World 6-2: MS諸島沖 - MS Islands Offshore
Strategy Name
|
MS諸島防衛戦 Defense of the MS Islands
|
Difficulty
|
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
|
Item
|
-
|
Strategy Content
|
MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ! Expand to the forward part of the MS Islands sea, seize the enemy fleet that is slowly advancing to capture the islands, and destroy them with all your might!
|
Boss Air Control
|
AD
|
AP
|
AS
|
AS+
|
46
|
68
|
153
|
306
|
Boss Route Air Control
|
AD
|
AP
|
AS
|
AS+
|
75
|
112
|
252
|
504
|
6-2 Unlocking & Progression
|
Unlock conditions
|
6-2 is unlocked after clearing 6-1
- If 6-1 was unlocked during Phase 1, then clearing 5-4 HP bar is also required
|
Clear conditions
|
To clear the map: the boss's flagship must be sunk 3 times
|
Stage Guide
6-2 Branching Rules
|
Nodes |
Rules
|
Start
|
|
- FORCE node B if CL+DD ≥ 4
- Meet ANY of the following to go to C
- BBV ≥ 2
- (F)BB(V)+CV(L/B) ≤ 3
- Go to B if (F)BB(V)+CV(L/B) ≥ 5
- Otherwise, random routing
- the more (F)BB(V) you have, the more likely you will go to B
|
|
|
|
- Go to D if CL+DD ≥ 5
- Meet ANY of the following to go to C
- Fleet contains slow ship
- Fleet contains (F)BB(V)
- CL+DD ≤ 3
- Otherwise, random routing
|
|
|
|
- Meet ANY of the following to FORCE A
- SS(V) = 6
- (F)BB(V)+CV(L/B)+CA(V) = 6
- Go to D if (F)BB(V)+CV(L/B) ≥ 3
- Otherwise, E
|
|
|
|
|
- Does not meet the requirements to go to H
|
|
- Meet ALL of the following
- CL+DD ≥ 5
- DD ≥ 3
- No (F)BB(V) and CV(L/B)
|
|
|
- Does not meet the requirements to go to either I or J
|
|
- Go to I if
- fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
- and LoS < 43 (Cn3)
- Go to J if
- fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
- and LoS > 51 (Cn3)
- Random between I and J if
- fleet contains BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2,
- and 43 ≤ LoS ≤ 51 (Cn3)
|
|
|
|
|
|
|
|
|
|
|
|
- Go to G if LoS < 34 (Cn3)
- Go to K if LoS > 41 (Cn3)
- Otherwise, random routing
|
|
Tips
There are Light Cruiser Tsu-Class everywhere. Any CV(B/L) should bring bombers with AAR and in bigger slots, in order to not have them deplaned.
This map is a good spot to farm both Yahagi and Maruyu drops (see here).
Recommended Fleets
Using a Special Attack is recommended, especially the Nelson Touch, as it requires only 1 BB.
ExpandHeavy Fleet
|
Fleet Info
|
Single
|
2 (F)BB(V)/CV(B), 2 CLT, 2 CA(V)
|
LoS
|
Cn3: 41
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
C E F I K
|
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
75
|
112
|
252
|
504
|
|
Fleet Notes
|
Higher chance to kill the boss, but less efficient for farming.
|
ExpandLight Fleet
|
Fleet Info
|
Single
|
1 (F)BB(V), 1 CV(B), 1-2 CA(V)/CLT/AV, 0-1 CL, 2 DD
|
LoS
|
Cn3: 51
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
C E J K
|
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
46
|
68
|
153
|
306
|
|
Fleet Notes
|
Lesser chance to reach/kill the boss, but more efficient for farming.
|
Expand"LoS Snipe"
|
Fleet Info
|
Single
|
1 (F)BB(V), 1 CV(B), 2 CA(V)/CLT, 2DD
|
LoS
|
Cn3: min 41, max 43
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
Random:
|
|
Air State
|
AD
|
AP
|
AS
|
AS+
|
46
|
68
|
153
|
306
|
|
Fleet Notes
|
There is a LoS check at Node E:
- LoS > 51 (Cn3) needed for Node J
- LoS < 43 (Cn3) needed for Node I
There is an LoS check at Node I:
- LoS > 41 (Cn3) needed for Node K
Node I is generally easier than node J, but it requires nerfing the fleet, to fall into LoS range between 41-43 (a very small range), and it makes little to no difference in general.
- Therefore, it is usually better to just go all out and go to node J instead.
|
Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)