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Difference between revisions of "Air Reconnaissance"

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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of recon planes.
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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
 
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
 
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
  
==Details==</noinclude>
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==Details==
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
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</noinclude>
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
  
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}}/{{SeaplaneFighter}} [[Seaplane]]s are brought, Flying Boat animation takes priority.
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**Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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**'''All reconnaissance rewards are forfeit if the boss node is not reached or losed.'''
  
 
The formula for Air Reconnaissance is
 
The formula for Air Reconnaissance is
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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<math>R = \sum_{\text{SPR; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math>
  
To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
  
*For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
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*Rhe minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
 
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
 
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
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*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 06:46, 22 June 2022

Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.

File:6-3 Map.png
An example of recon nodes on map 6-3
Air recon success shown after boss node win

Details

On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both Large Flying Boat Flying boatsType 2 Large Flying Boat
      PBY-5A Catalina
      and other Seaplane Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
    • All reconnaissance rewards are forfeit if the boss node is not reached or losed.

The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{SPR; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}} }[/math]

To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.

  • Rhe minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1 Development material 35% 4 Development material 5%
80Ammunition 5% 3 Development material 10%
60Ammunition 10% 2 Development material 25%
50Ammunition 15% 200Ammunition 5%
50Bauxite 5% 150Ammunition 10%
40Bauxite 10% 100Ammunition 15%
30Bauxite 20% 150Bauxite 5%
100 Bauxite 10%
80 Bauxite 15%

See Also