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Difference between revisions of "Air Reconnaissance"
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− | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of | + | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. |
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]] | [[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]] | ||
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | ||
− | ==Details==</noinclude> | + | ==Details== |
− | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, | + | </noinclude> |
+ | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows). | ||
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | ||
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | ||
− | **Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane | + | **Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. |
− | **Success rate of the air reconnaissance depends on the LoS and | + | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. |
− | **''' | + | **'''All reconnaissance rewards are forfeit if the boss node is not reached or losed.''' |
The formula for Air Reconnaissance is | The formula for Air Reconnaissance is | ||
− | <math>R = \sum_{\text{ | + | <math>R = \sum_{\text{SPR; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math> |
− | To sum up, the more LoS and Seaplanes | + | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. |
− | * | + | *Rhe minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. |
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>. | *For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>. | ||
− | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2. | + | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 06:46, 22 June 2022
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.
Details
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Flying boats
and other Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the boss node is not reached or losed.
The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{SPR; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}} }[/math]
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
- Rhe minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
- For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
- This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
See Also
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