• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Air Reconnaissance"

From Kancolle Wiki
Jump to navigation Jump to search
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Air Reconnaissance is a mechanic introduced with map 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.
+
<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
 +
Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
 +
*It also apearded on [[Summer 2015 Event]] E-5.
 +
 
  
 
==Details==
 
==Details==
[[file:6-3_Map.png|right|thumb|350px|An example of recon nodes on map 6-3]]
+
</noinclude>
Air Reconnaissance allows your ships to gather additional resources from specific nodes marked with green lines marked with an X, provided your fleet is equipped with recon planes.  
+
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
*An animation will be shown with your recon planes flying to the node. If both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
+
 
*Successful reconnaissance will reward additional resources upon winning with a B rank or higher at the boss node. If your fleet does not go to the boss node, reconnaissance rewards are forfeit.
+
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
*Success and critical success rates are dependent on which ships and what equipments are equipped.  
+
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**AVs have the highest success rates
+
**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
**Type 2 Flying Boat has the highest success rates
+
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**Akitsushima with a Type 2 Flying Boat appears to have the best rates
+
**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
 +
 
 +
The formula for Air Reconnaissance is:
 +
{{Formula
 +
|Title= Air Reconnaissance Success Formula
 +
|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
 +
|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
 +
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
 +
|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
 +
*For Great Success, the requirement is
 +
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
 +
{{!}}}
 +
:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
 +
}}
 +
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 +
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
 +
 
 +
{|
 +
|+ '''Rewards for Nodes G and H
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3|Normal Success
 +
|-
 +
! Item!!colspan=2| Chance to Obtain
 +
|-
 +
| 80{{Ammo}}|| 5 %||rowspan=3|30 %
 +
|-
 +
| 60{{Ammo}}|| 10 %
 +
|-
 +
| 50{{Ammo}}|| 15 %
 +
|-
 +
| 50{{Bauxite}}|| 5 %||rowspan=3|35 %
 +
|-
 +
| 40{{Bauxite}}|| 10 %
 +
|-
 +
| 30{{Bauxite}}|| 20 %
 +
|-
 +
| 1 {{DM}}||colspan=2| 35 %
 +
|}
 +
|
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3|Great Success
 +
|-
 +
! Item!!colspan=2| Chance to Obtain
 +
|-
 +
| 200{{Ammo}}|| 5 %||rowspan=3|30 %
 +
|-
 +
| 150{{Ammo}}|| 10%
 +
|-
 +
| 100{{Ammo}}|| 15%
 +
|-
 +
| 150{{Bauxite}}|| 5%||rowspan=3|30 %
 +
|-
 +
| 100 {{Bauxite}}|| 10%
 +
|-
 +
| 80 {{Bauxite}}|| 15%
 +
|-
 +
| 4 {{DM}}|| 5 %||rowspan=3|40 %
 +
|-
 +
| 3 {{DM}}|| 10 %
 +
|-
 +
| 2 {{DM}}|| 25 %
 +
|}
 +
|}
 +
<noinclude>
  
[[Category:Game Mechanics]]
+
==See Also==
 +
{{Mechanics}}
 +
</noinclude>

Latest revision as of 18:14, 3 June 2024

Example of recon nodes on map 6-3

Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.


Details

On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both Large Flying Boat Large Flying BoatsType 2 Large Flying Boat
      PBY-5A Catalina
      and other Seaplane Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
    • All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.

The formula for Air Reconnaissance is:

Air Reconnaissance Success Formula
[math]\displaystyle{ R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } }[/math]
With
  • [math]\displaystyle{ \text{LoS} }[/math] is the base LoS Line of Sight of the plane without fit bonuses.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the remaining amount of planes in a slot.
Notes
  • The minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is
[math]\displaystyle{ R_\text{GS} = R \times (1.6 + rand(0 ; 0.6)) }[/math]
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
Air recon success shown after boss node win

To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.

Rewards for Nodes G and H
Normal Success
Item Chance to Obtain
80Ammunition 5 % 30 %
60Ammunition 10 %
50Ammunition 15 %
50Bauxite 5 % 35 %
40Bauxite 10 %
30Bauxite 20 %
1 Development material 35 %
Great Success
Item Chance to Obtain
200Ammunition 5 % 30 %
150Ammunition 10%
100Ammunition 15%
150Bauxite 5% 30 %
100 Bauxite 10%
80 Bauxite 15%
4 Development material 5 % 40 %
3 Development material 10 %
2 Development material 25 %


See Also