rewarding respectively medium furniture box
, and large furniture box
.
- See here for more details.
Furniture Box Farming
Collecting furniture boxes in the South route requires a "light fleet":
ExpandFarming Fleet
|
Fleet
|
3 CVL, 2 DD, 1 CA/CLT
|
LoS
|
Speed
|
|
|
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
|
Random:
- Route = A B D
- Route = A B F H
- Route = A B F J+
|
Fleet Notes
|
This fleet is strong enough to survive the battles on the way, however, there is a chance that both nodes are avoided. In this case, consider retreating once hitting Node K, or reset before it.
- Using a CAV makes node H out of reach.
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
0
|
0
|
0
|
0
|
Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)