- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Summer 2019 Event"
m (→E-3) |
(→E-2) |
||
Line 1,014: | Line 1,014: | ||
|tips = <br> | |tips = <br> | ||
+ | |||
+ | '''Locking Recommendation''' | ||
+ | |||
+ | On Hard difficulty, several considerations should be taken into account (as these will also affect your potential options for E-3, the final map). | ||
+ | |||
+ | # Do you have [[Nagato|Nagato K2]], [[Mutsu|Mutsu K2]], and/or [[Nelson]]? | ||
+ | # Do you have the majority of Allied ships, i.e. [[Nelson]], [[Iowa]], [[Saratoga]], [[Jervis]], [[Warspite]], [[Ark Royal]], [[Intrepid]], [[Johnston]], and [[Fletcher]]? ([[Richelieu]] if she is not locked to E-1?) | ||
+ | # Do you have other Axis force ships such as [[Prinz Eugen]], [[Italia]], [[Roma]], [[Bismarck]], [[Pola]], [[Zara]], and [[Garibaldi]]? | ||
+ | # Do you plan to challenge Hard on E-3 after this? | ||
+ | # If so, how do you intend to split your existing resources between E-2 and E-3? | ||
+ | |||
+ | If you are confident that you have sufficient resources to split between E-2 and E-3, you can consider using the guide below as it will cover mostly Hard mode preparations. Otherwise, if you plan to do Medium or less, there is no reason to hold back on who your bring to get the best out of your fleet as E-3 will have '''no lock''' on Medium or below. A rough outline of possible asset allocation (hello, economics 101, scarcity) follows. | ||
+ | |||
+ | Also note that current research suggests that [[Ark Royal]], [[Jervis]], and Italian ships in general have the highest bonus modifiers for the E-2 P2 boss (E-2 P1 boss is essentially an anti-installation equipment check). Allied ships generally appear to have higher bonus modifiers for the E-3 P2 boss. The E-3 P1 boss is generally vulnerable to anti-installation set-ups, and also takes torpedo damage into account. | ||
+ | |||
+ | *[[Nelson]]: More suited to E-3 due to her versatility in triggering her special attack with other ships. Mutsu and Nagato require a BB to do so (which is arguably much less useful in E-3, given the amount of anti-installation combat involved). | ||
+ | **She will need a speed boost set-up (turbine + boiler) for E-3 P1, however, due to speed restrictions. | ||
+ | *[[Mutsu]]/[[Nagato]]: More suited for E-2 Part 2, as it is a typical surface combat node (no anti-installation combat involved). | ||
+ | **If not speed-boosted and/or running a superheavy fleet, they will take a longer route, however. | ||
+ | *[[Garibaldi]]: The case can be made for use in both E-2 as well as E-3. | ||
+ | **If locked to E-2, her sister [[Duca degli Abruzzi]] can be powerlevelled relatively quickly post-clear to fill in for E-3 instead. | ||
+ | *[[Italia]] and [[Roma]]: Generally more useful here due to the higher Italian bonus modifier, as well as the Fast fleet requirement for the shortest route. | ||
+ | *[[Ark Royal]]: Very high bonus modifier on E-2, useful here. | ||
+ | *[[Johnston]] and [[Fletcher]]: Bonus modifier on E-3 (none apparent on E-2?), although it may be viable to split 1 each between E-2 and E-3 if there is a need for this. | ||
+ | *[[Jervis]]: Could be used in either E-2 or E-3, depending on what other resources you have available. | ||
+ | **In both cases, main utility is TCI potential due to high boss armour. | ||
+ | *[[Prinz Eugen]]: Again, could be used on either map. | ||
+ | **In both cases, main utility is TCI potential due to high boss armour. | ||
+ | *[[Iowa]]: More useful for E-3 due to higher modifier there. No apparent bonus on E-2(?). | ||
+ | *[[Colorado]]: Same as Iowa, although her very specific requirements for her special attack to trigger limit her usefulness there (especially given that E-3 requires anti-installation equipment). | ||
+ | *[[Saratoga]] and [[Intrepid]]: More useful for E-3 due to higher modifier there. No apparent bonus on E-2(?). | ||
+ | *[[Pola]]: Probably more useful for E-2 (higher modifier), somewhat viable in E-3. | ||
+ | *[[Zara]]: Higher modifier for E-2 as well, but depending on locks, may be more useful in E-3 instead. | ||
+ | *[[Bismarck]]: Whatever. | ||
+ | |||
+ | |||
+ | '''LBAS''' | ||
+ | *You have '''two land bases''' to sortie available on this map | ||
+ | *The required Range to the first boss is '''2''', the Range to the second phase boss is '''6''' | ||
+ | *Be aware that LBAS Range starts at '''2''' on this map. If you have [[Prototype Shuusui]], [[Me 163B]] or [[Shuusui]] in your LBAS deployed to Sortie, you will not be able to enter the map as the game will notify you your LBAS range is too short to participate. | ||
+ | |||
+ | '''First Phase: Going through Gibraltar''' | ||
+ | |||
+ | The E2P1 boss is essentially an anti-installation equipment check. | ||
+ | |||
+ | There are three approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node | ||
+ | |||
+ | <tabber> | ||
+ | |-| | ||
+ | Light Surface Task Force= | ||
+ | *Main Fleet: '''1 FBB 1 CVL, 2CA(V),2XX(CA(V)/AV/DD)''' | ||
+ | *Escort Fleet: '''1CL, 2 CA, 3 DD''' | ||
+ | *Fleet path will go '''B-D-G-K-M-N''' | ||
+ | * All ships will need an ''' initial speed of fast''' otherwise you will go to node F | ||
+ | * You cannot speed modify ships to take this route. | ||
+ | * The Main threat on this node will be node K which will feature some battle ships and carriers in the fleet that can possibly damage your fleet. | ||
+ | *In your main fleet, FBBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars. | ||
+ | * Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible. | ||
+ | *If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. | ||
+ | |-| | ||
+ | Heavy Surface Task Force= | ||
+ | *Main Fleet: '''2-3 (F)BB 1-2 CVL ,2XX(CA(V)/AV/DD)''' | ||
+ | *Escort Fleet: '''1CL, 2 CA, 3 DD''' | ||
+ | *Fleet path will go '''B-D-F-J-K-M-N''' | ||
+ | * All ships will need an '''speed of fast''' otherwise you will go to node G | ||
+ | * You can speed modify ships to take this route. | ||
+ | * The fleet's strength is overall strong, but will be expensive to run. | ||
+ | * In your main fleet, BBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars. | ||
+ | * Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible. | ||
+ | *If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. | ||
+ | |-| | ||
+ | Transport Combined Fleet= | ||
+ | *Main Fleet: '''2CAV 4DD OR 1CA(V)/AV 1CVL 4DD''' | ||
+ | *Escort Fleet: 1CL 3DD 2CA | ||
+ | *LBAS: 4x Bombers to boss node, both bases | ||
+ | *About '''150 FP''' is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase | ||
+ | *This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss ('''B-A-C-E-M-N''') | ||
+ | *Along this route, you will mainly face off against torpedo squadrons and submarines. | ||
+ | *On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase | ||
+ | *Equip your escort fleet for anti-installation DA attacks during the night battle phase | ||
+ | **The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier | ||
+ | *If neesary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. | ||
+ | |-| | ||
+ | </tabber> | ||
+ | |||
+ | '''Second Phase: Killing the [[Abyssal Mediterranean Princess]]''' | ||
+ | |||
+ | There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD. | ||
+ | |||
+ | LD on hard mode is especially difficult as you will be pitted up against a powerful [[Heavy Cruiser Princess]] along with the [[Abyssal Mediterranean Princess]]. Both which will have extremly high armor (278 and 288 resepctively) | ||
+ | |||
+ | Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour. | ||
+ | |||
+ | <tabber> | ||
+ | |-| | ||
+ | Fast STF= | ||
+ | *Main Fleet: Ark Royal 2FBB 2CA(V) 1CL | ||
+ | **CA(V)s and CL should be able to equip SPFs to supplement FP | ||
+ | **It may be preferable to save [[Zara|Zara Due]] for E-3 Hard, sortieing [[Pola]] here is fairly safe | ||
+ | **FBBs should be FBBs with bonus damage modifiers (ideally [[Roma]] & [[Littorio]] due to Italian modifiers; also [[Bismarck]], [[Richelieu]], etc.) | ||
+ | **[[Ark Royal]] is preferred due to her very high damage modifier | ||
+ | *Escort Fleet: 1CL 2CLT 1CA 2DD | ||
+ | **As many TCI set-ups as you can fit here (less CLTs for obvious reasons) due to boss' high armour, especially on LD | ||
+ | **'''TBC''': It may be preferable(?) to save [[Jervis]] and [[Prinz Eugen]] for E-3 instead. | ||
+ | **It may be viable to use [[Giuseppe Garibaldi]] here, and subsequently train [[Duca degli Abruzzi]] post-clear for use in E-3 instead (assuming she has a bonus modifier on that map as well). | ||
+ | *LBAS: 1 LBAS fighter/interceptor + 3 LBAS bombers, both bases to boss | ||
+ | **Exact amount of FP your fleet requires depends on the quality of LBAS fighter/interceptors & bombers that engage the boss' fleet prior to fleet's air combat phase, use a calculator such as [http://kancollecalc.jp/air_supremacy.html this] to run estimations | ||
+ | **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) | ||
+ | *Support Expeditions will help with pass rate and clearing out the boss' fleet | ||
+ | *Route: '''O-P-T-V''' | ||
+ | |-| | ||
+ | Superheavy STF= | ||
+ | *Main Fleet: 4(F)BB(V) + Ark Royal + 1AO | ||
+ | **Speed does not matter for this fleet, but make sure that you have no more than '''6''' (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet) | ||
+ | **This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node | ||
+ | ***Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits | ||
+ | **[[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]] are preferred here for their special attack, along with 2 other BBs (probably [[Littorio]] and [[Roma]] due to their bonus modifiers) | ||
+ | ***Save [[Nelson]] for E-3, as she has more flexibility and can trigger her special attack even with ships with anti-installation set-ups | ||
+ | **The AO should have 1 [[Maritime Resupply]] to replenish the fleet prior to engaging the boss, so as to negate the ammo penalty from the 3 surface battle nodes + 1 air raid node prior to the boss. | ||
+ | *Escort Fleet: 1CL 2CLT 1CA 2DD | ||
+ | **As many TCI set-ups as you can fit here (less CLTs for obvious reasons) due to boss' high armour, especially on LD | ||
+ | **Variations upon this theme exist: | ||
+ | ***It is possible to replace the CA with a night CVL, although its utility is debatable (it will help with FP, at the very least) | ||
+ | ***(Anything else? AACI DD in place of CLT, esp. if said CLT is Kiso?) | ||
+ | **'''TBC''': It may be preferable(?) to save [[Jervis]] and [[Prinz Eugen]] for E-3 instead. | ||
+ | **It may be viable to use [[Giuseppe Garibaldi]] here, and subsequently train [[Duca degli Abruzzi]] post-clear for use in E-3 instead (assuming she has a bonus modifier on that map as well). | ||
+ | *LBAS: 1 LBAS fighter/interceptor + 3 LBAS bombers, both bases to boss | ||
+ | **Exact amount of FP your fleet requires depends on the quality of LBAS fighter/interceptors & bombers that engage the boss' fleet prior to fleet's air combat phase, use a calculator such as [http://kancollecalc.jp/air_supremacy.html this] to run estimations | ||
+ | **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) | ||
+ | *Support Expeditions will help with pass rate and clearing out the boss' fleet | ||
+ | *Route: '''O-R-T-Q-V''' | ||
The event guides are to be constructed through the respective [[Sandbox/Summer 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | The event guides are to be constructed through the respective [[Sandbox/Summer 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |
Revision as of 06:32, 9 September 2019
The "Summer 2019 Event", European Counterattack Operation! Commence "Operation Shingle" is scheduled to begin on August 30th. The scale of the event is Small Scale, and it consists of 3 maps (2 Main Operations and 1 Extra Operation).
Currently, only Main Operation maps are accessible. The Extra Operation is scheduled to be released on September 4th, Wednesday.
The theme of the event will be a "European Interception / Counterattack Operation. The first operational area will have your fleet sortieing from the naval base in Brest, France to intercept Abyssal forces heading to Brittany, France. Eventually, your fleet will travel to Italy, where the final operation will be an amphibious landing operation. Expect to use Anti-Installation equipment for the final part of the event.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.
Operation Shingle
Information
New Mechanics
- Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
- Both Akashi Kai and Akitsushima Kai will be capable of conducting emergency repairs; however, Akitsushima will have more limited capabilities compared to Akashi.
- Both ships will drop from E-1 of the event.
- A new type of resource, Emergency Repair Materials (緊急修理資材) will be required in order to conduct repairs.
- Steel will also be consumed in order to conduct the repairs.
- Morale of repaired ships will also improve slightly. (Improvement values may be adjusted in the future.)
- Ship Repair Facility must be equipped on Akashi or Akitushima in order for repairs to take place.
- Akashi:
- Repair Facility in Slot 1 - Can repair 1st Fleet ships 1-3.
- Repair Facility in Slot 2 - Can repair 1st Fleet ships 4-6.
- Repair Facility in Slot 3 - Can repair 2nd Fleet ships 1-3.
- Repair Facility in Slot 4 - Can repair 2nd Fleet ships 4-6.
- Akitsushima:
- Repair Facility in Slot 1 - Can repair 2nd Fleet ships 1-3.
- Repair Facility in Slot 2 - Can repair 2nd Fleet ships 4-6.
- Akashi:
- Obtainable from E-1, and from quests in the future.
- Akashi or Akitsushima must be in the fleet and must not be in the flagship position.
- Repairs can only be conducted in specific areas/anchorages (緊急泊地修理可能な泊地).
- Other conditions may also apply.
- More details will be released at a later date.
- Both Akashi Kai and Akitsushima Kai will be capable of conducting emergency repairs; however, Akitsushima will have more limited capabilities compared to Akashi.
- On Medium and Hard difficulties, a new type of high-altitude enemy bomber may conduct air raids against admirals' LBAS bases after the midpoint of the operation.
- A new type of land-based interceptor capable of countering these bombers will be obtainable from E-1 onwards.
New Ships
A total of 4 new ships will be released as part of the event.
- Destroyer Escort Mikura - E1 and E2 drop
- Light Cruiser Duca degli Abruzzi (L.d.S.D.d.Abruzzi) - E2 Reward
- Destroyer Grecale - E2 Drop
- Destroyer Janus - E3 Reward
Returning Ships
This list is not exhaustive and derived from staff tweets.
New Equipment
- M4A1 DD
- Me163B
- Prototype Shuusui
- Shuusui
- Emergency Repair Materials
- New Jet Equipment Development Material (新型噴進装備開発資材)
- Fw190 D-9
- Fw190 A-5 Kai (Skilled)
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions to allow you call in a more powerful Friend Fleet to aid you into battle.
If you choose to opt in for the powerful Friend fleet, the Instant Constructions will not be consumed unless a powerful Friend Fleet appears.
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
' |
||
Light Cruisers | ||
' |
||
Battleships | ||
' |
||
Standard Carriers | ||
' |
||
Auxiliaries | ||
' |
||
' |
||
Event Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Battleships | ||
Warspite Play |
We need to find Janus, and bring her home. | |
We need to find Janus, and bring her home. | ||
Richelieu Play |
Humph, we'll be the ones to protect this sea. My Admiral, just watch. | |
ふん、この海を私達守わ。Mon Amiral、見てなさい。 | ||
Standard Carriers | ||
Ark Royal Play |
We need to find Janus, and bring her back to our Home Fleet. | |
We need to find Janus, and bring her back to our Home Fleet. | ||
Auxiliaries | ||
Commandant Teste Play |
Yes, Admiral. Please leave this operation to me. | |
Oui、提督。この作戦、私にお任せください。 |
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- Returning this event, the Vanguard Formation can be used .
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- New: NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- New: Enemy Radar Ambush Nodes is introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
Quick Info Table
Event Maps
E-1
Information (Phase 1 - Boss): Summer French Battleship Princess
Key Rewards:
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
Locking Recommendation Total of 8/9 Ships:
Phase 1: Scouting the area (Unlocking the Boss Route) This is pretty straightforward, as it requires you to A-Rank the Nodes A, D, K and L. You have one LBAS at your disposal, which you can send to help you complete these nodes. The maximum Range required is 5
Completing these tasks will unlock Node N containing the Boss Phase 2: Fighting Summer French Battleship Princess To clear the map, you are required to deplete the HP Bar by damaging the Summer French Battleship Princess and sink her on Last Dance. As she has up to 254 Armour on Last Dance, bringing TCI or Ships with historical Bonus is highly recommended. As the Preboss nodes are fairly weak, you can send a 5 Range LBAS to the Boss. You are required to have 58 Fighterpower to meet Air Denial on all compositions. AS on the boss itself ranges from 108-257, so plan the Aircraft of the LBAS and your Fleet accordingly There are two routes:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship drops
|
E-2
Information (Phase 1 - Boss):
Key Rewards:
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
Locking Recommendation On Hard difficulty, several considerations should be taken into account (as these will also affect your potential options for E-3, the final map).
If you are confident that you have sufficient resources to split between E-2 and E-3, you can consider using the guide below as it will cover mostly Hard mode preparations. Otherwise, if you plan to do Medium or less, there is no reason to hold back on who your bring to get the best out of your fleet as E-3 will have no lock on Medium or below. A rough outline of possible asset allocation (hello, economics 101, scarcity) follows. Also note that current research suggests that Ark Royal, Jervis, and Italian ships in general have the highest bonus modifiers for the E-2 P2 boss (E-2 P1 boss is essentially an anti-installation equipment check). Allied ships generally appear to have higher bonus modifiers for the E-3 P2 boss. The E-3 P1 boss is generally vulnerable to anti-installation set-ups, and also takes torpedo damage into account.
First Phase: Going through Gibraltar The E2P1 boss is essentially an anti-installation equipment check. There are three approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node
Second Phase: Killing the Abyssal Mediterranean Princess There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD. LD on hard mode is especially difficult as you will be pitted up against a powerful Heavy Cruiser Princess along with the Abyssal Mediterranean Princess. Both which will have extremly high armor (278 and 288 resepctively) Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour. <tabber> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
AB (PoiDB)
A: 深海北大西洋 警戒部隊 B群 (PoiDB)
C: 深海北大西洋群狼部隊 II群 (PoiDB)
D: 深海北大西洋群狼部隊 II群 (PoiDB)
E: 深海北大西洋 警戒巡洋艦戦隊 (PoiDB)
F: 深海北大西洋 警戒部隊 A群 (PoiDB)
G: 深海ジブラルタル港湾 駐屯艦隊 (PoiDB)
I: 深海ジブラルタル潜水艦隊 (PoiDB)
J: 深海ジブラルタル港湾 駐屯艦隊 (PoiDB)
K: 深海ジブラルタル港湾 駐屯艦隊 (PoiDB)
N: 深海ジブラルタル港湾要塞 (PoiDB)
O: 深海地中海艦隊 前衛巡洋戦隊 (PoiDB)
P: 深海地中海潜水艦隊 前衛部隊 (PoiDB)
Q: 深海北方基地 航空隊 (PoiDB)
R: 深海地中海艦隊 沿岸警備隊群 (PoiDB)
T: 深海地中海艦隊 水上打撃部隊 (PoiDB)
V: 深海地中海艦隊 旗艦艦隊 (PoiDB)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship drops
|
E-3
Information
(Phase 1 - Boss):
Key Rewards:
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
AB (PoiDB)
A: 深海地中海艦隊 先遣巡洋戦隊 (PoiDB)
C: 深海地中海方面 基地航空隊 (PoiDB)
D: 深海地中海方面 基地航空隊 (PoiDB)
E: 深海地中海艦隊 兵站補給基地 (PoiDB)
F: 深海地中海潜水艦戦隊 (PoiDB)
G: 深海地中海機動部隊 前衛群 (PoiDB)
H: 深海地中海方面 基地航空隊 (PoiDB)
I: 深海ジブラルタル港湾 駐屯艦隊 (PoiDB)
J: 深海地中海艦隊 マルタ島守備隊 (PoiDB)
K: 深海地中海艦隊 戦艦戦隊 (PoiDB)
N: 深海地中海方面 基地航空隊 (PoiDB)
O: 深海地中海艦隊 上陸占領部隊 (PoiDB)
P: 深海地中海潜水艦隊 最終防衛線 (PoiDB)
R: 深海地中海方面 基地航空隊 (PoiDB)
T: 深海地中海艦隊 後方輸送船団 (PoiDB)
U: 深海アンツィオ侵攻部隊 旗艦艦隊 (PoiDB)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship drops
|
|