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Difference between revisions of "Maelstrom"
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+ | [[File:MaelstromNode.png|right|50px|Maelstrom Node]] | ||
+ | '''"Maelstrom"''' or "storm", are non-combat nodes that upon entering, willmore or less deplete the current resources of the fleet. | ||
+ | *Upon entering the node, the fleet will have a maelstrom animation and the losses will be displayed. | ||
+ | |||
=Overview= | =Overview= | ||
Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will lose either fuel {{Fuel}} or ammo {{Ammo}}. | Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will lose either fuel {{Fuel}} or ammo {{Ammo}}. | ||
− | |||
* The type of resource lost is determined by the node. | * The type of resource lost is determined by the node. | ||
− | * The amount of resource loss is a percentage of | + | * The amount of resource loss is a percentage of what currently remaining of said resource. |
− | ** This means the | + | ** This means the value of resources lost is reduced if the fleet encounters the maelstrom late in the sortie. |
− | * Certain nodes are '''strong maelstroms'''; these nodes drain | + | * Certain nodes are '''strong maelstroms'''; these nodes drain way more resources than regular maelstroms with a roughly 25% chance of draining '''all''' of a resource. |
− | * Resource loss can be reduced depending on the amount of | + | * Resource loss can be reduced depending on the amount of {{Radar}} [[radar]]-equipped ships. |
− | ** Equipping multiple | + | ** Equipping multiple radar on one ship does count as just one radar-equipped ship. |
− | ** Any | + | ** Any radar counts towards reducing maelstrom losses. |
* The value of the loss displayed when encountering a maelstrom is just from '''the ship with the greatest loss''' in the fleet. | * The value of the loss displayed when encountering a maelstrom is just from '''the ship with the greatest loss''' in the fleet. | ||
** This means the total resources lost to the maelstrom is not shown. | ** This means the total resources lost to the maelstrom is not shown. | ||
** The value displayed can exceed the actual amount of resources remaining in the case of strong maelstroms. | ** The value displayed can exceed the actual amount of resources remaining in the case of strong maelstroms. | ||
− | * The number of bars remaining displayed at the [[ | + | * The number of bars remaining displayed at the [[resupply]] menu may differ from the percentages given in this page due to rounding errors. |
− | |||
* When a [[Combined Fleet]] encounters a maelstrom, the resource loss is dependent on the type of maelstrom node encountered. The version encountered depends on the map. | * When a [[Combined Fleet]] encounters a maelstrom, the resource loss is dependent on the type of maelstrom node encountered. The version encountered depends on the map. | ||
− | ** | + | ** One version only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies. |
− | ** The | + | ** The other version considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies. |
;Notes | ;Notes | ||
− | * There | + | * Remember that the resource loss '''reduces the fleet's combat effectiveness'''. |
− | * It is '''recommended''' to avoid strong maelstroms | + | **''Please see [[Ammo penalty]] and [[Evasion]] for more details. |
+ | * There is a diminishing return beyond having 3 "radar-equipped ships". | ||
+ | * It is '''recommended''' to avoid strong maelstroms, as there is a significant chance that the fleet's combat effectiveness will be severely hampered. | ||
* The actual maximum displayed major loss from strong maelstroms can vary from map to map. | * The actual maximum displayed major loss from strong maelstroms can vary from map to map. | ||
** The difference is academic as they all drain 100% fuel with 0-1 [[Radar]]s. | ** The difference is academic as they all drain 100% fuel with 0-1 [[Radar]]s. | ||
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}} | }} | ||
− | =Resource Loss Charts= | + | ==Resource Loss Charts== |
− | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!rowspan=2| Radar-Equipped Girls | !rowspan=2| Radar-Equipped Girls |
Latest revision as of 13:21, 2 July 2024
"Maelstrom" or "storm", are non-combat nodes that upon entering, willmore or less deplete the current resources of the fleet.
- Upon entering the node, the fleet will have a maelstrom animation and the losses will be displayed.
Overview
Maelstroms are special nodes encountered during sorties. Upon hitting a maelstrom node, the fleet will lose either fuel or ammo .
- The type of resource lost is determined by the node.
- The amount of resource loss is a percentage of what currently remaining of said resource.
- This means the value of resources lost is reduced if the fleet encounters the maelstrom late in the sortie.
- Certain nodes are strong maelstroms; these nodes drain way more resources than regular maelstroms with a roughly 25% chance of draining all of a resource.
- Resource loss can be reduced depending on the amount of radar-equipped ships.
- Equipping multiple radar on one ship does count as just one radar-equipped ship.
- Any radar counts towards reducing maelstrom losses.
- The value of the loss displayed when encountering a maelstrom is just from the ship with the greatest loss in the fleet.
- This means the total resources lost to the maelstrom is not shown.
- The value displayed can exceed the actual amount of resources remaining in the case of strong maelstroms.
- The number of bars remaining displayed at the resupply menu may differ from the percentages given in this page due to rounding errors.
- When a Combined Fleet encounters a maelstrom, the resource loss is dependent on the type of maelstrom node encountered. The version encountered depends on the map.
- One version only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
- The other version considers the amount of radars in both fleets independently. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
- Notes
- Remember that the resource loss reduces the fleet's combat effectiveness.
- Please see Ammo penalty and Evasion for more details.
- There is a diminishing return beyond having 3 "radar-equipped ships".
- It is recommended to avoid strong maelstroms, as there is a significant chance that the fleet's combat effectiveness will be severely hampered.
- The actual maximum displayed major loss from strong maelstroms can vary from map to map.
- The difference is academic as they all drain 100% fuel with 0-1 Radars.
Resource Loss Calculation
The resource loss from maelstroms is given as:
Maelstrom Losses Formula | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Resource Loss Charts
Radar-Equipped Girls | Regular Maelstrom | Strong Maelstrom | |
---|---|---|---|
Normal Loss | Major Loss | ||
0 | 30% | 40% | 100%[1] |
1 | 22.5% | 30% | 100%[2] |
2 | 18% | 24% | 90% |
3 | 15% | 20% | 75% |
4 | 13.5% | 18% | 67.5% |
5 | 12.6% | 16.8% | 63% |
6 | 12% | 16% | 60% |
Maelstrom Locations
World | Maps | Nodes | Resource Drained | Note |
---|---|---|---|---|
World 1 | 1-3 | H | Fuel | Strong |
World 2 | 2-4 | C | Fuel | Normal |
2-5 | G | Fuel | Strong | |
World 3 | 3-2 | G | Fuel | Normal |
3-3 | C | Fuel | Normal | |
F | Fuel | Strong | ||
3-4 | D | Fuel | Normal | |
F | Fuel | Strong | ||
World 7 | 7-1 | A | Ammo | Normal |
7-2 | A | Fuel | Normal | |
7-3 | K | Fuel | Normal | |
L | Fuel | Normal | ||
World 4 | 4-3 | E | Ammo | Normal |
K | Fuel | Normal | ||
4-4 | D | Ammo | Normal | |
4-5 | R | Fuel | Normal | |
World 5 | 5-1 | A | Fuel | Normal |
5-2 | A | Fuel | Normal | |
M | Fuel | Strong | ||
5-3 | K | Fuel | Normal | |
5-4 | D | Fuel | Normal | |
K | Fuel | Strong | ||
5-5 | D | Fuel | Normal | |
L | Fuel | Strong | ||
World 6 | 6-2 | D | Ammo | Strong |
See Also
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