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Repairs

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Repair time

Confirmation window for repairs

[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds} }[/math]

[math]\displaystyle{ \text {Base repair time} = \begin{align*} \left\{ \begin{array}{l l} \text {Level} \times 10 & \text {if Level } \le \text {11} \\ \text {Level} \times 5 + \lfloor (\sqrt {Level - 11})\rfloor \times 10 + 50 & \text {if Level } \ge \text {12} \end{array} \right\} \end{align*} }[/math]

Ship Type Multiplier
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships 2
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders 1.5
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers 1
Submarines, Destroyer Escorts 0.5

Repair cost

[math]\displaystyle{ \text {Fuel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)\rfloor }[/math]
[math]\displaystyle{ \text {Steel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.06)\rfloor }[/math]

where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.
The cost is not affected by the level of the ship.

Ship Repair Cost per HP
(assuming max remodel level)
Type Class Cost
Fuel Steel
Destroyers Shimakaze
Amatsukaze
Akitsuki
Z1-class
0.64 1.2
Others 0.48 0.9
Light Cruisers Ooyodo 1.12 2.1
Agano-class 0.96 1.8
Others 0.8 1.5
Torpedo Cruisers (all) 0.8 1.5
Heavy Cruisers Furutaka-class
Aoba-class
1.12 2.1
Tone-class Kai
Myoukou-class Kai Ni
1.44 2.7
Prinz Eugen 1.76 3.3
Others 1.28 2.4
Aviation Cruisers (all) 1.6 3
Battleships Ise-class
Fusou-class
2.72 5.1
Nagato-class
Kongou-class
3.2 6
Bismarck zwei 3.36 6.3
Bismarck drei 3.52 6.6
Vittorio Veneto-class 4.16 7.8
Yamato-class 8 15
Aviation Battleships Ise-class Kai 3.04 5.7
Fusou-class Kai Ni 3.36 6.3
Submarines (all) 0.3 0.8
Submarine Aircraft Carriers I-401 0.8 1.5
Others 0.32 0.6
Seaplane Tenders Chitose-class 1.12 2.1
Akitsushima 1.6 3
Light Aircraft Carriers Houshou 0.96 1.8
Ryuuhou 1.12 2.1
Shouhou-class
Ryuujou
1.28 2.4
Chitose-class Carrier
Hiyou-class
1.44 2.7
Aircraft Carriers Unryuu-class 1.6 3
Shoukaku-class 2.08 3.9
Hiryuu
Souryuu
2.24 4.2
Akagi 2.4 4.5
Kaga 2.56 4.8
Taihou 2.88 5.4
Submarine Tenders Taigei 1.12 2.1
Amphibious Assault Ships Akitsumaru 1.44 2.7
Repair Ships Akashi 1.7 3.3
Training Cruisers Katori 1.12 2.1
Collaboration Ships SS Iona 4.8 9
CA Takao 5.6 10.5
BB Haruna 6.4 12
Type Class Fuel Steel

Full list of rounded ship class cost: Wikiwiki

Examples

Example 1: Level 67 Kongou Kai with 41/75 HP (34 damage):

  • Base repair time:
    • [math]\displaystyle{ 67 \times 5 + \lfloor(\sqrt {67 - 11})\rfloor \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds} }[/math]
  • Repair time:
    • [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
  • Resource costs:
    • [math]\displaystyle{ \lfloor(90 \times 34 \times 0.06)\rfloor = \text{183 steel} }[/math]
    • [math]\displaystyle{ \lfloor(90 \times 34 \times 0.032)\rfloor = \text{97 fuel} }[/math]

Example 2: Level 175 Musashi Kai Ni with 1/108 HP (107 damage):

  • Base repair time:
    • [math]\displaystyle{ 175 \times 5 + \lfloor(\sqrt {175 - 11})\rfloor \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {1045 seconds} }[/math]
  • Repair time:
    • [math]\displaystyle{ 107 \times \text{1045 seconds} \times 2.0 + \text{30 seconds} = \text{223660 seconds or 62:07:14} }[/math]
  • Resource costs:
    • [math]\displaystyle{ \lfloor(275 \times 107 \times 0.06)\rfloor = \text{1765 steel} }[/math]
    • [math]\displaystyle{ \lfloor(275 \times 107 \times 0.032)\rfloor = \text{941 fuel} }[/math]
  • This is the highest in the game currently.

See Also