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Difference between revisions of "World 5"
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*Two DD for C to H. | *Two DD for C to H. | ||
* Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub | * Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub | ||
− | * | + | * The best place to level DDs. You can take six of them at once and arrive at sub node 75% of the time. Furthermore you don't have to concern yourself with morale. High exp and very low cost. |
===Nodes and Enemy Encounters=== | ===Nodes and Enemy Encounters=== |
Revision as of 12:39, 12 March 2016
World 5-1: 南方海域前面 The Forefront of the Southern Sea
Strategy Name | 南方海域進出作戦 (Southern Sea Advancement Tactics)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
Create a diverse surface fleet to expand into the southern sea area! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CA(V) will always send you to node A. Otherwise, there is a 75% chance to go to node B instead. |
B | ||
A | C | Random |
F | ||
C | E | Having at least 2 DD will always send you to node H Otherwise, there is a 75% chance to go to node E instead. |
H | ||
H | E | Having at least 2 CA(V) will always send you to node I. Otherwise, there is a 80% chance to go to node E instead. |
I |
Tips
- Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
- Two DD for C to H.
- Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub
- The best place to level DDs. You can take six of them at once and arrive at sub node 75% of the time. Furthermore you don't have to concern yourself with morale. High exp and very low cost.
Nodes and Enemy Encounters
Drops
World 5-2: 珊瑚諸島沖 The Coral Islands
Strategy Name | 珊瑚諸島沖海戦 (Coral Islands Naval Battle)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け!
We are executing Operation MO. Form a carrier battle group and crush the enemy task force! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
A | B |
Having 2 CV and 1 CVL (not more, not less) will always send you to node B. Otherwise, there is a 75% chance to go to node F instead. |
F | ||
B | C | Random |
G | ||
F | G | Random |
I | ||
G | E | Having 2CV + 1CVL will always send you to node E. With 2-3 CV there is a 95% chance to go to node E. Otherwise, there is a 75% chance to go to node H instead. |
H | ||
I | H |
Having at least 1CAV will always send you to node H. Otherwise, there is a 80% chance to go to node J instead. |
J |
Tips
- Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
- Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).
Nodes and Enemy Encounters
Drops
World 5-3: サブ島沖海域 Sav Island
Strategy Name | 第一次サーモン沖海戦
(First Battle of the Solomon Sea) | ||
Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
| ||
Item | |||
Strategy Content | 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
A | B | A fleet with only fast ships will always take you to node C Otherwise (at least one slow ship) 80% chance of node B |
C | ||
D | E | 3 BB or more will always take you to dead end node E A fleet with CV/CVL is almost guaranteed to go to dead end node E A fleet with 2 CA/CAV + 1CL almost always goes to node F Otherwise it's random with a low chance to go to dead end node E |
I | ||
F | ||
G | H | Random |
I | ||
I | K | A fleet with 2 DD will almost always go to boss node K Otherwise about 75% chance of dead end node J |
J |
Tips
- Regarding the map:
- All enroute nodes are night battles only, so there is no point bringing enroute support fleet on this map (support fleet will never arrive at a night-battle only node).
- You cannot reach the boss node with any carrier in fleet (will be sent to node E).
- With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
- Sinking the Wa-class Elite at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
- Recommended Fleet Setup / Equipment:
- Fleet
- Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
- Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
- Alternatively, you can utilize Akitsu Maru for air superiority. Note that since she is a slow ship, you don't need to be using fast fleet anymore. However, you will have a high chance of going to the submarine node.
- Usually the setup would be Akitsu Maru+2BB+1CA(V)+2DD.
- It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, in exchange, you will likely lower your win rate due to automatic D loss at node B. This fleet also has a great chance of drifting away from boss node.
- A modified version of this uses 4SS(V)+2DD; if the DDs make it to pre-boss node alive you can guarantee reaching the boss node. However, as the enemies that cannot perform ASW will focus on them, it may be risky.
- In either case, bringing shelling support for the boss node might work well, as the support fleet can destroy the enemy Wa-Class Elite prior to shelling phase starting.
- Equipment:
- Unless you are going to use Akitsu Maru, you have no reason of using any recon seaplanes (with the exception of the night recon plane) since you will always be at Air Denial.
- It's possible to get AS with enough CAVs and BBVs utilizing seaplane bombers, but this would result in those ships targeting the submarine first, which could be problematic. Thus, it is not recommended to use seaplane bombers.
- It may be wise to equip some night battle equipment (Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout)) since the enroute nodes are all night-battle only. However, note the following:
- Searchlight may be risky because it's more likely that the ship carrying it would be suffering damage and increase chances of having to retreat.
- While it will work at the enroute nodes, Type 98 Recon Seaplane (Night Scout) will never activate at the boss unless Akitsu Maru is used (Night Scout does not activate when you have Air Denial).
- Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
- Remember that all submarines take regular damage at night battle if the node is night-battle only.
- Unless you need S rank for drops, you do not need to destroy the Hime and can bring a lighter fleet to deal with the Wa-class Elite for map clear purpose. Keep in mind of the ASW-aspect of the ships if you do this, however.
Nodes and Enemy Encounters
Drops
World 5-4: サーモン海域 Salmon Sea Area
Strategy Name | 東京急行 (Tokyo Express)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 南方海域に有力な艦隊を投入し鼠輸送作戦を敢行、可能であれば同方面の敵艦隊も撃滅せよ!
Perform a vital "rat transport" operation. If possible, also destroy the enemy fleet in the area! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CV(L)s will take you to node A. Equipping at least 3 ships with Drum Canisters and having no more than 1 CV and no more than 1 CLT will take you to node C. Otherwise will take you to node B. |
B | ||
C | ||
A | D | Fleet with only fast ships will take you to node E. Otherwise random with 95% to node D (maelstrom). |
E | ||
L | M | Node N if you took the B route
Node M if you took the C route |
N | ||
H | J | Having 4 Drum Canisters equipped will take you to boss node through M. otherwise will random between deadend node J or K |
K | ||
M |
Tips
- Like 5-3, you must sink the boss battle flagship 5 times to complete the map.
- Clearing this map with a Submarine Fleet consisting of 5-6SS is possible; However, there is a high chance that your SS won't hit the Flagship in the boss node.
- Using level 60+ SS (with at least maxed armor and torpedo stat) is advised, since there are several flagship DD and CL equipped with sonars and depth charges..
- Nodes G and I are night battles.
- Node I is a submarine node.
- Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
- For farming rare ships, Admiral exp or just boss kills to unlock 5-5, recommended formation is a flagship that can carry 4 drums (Yuubari, Ooyodo, CAV), any combination of 3 FBBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H before reaching the boss. Using Diamond formation at Node H also reduces the chances of enemy ships targeting your flagship.
Nodes and Enemy Encounters
Drops
World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area
Strategy Name | 第二次サーモン海戦 (Second Battle of the Solomon Sea)
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Difficulty | ☆☆☆☆☆☆☆☆☆☆☆
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Item | |||
Strategy Content | 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it! |
Stage Guide
Branching Rules | ||
---|---|---|
Node | Split | Condition |
START | A | Conditions for B not met |
B | 5+ drums across four or more ships | |
A | C | Slow fleet without exactly 1 CVL and 2 CV |
D | Fleet has exactly 1 CVL and 2 CV (Fast or Slow fleet), or all fast ships | |
F | 3+ SS | |
E | L | Random. ~20% chance |
N | If not L | |
G | H | 3+ SS |
N | If not H | |
I | G | If not H |
H | Random. High chance with slow fleet. | |
K | J | If not M |
M | 2+SS or any DDs |
- You must sink the Boss Standard Carrier Wo-class Kai Flagship 5 times to clear the map.
- Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
- Nodes C, H, K and M are night battles.
- Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
- Fleet with 3 SS or more will take you to node F, where there are enemy CLs and DDs with ASW.
- Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other compositions will take you to node C, where you will meet 6 enemy SS in night battle.
- The recommended fleet composition is 3 BB, 2 CV and 1 CVL for maximum firepower and survivability.
- There is a sub at the boss node. Getting S rank at the boss is possible, but not recommended. It is advisable to ignore the sub and just settle for an A or B rank.
- Using submarines in the map (3 BB 3 SS) taking you to A-F-G-N is possible. 3+ SS gets you to node F but more than 3 SS gets you to node H instead of N.
- This map is the most difficult extra operation, therefore full-fleet sparkling and both support expeditions are nearly mandatory.
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A | Shiratsuyu, Mochizuki, Kagero, Mutsuki, Shigure, Suzukaze | Yura | Chikuma, Haguro, Maya | Ryuujou | Hiei, Kirishima | ||
B | |||||||
C | |||||||
D | Ayanami, Shikinami, Shiratsuyu, Kagerou, Mutsuki, Suzukaze, Mochizuki, Shigure | Yura, Jintsuu | Haguro, Tone, Takao, Chikuma, Maya | Chitose | Ryuujou | Hiei, Kirishima | |
E | Shigure, Suzukaze, Mochizuki, Shiratsuyu, Mutsuki, Kagerou, Maikaze, Akigumo, Ayanami | Yura, Nagara | Myoukou, Maya, Chikuma, Takao | Chitose | Ryuujou | Hiei | |
F | Nagara | Takao, Atago | Chitose | ||||
G | Haguro | ||||||
H | |||||||
K | |||||||
M | |||||||
N | Uzuki | Yura, Nagara | Atago | Chitose | Shoukaku | Kirishima, Hiei |
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