Improvement
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in Akashi's Improvement Arsenal, requiring Akashi. Improvement Materials are notably used for improvements.
- See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
- See the full list of ship Helpers here.
- For a comprehensive list of improvements, please refer to Akashi-List or the List of Improvements.
Overview
- Improvement levels are displayed beside equipment names.
- Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
- This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
- Those bonuses work to some extent to reach regular Expeditions thresholds.
- Some improvements on equipment can add some additional Visible Fit Bonuses.
- This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
- Most conversion quests (e.g. F62), allow to use improved equipment, but any are lost during conversion.
- Certain conversion quests that do not require improved equipment, will carry over any from the required equipment to the upgraded equipment.
- So far, this is only applicable to quests F13, F14, F15, F19, F24, F26, F28, F29, F30, Fm1, and Fm2.
- This is currently the only way to obtain improved versions of the Tenzan Model 12 (Tomonaga Squadron) , Suisei (Egusa Squadron) & Reppuu (601 Air Group) (through F13-14-15 respectively, unimprovable otherwise).
Improvement Bonuses
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
- Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
- It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
- For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.
The improvement effects are unknown for some equipment types/cases.
Square Rooted Bonus
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Day Battle | Night Battle | ASW | AA | Fighter Power | LoS | Accuracy[1] | Evasion | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Firepower | Torpedo | Ship | Fleet | Day | Night | Torpedo | ASW | Shelling | Torpedo | ||||||
Main Guns | (Very) Large Sp |
1.5 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - |
Medium/Small (Red) |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
HA (Green) Main |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Secondary Guns | 90 mm Single HA Sec |
1 | - | 1 | - | - | - | 1 | 1.3 | - | - | - | - | ||
(Large) HA (Green) Sec Sp_Sec |
Linear 0.2[4] Linear 0.3[5] |
- | Linear 0.2[4] Linear 0.3[5] |
- | - | - | 1 | 1.3 | - | - | - | - | |||
Surface (Yellow) |
- | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |||
15.2 cm Single & OTO |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Anti-Aircraft Fire Directors |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Anti-Air Guns |
1 | 1.2 | - | - | 4[2] 6[3] |
- | - | - | - | - | 2 | - | - | - | |
Torpedoes |
- | 1.2 | 1 | - | - | - | - | - | - | 1.3 | 2 | - | - | - | |
Midget Submarines Minisub |
- | - | 1 | - | - | - | - | - | - | 1.3 | - | - | - | - | |
(Large) Carrier Recons/Large Flying Boats Sp |
- | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - | |
LB Recons LB |
- | - | - | - | - | - | - | 1.2?[6] | - | - | - | - | - | - | |
Seaplanes |
Recons | - | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - |
Bombers | - | - | - | - | - | - | - | 1.1 | - | - | - | - | - | - | |
Rotorcraft/Liaison Aircraft |
- | - | - | Linear | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - | |
Land Based Bombers | Attackers/Assault/ASW/Heavy Bombers |
- | 0.7*both and [5] | - | - | - | - | 0.5 | - | - | - | - | - | - | - |
Hayabusa bomber bomber |
- | 0.7*only against DD and Installation [6] | - | - | - | - | - | - | - | - | - | - | - | ||
Radars |
- | - | - | - | - | 0[8] 1.5[9] |
- | 1.25[10] 1.4[11] |
1[12] 1.7[13] |
1.3[14] 1.6[15] |
- | - | - | - | |
Depth Charges |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | - | - | - | |
T95 DC & T2/K2 DC |
- | - | - | - | - | - | - | - | - | - | - | - | - | ||
Sonars |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | 1.3 | - | 1.5 | |
Engine Improvements |
- | - | - | - | - | - | - | - | - | - | - | - | 1.5 | ||
Shells/Searchlights/Lookouts Landing Equipment/Command Facilities |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Aviation Personnels/Anti-Ground Rockets Smoke Generators |
1 | - | 1 | - | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - |
- ↑ [1]
- ↑ 2.0 2.1 2.2 2.3 2.4 For base AA ≤ 7
- ↑ 3.0 3.1 3.2 3.3 3.4 For base AA ≥ 8
- ↑ 4.0 4.1 For base FP ≤ 3
- ↑ 5.0 5.1 For base FP ≥ 5
- ↑ LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
- ↑ 7.0 7.1 7.2 7.3 Unconfirmed yet
- ↑ For Surface Radars
- ↑ For Air Radars
- ↑ For Small Radars
- ↑ For (Very) Large Radars
- ↑ For pure Surface Radars & Large Dual Purpose Radars
- ↑ For pure Air Radars & Small Dual Purpose Radars
- ↑ For base Acc ≤ 2
- ↑ For base Acc ≥ 3
Linear Bonus
Some bonuses have a linear growth. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment:
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Fighter Power | Dive Bomb | Torpedo | ASW | Armor | |
---|---|---|---|---|---|---|
Submarine Torpedoes Sub |
- | - | 0.2 | - | - | |
Fighters |
0.2 | - | - | - | - | |
Seaplane Fighters |
- | - | - | - | ||
LB Fighters |
- | - | - | - | ||
Fighter-Bombers |
0.25 | - | - | - | - | |
Mod 64 Zero FB |
- | - | 0.2 | - | ||
Dive Bombers (ex. FB) |
- | 0.2 | - | - | ||
Torpedo Bombers |
- | - | 0.2 | - | ||
Seaplane Bombers |
- | 0.2 | - | - | - | |
Rotorcraft |
- | - | - | 0.2[1] 0.3[2] |
- | |
Liaison Aircraft [3] |
- | - | - | 0.2[4] 0.3[5] |
- | |
Extra Armor |
Medium | - | - | - | - | 0.2 |
Large | - | - | - | - | 0.3 |
Averaged Bonus
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
All the following bonuses are part of bigger formulas:
- See Anti-Installation for more details,
- See Expedition for more details.
Equipment Type | Anti-Installation Bonuses[1][2] | Expedition Bonus | ||
---|---|---|---|---|
A1 | C | |||
Landing Craft |
1 + (Average /50) | [1 + (Average /50)]N[3] | 1 + (Average /100)[4] | |
Amphibious Vehicles |
Ka-Mi tank | 1 + (Average /30) | 1 + (Average /30) | |
Ka-Tsu tanks |
1 + (Average /50) | [1 + (Average /50)]N[3] | ||
Landing Forces |
Unknown yet | - |
- ↑ The average stars are counted on a per-category basis, with each 3 categories being counted separately.
- ↑ https://bbs.nga.cn/read.php?tid=39595977&rand=587
- ↑ 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
- ↑ Does not work for Type 3 Landing Tanks
Misc Bonuses
Other bonuses observed in the game.
- See Smoke Generators for more details,
Equipment Type | Smoke Trigger Rate |
Smoke Level | Support Fleet Trigger Rate |
---|---|---|---|
Smoke Generators |
Increased[1] | Increased[2] | - |
FCA |
- | +2 %/ for the 2nd roll[3] |
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[4].
Equipment Type | Effect |
---|---|
Submarine Equipments |
"Nothing" |
Combat Rations |
"Nothing"[5] |
- ↑ https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662
- ↑ 2 smokes at can trigger level 3 smoke[4]
- ↑ https://x.com/shiroos/status/1808545990217249165
- ↑ https://twitter.com/Divinity_123/status/1377666014834479104
- ↑ Morale gains might be affected.
- So far, Onigiri improvement only serves to upgrade into Special Onigiri .
- Since improving a Combat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.
Myths
The following have been confirmed to be negative.
- on Searchlights do NOT increase:
- Night Cut-In rate of neither fleets,
- Targeting rate.
- on Lookouts do NOT increase Night Cut-In rate,
- on Submarine Equipments do NOT increase Night Cut-In rate.
Visible Fit Bonuses
The following equipment provide additional Visible Fit Bonuses to some ships when improved:
Equipability
The following equipment have enhanced equipability when improved:
- Small Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) at +4:
- Can be equipped in the RE of: Kagerou-class, Yuugumo-class, Matsu-class, Shimakaze Kai, Shigure Kai San, Harusame Kai Ni, Kongou-class Kai Ni B/C
- Large FuMO25 Radar at +7:
- Can be equipped in the RE of: Bismarck-class, Admiral Hipper-class
Resource Node Bonus
Uniquely on the Resource Nodes of 1-6 and 3-5, improvements slightly increase resource gains.
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
|
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | |||||||||
2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Kinu Kai Ni [3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Expeditions Bonus
For expedition stats requirements, improvements are globally simplified, overwriting the above-mentioned improvements.
- See here for more details