User:Jigaraphale/Sandbox/9

Equipment Icons & Types

Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.

  • One icon can be shared with different equipment types.
  • Some icons are used for a single equipment.
  • Some equipment icons on the wiki will be displayed with "text"  Text, indicating special notes like stats or sub-types of equipment.
    • Categories labeled as  Sp are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships.

For a better understanding of plane-related mechanics, see Aerial Combat.

Carriers-Bassed

The base type of plane in the game:

Land-Based

Planes only usable on Land-Based (because of their size and/or use):

Seaplanes

Planes only compatible with ships having the appropriate catapult:

Main armement

Naval Guns
Torpedoes
Anti-Submarine Warfare

Other

  •   Star Shell : reduce the enemy cut-in chance and increase allied cut-in rates.
  •     Skilled Lookouts 
     
    : increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.

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Equipment Types Mechanics
Aircraft
For a better understanding of plane-related mechanics, see Aerial Combat
Carriers-Bassed Those planes are mainly equipable on Carriers (CV/CVB/CVL).
   Fighters   Fighters ???
  Night Fighters ???
  Dive Bombers   Dive Bombers ???
  Fighter-Bombers ???
    Torpedo Bombers   Torpedo Bombers ???
  Night Torpedo Bombers ???
   Jet-powered Fighter-Bombers ???
  Reconnaissance Aircraft   Reconnaissance Aircraft ???
 Sp Large Reconnaissance Aircraft ???
Land-Based For a better understanding of land-base mechanics, see Land-Based Air Squadron.
Bombers Attackers   Attackers The main type of attacking planes for land-bases
 bomber Army Attackers 
  Assault Aircraft (Army Attackers)
  Patrol Aircraft Behave like other LB Attackers, with an ASW focused role.
Large Aircraft   Heavy Bombers   Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half.
Interceptors/Fighters   Army Fighters ???
  Navy Fighters Navy Fighters
Rocket Interceptors ???
 LB Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:

Seaplanes Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries)
  "Multi-Role" Seaplanes  Recon  Reconnaissance Seaplanes  Recon Reconnaissance Seaplanes Reconnaissance Aircraft  Sp LB Recon  are planes that:
  Night Reconnaissance Seaplanes In addition to all Seaplane Recon mechanics:

  Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".

  • The scouting phase animation will not show up like day battles; instead, the night recon plane's animation is played in the enemy fleet's radar.
  • [Bug] In a Combined Fleet situation, if a ship in the fleet equipped with a night scout is evacuated from the combined fleet using the Fleet Command Facility, the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.
 Bomber Seaplane Bombers ???
  Seaplane Fighters ???
  Large Flying Boats   Large Flying Boats notably:
  • Can trigger Contact and Detection.
  • Allow AV to perform ASW attacks.
  • Increase the minimum Range of Land Bases, from +1 to +3 range depending on the base's unmodified range.
  • Can be used in the Air Reconnaissance nodes mechanic.
  • When equipped in any slot size, the plane count is dropped down to 1, refunding any bauxite.

Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched.

Misc
  Rotorcraft Autogyros   Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

As they do not have any Dive Bombing   stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • Allow BBV, CAV, AV, and LHA to perform ASW attacks.
  • CVL and Kaga Kai Ni Go equipped with them will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as they are unable to attack anything without a bomber.
  • AS, AR, and some CVB can equip them, but the former cannot attack SS, and the latter has a carrying capacity of 0 so they do not function.
  • AO can equip them, but their attack animation will still be a depth charge animation.

Their LBAS Combat Radius cannot be extended.

Helicopters
  Liaison Aircraft Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

  Command Liaison Aircraft 
 
 
do not have any Dive Bombing   stat, and so do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • CV/L equipped with it will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as it is unable to attack anything without a bomber.
  • Cannot have their LBAS Combat Radius extended.

 Hayabusa ASW Hayabusa 
 
have some Dive Bombing   stat that counts toward Shelling and allow them to take part in regular Aerial Combat.

Planes Aerial Combat LBAS
Stage 1 (air-to-air) Stage 2 (air-to-ship) ❱❱ Air Power Surface ASW Extendable Combat Radius
Command Liaison Aircraft/Kai 
 
0 ✔️
Command Liaison Aircraft Kai 2  0 ✔️ ✔️ ✔️
ASW Hayabusa 
 
✔️  counted as 0 25 ✔️ ✔️ ✔️
Special categories
  Sp LB Recon  Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:
Planes with Anti-Air Resistance ???
ASW Aircraft ???
 Anti-Installation Dive Bombers ???
Night Planes   =   Night Torpedo Bombers ???
  =   Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 
  =   Night Fighters
Main armement
Naval Guns
Main Guns   Small Small Caliber Main Guns   Small Caliber Main Guns
 Small Small Caliber Main High-Angle Guns
  Medium Medium Caliber Main Guns   Medium Caliber Main Guns
 Medium Medium Main High-Angle Guns
  Large Caliber Main Guns   Large Caliber Main Guns
 Sp Very Large Caliber Main Guns
Secondary Guns   Sec Secondary Guns   Secondary Guns (surface)
 Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  High-Angle Guns (dual-purpose)  Main Main High-Angle Guns  Small Small Caliber Main High-Angle Guns
 Medium Medium Main High-Angle Guns
 Sec Secondary High-Angle Guns  Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  Anti-Aircraft Guns
Torpedo weaponry
  Torpedoes   Torpedoes (surface)
 Sub Submarine Torpedoes Submarine Torpedoes
 Sub_LM Late Model Submarine Torpedoes
 Minisub Midget Submarines
Anti-Submarine Warfare
  Depth Charges  DCP Depth Charge Projectors
 DCR Depth Charge (Racks)
 Other ASW Mortars
  Sonars  Small Small Sonars
 Large Large Sonars
Other equipment
  Radars  Small Small Radars
 Large Large Radars  Large Large Radars
 Sp Very Large Radars
 Air Air Radars
 Surface Surface Radars
  Submarine Equipment
  Searchlights 
 
 Small Small Searchlight    Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.
  • The enemy fleet will target and hit the ship that triggered the searchlight more often, see here.

The activation rate is 100% on ships with 2 or more HP, 0% otherwise.

  • Multiple ships equipped with searchlights do not have stacking effects.
 Large Large Searchlight 
  Star Shell 
  Skilled Lookouts 
 
  Landing Craft  TP Transport DLC 
 
  Landing Craft can serve in several roles:
  • "Transport Craft" (type 1) are best at increasing the resources gained from expeditions,
  • "Landing Tanks" (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (see Anti-Installation),
  • "Armed Boats" (type 4) act mostly like Landing Tanks, and have some additional bonus, against PT Imp notably.

Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations.

Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions.

 Tank Landing Tanks
 Armed Armed Boats 
 
  Tanks    Amphibious Vehicles behave similarly to Landing Craft. They:
  Drums 
  AA Fire Directors 
 
Shells   Anti-Aircraft Shells
  Armor-Piercing Shells
  Anti-Ground Artilleries
  Extra Armors  Medium Medium Extra Armors
 Large Large Extra Armors
  Engine Improvements
  Ship Repair Facility 
  Aviation Personnel  SCAMP SCAMP 
 NOAP NOAP 
 
 AGDP AGDP 
 SDP SDP 
 
  Command Facilities 
 
 
  Saiun (Disassembled for Transport)  A removed legacy equipment.
Consumables   Underway Replenishment  Fleet Oilers (AO) can notably refuel ships mid-sortie using   Underway Replenishment .
  Emergency Repair Personnel 
 
 
Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).

  "Emergency Repair Personnel 
 
"
are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .

  • In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.

Equipping at least one   Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.

  • If this is equipped on a flagship, the player can use this before heading to another node.
    • If both   Personnel &   Goddess are equipped, then it is possible to choose which one to use (see the picture).
  • Emergency Repair Personnel can only repair the ship they are equipped on.
  • Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
  • The item is consumed upon activation.

The restored ships will be as followed:

  Emergency Repair Personnel HP recovered when sunk HP recovered on flagship Fuel/Ammo restored
  Emergency Repair Personnel  20% 50% 0%
  Emergency Repair Goddess  100% 100% 100%
  • Planes are not resupplied.
  Combat Rations 
 
 
 
Selection of whether to use a ration or not, before a boss node.

  "Rations" are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

When equipped on a ship, they are consumed during a Sortie when either:

  • The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
  • The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).

When rations are consumed:

  • The morale of the carrying ship is greatly increased,
  • The morale of both adjacent ships is moderately increased,
  • If several different rations are equipped, all are consumed, the moral boost synergizing.

Additionally:

Special categories
Anti-Ground Equipment See Anti-Installation for a better understanding.
Custom icons madeup for wiki usage:
Notes
  • Some equipment have unique mechanics within their categories.
  • Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.