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Branching rules:
 
Branching rules:
* '''The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)'''
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* The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
** You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
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* You may only use BBV, CA(V), CVL, AV, CL, DD, [[Akitsumaru]], [[Katori]], [[Kashima]], [[Akashi]], and [[Taigei]].
***Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
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**Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
****Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
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***Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
***The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
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**The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
****Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
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***Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
****Node F is an Air Battle node only.
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***Node F is an Air Battle node only.
****Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.  
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***Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.  
*****This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
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****This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
****You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
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***You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
    
=== Tips ===
 
=== Tips ===
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