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Difference between revisions of "Air Reconnaissance"
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The formula for Air Reconnaissance is | The formula for Air Reconnaissance is | ||
− | <math>R = \sum_{\text{SPR; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math> | + | <math>R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math> |
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | ||
− | * | + | *The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. |
− | *For Great Success, the requirement is multiplied by <math> | + | *For Great Success, the requirement is multiplied by <math>1.6 + rand(0 ; 6)</math>. |
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. | ||
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<noinclude> | <noinclude> | ||
+ | |||
==See Also== | ==See Also== | ||
{{Mechanics}} | {{Mechanics}} | ||
</noinclude> | </noinclude> |
Revision as of 06:47, 22 June 2022
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.
Details
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Flying boats
and other Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the boss node is not reached or losed.
The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}} }[/math]
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
- The minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
- For Great Success, the requirement is multiplied by [math]\displaystyle{ 1.6 + rand(0 ; 6) }[/math].
- This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
See Also
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