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Difference between revisions of "Air Reconnaissance"
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− | Air Reconnaissance is a mechanic | + | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of recon planes. |
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[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]] | [[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]] | ||
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] | ||
− | + | ||
− | * | + | ==Details==</noinclude> |
− | * | + | On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows). |
− | + | ||
− | + | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | |
− | + | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | |
− | * | + | **Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}}/{{SeaplaneFighter}} [[Seaplane]]s are brought, Flying Boat animation takes priority. |
− | < | + | **Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought. |
+ | **'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''. | ||
+ | |||
+ | The formula for Air Reconnaissance is | ||
+ | <math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math> | ||
+ | |||
+ | To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes. | ||
+ | |||
+ | *For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}. | ||
+ | *For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>. | ||
+ | *This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Rewards for Nodes G and H | ||
+ | |- | ||
+ | !colspan=2|Normal Success | ||
+ | !rowspan=11, style="width:1px"| | ||
+ | !colspan=2|Great Success | ||
+ | |- | ||
+ | ! Item!! Chance to Obtain | ||
+ | |||
+ | ! Item!! Chance to Obtain | ||
+ | |- | ||
+ | | 1 {{DM}}|| 35% | ||
+ | | 4 {{DM}}|| 5% | ||
+ | |- | ||
+ | | 80{{Ammo}}|| 5% | ||
+ | | 3 {{DM}}|| 10% | ||
+ | |- | ||
+ | | 60{{Ammo}}|| 10% | ||
+ | | 2 {{DM}}|| 25% | ||
+ | |- | ||
+ | | 50{{Ammo}}|| 15% | ||
+ | | 200{{Ammo}}|| 5% | ||
+ | |- | ||
+ | | 50{{Bauxite}}|| 5% | ||
+ | | 150{{Ammo}}|| 10% | ||
+ | |- | ||
+ | | 40{{Bauxite}}|| 10% | ||
+ | | 100{{Ammo}}|| 15% | ||
+ | |- | ||
+ | | 30{{Bauxite}}|| 20% | ||
+ | | 150{{Bauxite}}|| 5% | ||
+ | |- | ||
+ | |rowspan=2| | ||
+ | |rowspan=2| | ||
+ | | 100 {{Bauxite}}|| 10% | ||
+ | |- | ||
+ | | 80 {{Bauxite}}|| 15% | ||
+ | |} | ||
+ | <noinclude> | ||
==See Also== | ==See Also== | ||
{{Mechanics}} | {{Mechanics}} | ||
+ | </noinclude> |
Revision as of 05:50, 22 June 2022
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.
Details
On Nodes G and H, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Flying boats
and other / Seaplanes are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
- You forfeit all reconnaissance rewards if you lose at or do not reach the boss node..
The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}} }[/math]
To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
- For node G, the minimum [math]\displaystyle{ R }[/math] to achieve success is 12 for G and 16 for H.
- For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
- This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
See Also
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