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Difference between revisions of "Air Reconnaissance"
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− | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. | + | <noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]] |
− | [[ | + | Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. |
− | + | *It also apearded on [[Summer 2015 Event]] E-5. | |
+ | |||
==Details== | ==Details== | ||
Line 9: | Line 10: | ||
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | ||
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | ||
− | **Animation will be shown for the Air Reconnaissance; if both {{ | + | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. |
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | ||
− | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node | + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.''' |
− | |||
− | |||
− | |||
+ | The formula for Air Reconnaissance is: | ||
+ | {{Formula | ||
+ | |Title= Air Reconnaissance Success Formula | ||
+ | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } | ||
+ | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. | ||
+ | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot. | ||
+ | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. | ||
+ | *For Great Success, the requirement is | ||
+ | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> | ||
+ | {{!}}} | ||
+ | :*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. | ||
+ | }} | ||
+ | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | ||
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | ||
− | + | {| | |
− | + | |+ '''Rewards for Nodes G and H | |
− | + | |- style="vertical-align:top" | |
− | + | | | |
− | {| | + | {|class="wikitable" style="text-align:center" |
− | | | + | !colspan=3|Normal Success |
+ | |- | ||
+ | ! Item!!colspan=2| Chance to Obtain | ||
+ | |- | ||
+ | | 80{{Ammo}}|| 5 %||rowspan=3|30 % | ||
+ | |- | ||
+ | | 60{{Ammo}}|| 10 % | ||
+ | |- | ||
+ | | 50{{Ammo}}|| 15 % | ||
|- | |- | ||
− | + | | 50{{Bauxite}}|| 5 %||rowspan=3|35 % | |
− | |||
− | |||
|- | |- | ||
− | + | | 40{{Bauxite}}|| 10 % | |
− | |||
− | |||
|- | |- | ||
− | | | + | | 30{{Bauxite}}|| 20 % |
− | |||
|- | |- | ||
− | | | + | | 1 {{DM}}||colspan=2| 35 % |
− | | | + | |} |
+ | | | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !colspan=3|Great Success | ||
|- | |- | ||
− | + | ! Item!!colspan=2| Chance to Obtain | |
− | |||
|- | |- | ||
− | | | + | | 200{{Ammo}}|| 5 %||rowspan=3|30 % |
− | | | ||
|- | |- | ||
− | |||
| 150{{Ammo}}|| 10% | | 150{{Ammo}}|| 10% | ||
|- | |- | ||
− | |||
| 100{{Ammo}}|| 15% | | 100{{Ammo}}|| 15% | ||
|- | |- | ||
− | | | + | | 150{{Bauxite}}|| 5%||rowspan=3|30 % |
− | | | ||
|- | |- | ||
− | |||
− | |||
| 100 {{Bauxite}}|| 10% | | 100 {{Bauxite}}|| 10% | ||
|- | |- | ||
| 80 {{Bauxite}}|| 15% | | 80 {{Bauxite}}|| 15% | ||
+ | |- | ||
+ | | 4 {{DM}}|| 5 %||rowspan=3|40 % | ||
+ | |- | ||
+ | | 3 {{DM}}|| 10 % | ||
+ | |- | ||
+ | | 2 {{DM}}|| 25 % | ||
+ | |} | ||
|} | |} | ||
<noinclude> | <noinclude> |
Latest revision as of 18:14, 3 June 2024
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.
- It also apearded on Summer 2015 Event E-5.
Details
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Large Flying Boats
and other Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.
The formula for Air Reconnaissance is:
Air Reconnaissance Success Formula | |
---|---|
| |
|
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
See Also
|