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|This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | |This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | ||
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− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}} | + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}} |
|[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]]. | |[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]]. | ||
*The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectiveness against other targets. | *The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectiveness against other targets. |
Revision as of 12:18, 29 July 2022
Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
General Characteristics
- They have different damage statuses instead of the normal ones used for ships.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
Ship Type
Type | Characteristics |
---|---|
Battleship (BB) | Examples are Artillery Imps and Central Princess.
|
Aviation Battleship (BBV) | Most installations fall under this category.
|
Carrier (CV) | Example is Lycoris Princess.
|
Skin Toughness
Type | Characteristics |
---|---|
Soft Skin | Examples are Supply Depot Princess, Harbour Princess and Northern Princess.
|
Hard Skin | Examples are Isolated Island Demon, Artillery Imp, and Harbour Summer Princess.
|
Attack Behavior
- Support expedition can attack Instllation.
Air strike
- Normal dive bombers will not attack installations during the air strike phase. (wikiwiki say otherwise need to be checked)
Dive-Bombers that can attack installations | |||
---|---|---|---|
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
| |||
AAR AAR AAR |
Shelling
- Submarines can attack installations during shelling if equipped with a Special Type 2 Amphibious Tank.
- They will only target instllation during the shelling.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
- Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise and Hyuuga can perform the suisei-CI against installation with any Dive Bombers.
Closing torpedo
- They cannot be targeted by torpedoes.
- Opening and closing torpedoes will fail to trigger if only installation targets remain.
Nitght Battle
- The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
- When targeting installation the Cut-in choice will ignore any equiped torpedo.
- Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
- Night shelling Carrier willl behave like normal surface ship.
- This include Ark Royal's night swordfish attack.
- Air night attacks ignore all anti-installation bonus
- The attack can target installation even if no anti-anstallation dive bombers is equiped
Damage Calculation
- During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
- When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
- Anti-installation is very important during night battle when the cap is raised to 360.
- Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
- However improvement that give "Yasen" is taken into account.
- Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
- This makes her vulnerable to getting one shot by nuke setups. See below for details.
- Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
- While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
- The Armor Percing modifier (post-cap) is effective against installation.
Calculation
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. These bonuses are divided into 5 group and are calculated in the following order:
- Ship type bonuses
- General mutiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General additive bonuses
- Post-cap bonuses against Supply Depot Hime
Bonuses
Ship type bonuses
Ship type | Target | Bonuses |
---|---|---|
DD/CL | Artillery Imp | x1.4 |
SS/SSV | Any installation | +30 |
General mutiplicative bonuses
These bonuses are the only one that depend on the ennemy targeted.
Installation Type | Soft-Skinned | Isolated Island Princess | Artillery Imp | Harbour Summer Princess | Supply Depot Princess (Post Cap) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
2.5 | 1.75/1.7? | 1.75 | ||||||||
AP Shells |
1.85 | 1.3 | |||||||||
WG42 (Wurfgerät 42) | 1.3 | 1.82 | 1.4 | 2.1 | 1.6 | 2.72 | 1.4 | 1.68 | 1.25 | 1.625 | |
Anti-Ground Rocket Launcher |
1.25 | 1.875 | 1.3/1.5? | 2.145 | 1.5 | 2.7 | 1.25 | 1.75 | 1.2 | 1.68 | |
ASW Mortars |
1.2 | 1.56 | 1.2 | 1.68 | 1.3 | 1.95 | 1.1 | 1.265 | 1.15 | 1.38 | |
Landing Craft Type Multiplier | 1.4 | 1.8 | 1.8 | 1.7 | 1.7 | ||||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) |
1 + (Average /50) N Any Landing Craft: 1 Landing Craft + Ho-Ni: 2 DLC (Panzer II/NA): 3 | |||||||||
Toku Daihatsu Landing Craft | 1.15 | 1.15 | 1.15 | 1.2 | 1.2 | ||||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.5 | 1.95 | 1.2 | 1.68 | 1.5 | 2.1 | 1.6 | 2.4 | 1.3 | 2.08 | |
DLC + Panzer | 1.5 | 1.2 | 1.5 | 1.6 | 1.3 | ||||||
Toku DLC + 11th Reg | |||||||||||
M4A1 DD | 1.1 | 1.8 | 2.0 | 2.0 | 1.2 | ||||||
Armed Daihatsu Soukoutei |
1.1 | 1.21 | 1.3 | 1.43 | 1.3 | 1.56 | ? | 1.5 | 1.65 | ||
Kami tank | 1.5 | 1.8 | 2.4 | 3.24 | 2.4 | 3.24 | 2.8 | 4.2 | 1.7 | 2.55 | |
Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) |
Apply again | |||||||||
Anti-Installation Dive Bombers | 1.4 | 2.45 | 1.5 | 3.0 | 1.3 | ||||||
Seaplane Bombers/Fighters | 1.2 | 1.5 | 1.3 | ||||||||
Airstrike-Only Multipliers | |||||||||||
Land Based Bombers | 1.18 | 1.6 | 2.1 | ||||||||
Bombers (Post cap) | 1.7 | 1.55 |
Notes
- With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in Daytime combat. (Landing Craft type bonus still functions at night)
- The Improvement Bonus take the average for all Landing Craft equiped on the ship.
Specific equipment bonuses
The following multipliers are pre-cap.
Equipment | Multiplicative bonus | Flat Bonus | ||
---|---|---|---|---|
Toku Regiment Bonus | ||||
Toku DLC + 11th Reg | x1.8 | +25 | ||
Sherman Bonus | ||||
M4A1 DD | x1.4 | +35 | ||
Ho-Ni Tank Regiment Bonus | ||||
Toku DLC + Ho-Ni tank | x1.3 | +42 | ||
Daihatsu Synergy Bonus | ||||
Armed Daihatsu Soukoutei |
Group A | Group B | Multiplicative bonus | Flat Bonus |
Only one | Any (include panzer) | x1.2 | +10 | |
Both | 1 | 0 | x1.32 | +12 |
0 | 1 | x1.44 | +13 | |
2 of any | x1.56 | +15 |
Flat Damage Bonuses
Amount Equipped | 1 | 2 | 3 | 4 | |
---|---|---|---|---|---|
WG42 | 75 | 110 | 140 | 160 | |
Anti-Ground Rocket Launcher | 55 | 115 | 160 | 190 | |
Anti-Ground Rocket Launcher CD | 80 | 170 | 230 | 260 | |
ASW Mortar | 30 | 55 | 75 | 90 | |
ASW Mortar CD | 60 | 110 | 150 | 180 | |
Airstrike-only Bonus | |||||
Bombers (Supply Depot Princess Only) |
100 (Post-cap) |
Notes:
- With the exception of the bomber bonus, Flat damage bonuses are pre-cap
Equipment Setups
Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It does not matter what order the equipment are in.
BB/FBB/BBV | |
---|---|
Equipment Setup | Notes |
This setup is the basic setup for battleships. Because battleships can hit the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation. | |
This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | |
Nagato-class Kai Ni & Yamato Kai Ni Juu.
| |
Yamato-class Kai Ni & Ise-class Kai Ni
| |
CA/CAV | |
This is the standard anti-installation setup for all heavy cruisers. It allows them to artillery spot and deals decent damage against installations. | |
This is an alternative setup only for aviation cruisers. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |
"Nuke" setup, Mogami Kai Ni Toku only.
| |
CL | |
"Nuke" setup.
| |
An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
DD | |
"Nuke" setup.
| |
This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximize damage. It also allows them to perform well against non-installation targets at night. | |
"Nuke" setup.
| |
Tashkent only.
| |
CV/CVB/CVL | |
This is only to be used if you have one of the anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets. | |
Gambier Bay Mk.II & Unyou Kai/Ni only. | |
AV | |
"Nuke" setup.
| |
LHA | |
"Nuke" setup.
| |
+ | "Nuke" setup, Shinshuu Maru Kai only.
|
Additional Information
Landing Craft/Amphibious Tank Capable Ships
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Attack Animation
Somme Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
- rocket animation:W42, gruond rocket, ASW mortar
- Landing craft:animation
These animation will be override by:
- Artillery spoting
- Night cut-in