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Air Reconnaissance
Revision as of 05:50, 22 June 2022 by Jigaraphale (talk | contribs)
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.
Details
On Nodes G and H, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Flying boats
and other / Seaplanes are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
- You forfeit all reconnaissance rewards if you lose at or do not reach the boss node..
The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}} }[/math]
To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
- For node G, the minimum [math]\displaystyle{ R }[/math] to achieve success is 12 for G and 16 for H.
- For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
- This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
See Also
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