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Difference between revisions of "Experience and Rank"
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** A downside is that your experience gain is heavily dependent on other admirals putting up good fleets. | ** A downside is that your experience gain is heavily dependent on other admirals putting up good fleets. | ||
* A vast majority of ship girl experience is earned through sorties. | * A vast majority of ship girl experience is earned through sorties. | ||
− | ** See [[ | + | ** See [[Tutorial:Leveling|leveling]] for details. |
* Expeditions are for minor passive exp gain. | * Expeditions are for minor passive exp gain. | ||
Line 1,588: | Line 1,588: | ||
=See Also= | =See Also= | ||
[[Ranking]]<br> | [[Ranking]]<br> | ||
− | [[ | + | [[Tutorial:Leveling]]<br> |
[[Help:Fleet Formation]]<br> | [[Help:Fleet Formation]]<br> | ||
[[Ranking/Rank Rewards|Rank Rewards]]<br> | [[Ranking/Rank Rewards|Rank Rewards]]<br> |
Revision as of 00:48, 2 December 2020
Introduction
Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes your ship girls more powerful and the latter increases your HQ level and plays into Ranking.
Ship Girl Experience
Ship girls earn experience through sorties, expeditions and exercises.
- The most time and resource efficient way to earn experience is through exercises.
- But it is only limited to 10 times a day.
- This is the best method to level weak or expensive ship girls.
- A downside is that your experience gain is heavily dependent on other admirals putting up good fleets.
- A vast majority of ship girl experience is earned through sorties.
- See leveling for details.
- Expeditions are for minor passive exp gain.
Sorties
Experience earned by ship girls in sorties is:
[math]\displaystyle{ \text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor }[/math]
- [math]\displaystyle{ \text{Exp}_\text{base} }[/math] is the base experience of the node.
- This is dependent upon the map and the composition faced. Please see the individual map pages for exact base exp values.
- [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
- [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
- [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
Rank | Multiplier |
---|---|
S | 1.2 |
A | 1.0 |
B | 1.0 |
C | 0.8 |
D | 0.7 |
E | 0.5 |
Important Notes
- The maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
- It isn't worth it to night battle to increase your rank in sorties. It is more time efficient to take what you get.
- Most maps heavily reward full clears.
Exercises
Experience earned in exercises is:
[math]\displaystyle{ \text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor }[/math]
Experience earned through exercises has a cap where experience over 500 is square rooted.
[math]\displaystyle{ \text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor }[/math]
[math]\displaystyle{ \text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand} }[/math]
- [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] is the MVP bonus. It is [math]\displaystyle{ 2 }[/math] for the MVP and [math]\displaystyle{ 1 }[/math] for all other ships.
- [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] is the flagship bonus. It is [math]\displaystyle{ 1.5 }[/math] for the flagship and [math]\displaystyle{ 1 }[/math] for all other ships.
- [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank bonus according to the table below.
- [math]\displaystyle{ \text{Mod}_\text{CT} }[/math] is the training cruiser bonus according to the table below.
- [math]\displaystyle{ \text{Exp}_\text{Ship1} }[/math] is the minimum experience value of the opponent's flagship based on exp tables below.
- [math]\displaystyle{ \text{Exp}_\text{Ship2} }[/math]is the minimum experience value of the opponent's 2nd ship based on exp tables below.
- [math]\displaystyle{ \text{Rand} }[/math] is a random number from 0 to 3.
Rank | Multiplier |
---|---|
S | 1.2 |
A | 1.0 |
B | 1.0 |
C | 0.64 |
D | 0.56 |
E | 0.4 |
Position | Level 1-9 | Level 10-29 | Level 30-59 | Level 60-99 | Level 100+ | Notes |
---|---|---|---|---|---|---|
Flagship | 5% | 8% | 12% | 15% | 20% | |
Non-flagship | 3% | 5% | 7% | 10% | 15% | |
Katori/Kashima Flagship + Non-flagship | 10% | 13% | 16% | 20% | 25% | Bonus determined by the level of the flagship |
Katori + Kashima Non-flagship | 4% | 6% | 8% | 12% | 17.5% | Bonus determined by the highest leveled training cruiser |
Important Notes
- Like sorties, the maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
- With two married CT in the fleet, it is 4.23.
- It is not recommended to have a CT flagship as a more valuable ship can use that experience.
- It is recommended that you night battle in order to attempt to get a higher rank for better exp.
- You only get limited chances to participate in exercises per day so it is important to maximise your exp.
- Because of the way exp is calculated, even losses can yield a lot of experience.
- See Exercises for calculated experience values.
Expeditions
Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.
Ship Girl Exp Tables
Pre-Marriage
Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 26 | 32,500 | 2,500 | 51 | 127,500 | 5,000 | 76 | 331,000 | 12,000 | |||
2 | 100 | 100 | 27 | 35,100 | 2,600 | 52 | 132,700 | 5,200 | 77 | 343,400 | 12,400 | |||
3 | 300 | 200 | 28 | 37,800 | 2,700 | 53 | 138,100 | 5,400 | 78 | 356,200 | 12,800 | |||
4 | 600 | 300 | 29 | 40,600 | 2,800 | 54 | 143,700 | 5,600 | 79 | 369,400 | 13,200 | |||
5 | 1,000 | 400 | 30 | 43,500 | 2,900 | 55 | 149,500 | 5,800 | 80 | 383,000 | 13,600 | |||
6 | 1,500 | 500 | 31 | 46,500 | 3,000 | 56 | 155,500 | 6,000 | 81 | 397,000 | 14,000 | |||
7 | 2,100 | 600 | 32 | 49,600 | 3,100 | 57 | 161,700 | 6,200 | 82 | 411,500 | 14,500 | |||
8 | 2,800 | 700 | 33 | 52,800 | 3,200 | 58 | 168,100 | 6,400 | 83 | 426,500 | 15,000 | |||
9 | 3,600 | 800 | 34 | 56,100 | 3,300 | 59 | 174,700 | 6,600 | 84 | 442,000 | 15,500 | |||
10 | 4,500 | 900 | 35 | 59,500 | 3,400 | 60 | 181,500 | 6,800 | 85 | 458,000 | 16,000 | |||
11 | 5,500 | 1,000 | 36 | 63,000 | 3,500 | 61 | 188,500 | 7,000 | 86 | 474,500 | 16,500 | |||
12 | 6,600 | 1,100 | 37 | 66,600 | 3,600 | 62 | 195,800 | 7,300 | 87 | 491,500 | 17,000 | |||
13 | 7,800 | 1,200 | 38 | 70,300 | 3,700 | 63 | 203,400 | 7,600 | 88 | 509,000 | 17,500 | |||
14 | 9,100 | 1,300 | 39 | 74,100 | 3,800 | 64 | 211,300 | 7,900 | 89 | 527,000 | 18,000 | |||
15 | 10,500 | 1,400 | 40 | 78,000 | 3,900 | 65 | 219,500 | 8,200 | 90 | 545,500 | 18,500 | |||
16 | 12,000 | 1,500 | 41 | 82,000 | 4,000 | 66 | 228,000 | 8,500 | 91 | 564,500 | 19,000 | |||
17 | 13,600 | 1,600 | 42 | 86,100 | 4,100 | 67 | 236,800 | 8,800 | 92 | 584,500 | 20,000 | |||
18 | 15,300 | 1,700 | 43 | 90,300 | 4,200 | 68 | 245,900 | 9,100 | 93 | 606,500 | 22,000 | |||
19 | 17,100 | 1,800 | 44 | 94,600 | 4,300 | 69 | 255,300 | 9,400 | 94 | 631,500 | 25,000 | |||
20 | 19,000 | 1,900 | 45 | 99,000 | 4,400 | 70 | 265,000 | 9,700 | 95 | 661,500 | 30,000 | |||
21 | 21,000 | 2,000 | 46 | 103,500 | 4,500 | 71 | 275,000 | 10,000 | 96 | 701,500 | 40,000 | |||
22 | 23,100 | 2,100 | 47 | 108,100 | 4,600 | 72 | 285,400 | 10,400 | 97 | 761,500 | 60,000 | |||
23 | 25,300 | 2,200 | 48 | 112,800 | 4,700 | 73 | 296,200 | 10,800 | 98 | 851,500 | 90,000 | |||
24 | 27,600 | 2,300 | 49 | 117,600 | 4,800 | 74 | 307,400 | 11,200 | 99 | 1,000,000 | 148,500 | |||
25 | 30,000 | 2,400 | 50 | 122,500 | 4,900 | 75 | 319,000 | 11,600 |
Post-Marriage
Marrying ship girls instantly raises their level to 100. No experience is necessary for this level up. Please see Marriage for more details.
Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100 | 1,000,000 | 120 | 1,255,000 | 32,000 | 140 | 2,760,000 | 120,000 | 160 | 6,120,000 | 150,000 | ||||
101 | 1,010,000 | 10,000 | 121 | 1,290,000 | 35,000 | 141 | 2,887,000 | 127,000 | 161 | 6,320,000 | 200,000 | |||
102 | 1,011,000 | 1,000 | 122 | 1,329,000 | 39,000 | 142 | 3,021,000 | 134,000 | 162 | 6,580,000 | 260,000 | |||
103 | 1,013,000 | 2,000 | 123 | 1,372,000 | 43,000 | 143 | 3,162,000 | 141,000 | 163 | 6,910,000 | 330,000 | |||
104 | 1,016,000 | 3,000 | 124 | 1,419,000 | 47,000 | 144 | 3,310,000 | 148,000 | 164 | 7,320,000 | 410,000 | |||
105 | 1,020,000 | 4,000 | 125 | 1,470,000 | 51,000 | 145 | 3,465,000 | 155,000 | 165 | 7,820,000 | 500,000 | |||
106 | 1,025,000 | 5,000 | 126 | 1,525,000 | 55,000 | 146 | 3,628,000 | 163,000 | 166 | 7,920,000 | 100,000 | |||
107 | 1,031,000 | 6,000 | 127 | 1,584,000 | 59,000 | 147 | 3,799,000 | 171,000 | 167 | 8,033,000 | 113,000 | |||
108 | 1,038,000 | 7,000 | 128 | 1,647,000 | 63,000 | 148 | 3,978,000 | 179,000 | 168 | 8,172,000 | 139,000 | |||
109 | 1,046,000 | 8,000 | 129 | 1,714,000 | 67,000 | 149 | 4,165,000 | 187,000 | 169 | 8,350,000 | 178,000 | |||
110 | 1,055,000 | 9,000 | 130 | 1,785,000 | 71,000 | 150 | 4,360,000 | 195,000 | 170 | 8,580,000 | 230,000 | |||
111 | 1,065,000 | 10,000 | 131 | 1,860,000 | 75,000 | 151 | 4,564,000 | 204,000 | 171 | 8,875,000 | 295,000 | |||
112 | 1,077,000 | 12,000 | 132 | 1,940,000 | 80,000 | 152 | 4,777,000 | 213,000 | 172 | 9,248,000 | 373,000 | |||
113 | 1,091,000 | 14,000 | 133 | 2,025,000 | 85,000 | 153 | 4,999,000 | 222,000 | 173 | 9,705,000 | 457,000 | |||
114 | 1,107,000 | 16,000 | 134 | 2,115,000 | 90,000 | 154 | 5,230,000 | 231,000 | 174 | 10,266,000 | 561,000 | |||
115 | 1,125,000 | 18,000 | 135 | 2,210,000 | 95,000 | 155 | 5,470,000 | 240,000 | 175 | 10,950,000 | 684,000 | |||
116 | 1,145,000 | 20,000 | 136 | 2,310,000 | 100,000 | 156 | 5,720,000 | 250,000 | ||||||
117 | 1,168,000 | 23,000 | 137 | 2,415,000 | 105,000 | 157 | 5,780,000 | 60,000 | ||||||
118 | 1,194,000 | 26,000 | 138 | 2,525,000 | 110,000 | 158 | 5,860,000 | 80,000 | ||||||
119 | 1,223,000 | 29,000 | 139 | 2,640,000 | 115,000 | 159 | 5,970,000 | 110,000 |
HQ Experience
Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.
- The best way to earn HQ experience is through sorties.
- Exercises and expeditions give minimial HQ experience. They are only for supplementary gain.
- The most important use of HQ experience is for Ranking.
- HQ experience is capped at 300,000,000.
Sorties
HQ experience from sorties is only affected by rank.
Rank | Non-boss Multiplier | Boss Multiplier |
---|---|---|
S | 1.0x Non-Boss Exp | 1.0x Boss Exp |
A | 0.8 | Boss Exp - (0.5 x Non-Boss Exp) |
B | 0.5x | Boss Exp - (0.8 x Non-Boss Exp) |
C | 0 | Non-boss exp |
D | 0 | 0 |
E | 0 | 0 |
The value of non-boss and boss node experience is given by the table below.
Map | Non-Boss Exp | Boss Exp | Map | Non-Boss Exp | Boss Exp | Map | Non-Boss Exp | Boss Exp | Map | Non-Boss Exp | Boss Exp | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1-1 | 10 | 20 | 3-1 | 110 | 1,420 | 5-1 | 160 | 2,020 | 7-1 | 140 | 1,680 | |||
1-2 | 20 | 140 | 3-2 | 120 | 1,740 | 5-2 | 170 | 2,340 | 7-2 boss 1 | 180 | 360 | |||
7-2 boss 2 | 2,360 | |||||||||||||
1-3 | 40 | 380 | 3-3 | 140 | 2,280 | 5-3 | 190 | 2,680 | ||||||
1-4 | 60 | 720 | 3-4 | 160 | 3,320 | 5-4 | 210 | 3,020 | ||||||
1-5 | 80 | 1,060 | 3-5 | 190 | 2,880 | 5-5 | 240 | 3,480 | ||||||
1-6 | 100 | - | ||||||||||||
2-1 | 60 | 720 | 4-1 | 110 | 1,520 | 6-1 | 180 | 2,160 | ||||||
2-2 | 70 | 840 | 4-2 | 120 | 1,640 | 6-2 | 200 | 2,600 | ||||||
2-3 | 90 | 1,180 | 4-3 | 140 | 1,880 | 6-3 | 180 | 2,760 | ||||||
2-4 | 120 | 1,740 | 4-4 | 170 | 2,340 | 6-4 | 230 | 3,160 | ||||||
2-5 | 160 | 2,320 | 4-5 | 200 | 2,900 | 6-5 | 260 | 3,520 |
Important Notes
- You only gain HQ exp for every combat node. Please see Nodes for more details.
- It is not worth the time to night battle in an attempt to increase your rank for more exp.
Exercises
HQ exp earned in exercises depends on the level difference between you and your opponent.
Level Difference | S | A | B | Defeat (C/D/E) |
---|---|---|---|---|
≥5 | 160 | 120 | 96 | 80 |
3~4 | 120 | 80 | 64 | 60 |
1~2 | 80 | 60 | 48 | 40 |
0 | 60 | 40 | 32 | 30 |
-1~-2 | 40 | 30 | 24 | 20 |
-3~-4 | 30 | 20 | 16 | 15 |
≤-5 | 20 | 15 | 12 | 10 |
Important Notes
- The closer you get to the HQ level cap, the less HQ experience you'll earn from exercises.
Expeditions
Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.
Admiral Rank
These are the ranks displayed on your Military Record screen and beside your name in the server rankings.
- Ranks depend on your current position in the Rankings.
- Ranks currently serve no purpose beyond cosmetic.
- Ranks are calculated off the total number of valid admirals on the server.
- Admirals who have registered but not started the game aren't counted.
Insignia | Rank Full Rank Name |
Translation | Notes | Rank Number |
---|---|---|---|---|
元帥 (Gensui?) 元帥海軍大将 (Gensui Kaigun Taishō?) |
Marshal Admiral | Top 1% of the server. | 1 | |
大将 (Taishō?) 海軍大将 (Kaigun Taishō?) |
Admiral | Top 5% of the server. | 2 | |
中将 (Chūjō?) 海軍中将 (Kaigun Chūjō?) |
Vice-Admiral | Top 10% of the server. | 3 | |
少将 (Shōshō?) 海軍少将 (Kaigun Shōshō?) |
Rear-Admiral | Top 20% of the server. | 4 | |
大佐 (Taisa?) 海軍大佐 (Kaigun Taisa?) |
Captain | Top 40% of the server. | 5 | |
中佐 (Chūsa?) 海軍中佐 (Kaigun Chūsa?) |
Commander | Top 55% of the server. | 6 | |
新米中佐 (Shinmai Chūsa?) - |
Junior Commander | Top 65% of the server. Does not officialy exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. | 7 | |
少佐 (Shōsa?) 海軍少佐 (Kaigun Shōsa?) |
Lieutenant-Commander | Top 80% of the server. | 8 | |
中堅少佐 (Chūken Shōsa?) - |
Vice Lieutenant-Commander | Top 90% of the server. Does not officialy exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". | 8 | |
新米少佐 (Shinmai Shōsa?) - |
Junior Lieutenant-Commander | Rest of the server. Does not officialy exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. | 10 |
HQ Exp Table
Disclaimer: EXP list from Lv100 through Lv120 is guessed based on patterns observed from known data across several levels. Value may be off by 100000-200000 points per level.
Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | Lv | Exp. | Exp. Diff | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 31 | 46,500 | 3,000 | 61 | 188,500 | 7,000 | 91 | 564,500 | 19,000 | |||
2 | 100 | 100 | 32 | 49,600 | 3,100 | 62 | 195,800 | 7,300 | 92 | 584,500 | 20,000 | |||
3 | 300 | 200 | 33 | 52,800 | 3,200 | 63 | 203,400 | 7,600 | 93 | 606,500 | 22,000 | |||
4 | 600 | 300 | 34 | 56,100 | 3,300 | 64 | 211,300 | 7,900 | 94 | 631,500 | 25,000 | |||
5 | 1,000 | 400 | 35 | 59,500 | 3,400 | 65 | 219,500 | 8,200 | 95 | 661,500 | 30,000 | |||
6 | 1,500 | 500 | 36 | 63,000 | 3,500 | 66 | 228,000 | 8,500 | 96 | 701,500 | 40,000 | |||
7 | 2,100 | 600 | 37 | 66,600 | 3,600 | 67 | 236,800 | 8,800 | 97 | 761,500 | 60,000 | |||
8 | 2,800 | 700 | 38 | 70,300 | 3,700 | 68 | 245,900 | 9,100 | 98 | 851,500 | 90,000 | |||
9 | 3,600 | 800 | 39 | 74,100 | 3,800 | 69 | 255,300 | 9,400 | 99 | 1,000,000 | 148,500 | |||
10 | 4,500 | 900 | 40 | 78,000 | 3,900 | 70 | 265,000 | 9,700 | 100 | 1,300,000 | 300,000 | |||
11 | 5,500 | 1,000 | 41 | 82,000 | 4,000 | 71 | 275,000 | 10,000 | 101 | 1,600,000 | 300,000 | |||
12 | 6,600 | 1,100 | 42 | 86,100 | 4,100 | 72 | 285,400 | 10,400 | 102 | 1,900,000 | 300,000 | |||
13 | 7,800 | 1,200 | 43 | 90,300 | 4,200 | 73 | 296,200 | 10,800 | 103 | 2,200,000 | 300,000 | |||
14 | 9,100 | 1,300 | 44 | 94,600 | 4,300 | 74 | 307,400 | 11,200 | 104 | 2,600,000 | 400,000 | |||
15 | 10,500 | 1,400 | 45 | 99,000 | 4,400 | 75 | 319,000 | 11,600 | 105 | 3,000,000 | 400,000 | |||
16 | 12,000 | 1,500 | 46 | 103,500 | 4,500 | 76 | 331,000 | 12,000 | 106 | 3,500,000 | 500,000 | |||
17 | 13,600 | 1,600 | 47 | 108,100 | 4,600 | 77 | 343,400 | 12,400 | 107 | 4,000,000 | 500,000 | |||
18 | 15,300 | 1,700 | 48 | 112,800 | 4,700 | 78 | 356,200 | 12,800 | 108 | 4,600,000 | 600,000 | |||
19 | 17,100 | 1,800 | 49 | 117,600 | 4,800 | 79 | 369,400 | 13,200 | 109 | 5,200,000 | 600,000 | |||
20 | 19,000 | 1,900 | 50 | 122,500 | 4,900 | 80 | 383,000 | 13,600 | 110 | 5,900,000 | 700,000 | |||
21 | 21,000 | 2,000 | 51 | 127,500 | 5,000 | 81 | 397,000 | 14,000 | 111 | 6,600,000 | 700,000 | |||
22 | 23,100 | 2,100 | 52 | 132,700 | 5,200 | 82 | 411,500 | 14,500 | 112 | 7,400,000 | 800,000 | |||
23 | 25,300 | 2,200 | 53 | 138,100 | 5,400 | 83 | 426,500 | 15,000 | 113 | 8,200,000 | 800,000 | |||
24 | 27,600 | 2,300 | 54 | 143,700 | 5,600 | 84 | 442,000 | 15,500 | 114 | 9,100,000 | 900,000 | |||
25 | 30,000 | 2,400 | 55 | 149,500 | 5,800 | 85 | 458,000 | 16,000 | 115 | 10,000,000 | 900,000 | |||
26 | 32,500 | 2,500 | 56 | 155,500 | 6,000 | 86 | 474,500 | 16,500 | 116 | 11,000,000 | 1,000,000 | |||
27 | 35,100 | 2,600 | 57 | 161,700 | 6,200 | 87 | 491,500 | 17,000 | 117 | 12,000,000 | 1,000,000 | |||
28 | 37,800 | 2,700 | 58 | 168,100 | 6,400 | 88 | 509,000 | 17,500 | 118 | 13,000,000 | 1,000,000 | |||
29 | 40,600 | 2,800 | 59 | 174,700 | 6,600 | 89 | 527,000 | 18,000 | 119 | 14,000,000 | 1,000,000 | |||
30 | 43,500 | 2,900 | 60 | 181,500 | 6,800 | 90 | 545,500 | 18,500 | 120 | 15,000,000 | 1,000,000 |
Effects of HQ Level
Effective LoS
The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.
Resource Soft Cap
A higher HQ level will result in a higher soft cap on primary resources (). Please see Resources for more information.
Development Rarity
The higher your HQ level, the higher your chance of obtaining rare equipment from Development.
Difficulty Tiers
The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.
HQ level also affects the enemy compositions you can encounter in extra operations. Please see the individual extra operation pages for the difficulty tier breakdown.
Tier | Level Range | Rare Drop Availability | Notes | |
---|---|---|---|---|
I | Casual | 1~34 | None | |
Easy | Limited | |||
II | Medium | 35~79 | Some rare drops. | |
III | Hard | 80~120 | A lot of rare drops. |
Server Ranking
HQ experience earned throughout the year and the month determine your rank in the server. This differs from the Admiral Ranks detailed above. This is a numerical ranking that awards rare equipment when you achieve certain thresholds. Please see Ranking for more details and the help page for advice on how to rank.
See Also
Ranking
Tutorial:Leveling
Help:Fleet Formation
Rank Rewards
Rank History
http://senka.com.ru/
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