Changes

Line 96: Line 96:  
In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
 
In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
   −
=Closing Torpedo Salvo=
+
==Closing Torpedo Salvo==
    
After the Shelling Phase, any ship with a torpedo stat higher than 0 that is not moderately or heavily damaged will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
 
After the Shelling Phase, any ship with a torpedo stat higher than 0 that is not moderately or heavily damaged will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
Line 102: Line 102:  
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] and [[Accuracy,_Evasion_and_Criticals#Torpedo_Attacks|Accuracy, Evasion and Criticals]] for calculation details.
 
* See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] and [[Accuracy,_Evasion_and_Criticals#Torpedo_Attacks|Accuracy, Evasion and Criticals]] for calculation details.
 +
*It's been observed that during Combined Fleet vs Combined Fleet scenario (12 vs 12), the player side torpedoes will resolve their damage before Abyssal side torpedoes, causing Abyssal torpedoes to deal reduced, or zero damage if the Abyssal is damaged or sunk.
    
=Aftermath=
 
=Aftermath=
726

edits