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Difference between revisions of "Air Reconnaissance"

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Air Reconnaissance is a mechanic introduced with map [[World 6#6-3|6-3]] that enables a chance at increased resources from specific nodes with the use of recon planes.
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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of recon planes.
 
 
==Details==
 
 
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
 
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
 
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
Air Reconnaissance allows your ships to gather additional resources from specific nodes marked with green lines marked with an X, provided your fleet is equipped with recon planes.  
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*An animation will be shown with your recon planes flying to the node. If both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
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==Details==</noinclude>
*Successful reconnaissance will reward additional resources upon winning with a B rank or higher at the boss node. If your fleet does not go to the boss node, reconnaissance rewards are forfeit.
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
*Success and critical success rates are dependent on which ships and what equipments are equipped.
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**AVs have the highest success rates
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*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
**Type 2 Flying Boat has the highest success rates
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**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**Akitsushima with a Type 2 Flying Boat appears to have the best rates
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**Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}}/{{SeaplaneFighter}} [[Seaplane]]s are brought, Flying Boat animation takes priority.
<br><br><br><br><br><br><br><br><br><br><br>
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**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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The formula for Air Reconnaissance is
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<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
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*For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
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*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
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*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
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{| class="wikitable"
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|+ Rewards for Nodes G and H
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|-
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!colspan=2|Normal Success
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!rowspan=11, style="width:1px"|
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!colspan=2|Great Success
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|-
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! Item!! Chance to Obtain
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! Item!! Chance to Obtain
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|-
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| 1 {{DM}}|| 35%
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| 4 {{DM}}|| 5%
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|-
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| 80{{Ammo}}|| 5%
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| 3 {{DM}}|| 10%
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|-
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| 60{{Ammo}}|| 10%
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| 2 {{DM}}|| 25%
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|-
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| 50{{Ammo}}|| 15%
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| 200{{Ammo}}|| 5%
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|-
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| 50{{Bauxite}}|| 5%
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| 150{{Ammo}}|| 10%
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|-
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| 40{{Bauxite}}|| 10%
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| 100{{Ammo}}|| 15%
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|-
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| 30{{Bauxite}}|| 20%
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| 150{{Bauxite}}|| 5%
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|-
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|rowspan=2|
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|rowspan=2|
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| 100 {{Bauxite}}|| 10%
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|-
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| 80 {{Bauxite}}|| 15%
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|}
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<noinclude>
 
==See Also==
 
==See Also==
 
{{Mechanics}}
 
{{Mechanics}}
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</noinclude>

Revision as of 05:50, 22 June 2022

Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.

File:6-3 Map.png
An example of recon nodes on map 6-3
Air recon success shown after boss node win

Details

On Nodes G and H, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

  • Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
    • Neither G or H have combat.
    • Animation will be shown for the Air Reconnaissance; if both Large Flying Boat Flying boatsType 2 Large Flying Boat
      PBY-5A Catalina
      and other Seaplane/Seaplane Fighter Seaplanes are brought, Flying Boat animation takes priority.
    • Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
    • You forfeit all reconnaissance rewards if you lose at or do not reach the boss node..

The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}} }[/math]

To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.

  • For node G, the minimum [math]\displaystyle{ R }[/math] to achieve success is 12 for G and 16 for H.
  • For Great Success, the requirement is multiplied by [math]\displaystyle{ (1.6 + rand(0.6)) }[/math].
  • This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1 Development material 35% 4 Development material 5%
80Ammunition 5% 3 Development material 10%
60Ammunition 10% 2 Development material 25%
50Ammunition 15% 200Ammunition 5%
50Bauxite 5% 150Ammunition 10%
40Bauxite 10% 100Ammunition 15%
30Bauxite 20% 150Bauxite 5%
100 Bauxite 10%
80 Bauxite 15%

See Also