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==Summary==
+
{{PortMechanicsPortal}}
*Resources come in two kinds: Basic (Fuel {{Fuel}}, Ammo {{Ammo}}, Steel {{Steel}}, Bauxite {{Bauxite}}) and Special (Development Material [[File:Development_material.jpg|35px|link=]], Instant Repair [[File:Instant_repair.jpg|35px|link=]], Instant Construction [[File:Instant_construction.jpg|35px|link=]], and Improvement Material [[File:Improvement Materials.png|35px|link=]]).
+
=Introduction=
**With the exception of Instant Construction and Improvement Material, the amount of resources possessed is shown on the upper right corner while in most Naval Base screens.
+
Resources encompass everything needed to run the base. They can be categorized into:
**The number of special resources in possession can also be viewed in the Item screen.
 
**To avoid confusion, some admirals separate them into Resources (for the basic resources) and Materials (the others, especially development materials).
 
*Resources can be obtained by:
 
:*Natural regeneration;
 
:*Quest reward;
 
:*Expedition reward;
 
:*Collected during sortie;
 
:*Dismantling a ship;
 
:*Scrapping an equipment;
 
:*Exchanging medals (and other specific items); and
 
:*Purchased from Item Shop (with real money).
 
*Resources are spent when doing any of the following:
 
:*Resupply;
 
:*[[Repair]];
 
:*[[Construction]];
 
:*[[Development]]; and
 
:*[[Akashi's Improvement Arsenal|Improvement]] of equipment.
 
:*Fuel and Ammo resupplied on a ship are spent when the ship deploys ([[Sortie]], [[Exercises (PvP)]], or [[Expedition]]).
 
  
==Natural Regeneration==
+
{|class="wikitable"
*Special Resources do not naturally regenerate.
+
!Resource type!!Icon!!Name!!Nickname
*Basic Resources regenerate every 3 minutes (1 Bauxite and 3 Fuel/Ammo/Steel).
 
**Will not increase beyond the [[#Soft Resource Cap|soft resource cap]] which depends on HQ Level.
 
***It is possible to stockpile resources beyond the soft resource cap.
 
***Natural regeneration stops when the stockpiled resources is at or above the soft resource cap. Natural regeneration will resume when HQ Level increases and/or resources are spent to cause the stockpiled amount is below the soft resource cap.
 
**Natural regeneration continues even when the player is not logged in.
 
***Natural regeneration also continues to function even during server maintenance.
 
 
 
Here's a table of time versus resource natural regeneration.
 
{| class="wikitable"
 
! style="font-size:15px;"|Time
 
! style="font-size:15px;"|{{Fuel}} / {{Ammo}} / {{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
|-
 
| style="text-align:center;"|3 Minutes
 
| style="text-align:center;"|+3
 
| style="text-align:center;"|+1
 
|-
 
| style="text-align:center;"|1 Hour
 
| style="text-align:center;"|+60
 
| style="text-align:center;"|+20
 
|-
 
| style="text-align:center;"|1 Day
 
| style="text-align:center;"|+1,440
 
| style="text-align:center;"|+480
 
|-
 
| style="text-align:center;"|1 Week
 
| style="text-align:center;"|+10,080
 
| style="text-align:center;"|+3,360
 
 
|-
 
|-
| style="text-align:center;"|22 Days
+
|rowspan=4|Primary
| style="text-align:center;"|+31,680
+
|{{Fuel}}||Fuel||oil
| style="text-align:center;"|+10,560
 
 
|-
 
|-
| style="text-align:center;"|30 Days
+
|{{Ammo}}||Ammunition||ammo
| style="text-align:center;"|+43,200
 
| style="text-align:center;"|+14,400
 
|}
 
*As the soft resource cap at HQ Level 120 is 30,750, 22 days of natural regeneration will always make {{Fuel}}, {{Ammo}}, and {{Steel}} reach the soft resource cap.
 
 
 
==Soft Resource Cap==
 
*"Soft Resource Cap", or as the game calls it, ''The Maximum Amount of Resources That Can Be Stockpiled'' is the natural regeneration cap that increases with HQ Level.
 
*Unlike the original wording, you can exceed this cap (which is why it's called a ''soft'' cap).
 
*Only the natural regeneration is capped. All other resource income can put you over the soft cap.
 
*It is the same amount for all 4 Basic Resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
*You can check your soft resource cap in the Report screen.
 
*The Soft Resource Cap is calculated by <math> \text {HQ Level} \times 250 + 750</math>. (Also equivalent to <math> \text {(HQ Level + 3)} \times 250</math>.)
 
{| class="wikitable"
 
! style="font-size:15px;"|HQ Level
 
! style="font-size:15px;"|Soft Resource Cap
 
 
|-
 
|-
| style="text-align:center;"|1
+
|{{Steel}}||Steel
| style="text-align:center;"|1,000
 
 
|-
 
|-
| style="text-align:center;"|5
+
|{{Bauxite}}||Bauxite||baux
| style="text-align:center;"|2,000
 
 
|-
 
|-
| style="text-align:center;"|10
+
|rowspan=5|Secondary
| style="text-align:center;"|3,250
+
|{{IR}}||Instant Repairs||buckets
 
|-
 
|-
| style="text-align:center;"|15
+
|{{IC}}||Instant Construction||blowtorches
| style="text-align:center;"|4,500
 
 
|-
 
|-
| style="text-align:center;"|20
+
|{{DM}}||Development Materials||devmats
| style="text-align:center;"|5,750
 
 
|-
 
|-
| style="text-align:center;"|25
+
|{{IM}}||Improvement Materials||srews
| style="text-align:center;"|7,000
 
 
|-
 
|-
| style="text-align:center;"|30
+
|{{FC}}||Furniture Coins||coins
| style="text-align:center;"|8,250
 
 
|-
 
|-
| style="text-align:center;"|35
+
|rowspan=10|Special
| style="text-align:center;"|9,500
+
|{{FBsmall}}{{FBmedium}}{{FBlarge}}||[[Furniture Box]]es||Coin Boxes
 
|-
 
|-
| style="text-align:center;"|40
+
|{{Medal}}||[[Medal]]s
| style="text-align:center;"|10,750
 
 
|-
 
|-
| style="text-align:center;"|45
+
|{{BP}}||[[Blueprint]]s||BP
| style="text-align:center;"|12,000
 
 
|-
 
|-
| style="text-align:center;"|50
+
|{{AR}}||[[Action Report]]s||AR
| style="text-align:center;"|13,250
 
 
|-
 
|-
| style="text-align:center;"|60
+
|{{SCM}}||[[Skilled Crew Member]]s||SCM
| style="text-align:center;"|15,750
 
 
|-
 
|-
| style="text-align:center;"|70
+
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||ProtoPult
| style="text-align:center;"|18,250
 
 
|-
 
|-
| style="text-align:center;"|80
+
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
| style="text-align:center;"|20,750
 
 
|-
 
|-
| style="text-align:center;"|90
+
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat/AirMat
| style="text-align:center;"|23,250
 
 
|-
 
|-
| style="text-align:center;"|100
+
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
| style="text-align:center;"|25,750
 
 
|-
 
|-
| style="text-align:center;"|110
+
|{{ArmMat}}||[[New Model Armament Material]]||ArmMat
| style="text-align:center;"|28,250
 
|-
 
| style="text-align:center;"|120
 
| style="text-align:center;"|30,750
 
 
|}
 
|}
  
==Hard Resource Cap==
+
Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
The hard resource cap is the absolute maximum amount of resources allowed to be stockpiled. This value is not dependent on HQ Level.
 
*On March 28, 2014, the hard resource cap was implemented (see table). However, ''players could still spend any resources exceeding the hard resource cap when it went into effect''.
 
{| class="wikitable"
 
! style="font-size:15px;"|{{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}
 
! style="font-size:15px;"|Development Material<br>Instant Construction<br>Instant Repair
 
! style="font-size:15px;"|Improvement Material
 
|-
 
| style="text-align:center;"|300,000
 
| style="text-align:center;"|3,000
 
| style="text-align:center;"|3,000<ref>https://twitter.com/noisy_sgr/status/601425772528672769/photo/1</ref>
 
|}
 
  
==Resource Gain from Quests==
+
The count of other resources can be viewed in the inventory menu. Please see [[Inventory]] for more details.
Resources can be gained as quest rewards.
 
*Rewards given by recurring quests are given in the appropriate sections below.
 
*There are also one-time quests apart from the ones detailed below.
 
*See [[Quests]] for details.
 
  
===Daily Quests===
+
An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for [[Remodel_(Mechanic)|remodeling ship girls]] and [[Improvement|upgrading equipment]]. Note that some secondary resources are required for the two functions as well.
{| class="wikitable"
 
! style="font-size:15px;"|Name of Quest<br>''Japanese Name''<br>(Quest ID)
 
! style="font-size:15px;"|Dev.<br>Material
 
! style="font-size:15px;"|Instant<br>Repair
 
! style="font-size:15px;"|Instant<br>Const.
 
! style="font-size:15px;"|Imp.<br>Material
 
! style="font-size:15px;"|
 
! style="font-size:15px;"|{{Fuel}}
 
! style="font-size:15px;"|{{Ammo}}
 
! style="font-size:15px;"|{{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
! style="font-size:15px;"|Other<br>(non-resource)
 
|-
 
| style="text-align:center;"|Defeat the Enemy Fleet<br>''{{lang|ja|敵艦隊を撃破せよ!}}''<br>Bd1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Defeat the Enemy Main Force<br>''{{lang|ja|敵艦隊主力を撃滅せよ!}}''<br>Bd2
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Encounter Enemy Fleet 10 Times<br>''{{lang|ja|敵艦隊を10回邀撃せよ!}}''<br>Bd3
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|150
 
| style="text-align:center;"|150
 
| style="text-align:center;"|150
 
| style="text-align:center;"|150
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Sink 3 Enemy Transport Ships<br>''{{lang|ja|敵補給艦を3隻撃沈せよ!}}''<br>Bd5
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|100
 
| style="text-align:center;"|50
 
| style="text-align:center;"|200
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Control the Southwest Island Sea Region<br>''{{lang|ja|南西諸島海域の制海権を握れ!}}''<br>Bd7
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Suppress Enemy Submarines<br>''{{lang|ja|敵潜水艦を制圧せよ!}}''<br>Bd8
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|30
 
| style="text-align:center;"|300
 
| style="text-align:center;"|30
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Increase Experience via Exercises<br>''{{lang|ja|「演習」で練度向上!}}''<br>C2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Overwhelm Other Admirals in Exercises<br>''{{lang|ja|「演習」で他提督を圧倒せよ!}}''<br>C3
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Succeed in 3 Expeditions<br>''{{lang|ja|「遠征」を3回成功させよう!}}''<br>D2
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Succeed in 10 Expeditions<br>''{{lang|ja|「遠征」を10回成功させよう!}}''<br>D3
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|150
 
| style="text-align:center;"|300
 
| style="text-align:center;"|300
 
| style="text-align:center;"|150
 
| style="text-align:center;"|Furniture box (small) x1<br>Furniture box (medium) x1
 
|-
 
| style="text-align:center;"|Large-Scale Fleet Checkup<br>''{{lang|ja|艦隊大整備!}}''<br>E3
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Fleet Bartenders' Festival<br>''{{lang|ja|艦隊酒保祭り!}}''<br>E4
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|New Equipment Development Order<br>''{{lang|ja|新装備「開発」指令}}''<br>F5
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|40
 
| style="text-align:center;"|40
 
| style="text-align:center;"|40
 
| style="text-align:center;"|40
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|New Ship Construction Order<br>''{{lang|ja|新造艦「建造」指令}}''<br>F6
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Focused Equipment Development<br>''{{lang|ja|装備「開発」集中強化!}}''<br>F7
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Strengthen Fleet Via Construction<br>''{{lang|ja|艦娘「建造」艦隊強化!}}''<br>F8
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|200
 
| style="text-align:center;"|300
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Abide the Military Reduction Treaty<br>''{{lang|ja|軍縮条約対応!}}''<br>F9
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Equipment Improvement<br>''{{lang|ja|装備の改修強化}}''<br>F18
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Perform Ship Modernization<br>''{{lang|ja|艦の「近代化改修」を実施せよ!}}''<br>G2
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
 
| style="text-align:center;"|50
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center; background:orange"|'''Total'''
 
| style="text-align:center; background:orange"|'''13'''
 
| style="text-align:center; background:orange"|'''9'''
 
| style="text-align:center; background:orange"|'''5'''
 
| style="text-align:center; background:orange"|'''1'''
 
| style="text-align:center; background:orange"|
 
| style="text-align:center; background:orange"|'''1740'''
 
| style="text-align:center; background:orange"|'''1270'''
 
| style="text-align:center; background:orange"|'''1820'''
 
| style="text-align:center; background:orange"|'''1150'''
 
| style="text-align:center; background:orange"|'''Furniture box (small) x1'''<br>'''Furniture box (medium) x1'''
 
|-
 
| style="text-align:center;"|Sink 3 Enemy Carriers<br>''{{lang|ja|敵空母を3隻撃沈せよ!}}''<br>Bd4
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|150
 
| style="text-align:center;"|150
 
| style="text-align:center;"|150
 
| style="text-align:center;"|300
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Strike the Enemy Convoy Fleet<br>''{{lang|ja|敵輸送船団を叩け!}}''<br>G3
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|}
 
*Doing all the daily quests will require 4 [[Construction]] and 4 [[Development]] and therefore you will use up at least 160 in each of the basic resources (Fuel/Ammo/Steel/Bauxite) and between 4 and 8 Development Materials. In addition, 1 [[Akashi's Improvement Arsenal|Improvement]] attempt will cost at least 10 Fuel / 30 Ammo / 60 Steel, 1 Development Material, and 1 Improvement Material.
 
*Days ending in 3, 7, or 0 will have the additional quest to sink 3 carriers; days ending in 2 or 8 will have the additional quest to sink 5 transport ships.
 
*You will always have the means (provided you have access to maps with the correct targets) to accomplish all of the daily quests that are not related to [[Exercises (PvP)]].
 
  
===Weekly Quests===
+
=Obtaining Resources=
{| class="wikitable"
+
===Natural Regeneration===
! style="font-size:15px;"|Name of Quest<br>''Japanese Name''<br>(Quest ID)
+
Natural regeneration only affects '''primary resources'''.
! style="font-size:15px;"|Dev.<br>Material
+
* It only occurs when a resource is below the [[#Soft Cap|soft cap]].
! style="font-size:15px;"|Instant<br>Repair
+
* It accumulates when logged in or not, including during server maintenances.
! style="font-size:15px;"|Instant<br>Const.
+
* Regeneration ticks every '''3 minutes'''.
! style="font-size:15px;"|Imp.<br>Material
 
! style="font-size:15px;"|
 
! style="font-size:15px;"|{{Fuel}}
 
! style="font-size:15px;"|{{Ammo}}
 
! style="font-size:15px;"|{{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
! style="font-size:15px;"|Other<br>(non-resource)
 
|-
 
| style="text-align:center;"|Operation A-Go<br>''{{lang|ja|あ号作戦}}''<br>Bw1
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|300
 
| style="text-align:center;"|300
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Operation I-Go<br>''{{lang|ja|い号作戦}}''<br>Bw2
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Maritime Convoy Destruction<br>''{{lang|ja|海上通商破壊作戦}}''<br>Bw3
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
| style="text-align:center;"|400
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Operation Ro-Go<br>''{{lang|ja|ろ号作戦}}''<br>Bw4
 
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|400
 
| style="text-align:center;"|
 
| style="text-align:center;"|800
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Maritime Convoy Escort<br>''{{lang|ja|海上護衛戦}}''<br>Bw5
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|600
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Eliminate Enemy Eastern Fleet<br>''{{lang|ja|敵東方艦隊を撃滅せよ!}}''<br>Bw6
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|400
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|700
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Eliminate Enemy Main Northern Fleet<br>''{{lang|ja|敵北方艦隊主力を撃滅せよ!}}''<br>Bw7
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|300
 
| style="text-align:center;"|400
 
| style="text-align:center;"|300
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Defeat Enemy Core Eastern Fleet<br>''{{lang|ja|敵東方中枢艦隊を撃破せよ!}}''<br>Bw8
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Gain Coral Islands Air Superiority<br>''{{lang|ja|南方海域珊瑚諸島沖の制空権を握れ!}}''<br>Bw9
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|
 
| style="text-align:center;"|800
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Secure Sea Transport Route<br>''{{lang|ja|海上輸送路の安全確保に努めよ!}}''<br>Bw10
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Large-Scale Exercise<br>''{{lang|ja|大規模演習}}''<br>C4
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|200
 
| style="text-align:center;"|200
 
| style="text-align:center;"|200
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Order! Large-Scale Expedition Operation<br>''{{lang|ja|大規模遠征作戦、発令!}}''<br>D4
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|500
 
| style="text-align:center;"|500
 
| style="text-align:center;"|300
 
| style="text-align:center;"|Furniture box (large) x1
 
|-
 
| style="text-align:center;"|Succeed in Transport Operation to South<br>''{{lang|ja|南方への輸送作戦を成功させよ!}}''<br>D9
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|150
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|Furniture box (small) x1
 
|-
 
| style="text-align:center;"|Continue to Carry Out Transport Operation to South<br>''{{lang|ja|南方への鼠輸送を継続実施せよ!}}''<br>D11
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|400
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|400
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|Recycling Resources<br>''{{lang|ja|資源の再利用}}''<br>F12
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
| style="text-align:center;"|[[Drum Canister]] x1
 
|-
 
| style="text-align:center;"|Prepare the Fleet by Modernization<br>''{{lang|ja|「近代化改修」を進め、戦備を整えよ!}}''<br>G3
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|200
 
| style="text-align:center;"|300
 
| style="text-align:center;"|100
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center; background:orange"|'''Total'''
 
| style="text-align:center; background:orange"|'''24'''
 
| style="text-align:center; background:orange"|'''6'''
 
| style="text-align:center; background:orange"|'''3'''
 
| style="text-align:center; background:orange"|'''11'''
 
| style="text-align:center; background:orange"|
 
| style="text-align:center; background:orange"|'''4250'''
 
| style="text-align:center; background:orange"|'''2400'''
 
| style="text-align:center; background:orange"|'''3500'''
 
| style="text-align:center; background:orange"|'''3400'''
 
| style="text-align:center; background:orange"|'''Furniture box (small) x1'''<br>'''Furniture box (large) x1'''<br>'''[[Drum Canister]] x1'''
 
|}
 
  
===Monthly Quests===
+
Please see the table below for calculated accumulated regeneration:
{| class="wikitable"
+
{|class="wikitable" style="text-align:center"
! style="font-size:15px;"|Name of Quest<br>''Japanese Name''<br>(Quest ID)
+
! Time!! {{Fuel}} / {{Ammo}} / {{Steel}}!! {{Bauxite}}
! style="font-size:15px;"|Dev.<br>Material
 
! style="font-size:15px;"|Instant<br>Repair
 
! style="font-size:15px;"|Instant<br>Const.
 
! style="font-size:15px;"|Imp.<br>Material
 
! style="font-size:15px;"|
 
! style="font-size:15px;"|{{Fuel}}
 
! style="font-size:15px;"|{{Ammo}}
 
! style="font-size:15px;"|{{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
! style="font-size:15px;"|Other<br>(non-resource)
 
 
|-
 
|-
| style="text-align:center;"|Fifth Squadron<br>''{{lang|ja|「第五戦隊」出撃せよ!}}''<br>Bm1
+
| 3 min|| +3|| +1
| style="text-align:center;"|5
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|550
 
| style="text-align:center;"|550
 
| style="text-align:center;"|
 
| style="text-align:center;"|Furniture box (large) x1
 
 
|-
 
|-
| style="text-align:center;"|Submarine Fleet<br>''{{lang|ja|「潜水艦隊」出撃せよ!}}''<br>Bm2
+
| 1 h|| +60|| +20
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|600
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|Furniture box (large) x1<br>Food supply ship "Irako" x1
 
 
|-
 
|-
| style="text-align:center;"|Torpedo Squadron<br>''{{lang|ja|「水雷戦隊」南西へ!}}''<br>Bm3
+
| 1 day|| +1 440|| +480
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|500
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|300
 
| style="text-align:center;"|Food supply ship "Irako" x1
 
 
|-
 
|-
| style="text-align:center;"|Surface Strike Force<br>''{{lang|ja|「水上打撃部隊」南方へ!}}''<br>Bm4
+
| 1 week|| +10 080|| +3 360
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|4
 
| style="text-align:center;"|
 
| style="text-align:center;"|350
 
| style="text-align:center;"|400
 
| style="text-align:center;"|350
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
 
|-
 
|-
| style="text-align:center;"|Convoy Escort<br>''{{lang|ja|海上護衛強化月間}}''<br>Bm5
+
| 22 days|| +31 680|| +10 560
| style="text-align:center;"|5
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|3
 
| style="text-align:center;"|
 
| style="text-align:center;"|800
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
 
|-
 
|-
| style="text-align:center;"|Carrier Mobile Fleet<br>''{{lang|ja|「空母機動部隊」西へ!}}''<br>Bm6
+
| 30 days|| +43 200|| +14 400
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|600
 
| style="text-align:center;"|800
 
| style="text-align:center;"|Furniture box (large) x2
 
|-
 
| style="text-align:center;"|Surface Counterattack Fleet<br>''{{lang|ja|「水上反撃部隊」突入せよ!}}''<br>Bm7
 
| style="text-align:center;"|4
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|2
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|600
 
| style="text-align:center;"|
 
| style="text-align:center;"|200
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center; background:orange"|'''Total'''
 
| style="text-align:center; background:orange"|'''14'''
 
| style="text-align:center; background:orange"|'''3'''
 
| style="text-align:center; background:orange"|'''0'''
 
| style="text-align:center; background:orange"|'''14'''
 
| style="text-align:center; background:orange"|
 
| style="text-align:center; background:orange"|'''1650'''
 
| style="text-align:center; background:orange"|'''2150'''
 
| style="text-align:center; background:orange"|'''1500'''
 
| style="text-align:center; background:orange"|'''1300'''
 
| style="text-align:center; background:orange"|'''Furniture box (large) x4'''<br>'''Food supply ship "Irako" x2'''
 
 
|}
 
|}
  
==Resource Gain from Expeditions==
+
===Expeditions===
Resources (both Basic and Special ones) can be gained as expedition rewards.<br>
+
Expeditions can be used to gain both primary and secondary resources. Please see [[Expeditions]] for more details.
{{Details|Expeditions}}
 
  
==Resource Gain from Dismantle and Scrap==
+
* It is the best and fastest way to gain resources quickly.
When a ship is salvaged or an equipment is scrapped, a very tiny amount of basic resources can be gained depending on which ship or equipment is salvaged/scrapped.
+
* Having all four fleets unlocked is necessary for maximizing expedition returns.
<!--それぞれの詳細については左記リンクを参照のこと。→[[艦>建造理論値]]・→[[装備>開発理論値]] -->
+
* Expeditions allow to exceed the soft resource cap.
  
==Resource Gain from Map==
+
===Quests===
*During any [[Sortie]], fleet arriving at green nodes will gain either resources or furniture box.
+
Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see [[Quests]] for more details.
*Resource gain is added to the HQ stockpile when the fleet returns to the naval base normally. If an error occurred (or the page was refreshed) and the fleet didn't go through the normal return-to-base check, the resource gain is forfeited.
+
* For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
*Maps with resource-gaining nodes can reduce the overall running cost of the fleet.
+
** Most of the time, primary resources loss is negligible in front of secondary and special resources gains.
*Certain maps with decent resource-gain are good candidates as an income source if a low-cost fleet is used to run the map(s) repeatedly.
 
  
{| class="wikitable"
+
===Sorties===
! style="font-size:15px;"|Map<br>''Japanese Name''<br>(Quest ID)
+
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Resource Node]]s.
! style="font-size:15px;"|{{Fuel}}
+
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. ''Please see [[Help:Resource Farming|Resource Farming]] for more details.
! style="font-size:15px;"|{{Ammo}}
 
! style="font-size:15px;"|{{Steel}}
 
! style="font-size:15px;"|{{Bauxite}}
 
! style="font-size:15px;"|
 
! style="font-size:15px;"|Dev.<br>Material
 
! style="font-size:15px;"|Instant<br>Repair
 
! style="font-size:15px;"|Instant<br>Const.
 
! style="font-size:15px;"|Fur.<br>Box
 
! style="font-size:15px;"|Notes
 
|-
 
| style="text-align:center;"|[[World 1#1-2|1-2]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|C (10~20)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 1#1-3|1-3]]
 
| style="text-align:center;"|C (10~20)<br>D (10~30)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 1#1-4|1-4]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|G (10~20)
 
| style="text-align:center;"|C (10~20)<br>H (10~20)
 
| style="text-align:center;"|D (10~20)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 1#1-6|1-6]]
 
| style="text-align:center;"|M (40~80)*<br>N (see note)
 
| style="text-align:center;"|G (20~40)*<br>N (see note)
 
| style="text-align:center;"|N (see note)
 
| style="text-align:center;"|N (see note)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|G Node Ammo gain is 20 plus 5 per [[Daihatsu-class Landing Craft]] equipped (max 40 gain)<br>M Node Fuel gain is 40 plus 10 per [[Daihatsu-class Landing Craft]] equipped (max 80 gain)<br>N node gain is dependent on whether the gauge still exists for the month:<br>(Gain 1 of 4 resources, amount randomly chosen among the listed values)<br>''Gauge Existing:'' 300/500/700/1000 Fuel, 300/500 Ammo, 100/300 Steel, 100/200 Bauxite<br>''Gauge Depleted:'' 30/50/70/100 Fuel, 50/70/100 Ammo, 50/70/100 Steel, 50 Bauxite
 
|-
 
| style="text-align:center;"|[[World 2#2-1|2-1]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|B (10~30)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|D (1)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 2#2-2|2-2]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|B (5~15)<br>E (15~35)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|C (1)
 
| style="text-align:center;"|
 
| style="text-align:center;"|Will always go through at least 1 resource node if sortie did not end early
 
|-
 
| style="text-align:center; background:aquamarine"|[[World 2#2-3|2-3]]
 
| style="text-align:center; background:aquamarine"|A (15~45)<br>E (15~45)<br>I (15~45)
 
| style="text-align:center; background:aquamarine"|D (15~45)<br>J (15~45)
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|Fuel and Ammo can be gained with a submarine fleet repeatedly running this map<br>(nicknamed Orel Cruising)
 
|-
 
| style="text-align:center;"|[[World 2#2-4|2-4]]
 
| style="text-align:center;"|K (20~60)
 
| style="text-align:center;"|B (20~60)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|The only map that can give Development Material and Instant Repair
 
|-
 
| style="text-align:center;"|[[World 2#2-5|2-5]]
 
| style="text-align:center;"|G (50~150)*
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|G Node Fuel gain is 50 plus 10 per [[Drum Canister]] equipped (max 150 gain)
 
|-
 
| style="text-align:center;"|[[World 3#3-1|3-1]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|B (35~105<br>or 150)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center; background:aquamarine"|[[World 3#3-2|3-2]]
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|B (50~150)
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|G (Small)
 
| style="text-align:center; background:aquamarine"|Steel can be gained with a submarine fleet repeatedly running this map<br>Furniture box requires DD-only fleet
 
|-
 
| style="text-align:center;"|[[World 3#3-3|3-3]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|J (Medium)<br>K (Large)
 
| style="text-align:center;"|Good for furniture boxes
 
|-
 
| style="text-align:center;"|[[World 3#3-4|3-4]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|G (50~150)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|M (Medium)<br>O (Large)
 
| style="text-align:center;"|Good for furniture boxes (O goes through M as well)
 
|-
 
| style="text-align:center;"|[[World 3#3-5|3-5]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|I (50~?)*
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|I Node Ammo gain is 50 plus 10 per [[Drum Canister]] equipped (max unknown)
 
|-
 
| style="text-align:center;"|[[World 4#4-1|4-1]]
 
| style="text-align:center;"|F (40~120)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center; background:aquamarine"|[[World 4#4-2|4-2]]
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|E (40~120)<br> G(20~60)
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|
 
| style="text-align:center; background:aquamarine"|Route goes through a resource node guaranteed with 2 DDs in fleet
 
|-
 
| style="text-align:center;"|[[World 4#4-3|4-3]]
 
| style="text-align:center;"|B (30~50,<br>60, or 70~90)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|E (50~150)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|With 2 DDs node B can be guaranteed
 
|-
 
| style="text-align:center;"|[[World 4#4-4|4-4]]
 
| style="text-align:center;"|D (50, 55, 75,<br>80, 90, 95,<br>100, 110, 120,<br>or 135~150)
 
| style="text-align:center;"|
 
| style="text-align:center;"|E (35, 45, 50,<br>60, 75, 80,<br>100, or 105)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 5#5-1|5-1]]
 
| style="text-align:center;"|G (40~120)
 
| style="text-align:center;"|
 
| style="text-align:center;"|C (25~75)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 5#5-2|5-2]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|E (25~75)
 
| style="text-align:center;"|
 
| style="text-align:center;"|H (35~105)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
| style="text-align:center;"|[[World 5#5-3|5-3]]
 
| style="text-align:center;"|G (30~90)
 
| style="text-align:center;"|H (30~90)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|High chance of both G and H with 2CA, 1CL, and less than 3BB
 
|-
 
| style="text-align:center;"|[[World 5#5-4|5-4]]
 
| style="text-align:center;"|M (55~180)*
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|M Node Fuel gain is 55 plus 15 per [[Drum Canister]] equipped (max 180 gain)
 
|-
 
| style="text-align:center;"|[[World 5#5-5|5-5]]
 
| style="text-align:center;"|
 
| style="text-align:center;"|J (110)
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
|-
 
|}
 
  
==Resources Carried on Ships and Running Cost==
+
===Cash Shop===
Any time a ship is deployed ([[Sortie]] / [[Exercises (PvP)]] / [[Expeditions]]), some fuel and (in most cases) ammo are consumed.
+
Primary and secondary resources can be purchased from the cash shop. ''Please see [[Shop]] for more details.
  
===Correlation Between Resources Carried And Display===
+
* It is inadvisable to purchase most resources, especially from the smaller packages.
The fuel/ammo display corresponds to the following table. Note that the resource left is '''NOT''' shown in 10% increments.
+
* Improvement materials can be considered for purchase because of their usefulness and rarity.
{| class="wikitable"
+
** Other special resources are relatively abundant in game and so inadvisable to purchase.
! style="font-size:15px;"|Bars Left
 
! style="font-size:15px;"|Resource Carried / Full Supply
 
|-
 
| style="text-align:center;"|0
 
| style="text-align:center;"|Empty
 
|-
 
| style="text-align:center;"|1
 
| style="text-align:center;"|0 < % Carried < 1/9
 
|-
 
| style="text-align:center;"|2
 
| style="text-align:center;"|1/9 ≤ % Carried < 2/9
 
|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|2/9 ≤ % Carried < 3/9
 
|-
 
| style="text-align:center;"|4
 
| style="text-align:center;"|3/9 ≤ % Carried < 4/9
 
|-
 
| style="text-align:center;"|5
 
| style="text-align:center;"|4/9 ≤ % Carried < 5/9
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|5/9 ≤ % Carried < 6/9
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|6/9 ≤ % Carried < 7/9
 
|-
 
| style="text-align:center;"|8
 
| style="text-align:center;"|7/9 ≤ % Carried < 8/9
 
|-
 
| style="text-align:center;"|9
 
| style="text-align:center;"|8/9 ≤ % Carried < 9/9
 
|-
 
| style="text-align:center;"|10
 
| style="text-align:center;"|100%
 
|}
 
  
===Effects of Amount of Resources Carried===
+
===Scrapping Ship Girls/Equipment===
The amount of fuel and ammo carried will affect the performance during sorties and exercises.
+
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
{| class="wikitable"
 
! style="font-size:15px;"|Display
 
! style="font-size:15px;"|Bars Left
 
! style="font-size:15px;"|Effect
 
|-
 
| rowspan="2" style="text-align:center; background:green; color:white;"|Full
 
| style="text-align:center;"|10 Bars of Fuel
 
| rowspan="2" style="text-align:center;"|
 
|-
 
| style="text-align:center;"|10 Bars of Ammo
 
|-
 
| rowspan="2" style="text-align:center; background:yellow;"|Yellow Gauge
 
| style="text-align:center;"|8~9 Bars of Fuel
 
| rowspan="2" style="text-align:center;"|
 
|-
 
| style="text-align:center;"|8~9 Bars of Ammo
 
|-
 
| rowspan="2" style="text-align:center; background:orange;"|Orange Gauge
 
| style="text-align:center;"|4~7 Bars of Fuel
 
| style="text-align:center;"|Slight penalty to Accuracy/Evasion?
 
|-
 
| style="text-align:center;"|4~7 Bars of Ammo
 
| style="text-align:center;"|Reduced damage dealt when below 50% Ammo
 
|-
 
| rowspan="2" style="text-align:center; background:red; color:white;"|Red Gauge
 
| style="text-align:center;"|1~3 Bars of Fuel
 
| style="text-align:center;"|Huge penalty to Accuracy/Evasion?
 
|-
 
| style="text-align:center;"|1~3 Bars of Ammo
 
| style="text-align:center;"|Reduced damage dealt (2% reduced per 1% ammo below 50%)
 
|-
 
| rowspan="2" style="text-align:center; background:grey; color:white;"|Empty
 
| style="text-align:center;"|0 Fuel
 
| rowspan="2" style="text-align:center;"|Cannot Deploy (Continuing a sortie is possible)
 
|-
 
| style="text-align:center;"|0 Ammo
 
|}
 
  
*Damage modifier is explained more [[Combat#Remaining_Ammo_Modifier|at the combat page]].
+
===Sinking Ship Girls===
*During expeditions, if a ship has insufficient fuel or ammo, it is possible for that expedition to fail.
+
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.  
 +
*Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).
  
Regarding the consumption:
+
=Resource Caps=
{| class="wikitable"
+
===Soft Cap===
| rowspan="2" style="text-align:center;"|Per Battle
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| style="text-align:center;"|Either Day or Night Battle (but not both)
+
|valign="center"| <math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
| style="text-align:center;"|20% of Max Fuel, 20% of Max Ammo
 
|-
 
| style="text-align:center;"|Both Day and Night Battle
 
| style="text-align:center;"|20% of Max Fuel, 30% of Max Ammo
 
 
|}
 
|}
*Thus, when running a map with many battles along the way, it is crucial to pay attention to the fuel and ammo remaining on the fleet.
 
*If no night battle was engaged, the fleet will perform at full capability for the first two battles; full damage can be dealt even during the third battle.
 
*If no night battle was engaged, the fleet has enough resources to engage in five battles.
 
**Despite the fact that the fleet should in theory run out of ammo during the night battle of the 5th battle, the ammo modifier is the same as the one used during the day, so it is still possible to do 40% damage if 20% Ammo remained prior to the battle.
 
*If both day and night battle were engaged at all nodes, 90% or more Ammo would have been used up after the third battle, which would cause a dramatic reduction to damage dealt for the remainder of the sortie.
 
*Thus for maps in which the boss node is either the 4th or 5th battle, to prevent loss of damage at the boss node, it is advisable to avoid night battle along the way.
 
  
===Consumption of Fuel And Ammo===
+
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
*Exercises and red battle nodes during sorties will consume fuel and ammo on the ship.
+
* The current soft cap is displayed in the [[Military Record]] page.
**If night battle was further engaged, the ammo consumption is increased by 50%, rounded up. The fuel consumption remains the same.
+
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
***For example, if a Mutsuki-class destroyer engages in two battles that went to night battle, the total cost of ammo is not <math> 3 \times 1.5 \times 2 = 9</math>, but rather <math> \lceil 3 \times 1.5 \rceil \times 2 = 5 \times 2 = 10</math>
+
** It can be exceeded using other resource gain methods.
**Exercise runs the same cost as a single map battle.
 
**Battles at certain submarine nodes (where the submarine image wavers when the node is reached) during certain events (Spring/Summer/Fall 2013, Spring/Summer/Fall 2014), only fuel is used up (no ammo cost).
 
***Even if the image does not show up, this may be the case (Summer 2014 E-2, Fall 2014 E-2/E-4).
 
***Ammo isn't used up either even if night battle is engaged.
 
***Submarine nodes during normal worlds (such as [[World 4#4-1|4-1]]) will use up ammo as usual.
 
*Nodes that do not trigger combat do not consume fuel or ammo.
 
*[[#Maelstrom Loss Rule|Maelstrom nodes]] will consume either fuel or ammo.
 
*[[Expeditions]] also consumes fuel and ammo. Check the [[Expeditions/Reference_tables|reference tables]] for details on how much is consumed for individual expeditions.
 
  
===Table of Fuel/Ammo Running Cost Per Day Battle===
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
*To calculate the maximum resources stocked on a ship:
+
!colspan=2|Soft Cap by HQ Level
**Regardless of ship class, participating in 5 day battles will exhaust both fuel and ammo on a ship.
 
**5 times the fuel and ammo consumed by a day battle gives you the maximum resources stocked on a ship.
 
**1 Day battle (20% worth of resources) is roughly 2 bars.
 
**Because [[#Maelstrom Loss Rule|maelstrom]] removes resources directly from the ship, there's a reason to know the maximum resources stocked on a ship.
 
*Running Cost Table Per Day Battle
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! colspan="14" | Running Cost Table Per Day Battle
 
|-
 
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
 
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Unremodeled'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''1st Remodel'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''2nd Remodel'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''3rd Remodel'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''4th Remodel'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''5th Remodel'''
 
|-
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
|-
 
| rowspan="6" style="text-align:center;" |Destroyers
 
| style="text-align:center;" |(Standard)
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,187,187);text-align:center;" |3
 
| style="background-color:rgb(255,187,187);text-align:center;" |4
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Hibiki / {{lang|ru|Верный}}
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,187,187);text-align:center;" |3
 
| style="background-color:rgb(255,187,187);text-align:center;" |5
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Mutsuki-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| style="background-color:rgb(255,187,187);text-align:center;" |3
 
| style="background-color:rgb(255,187,187);text-align:center;" |3
 
| colspan="6" style="text-align:center;" |(Only [[Mutsuki]] and [[Kisaragi]] have 2nd Remodel)
 
|-
 
| style="text-align:center;" |Shimakaze / Akizuki
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Z1-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,187,187);text-align:center;" |3
 
| style="background-color:rgb(255,187,187);text-align:center;" |4
 
| colspan="6" style="text-align:center;" |(2nd Remodel = zwei)
 
|-
 
| style="text-align:center;" |Amatsukaze
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| colspan="8" style="text-align:center;" |
 
|-
 
| rowspan="10" style="text-align:center;" |Light Cruisers
 
| style="text-align:center;" |(Standard)
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Isuzu
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| style="background-color:rgb(255,187,187);text-align:center;" |5
 
| style="background-color:rgb(255,187,187);text-align:center;" |6
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Sendai-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| style="background-color:rgb(255,187,187);text-align:center;" |5
 
| style="background-color:rgb(255,187,187);text-align:center;" |7
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Ooi / Kitakami
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#OK|CLT]]
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Kiso
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#Kiso|CLT]]
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Kinu / Abukuma
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Tenryuu-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Yuubari
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(221,221,255);text-align:center;" |6
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Agano-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |6
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Ooyodo
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |6
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| colspan="8" style="text-align:center;" |
 
|- id="OK"
 
| rowspan="2" style="text-align:center;" |Torpedo Cruisers
 
| style="text-align:center;" |Ooi / Kitakami
 
| colspan="2" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |10
 
| style="background-color:rgb(255,187,187);text-align:center;" |5
 
| style="background-color:rgb(255,187,187);text-align:center;" |15
 
| colspan="6" style="text-align:center;" |
 
|- id="Kiso"
 
| style="text-align:center;" |Kiso
 
| colspan="4" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,187,187);text-align:center;" |5
 
| style="background-color:rgb(255,187,187);text-align:center;" |10
 
| colspan="6" style="text-align:center;" |
 
|-
 
| rowspan="7" style="text-align:center;" |Heavy Cruisers
 
| style="text-align:center;" |Furutaka-class / Aoba
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |11
 
| style="background-color:rgb(255,187,187);text-align:center;" |7
 
| style="background-color:rgb(255,187,187);text-align:center;" |13
 
| colspan="6" style="text-align:center;" |(Only [[Furutaka]] has 2nd Remodel)
 
|-
 
| style="text-align:center;" |Kinugasa
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |12
 
| style="background-color:rgb(255,187,187);text-align:center;" |7
 
| style="background-color:rgb(255,187,187);text-align:center;" |13
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Myoukou-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |8
 
| style="background-color:rgb(221,221,255);text-align:center;" |13
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,221,221);text-align:center;" |14
 
| style="background-color:rgb(255,187,187);text-align:center;" |9
 
| style="background-color:rgb(255,187,187);text-align:center;" |15
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Takao-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |8
 
| style="background-color:rgb(221,221,255);text-align:center;" |13
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,221,221);text-align:center;" |14
 
| style="background-color:rgb(255,187,187);text-align:center;" |9
 
| style="background-color:rgb(255,187,187);text-align:center;" |16
 
| colspan="6" style="text-align:center;" |(Only [[Maya]] and [[Choukai]] have 2nd Remodel)
 
|-
 
| style="text-align:center;" |Mogami-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |8
 
| style="background-color:rgb(221,221,255);text-align:center;" |13
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#Mogami|CAV]]
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Tone-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |9
 
| style="background-color:rgb(221,221,255);text-align:center;" |12
 
| style="background-color:rgb(255,221,221);text-align:center;" |9
 
| style="background-color:rgb(255,221,221);text-align:center;" |13
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#Tone|CAV]]
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Prinz Eugen
 
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(221,221,255);text-align:center;" |14
 
| style="background-color:rgb(255,221,221);text-align:center;" |11
 
| style="background-color:rgb(255,221,221);text-align:center;" |15
 
| colspan="8" style="text-align:center;" |
 
|- id="Mogami"
 
| rowspan="2" style="text-align:center;" |Aviation Cruisers
 
| style="text-align:center;" |Mogami-class
 
| colspan="2" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,221,221);text-align:center;" |10
 
| style="background-color:rgb(255,221,221);text-align:center;" |11
 
| colspan="8" style="text-align:center;" |
 
|- id="Tone"
 
| style="text-align:center;" |Tone-class
 
| colspan="4" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,187,187);text-align:center;" |10
 
| style="background-color:rgb(255,187,187);text-align:center;" |13
 
| colspan="6" style="text-align:center;" |
 
|-
 
| rowspan="6" style="text-align:center;" |Battleships
 
| style="text-align:center;" |Fusou-class / Ise-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |17
 
| style="background-color:rgb(221,221,255);text-align:center;" |24
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#BBV|BBV]]
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Kongou-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |16
 
| style="background-color:rgb(221,221,255);text-align:center;" |22
 
| style="background-color:rgb(255,221,221);text-align:center;" |18
 
| style="background-color:rgb(255,221,221);text-align:center;" |24
 
| style="background-color:rgb(255,187,187);text-align:center;" |20
 
| style="background-color:rgb(255,187,187);text-align:center;" |25
 
| colspan="6" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Nagato-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |20
 
| style="background-color:rgb(221,221,255);text-align:center;" |26
 
| style="background-color:rgb(255,221,221);text-align:center;" |20
 
| style="background-color:rgb(255,221,221);text-align:center;" |32
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Yamato-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |50
 
| style="background-color:rgb(221,221,255);text-align:center;" |60
 
| style="background-color:rgb(255,221,221);text-align:center;" |50
 
| style="background-color:rgb(255,221,221);text-align:center;" |65
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Bismarck
 
| style="background-color:rgb(221,221,255);text-align:center;" |18
 
| style="background-color:rgb(221,221,255);text-align:center;" |22
 
| style="background-color:rgb(255,221,221);text-align:center;" |19
 
| style="background-color:rgb(255,221,221);text-align:center;" |23
 
| style="background-color:rgb(255,187,187);text-align:center;" |21
 
| style="background-color:rgb(255,187,187);text-align:center;" |27
 
| style="background-color:rgb(255,153,153);text-align:center;" |22
 
| style="background-color:rgb(255,153,153);text-align:center;" |31
 
| colspan="4" style="text-align:center;" |(3rd Remodel = drei)
 
|-
 
| style="text-align:center;" |Vittorio Veneto-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |26
 
| style="background-color:rgb(221,221,255);text-align:center;" |30
 
| style="background-color:rgb(255,221,221);text-align:center;" |28
 
| style="background-color:rgb(255,221,221);text-align:center;" |34
 
| colspan="8" style="text-align:center;" |
 
|- id="BBV"
 
| style="text-align:center;" |Aviation Battleships
 
| style="text-align:center;" |(All)
 
| colspan="2" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,221,221);text-align:center;" |19
 
| style="background-color:rgb(255,221,221);text-align:center;" |21
 
| style="background-color:rgb(255,187,187);text-align:center;" |21
 
| style="background-color:rgb(255,187,187);text-align:center;" |28
 
| colspan="6" style="text-align:center;" |(Only [[Fusou]] and [[Yamashiro]] have 2nd Remodel)
 
 
|-
 
|-
| colspan="14" style="text-align:center;" |
+
|HQ Level
 +
|Soft Resource Cap
 
|-
 
|-
| rowspan="3" style="text-align:center;" |Submarines
+
|1||1 000
| style="text-align:center;" |I-168 / U-511
 
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(255,221,221);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| style="background-color:rgb(255,187,187);text-align:center;" |2
 
| style="background-color:rgb(255,187,187);text-align:center;" |4
 
| colspan="6" style="text-align:center;" |(Only [[U-511]] has 2nd Remodel = Ro-500)
 
 
|-
 
|-
| style="text-align:center;" |Maruyu
+
|5||2 000
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(221,221,255);text-align:center;" |1
 
| style="background-color:rgb(255,221,221);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |2
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |(Standard)
+
|10||3 250
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#SSV|SSV]]
 
| colspan="8" style="text-align:center;" |
 
|- id="SSV"
 
| rowspan="2" style="text-align:center;" |Submarine Aircraft Carriers
 
| style="text-align:center;" |(Standard)
 
| colspan="2" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,221,221);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |I-401
+
|15||4 500
| style="background-color:rgb(221,221,255);text-align:center;" |4
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| colspan="14" style="text-align:center;" |
+
|20||5 750
 
|-
 
|-
| rowspan="2" style="text-align:center;" |Seaplane Tenders
+
|25||7 000
| style="text-align:center;" |Chitose-class
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,187,187);text-align:center;" |7
 
| style="background-color:rgb(255,187,187);text-align:center;" |9
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#Chitose|CVL]]
 
| colspan="4" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Akitsushima
+
|30||8 250
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |12
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| rowspan="5" style="text-align:center;" |Light Aircraft Carriers
+
|35||9 500
| style="text-align:center;" |(Standard)
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,187,187);text-align:center;" |8
 
| style="background-color:rgb(255,187,187);text-align:center;" |9
 
| colspan="6" style="text-align:center;" |(Only [[Ryuujou]] has 2nd Remodel)
 
 
|-
 
|-
| style="text-align:center;" |Houshou
+
|40||10 750
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(221,221,255);text-align:center;" |5
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| style="background-color:rgb(255,221,221);text-align:center;" |6
 
| colspan="8" style="text-align:center;" |
 
|- id="Ryuuhou"
 
| style="text-align:center;" |Ryuuhou
 
| colspan="2" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,187,187);text-align:center;" |7
 
| style="background-color:rgb(255,187,187);text-align:center;" |8
 
| colspan="6" style="text-align:center;" |
 
|- id="Chitose"
 
| style="text-align:center;" |Chitose-class Carrier
 
| colspan="6" style="background-color:rgb(224,224,224);text-align:center;" |
 
| style="background-color:rgb(255,153,153);text-align:center;" |8
 
| style="background-color:rgb(255,153,153);text-align:center;" |8
 
| style="background-color:rgb(255,119,119);text-align:center;" |9
 
| style="background-color:rgb(255,119,119);text-align:center;" |8
 
| style="background-color:rgb(255,85,85);text-align:center;" |9
 
| style="background-color:rgb(255,85,85);text-align:center;" |8
 
 
|-
 
|-
| style="text-align:center;" |Hiyou-class
+
|45||12 000
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,221,221);text-align:center;" |8
 
| style="background-color:rgb(255,187,187);text-align:center;" |8
 
| style="background-color:rgb(255,187,187);text-align:center;" |9
 
| colspan="6" style="text-align:center;" |(Only [[Jun'you]] has 2nd Remodel)
 
 
|-
 
|-
| rowspan="5" style="text-align:center;" |Aircraft Carriers
+
|50||13 250
| style="text-align:center;" |Akagi
 
| style="background-color:rgb(221,221,255);text-align:center;" |12
 
| style="background-color:rgb(221,221,255);text-align:center;" |11
 
| style="background-color:rgb(255,221,221);text-align:center;" |15
 
| style="background-color:rgb(255,221,221);text-align:center;" |15
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Kaga
+
|60||15 750
| style="background-color:rgb(221,221,255);text-align:center;" |12
 
| style="background-color:rgb(221,221,255);text-align:center;" |11
 
| style="background-color:rgb(255,221,221);text-align:center;" |16
 
| style="background-color:rgb(255,221,221);text-align:center;" |16
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Souryuu / Hiryuu
+
|70||18 250
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(255,221,221);text-align:center;" |13
 
| style="background-color:rgb(255,221,221);text-align:center;" |13
 
| style="background-color:rgb(255,187,187);text-align:center;" |14
 
| style="background-color:rgb(255,187,187);text-align:center;" |15
 
| colspan="6" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Shoukaku-class
+
|80||20 750
| style="background-color:rgb(221,221,255);text-align:center;" |11
 
| style="background-color:rgb(221,221,255);text-align:center;" |11
 
| style="background-color:rgb(255,221,221);text-align:center;" |13
 
| style="background-color:rgb(255,221,221);text-align:center;" |14
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Unryuu-class
+
|90||23 250
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(221,221,255);text-align:center;" |9
 
| style="background-color:rgb(255,221,221);text-align:center;" |10
 
| style="background-color:rgb(255,221,221);text-align:center;" |11
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| style="text-align:center;" |Armored Aircraft Carriers
+
|100||25 750
| style="text-align:center;" |(All)
 
| style="background-color:rgb(221,221,255);text-align:center;" |14
 
| style="background-color:rgb(221,221,255);text-align:center;" |13
 
| style="background-color:rgb(255,221,221);text-align:center;" |18
 
| style="background-color:rgb(255,221,221);text-align:center;" |15
 
| colspan="8" style="text-align:center;" |
 
 
|-
 
|-
| colspan="14" style="text-align:center;" |
+
|110||28 250
 
|-
 
|-
| style="text-align:center;" |Submarine Tenders
+
|120||30 750
| style="text-align:center;" |(All)
 
| style="background-color:rgb(221,221,255);text-align:center;" |7
 
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| colspan="2" style="background-color:rgb(255,255,221);text-align:center;" |Becomes [[#Ryuuhou|CVL]]
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Amphibious Assault Ships
 
| style="text-align:center;" |(All)
 
| style="background-color:rgb(221,221,255);text-align:center;" |8
 
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |9
 
| style="background-color:rgb(255,221,221);text-align:center;" |5
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Repair Ships
 
| style="text-align:center;" |(All)
 
| style="background-color:rgb(221,221,255);text-align:center;" |10
 
| style="background-color:rgb(221,221,255);text-align:center;" |2
 
| style="background-color:rgb(255,221,221);text-align:center;" |11
 
| style="background-color:rgb(255,221,221);text-align:center;" |3
 
| colspan="8" style="text-align:center;" |
 
|-
 
| style="text-align:center;" |Training Cruisers
 
| style="text-align:center;" |(All)
 
| style="background-color:rgb(221,221,255);text-align:center;" |6
 
| style="background-color:rgb(221,221,255);text-align:center;" |3
 
| style="background-color:rgb(255,221,221);text-align:center;" |7
 
| style="background-color:rgb(255,221,221);text-align:center;" |4
 
| colspan="8" style="text-align:center;" |
 
|-
 
| colspan="14" style="text-align:center;" |<!-- If a time-limited ship (such as the Arpeggio Event Ships) appears, insert above this line.
 
Data below this line is for data of time-limited ships that have expired. -->
 
|-
 
| rowspan="3" style="background-color:rgb(153,255,255);text-align:center" | Fog Ships<br><span style="color:blue">Arpeggio Event</span>
 
| style="background-color:rgb(204,204,204);text-align:center;" |SS Iona
 
| style="background-color:rgb(204,204,204);text-align:center;" |30
 
| style="background-color:rgb(204,204,204);text-align:center;" |30
 
| colspan="10" style="background-color:rgb(204,204,204);text-align:center;" |
 
|-
 
| style="background-color:rgb(204,204,204);text-align:center;" |CA Takao
 
| style="background-color:rgb(204,204,204);text-align:center;" |35
 
| style="background-color:rgb(204,204,204);text-align:center;" |40
 
| colspan="10" style="background-color:rgb(204,204,204);text-align:center;" |
 
|-
 
| style="background-color:rgb(204,204,204);text-align:center;" |BB Haruna
 
| style="background-color:rgb(204,204,204);text-align:center;" |40
 
| style="background-color:rgb(204,204,204);text-align:center;" |55
 
| colspan="10" style="background-color:rgb(204,204,204);text-align:center;" |
 
 
|}
 
|}
  
===Cost Comparison===
+
===Hard Cap===
Rough comparison between the running cost (Fuel + Ammo) after remodel, with Destroyer having the value of 1.<br>
+
Hard Cap is the absolute maximum possible to stockpile for a given resource.
For more accurate values, see [[#Table_of_Fuel.2FAmmo_Running_Cost_Per_Battle|above]].
 
{| class="wikitable"
 
! style="font-size:15px;"|Cost
 
! style="font-size:15px;"|Class
 
|-
 
| style="text-align:center;"|0.5
 
| style="text-align:center;"|SS(Maruyu)
 
|-
 
| style="text-align:center;"|1.0
 
| style="text-align:center;"|DD<br>SS<br>SSV
 
|-
 
| style="text-align:center;"|1.5
 
| style="text-align:center;"|CL<br>CVL (Houshou)<br>CLp<br> SSV (I-401)
 
|-
 
| style="text-align:center;"|2.0
 
| style="text-align:center;"|AV<br>LHA<br>AR<br>CVL (Ryuuhou)
 
|-
 
| style="text-align:center;"|2.5
 
| style="text-align:center;"|CVL
 
|-
 
| style="text-align:center;"|3.0
 
| style="text-align:center;"|CA<br>CLT<br>CAV<br>CV (Unryuu-class)
 
|-
 
| style="text-align:center;"|3.5
 
| style="text-align:center;"|CA (Prinz Eugen)
 
|-
 
| style="text-align:center;"|4.0
 
| style="text-align:center;"|CV
 
|-
 
| style="text-align:center;"|4.5
 
| style="text-align:center;"|CV (Kaga, Taihou)
 
|-
 
| style="text-align:center;"|6.0
 
| style="text-align:center;"|BB<br>BBV
 
|-
 
| style="text-align:center;"|6.5
 
| style="text-align:center;"|BB (Kongou-class Kai Ni)
 
|-
 
| style="text-align:center;"|7.0
 
| style="text-align:center;"|BB (Nagato-class)<br>BBV (Fusou-class Kai Ni)
 
|-
 
| style="text-align:center;"|7.5
 
| style="text-align:center;"|BB (Bismarck drei)
 
|-
 
| style="text-align:center;"|9.0
 
| style="text-align:center;"|BB (Vittorio Veneto-class)
 
|-
 
| style="text-align:center;"|16
 
| style="text-align:center;"|BB (Yamato-class)
 
|}
 
  
===Maelstrom Loss Rule===
+
* Primary resources: 350 000
*When the fleet arrives at a purple node (Maelstrom), a certain amount of fuel or ammo carried on all ships in the fleet is instantly removed.
+
* Secondary resources: 3 000
**Only applies to the Main Fleet (first fleet) in a [[Combined Fleet]].
+
** Furniture coins: 300 000
*The amount lost is ''40% of fuel (or ammo) remaining on the ship'', rounded down. However, each map also has a maximum loss value, and ships will not lose more than the maximum.
+
* Special resources: beyond 25 000 (unknown exactly)
**Later maps have a higher maximum, so it often is 40%.
 
*If any ship is carrying any RADAR, this loss can be mitigated.
 
**The loss is 30% with 1 RADAR-carrying ship; 24% for 2 RADAR-carrying ship, and 20% if 3 or more ships are carrying RADAR.
 
**Note that it counts ''the number of ships carrying RADAR'', not ''number of RADAR carried''. Thus if multiple RADARs are equipped for Maelstrom-offsetting, they must be spread among multiple ships.
 
**The type of RADAR does not affect the effectiveness of loss mitigation; thus, [[Type 21 Air RADAR]] and [[Type 22 Surface RADAR]] - both easy to obtain - are sufficient for this purpose.
 
*The amount lost displayed is the ''highest'' amount lost by ships in fleet. It is not the number lost by all ships.
 
*On the Resupply screen, the reason why the number of bars shown may differ between ships may be due to maximum loss value and/or rounding down.
 
*Remember that loss of fuel and ammo [[#Effects_of_Amount_of_Resources_Carried|lowers ship performance in combat]].
 
  
==References==
+
''Implemented on 28/03/2014.
{{reflist}}
 
  
==External link==
+
''Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.
[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
 
  
[[Category:Game Mechanics]]
+
=See Also=
 +
*[[Help:Resource Farming]]  
 +
*[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
 +
{{Mechanics}}

Revision as of 09:31, 18 April 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Introduction

Resources encompass everything needed to run the base. They can be categorized into:

Resource type Icon Name Nickname
Primary Fuel Fuel oil
Ammunition Ammunition ammo
Steel Steel
Bauxite Bauxite baux
Secondary Instant repair Instant Repairs buckets
Instant construction Material Instant Construction blowtorches
Development material Development Materials devmats
Improvement material Improvement Materials srews
Furniture Coin Furniture Coins coins
Special Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large) Furniture Boxes Coin Boxes
Item Icon Medal.png Medals
Blueprint Blueprints BP
Action Report Action Reports AR
Skilled Crew Member Skilled Crew Members SCM
Item Icon Prototype Flight Deck Catapult.png Prototype Flight Deck Catapults ProtoPult
Item Icon New Model Gun Mount Improvement Material.png New Model Gun Development Materials GunMat
New Model Aerial Armament Material New Model Aviation Development Materials AvMat/AirMat
Item Icon New Model Rocket Development Material.png New Model Rocket Development Materials RocketMat
Item Icon New Model Armament Material.png New Model Armament Material ArmMat

Primary resources, development material, and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see Home Port for more details.

The count of other resources can be viewed in the inventory menu. Please see Inventory for more details.

An ample amount of primary and secondary resources is required for day-to-day operations. Special resources are required for remodeling ship girls and upgrading equipment. Note that some secondary resources are required for the two functions as well.

Obtaining Resources

Natural Regeneration

Natural regeneration only affects primary resources.

  • It only occurs when a resource is below the soft cap.
  • It accumulates when logged in or not, including during server maintenances.
  • Regeneration ticks every 3 minutes.

Please see the table below for calculated accumulated regeneration:

Time Fuel / Ammunition / Steel Bauxite
3 min +3 +1
1 h +60 +20
1 day +1 440 +480
1 week +10 080 +3 360
22 days +31 680 +10 560
30 days +43 200 +14 400

Expeditions

Expeditions can be used to gain both primary and secondary resources. Please see Expeditions for more details.

  • It is the best and fastest way to gain resources quickly.
  • Having all four fleets unlocked is necessary for maximizing expedition returns.
  • Expeditions allow to exceed the soft resource cap.

Quests

Quests reward primary, secondary, and special resources. They are the main source of most special resources. Please see Quests for more details.

  • For quests to be a net gain, fleet compositions need to be carefully considered, using ships that are too expensive to run can induce losses.
    • Most of the time, primary resources loss is negligible in front of secondary and special resources gains.

Sorties

Sorties can provide primary and secondary resources and some consumables by collecting them from Resource Nodes.

  • Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see Resource Farming for more details.

Cash Shop

Primary and secondary resources can be purchased from the cash shop. Please see Shop for more details.

  • It is inadvisable to purchase most resources, especially from the smaller packages.
  • Improvement materials can be considered for purchase because of their usefulness and rarity.
    • Other special resources are relatively abundant in game and so inadvisable to purchase.

Scrapping Ship Girls/Equipment

Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.

Sinking Ship Girls

Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.

  • Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).

Resource Caps

Soft Cap

[math]\displaystyle{ \text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250 }[/math]
  • The soft cap only applies to primary resources (Fuel / Ammunition / Steel / Bauxite).
  • The current soft cap is displayed in the Military Record page.
  • The soft cap only limits natural regeneration.
    • It can be exceeded using other resource gain methods.
Soft Cap by HQ Level
HQ Level Soft Resource Cap
1 1 000
5 2 000
10 3 250
15 4 500
20 5 750
25 7 000
30 8 250
35 9 500
40 10 750
45 12 000
50 13 250
60 15 750
70 18 250
80 20 750
90 23 250
100 25 750
110 28 250
120 30 750

Hard Cap

Hard Cap is the absolute maximum possible to stockpile for a given resource.

  • Primary resources: 350 000
  • Secondary resources: 3 000
    • Furniture coins: 300 000
  • Special resources: beyond 25 000 (unknown exactly)

Implemented on 28/03/2014.

Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.

See Also