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World 6/6-3
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World 6-3: グアノ環礁沖海域 - Guano Atoll Offshore Sea

Strategy Name | K作戦 Operation K |
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ |
Item | Depends |
Strategy Content | 飛行艇または水上偵察機を装備した水上機母艦・軽巡・駆逐艦による艦隊を同方面へ進出、航空偵察「K作戦」を実施せよ! Sortie to this region with light cruisers, destroyers, and seaplane tenderd equipped with Flying boats ![]() ![]() |
Boss Air Control | |||
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AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
6-3 Unlocking & Progression | ||||
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Unlock conditions | 6-3 is unlocked after clearing 6-2 HP bar | |||
Clear conditions | To clear the map: the boss's flagship must be sunk 4 times |
Stage Guide
6-3 Branching Rules |
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Tips
Regarding the map
Once the map is cleared, it is no longer possible to roll the final boss form.
- Only AVs, CLs, CTs, and DDs are allowed to sortie!
- Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
- Maximum of 2 AV allowed.
- Maximum of 3 CL/CT allowed.
Node notes
- Node C is a normal submarine node
- Node B is a submarine node that sometimes contains surface ships instead of submarines
- Regardless of enemies present, B is treated as a Submarine node for
/
consumption
- The only reason to head towards B is to have a fleet that cannot/doesn't want to face SS So-Class Elite at node C but at the cost of an extra surface node
- Regardless of enemies present, B is treated as a Submarine node for
- A CL Tsu-Class Elite can show up at node E.
- Node G can be guaranteed with 4 DDs in the fleet.
Recommended Fleets
AVs and CL able to carry Midget Submarines are advised in every composition.
- Because only AV/CL/CT/DD can be deployed, it is unlikely that the fleet win during daytime battle, and so should be ready for yasen.
- Using Seaplane Bombers on the AV's biggest slots can help achieve AS and Artillery Spotting.
ExpandHeavy Fleet |
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ExpandLight Fleet |
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ExpandMedium Fleet |
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Air Reconnaissance Mechanic
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both
Large Flying Boats
and other
Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
- Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.
The formula for Air Reconnaissance is:
ExpandAir Reconnaissance Success Formula |
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
Enemy CompositionsCollapse
Ship Drops
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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