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{{PortMechanicsPortal}}
 
=Introduction=
 
=Introduction=
 +
Resources encompass everything needed to run the base. They can be categorized into:
  
Resources encompass everything you need to run your base. They can be categorised into:
+
{|class="wikitable"
 +
!Resource type!!Icon!!Name!!Nicknames
 +
|-
 +
|rowspan=4|Primary
 +
|{{Fuel}}||Fuel||Oil
 +
|-
 +
|{{Ammo}}||Ammunition||Ammo
 +
|-
 +
|{{Steel}}||Steel
 +
|-
 +
|{{Bauxite}}||Bauxite||Baux
 +
|-
 +
|rowspan=5|Secondary
 +
|{{IR}}||[[Instant Repair]]s||Buckets
 +
|-
 +
|{{IC}}||[[Instant Construction Material]]s||Blowtorches / Flame Thrower
 +
|-
 +
|{{DM}}||[[Development Material]]s||DevMats
 +
|-
 +
|{{IM}}||[[Improvement Material]]s||Screws
 +
|-
 +
|{{FC}}||[[Furniture Coin]]s||Coins
 +
|-
 +
|rowspan=11|Special
 +
|{{FBsmall}}{{FBmedium}}{{FBlarge}}||[[Furniture Box]]es||Coin Boxes
 +
|-
 +
|{{Medal}}||[[Medal]]s
 +
|-
 +
|{{BP}}||[[Blueprint]]s||BP
 +
|-
 +
|{{AR}}||[[Action Report]]s||AR
 +
|-
 +
|{{SCM}}||[[Skilled Crew Member]]s||SCM
 +
|-
 +
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||ProtoPult
 +
|-
 +
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
 +
|-
 +
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat / AirMat
 +
|-
 +
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
 +
|-
 +
|{{ArmMat}}||[[New Model Armament Material]]||ArmMat / MelonMat
 +
|-
 +
|{{Item/Icon|Latest Overseas Warship Technology|size=25px}}||[[Latest Overseas Warship Technology]]||OverseasMat / ForeignMat / EuroMat
 +
|}
  
* Primary resources: Fuel {{Fuel}}, Ammunition {{Ammo}}, Steel {{Steel}}, and Bauxite {{Bauxite}}
+
Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
* Secondary resources: Instant Repairs {{IR}}, Instant Construction {{IC}}, Development Materials {{DM}}, Improvement Materials {{IM}}, and Furniture Coins {{FC}}
 
* Special resources: [[Blueprint]]s {{BP}}, [[Action Report]]s {{AR}}, [[Prototype Catapult]]s {{Protopult}}, [[New Model Gun Development Material]]s {{GunMat}}, [[New Model Aviation Development Material]]s {{AvMat}}, and [[New Model Rocket Development Material]]s {{RocketMat}}
 
  
Primary resources, development material and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
+
The count of other resources can be viewed in the inventory menu. Please see [[Inventory]] for more details.
  
The count of other resources can be viewed at the inventory menu. Please see [[Inventory]] for more details.
+
An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for [[Remodel_(Mechanic)|remodeling ship girls]] and [[Improvement|upgrading equipment]]. Note that some secondary resources are required for the two functions as well.
 
 
You will require ample amount of primary and secondary resources for day-to-day operations. Special resources are required for [[Remodel_(Mechanic)|remodeling ship girls]] and [[Improvement|upgrading equipment]]. Note that some secondary resources are required for the two functions as well.
 
  
 
=Obtaining Resources=
 
=Obtaining Resources=
 
===Natural Regeneration===
 
===Natural Regeneration===
 
 
Natural regeneration only affects '''primary resources'''.
 
Natural regeneration only affects '''primary resources'''.
* It only occurs when you fall below the [[#Soft Cap|soft cap]].
+
* It only occurs when a resource is below the [[#Soft Cap|soft cap]].
* It continues to accumulate when you are not logged in.
+
* It accumulates when logged in or not, including during server maintenances.
** It will also continue to accumulate during server maintenances.
 
 
* Regeneration ticks every '''3 minutes'''.
 
* Regeneration ticks every '''3 minutes'''.
  
 
Please see the table below for calculated accumulated regeneration:
 
Please see the table below for calculated accumulated regeneration:
{| class="wikitable"
+
{|class="wikitable" style="text-align:center"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;"|Time
+
! Time!! {{Fuel}} / {{Ammo}} / {{Steel}}!! {{Bauxite}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;"|{{Fuel}} / {{Ammo}} / {{Steel}}
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;" |{{Bauxite}}
 
 
|-
 
|-
| style="text-align:center;"|3 Minutes
+
| 3 min|| +3|| +1
| style="text-align:center;"|+3
 
| style="text-align:center;"|+1
 
 
|-
 
|-
| style="text-align:center;"|1 Hour
+
| 1 h|| +60|| +20
| style="text-align:center;"|+60
 
| style="text-align:center;"|+20
 
 
|-
 
|-
| style="text-align:center;"|1 Day
+
| 1 day|| +1 440|| +480
| style="text-align:center;"|+1,440
 
| style="text-align:center;"|+480
 
 
|-
 
|-
| style="text-align:center;"|1 Week
+
| 1 week|| +10 080|| +3 360
| style="text-align:center;"|+10,080
 
| style="text-align:center;"|+3,360
 
 
|-
 
|-
| style="text-align:center;"|22 Days
+
| 22 days|| +31 680|| +10 560
| style="text-align:center;"|+31,680
 
| style="text-align:center;"|+10,560
 
 
|-
 
|-
| style="text-align:center;"|30 Days
+
| 30 days|| +43 200|| +14 400
| style="text-align:center;"|+43,200
 
| style="text-align:center;"|+14,400
 
 
|}
 
|}
  
 
===Expeditions===
 
===Expeditions===
 
 
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
 
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
  
 
* It is the best and fastest way to gain resources quickly.
 
* It is the best and fastest way to gain resources quickly.
* Having all four fleets unlocked is necessary to maximising expedition returns.
+
* Having all four fleets unlocked is necessary for maximizing expedition returns.
* Expeditions will allow you to exceed the soft resource cap.
+
* Expeditions allow to exceed the soft resource cap.
  
 
===Quests===
 
===Quests===
 
+
Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see [[Quests]] for more details.
Quests give both primary and secondary resources as rewards. They are also your main source of most special resources. Please see [[Quests]] for more details.
+
* For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
 
+
** Most of the time, primary resources loss is negligible in front of secondary and special resources gains.
* For quests to be a net gain, you need to carefully consider the fleet composition. Using ships that are too expensive to run, can mean a loss.
 
** Sometimes it is best to sacrifice primary resource gain in order to gain secondary resources.
 
  
 
===Sorties===
 
===Sorties===
 
+
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Resource Node]]s.  
Sorties can provide primary resources, instant repairs, instant construction and development materials by collecting them from [[Nodes#Resource Nodes|resource nodes]]. Blueprints and improvement matierals can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see [[Help:Sortie Farming|Sortie Farming]] and [[Blueprint#How to Obtain|Blueprints]] for more details.
+
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. ''Please see [[Help:Resource Farming|Resource Farming]] for more details.
  
 
===Cash Shop===
 
===Cash Shop===
 +
Primary and secondary resources can be purchased from the cash shop. ''Please see [[Shop]] for more details.
  
You can purchase primary and secondary resources from the cash shop. Please see [[Shop]] for more details.
+
* It is inadvisable to purchase most resources, especially from the smaller packages.
 
 
* It is inadvisable to purchase anything but fuel or bauxite as these are the only two that come in value packages.
 
 
* Improvement materials can be considered for purchase because of their usefulness and rarity.
 
* Improvement materials can be considered for purchase because of their usefulness and rarity.
** Other special resources are abundant in game and inadvisable to purchase.
+
** Other special resources are relatively abundant in game and so inadvisable to purchase.
  
 
===Scrapping Ship Girls/Equipment===
 
===Scrapping Ship Girls/Equipment===
 
+
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
Scrapping ship girls or equipment will provide you with fuel, ammunition, steel and bauxite. Scrapping ship girls is one of the best methods to earn steel, especially with large ships. Please see individual ship girl and equipment pages for their scrap value.
 
  
 
===Sinking Ship Girls===
 
===Sinking Ship Girls===
 
+
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.  
Sunk ship girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see indiviudal ship girl pages for how much resources they will give on sinking. Note that you will not get the full amount of their "consumption" figures, only the remaining amount.
+
*Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).
  
 
=Resource Caps=
 
=Resource Caps=
 
===Soft Cap===
 
===Soft Cap===
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
+
|valign="center"|  <math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
 +
|}
  
 
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
* The current soft cap is displayed in your [[Information]] menu.
+
* The current soft cap is displayed in the [[Military Record]] page.
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
** It can be exceeded using other resource gain methods.
 
** It can be exceeded using other resource gain methods.
  
{| class="wikitable mw-collapsible mw-collapsed"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|+Soft Cap by HQ Level
+
!colspan=2|Soft Cap by HQ Level
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;"|HQ Level
+
|HQ Level
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Soft Resource Cap
+
|Soft Resource Cap
 
|-
 
|-
| style="text-align:center;"|1
+
|1||1 000
| style="text-align:center;"|1,000
 
 
|-
 
|-
| style="text-align:center;"|5
+
|5||2 000
| style="text-align:center;"|2,000
 
 
|-
 
|-
| style="text-align:center;"|10
+
|10||3 250
| style="text-align:center;"|3,250
 
 
|-
 
|-
| style="text-align:center;"|15
+
|15||4 500
| style="text-align:center;"|4,500
 
 
|-
 
|-
| style="text-align:center;"|20
+
|20||5 750
| style="text-align:center;"|5,750
 
 
|-
 
|-
| style="text-align:center;"|25
+
|25||7 000
| style="text-align:center;"|7,000
 
 
|-
 
|-
| style="text-align:center;"|30
+
|30||8 250
| style="text-align:center;"|8,250
 
 
|-
 
|-
| style="text-align:center;"|35
+
|35||9 500
| style="text-align:center;"|9,500
 
 
|-
 
|-
| style="text-align:center;"|40
+
|40||10 750
| style="text-align:center;"|10,750
 
 
|-
 
|-
| style="text-align:center;"|45
+
|45||12 000
| style="text-align:center;"|12,000
 
 
|-
 
|-
| style="text-align:center;"|50
+
|50||13 250
| style="text-align:center;"|13,250
 
 
|-
 
|-
| style="text-align:center;"|60
+
|60||15 750
| style="text-align:center;"|15,750
 
 
|-
 
|-
| style="text-align:center;"|70
+
|70||18 250
| style="text-align:center;"|18,250
 
 
|-
 
|-
| style="text-align:center;"|80
+
|80||20 750
| style="text-align:center;"|20,750
 
 
|-
 
|-
| style="text-align:center;"|90
+
|90||23 250
| style="text-align:center;"|23,250
 
 
|-
 
|-
| style="text-align:center;"|100
+
|100||25 750
| style="text-align:center;"|25,750
 
 
|-
 
|-
| style="text-align:center;"|110
+
|110||28 250
| style="text-align:center;"|28,250
 
 
|-
 
|-
| style="text-align:center;"|120
+
|120||30 750
| style="text-align:center;"|30,750
 
 
|}
 
|}
  
==Hard Cap==
+
===Hard Cap===
The hard cap was implemented on March 28, 2014. It is the absolute maximum that you are allowed to stockpile resources.
+
Hard Cap is the absolute maximum possible to stockpile for a given resource.
 +
 
 +
* Primary resources: 350 000
 +
* Secondary resources: 3 000
 +
* Furniture coins: 350 000
 +
* Special resources: beyond 25 000 (unknown exactly)
  
* Primary resources: 300,000
+
''Implemented on 28/03/2014.
* Secondary resources: 3,000
+
*Any resource beyond the hard-cap was kept, but could only be depleted down to the cap.
** Furniture coins: 200,000
+
''Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.
* Special resources: unknown but speculated to be 3,000.
 
  
=References=
+
;Bug
{{reflist}}
+
*It is possible to go beyond the hard-cap by sinking a ship, adding its current fuel and ammo supply to the resources stock, regardless of the hard-cap.
  
 
=See Also=
 
=See Also=
[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
+
*[[Help:Resource Farming]]
 
+
*[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 20:47, 8 October 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Introduction

Resources encompass everything needed to run the base. They can be categorized into:

Resource type Icon Name Nicknames
Primary Fuel Fuel Oil
Ammunition Ammunition Ammo
Steel Steel
Bauxite Bauxite Baux
Secondary Instant repair Instant Repairs Buckets
Instant construction Material Instant Construction Materials Blowtorches / Flame Thrower
Development material Development Materials DevMats
Improvement material Improvement Materials Screws
Furniture Coin Furniture Coins Coins
Special Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large) Furniture Boxes Coin Boxes
Item Icon Medal.png Medals
Blueprint Blueprints BP
Action Report Action Reports AR
Skilled Crew Member Skilled Crew Members SCM
Item Icon Prototype Flight Deck Catapult.png Prototype Flight Deck Catapults ProtoPult
Item Icon New Model Gun Mount Improvement Material.png New Model Gun Development Materials GunMat
New Model Aerial Armament Material New Model Aviation Development Materials AvMat / AirMat
Item Icon New Model Rocket Development Material.png New Model Rocket Development Materials RocketMat
Item Icon New Model Armament Material.png New Model Armament Material ArmMat / MelonMat
Item Icon Latest Overseas Warship Technology.png Latest Overseas Warship Technology OverseasMat / ForeignMat / EuroMat

Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see Home Port for more details.

The count of other resources can be viewed in the inventory menu. Please see Inventory for more details.

An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for remodeling ship girls and upgrading equipment. Note that some secondary resources are required for the two functions as well.

Obtaining Resources

Natural Regeneration

Natural regeneration only affects primary resources.

  • It only occurs when a resource is below the soft cap.
  • It accumulates when logged in or not, including during server maintenances.
  • Regeneration ticks every 3 minutes.

Please see the table below for calculated accumulated regeneration:

Time Fuel / Ammunition / Steel Bauxite
3 min +3 +1
1 h +60 +20
1 day +1 440 +480
1 week +10 080 +3 360
22 days +31 680 +10 560
30 days +43 200 +14 400

Expeditions

Expeditions can be used to gain both primary and secondary resources. Please see Expeditions for more details.

  • It is the best and fastest way to gain resources quickly.
  • Having all four fleets unlocked is necessary for maximizing expedition returns.
  • Expeditions allow to exceed the soft resource cap.

Quests

Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see Quests for more details.

  • For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
    • Most of the time, primary resources loss is negligible in front of secondary and special resources gains.

Sorties

Sorties can provide primary and secondary resources and some consumables by collecting them from Resource Nodes.

  • Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see Resource Farming for more details.

Cash Shop

Primary and secondary resources can be purchased from the cash shop. Please see Shop for more details.

  • It is inadvisable to purchase most resources, especially from the smaller packages.
  • Improvement materials can be considered for purchase because of their usefulness and rarity.
    • Other special resources are relatively abundant in game and so inadvisable to purchase.

Scrapping Ship Girls/Equipment

Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.

Sinking Ship Girls

Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.

  • Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).

Resource Caps

Soft Cap

[math]\displaystyle{ \text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250 }[/math]
  • The soft cap only applies to primary resources (Fuel / Ammunition / Steel / Bauxite).
  • The current soft cap is displayed in the Military Record page.
  • The soft cap only limits natural regeneration.
    • It can be exceeded using other resource gain methods.
Soft Cap by HQ Level
HQ Level Soft Resource Cap
1 1 000
5 2 000
10 3 250
15 4 500
20 5 750
25 7 000
30 8 250
35 9 500
40 10 750
45 12 000
50 13 250
60 15 750
70 18 250
80 20 750
90 23 250
100 25 750
110 28 250
120 30 750

Hard Cap

Hard Cap is the absolute maximum possible to stockpile for a given resource.

  • Primary resources: 350 000
  • Secondary resources: 3 000
  • Furniture coins: 350 000
  • Special resources: beyond 25 000 (unknown exactly)

Implemented on 28/03/2014.

  • Any resource beyond the hard-cap was kept, but could only be depleted down to the cap.

Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.

Bug
  • It is possible to go beyond the hard-cap by sinking a ship, adding its current fuel and ammo supply to the resources stock, regardless of the hard-cap.

See Also