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Repairs
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds} }[/math]
[math]\displaystyle{ \text {Base repair time} = \begin{align*} \left\{ \begin{array}{l l} \text {Level} \times 10 & \text {if Level } \le \text {11} \\ \text {Level} \times 5 + \lfloor (\sqrt {Level - 11})\rfloor \times 10 + 50 & \text {if Level } \ge \text {12} \end{array} \right\} \end{align*} }[/math]
Ship Type | Multiplier |
---|---|
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | 2 |
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders | 1.5 |
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | 1 |
Submarines, Destroyer Escorts | 0.5 |
Repair cost
[math]\displaystyle{ \text {Fuel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)\rfloor }[/math]
[math]\displaystyle{ \text {Steel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.06)\rfloor }[/math]
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.
The cost is not affected by the level of the ship.
Full list of rounded ship class cost: Wikiwiki
Examples
Example 1: Level 67 Kongou Kai with 41/75 HP (34 damage):
- Base repair time:
- [math]\displaystyle{ 67 \times 5 + \lfloor(\sqrt {67 - 11})\rfloor \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds} }[/math]
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ \lfloor(90 \times 34 \times 0.06)\rfloor = \text{183 steel} }[/math]
- [math]\displaystyle{ \lfloor(90 \times 34 \times 0.032)\rfloor = \text{97 fuel} }[/math]
Example 2: Level 175 Musashi Kai Ni with 1/108 HP (107 damage):
- Base repair time:
- [math]\displaystyle{ 175 \times 5 + \lfloor(\sqrt {175 - 11})\rfloor \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {1045 seconds} }[/math]
- Repair time:
- [math]\displaystyle{ 107 \times \text{1045 seconds} \times 2.0 + \text{30 seconds} = \text{223660 seconds or 62:07:14} }[/math]
- Resource costs:
- [math]\displaystyle{ \lfloor(275 \times 107 \times 0.06)\rfloor = \text{1765 steel} }[/math]
- [math]\displaystyle{ \lfloor(275 \times 107 \times 0.032)\rfloor = \text{941 fuel} }[/math]
- This is the highest in the game currently.
See Also
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