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Combat/Nodes
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Introduction
You will encounter a variety of different nodes during sorties. This page serves to provide an in-depth description of what you can expect to encounter at each node.
Combat Nodes
Actual consumption figures may be slightly off because they are rounded up.
Name | Image | Resource Cost | Description | Example Map | |
---|---|---|---|---|---|
Fuel |
Ammo | ||||
Standard Combat (Including Boss Node) |
20% | 20% | Standard combat versus a surface or mixed surface/sub fleet. | Any map. | |
|
0 | +10% | Extra cost if you proceed to night battle on a standard combat node. | ||
Night/Day Combat | 20% | 30% | Node that starts in night battle then shifts to day. The shift to day will automatically happen if there are any enemy ships remaining after night battle. | Winter 2018 Event | |
Submarine-Only Combat | 8% | - | Applies when the only enemies in a standard combat node are submarines. If it is a submarine-only boss node, normal standard combat costs apply. | 1-5 | |
PT Imp-Only Combat | 4% | 8% | Applies when the only enemies in a standard combat node are PT Imps. | Winter 2019 Event | |
Night Battle | 10% | 10% | Nodes that only consist of the Night Battle phase. | 5-3 | |
Air Combat | 20% | 20% | Nodes that are just two Aerial Combat phases. | 1-6 | |
Air Raid | 8% | 4% | Node that just consist of a single Aerial Combat phase. | 7-2 | |
Air Raid (Event) | 6% | 4% | Identical to Air Raid nodes but with reduced consumption for events. | Events. | |
RADAR Ambush | 4% | - | Node where your fleet takes a support shelling attack from the enemy. | Winter 2019 Event |
Non-Combat Nodes
Name | Image | Description | Example Map |
---|---|---|---|
Empty Node | An empty node used as filler to make maps look nice or dead end nodes. Can contain historical flavour text relating to the operation the map is based on. | 1-3 | |
Resource Node | A node containing a random amount of certain resources. Your fleet must complete the sortie either by retreating in the battle after the node or finishing the map (battle boss or reach a dead end node) to claim the resources. | 1-3 | |
Air Reconnaisance | Works similarly to resource nodes except your fleet needs to succeed in a reconnaisance check in order to collect resources. Your fleet also needs to score a victory at the boss in order to claim the resources. | 6-3 | |
Maelstrom | Drains a certain percentage of remaining resources from your fleet depending on the amount of RADAR-equipped ship girls in the fleet.. The type of resource it drains is fixed depending on the node. See Maelstrom for additional details. | 1-3 | |
Active Branching | Allows you to pick which direction you'd like to proceed. | 4-5 | |
Tranport Drop Off | The resource drop off point during the transport phase in event maps. Your fleet will need to score at least an A rank at the boss in order for the drop off to count. Please see Transport Operation for more details. | ||
Anchorage Repair | Repairs minor damage in your fleet. Please see Anchorage Repair for more details. |
See Also
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