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Difference between revisions of "User:Ninnin/Sandbox/1"
Jigaraphale (talk | contribs) |
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===Air strike=== | ===Air strike=== | ||
− | * ''Normal'' dive bombers will '''not''' attack installations during the air strike phase. | + | * ''Normal'' dive bombers will '''not''' attack installations during the air strike phase. |
{{Category:Anti-Installation Dive Bombers}} | {{Category:Anti-Installation Dive Bombers}} | ||
Line 83: | Line 83: | ||
* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers. | * [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers. | ||
− | === | + | ===Closing torpedo=== |
* They cannot be targeted by torpedoes. | * They cannot be targeted by torpedoes. | ||
** Opening and closing torpedoes will fail to trigger if only installation targets remain. | ** Opening and closing torpedoes will fail to trigger if only installation targets remain. | ||
Line 106: | Line 106: | ||
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment. | * [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment. | ||
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details. | ** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details. | ||
− | |||
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations. | * While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations. | ||
* The Armor Percing modifier (post-cap) is effective against installation. | * The Armor Percing modifier (post-cap) is effective against installation. | ||
==Calculation== | ==Calculation== | ||
− | Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. | + | Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up. |
− | These bonuses are divided into 5 | + | These bonuses are divided into 5 groups and are calculated in the following order: |
# Ship type bonuses | # Ship type bonuses | ||
# General mutiplicative bonuses | # General mutiplicative bonuses | ||
Line 121: | Line 120: | ||
## Landing craft synergy bonuses | ## Landing craft synergy bonuses | ||
## General additive bonuses | ## General additive bonuses | ||
− | # Post-cap bonuses against | + | # Post-cap bonuses against {{Enemy/Link|Supply Depot Princess}} |
==Bonuses== | ==Bonuses== | ||
+ | Bonuses are divided to: | ||
+ | * {{TextGlow|Multiplicative A|red|text-colour=lightgray|glow-size=1px}} | ||
+ | * {{TextGlow|Additive B|blue|text-colour=lightgray|glow-size=1px}} | ||
+ | |||
+ | All bonuses are pre-cap except mention. | ||
+ | |||
+ | Formula is: | ||
+ | |||
+ | Pre-cap attack power=((base attack powerxA0+B0)xA1+B1)xA21+B21)xA22+B22)xA23+B23)xA24+B24+B3 | ||
+ | |||
+ | Capped Attack Power=Cap+sqrt(Pre-cap Attack Power-Cap) | ||
===Ship type bonuses=== | ===Ship type bonuses=== | ||
− | {|class="wikitable" | + | {|class="wikitable" font-weight:bold; |
− | !Ship type | + | !Ship type |
+ | !Target | ||
+ | !Bonuses A0,B0 | ||
|- | |- | ||
− | | | + | |DD/CL |
+ | |[[Artillery Imp]] | ||
+ | | x1.4 | ||
|- | |- | ||
− | | | + | |SS(V) |
+ | |Any installation | ||
+ | | +30 | ||
|} | |} | ||
Line 140: | Line 156: | ||
! colspan=2| Installation Type | ! colspan=2| Installation Type | ||
! width="130px" colspan=2| Soft-Skinned | ! width="130px" colspan=2| Soft-Skinned | ||
− | ! width="130px" colspan=2| {{Enemy/ | + | ! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess}} |
− | ! width="130px" colspan=2| {{Enemy/ | + | ! width="130px" colspan=2| {{Enemy/Banner|Artillery Imp}} |
− | ! width="130px" colspan=2| {{Enemy/ | + | ! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess}} |
− | |||
|- | |- | ||
! colspan=2| Number Equipped | ! colspan=2| Number Equipped | ||
− | ! Single | + | ! Single |
− | ! Single | + | ! Multiple |
− | ! Single | + | ! Single |
− | ! Single | + | ! Multiple |
− | ! | + | ! Single |
+ | ! Multiple | ||
+ | ! Single | ||
+ | ! Multiple | ||
+ | |- | ||
+ | !colspan=2| | ||
+ | !colspan=8|A1 | ||
|- | |- | ||
| width="80px"|{{GreenAmmo}} | | width="80px"|{{GreenAmmo}} | ||
− | |{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} | + | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} |
|colspan=2|2.5 | |colspan=2|2.5 | ||
|colspan=2|1.75/1.7? | |colspan=2|1.75/1.7? | ||
!colspan=2| | !colspan=2| | ||
|colspan=2|1.75 | |colspan=2|1.75 | ||
− | |||
|- | |- | ||
|{{RedAmmo}} | |{{RedAmmo}} | ||
Line 166: | Line 186: | ||
|colspan=2|1.85 | |colspan=2|1.85 | ||
|colspan=2|1.3 | |colspan=2|1.3 | ||
− | |||
|- | |- | ||
|rowspan=2|{{AntiGroundArtillery}} | |rowspan=2|{{AntiGroundArtillery}} | ||
Line 178: | Line 197: | ||
|1.4 | |1.4 | ||
|1.68 | |1.68 | ||
− | |||
− | |||
|- | |- | ||
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}} | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}} | ||
Line 190: | Line 207: | ||
|1.25 | |1.25 | ||
|1.75 | |1.75 | ||
− | |||
− | |||
|- | |- | ||
|{{DepthCharge}} | |{{DepthCharge}} | ||
Line 203: | Line 218: | ||
|1.1 | |1.1 | ||
|1.265 | |1.265 | ||
− | |||
− | |||
|- | |- | ||
− | |{{LandingCraft}} | + | |colspan=2|{{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]] Type Multiplier |
− | |||
|colspan=2|1.4 | |colspan=2|1.4 | ||
|colspan=2|1.8 | |colspan=2|1.8 | ||
|colspan=2|1.8 | |colspan=2|1.8 | ||
− | |||
|colspan=2|1.7 | |colspan=2|1.7 | ||
|- | |- | ||
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier | |colspan=2 |{{IM2}} Landing Craft Improvement Multiplier | ||
|colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x) | |colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x) | ||
− | |||
|- | |- | ||
|rowspan=6|{{LandingCraft}} | |rowspan=6|{{LandingCraft}} | ||
Line 223: | Line 233: | ||
|colspan=2|1.15 | |colspan=2|1.15 | ||
|colspan=2|1.15 | |colspan=2|1.15 | ||
− | |||
|colspan=2|1.2 | |colspan=2|1.2 | ||
|- | |- | ||
Line 235: | Line 244: | ||
|1.6 | |1.6 | ||
|2.4 | |2.4 | ||
− | |||
− | |||
|- | |- | ||
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} | ||
Line 243: | Line 250: | ||
|colspan=2| 1.5 | |colspan=2| 1.5 | ||
|colspan=2| 1.6 | |colspan=2| 1.6 | ||
− | |||
|- | |- | ||
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | |{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | ||
Line 250: | Line 256: | ||
!colspan=2| | !colspan=2| | ||
!colspan=2| | !colspan=2| | ||
− | |||
|- | |- | ||
|{{EquipmentLink|M4A1 DD}} | |{{EquipmentLink|M4A1 DD}} | ||
Line 257: | Line 262: | ||
|colspan=2|2.0 | |colspan=2|2.0 | ||
|colspan=2|2.0 | |colspan=2|2.0 | ||
− | |||
|- | |- | ||
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | ||
+ | <br> ☀ Day Only | ||
| 1.1 | | 1.1 | ||
| 1.21 | | 1.21 | ||
Line 267: | Line 272: | ||
| 1.56 | | 1.56 | ||
|colspan=2| ? | |colspan=2| ? | ||
− | |||
− | |||
|- | |- | ||
|{{Amphibious Tank}} | |{{Amphibious Tank}} | ||
Line 280: | Line 283: | ||
|2.8 | |2.8 | ||
|4.2 | |4.2 | ||
− | |||
− | |||
|- | |- | ||
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier | |colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier | ||
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | |colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | ||
− | |||
|- | |- | ||
|{{RedPlane}} | |{{RedPlane}} | ||
− | |[[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]] | + | |[[:Category:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]] |
!colspan=2| | !colspan=2| | ||
|1.4 | |1.4 | ||
Line 295: | Line 295: | ||
|3.0 | |3.0 | ||
|colspan=2|1.3 | |colspan=2|1.3 | ||
− | |||
|- | |- | ||
|{{Seaplane}}{{SeaplaneFighter}} | |{{Seaplane}}{{SeaplaneFighter}} | ||
Line 303: | Line 302: | ||
|colspan=2|1.5 | |colspan=2|1.5 | ||
|colspan=2|1.3 | |colspan=2|1.3 | ||
− | |||
|- | |- | ||
− | !colspan= | + | !colspan=10| Airstrike-Only Multipliers |
|- | |- | ||
|{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}} | |{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}} | ||
Line 313: | Line 311: | ||
|colspan=2|1.6 | |colspan=2|1.6 | ||
!colspan=2| | !colspan=2| | ||
− | |||
|- | |- | ||
− | |{{Land-based Attack | + | |{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} |
|Bombers (Post cap) | |Bombers (Post cap) | ||
!colspan=2| | !colspan=2| | ||
|colspan=2|1.7 | |colspan=2|1.7 | ||
|colspan=2|1.55 | |colspan=2|1.55 | ||
− | |||
!colspan=2| | !colspan=2| | ||
|} | |} | ||
'''Notes''' | '''Notes''' | ||
− | |||
* The Improvement Bonus take the average for all Landing Craft equiped on the ship. | * The Improvement Bonus take the average for all Landing Craft equiped on the ship. | ||
===Specific equipment bonuses=== | ===Specific equipment bonuses=== | ||
The following multipliers are '''pre-cap'''. | The following multipliers are '''pre-cap'''. | ||
− | |||
{|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;" | {|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;" | ||
Line 337: | Line 331: | ||
|- | |- | ||
!colspan=5|Toku Regiment Bonus | !colspan=5|Toku Regiment Bonus | ||
+ | |- | ||
+ | !colspan=3| | ||
+ | !A21 | ||
+ | !B21 | ||
|- | |- | ||
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | ||
Line 344: | Line 342: | ||
|- | |- | ||
!colspan=5|Sherman Bonus | !colspan=5|Sherman Bonus | ||
+ | |- | ||
+ | !colspan=3| | ||
+ | !A22 | ||
+ | !B22 | ||
|- | |- | ||
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}} | |colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}} | ||
Line 350: | Line 352: | ||
|- | |- | ||
!colspan=5|Ho-Ni Tank Regiment Bonus | !colspan=5|Ho-Ni Tank Regiment Bonus | ||
+ | |- | ||
+ | !colspan=3| | ||
+ | !A23 | ||
+ | !B23 | ||
|- | |- | ||
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}} | |colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}} | ||
Line 356: | Line 362: | ||
|- | |- | ||
!colspan=5|Daihatsu Synergy Bonus | !colspan=5|Daihatsu Synergy Bonus | ||
+ | |- | ||
+ | !colspan=3| | ||
+ | !A24 | ||
+ | !B24 | ||
|- | |- | ||
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | !{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | ||
Line 386: | Line 396: | ||
===Flat Damage Bonuses=== | ===Flat Damage Bonuses=== | ||
− | {|class="wikitable" style="font-weight:bold; text-align:center" | + | {|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;" |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! width=" | + | ! Amount Equipped |
− | + | ! style="width: 15%;" | 1 | |
− | + | ! style="width: 15%;" | 2 | |
+ | ! style="width: 15%;" | 3 | ||
+ | ! style="width: 15%;" | 4 | ||
|- | |- | ||
− | + | ! | |
− | + | !colspan=4|B3 | |
|- | |- | ||
− | |{{EquipmentLink| | + | |{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)}} |
− | | | + | |75 |
+ | |110 | ||
+ | |140 | ||
+ | |160 | ||
|- | |- | ||
− | + | |{{AntiGroundArtillery}}{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}} | |
− | + | |55 | |
− | + | |115 | |
+ | |160 | ||
+ | |190 | ||
|- | |- | ||
− | |{{EquipmentLink|Type | + | |{{AntiGroundArtillery}}{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)}} |
− | | | + | |80 |
+ | |170 | ||
+ | |230 | ||
+ | |260 | ||
|- | |- | ||
− | + | |{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai}} | |
+ | |30 | ||
+ | |55 | ||
+ | |75 | ||
+ | |90 | ||
|- | |- | ||
− | + | |{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)}} | |
− | + | |60 | |
− | |colspan=4| 100 (Post-cap) | + | |110 |
+ | |150 | ||
+ | |180 | ||
+ | |- | ||
+ | ! colspan="5"| Airstrike-only Bonus | ||
+ | |- | ||
+ | |{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} Bombers<br>(Supply Depot Princess Only) | ||
+ | |colspan="4"| 100 (Post-cap) | ||
|} | |} | ||
Notes: | Notes: | ||
*With the exception of the bomber bonus, Flat damage bonuses are '''pre-cap''' | *With the exception of the bomber bonus, Flat damage bonuses are '''pre-cap''' | ||
+ | |||
+ | ===Post-Cap Bonus=== | ||
+ | |||
+ | There is only post-cap bonus against {{Enemy/Link|Supply Depot Princess}}. These bonueses are applied after the soft damage cap. | ||
+ | Final Attack Power=capped Attack PowerxC0+D0 | ||
+ | |||
+ | {|class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle" | ||
+ | ! colspan=2| Installation Type | ||
+ | ! width="130px" colspan=2| {{Enemy/Banner|Supply Depot Princess}}<br>(Post Cap) | ||
+ | |- | ||
+ | ! colspan=2| Number Equipped | ||
+ | ! Single | ||
+ | ! Multiple | ||
+ | |- | ||
+ | !colspan=2| | ||
+ | !colspan=2|C1 | ||
+ | |- | ||
+ | |rowspan=2|{{AntiGroundArtillery}} | ||
+ | |{{EquipmentLink|WG42 (Wurfgerät 42)}} | ||
+ | |1.25 | ||
+ | |1.625 | ||
+ | |- | ||
+ | |{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}} | ||
+ | |1.2 | ||
+ | |1.68 | ||
+ | |- | ||
+ | |{{DepthCharge}} | ||
+ | |{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} | ||
+ | |1.15 | ||
+ | |1.38 | ||
+ | |- | ||
+ | |{{LandingCraft}} | ||
+ | |[[:Category:Landing_Craft|Landing Craft]] Type Multiplier | ||
+ | |colspan=2|1.7 | ||
+ | |- | ||
+ | |colspan=2 |{{IM2}} Landing Craft Improvement Multiplier | ||
+ | |colspan=2|1 + (Average {{Star}} /50){{ToolTip|<sup>{{TextGlow|N|#FDF0BC|text-colour=black|glow-size=2px}}</sup>|Any Landing Craft: 1<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Landing Craft + Ho-Ni}}: 2<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC (Panzer II/NA)}}: 3}} | ||
+ | |- | ||
+ | |rowspan=6|{{LandingCraft}} | ||
+ | |{{EquipmentLink|Toku Daihatsu Landing Craft}} | ||
+ | |colspan=2|1.2 | ||
+ | |- | ||
+ | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}} | ||
+ | |1.3 | ||
+ | |2.08 | ||
+ | |- | ||
+ | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} | ||
+ | |||
+ | |colspan=2| 1.3 | ||
+ | |- | ||
+ | |{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} | ||
+ | !colspan=2| | ||
+ | |- | ||
+ | |{{EquipmentLink|M4A1 DD}} | ||
+ | |colspan=2|1.2 | ||
+ | |- | ||
+ | |{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} | ||
+ | | 1.5 | ||
+ | | 1.65 | ||
+ | |- | ||
+ | |{{Amphibious Tank}} | ||
+ | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Kami tank}} | ||
+ | |1.7 | ||
+ | |2.55 | ||
+ | |- | ||
+ | |colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier | ||
+ | |colspan=2|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | ||
+ | |- | ||
+ | !colspan=12| Airstrike-Only Multipliers | ||
+ | |- | ||
+ | |{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}} | ||
+ | |[[:Category:Land Based Bombers|Land Based Bombers]] | ||
+ | |colspan=2|2.1 | ||
+ | |} | ||
=Equipment Setups= | =Equipment Setups= | ||
Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in. | Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in. | ||
− | {|class="wikitable" | + | {| class="wikitable" style="text-align: center; width: 960px;" |
|- | |- | ||
− | !colspan=2| | + | !colspan="2"| Battleships |
|- | |- | ||
− | !Equipment Setup | + | !style="width:40%;"| Equipment Setup |
− | ! | + | !style="width:60%;"| Notes |
|- | |- | ||
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | ||
Line 435: | Line 535: | ||
|This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | |This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | ||
|- | |- | ||
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}} | + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}'''/'''{{Amphibious Tank}} |
− | |[[ | + | |An alternative setup for [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectivenes against other targets. |
− | |||
|- | |- | ||
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}} | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}} | ||
− | | | + | |This is a setup available to 5-slot BB that allows them to have the best of both worlds. |
− | + | |- | |
+ | !colspan="2"| Heavy Cruisers | ||
|- | |- | ||
− | ! | + | !style="width:40%;"| Equipment Setup |
+ | !style="width:60%;"| Notes | ||
|- | |- | ||
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}} | |{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}} | ||
Line 451: | Line 552: | ||
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | ||
|- | |- | ||
− | + | !colspan="2"| Light Cruisers | |
− | |||
− | |||
|- | |- | ||
− | ! | + | !style="width:40%;"| Equipment Setup |
+ | !style="width:60%;"| Notes | ||
|- | |- | ||
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} | ||
− | | | + | |This is the standard "nuke" setup. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
− | |||
|- | |- | ||
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | |{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | ||
|An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | ||
|- | |- | ||
− | !colspan=2| | + | !colspan="2"| Destroyers<ref>High-angle main guns can stand in for the small-caliber main guns.</ref> |
+ | |- | ||
+ | !style="width:40%;"| Equipment Setup | ||
+ | !style="width:60%;"| Notes | ||
|- | |- | ||
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} | ||
− | | | + | |Same as the "nuke" setup used by light cruisers. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
− | |||
|- | |- | ||
− | |{{RedGunLight}}{{RedGunLight}}{{LandingCraft}} | + | |{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}'''/'''{{Amphibious Tank}} |
− | |This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to | + | |This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximise damage. It also allows them to perform well against non-installation targets at night. |
|- | |- | ||
− | |{{ | + | |{{LandingCraft}}'''/'''{{Amphibious Tank}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} |
− | | | + | |An alternative "nuke" setup if you are lacking Landing Craft or Amphibious Tanks. It will still deal significant damage to [[Supply Depot Princess]]. |
− | |||
|- | |- | ||
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | |{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | ||
− | |[[Tashkent]] | + | |This setup is currently unique to [[Tashkent]]. It functions much like the light cruiser setup with a powerful night battle double attack. |
− | |||
|- | |- | ||
− | !colspan=2| | + | !colspan="2"| Carriers/Light Carriers |
+ | |- | ||
+ | !style="width:40%;"| Equipment Setup | ||
+ | !style="width:60%;"| Notes | ||
|- | |- | ||
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}} | |{{RedPlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}} | ||
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|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets. | |The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets. | ||
|- | |- | ||
− | | | + | !colspan="2"| Seaplane Tenders |
− | |||
|- | |- | ||
− | ! | + | !style="width:40%;"| Equipment Setup |
+ | !style="width:60%;"| Notes | ||
|- | |- | ||
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}{{WildCard}} | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}{{WildCard}} | ||
− | | | + | |Same "nuke" setup used by light cruisers. For 4-slot AVs, they can either take a 2nd anti-ground rocket or a seaplane fighter as the wild card. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
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|} | |} | ||
+ | <references/> | ||
{{clear}} | {{clear}} | ||
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==Attack Animation== | ==Attack Animation== | ||
− | + | Some Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus. | |
*rocket animation:W42, gruond rocket, ASW mortar | *rocket animation:W42, gruond rocket, ASW mortar |
Revision as of 14:56, 29 July 2022
Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
General Characteristics
- They have different damage statuses instead of the normal ones used for ships.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
Ship Type
Type | Characteristics |
---|---|
Battleship (BB) | Examples are Artillery Imps and Central Princess.
|
Aviation Battleship (BBV) | Most installations fall under this category.
|
Carrier (CV) | Example is Lycoris Princess.
|
Skin Toughness
Type | Characteristics |
---|---|
Soft Skin | Examples are Supply Depot Princess, Harbour Princess and Northern Princess.
|
Hard Skin | Examples are Isolated Island Demon, Artillery Imp, and Harbour Summer Princess.
|
Attack Behavior
- Support expedition can attack Instllation.
Air strike
- Normal dive bombers will not attack installations during the air strike phase.
Dive-Bombers that can attack installations | |||
---|---|---|---|
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
| |||
AAR AAR AAR |
Shelling
- Submarines can attack installations during shelling if equipped with a Special Type 2 Amphibious Tank.
- They will only target instllation during the shelling.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
- Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise and Hyuuga can perform the suisei-CI against installation with any Dive Bombers.
Closing torpedo
- They cannot be targeted by torpedoes.
- Opening and closing torpedoes will fail to trigger if only installation targets remain.
Nitght Battle
- The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
- When targeting installation the Cut-in choice will ignore any equiped torpedo.
- Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
- Night shelling Carrier willl behave like normal surface ship.
- This include Ark Royal's night swordfish attack.
- Air night attacks ignore all anti-installation bonus
- The attack can target installation even if no anti-anstallation dive bombers is equiped
Damage Calculation
- During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
- When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
- Anti-installation is very important during night battle when the cap is raised to 360.
- Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
- However improvement that give "Yasen" is taken into account.
- Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
- This makes her vulnerable to getting one shot by nuke setups. See below for details.
- While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
- The Armor Percing modifier (post-cap) is effective against installation.
Calculation
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up. These bonuses are divided into 5 groups and are calculated in the following order:
- Ship type bonuses
- General mutiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General additive bonuses
- Post-cap bonuses against Supply Depot Princess
Bonuses
Bonuses are divided to:
- Multiplicative A
- Additive B
All bonuses are pre-cap except mention.
Formula is:
Pre-cap attack power=((base attack powerxA0+B0)xA1+B1)xA21+B21)xA22+B22)xA23+B23)xA24+B24+B3
Capped Attack Power=Cap+sqrt(Pre-cap Attack Power-Cap)
Ship type bonuses
Ship type | Target | Bonuses A0,B0 |
---|---|---|
DD/CL | Artillery Imp | x1.4 |
SS(V) | Any installation | +30 |
General mutiplicative bonuses
These bonuses are the only one that depend on the ennemy targeted.
Installation Type | Soft-Skinned | ||||||||
---|---|---|---|---|---|---|---|---|---|
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | |
A1 | |||||||||
AA Shells |
2.5 | 1.75/1.7? | 1.75 | ||||||
AP Shells |
1.85 | 1.3 | |||||||
WG42 (Wurfgerät 42) | 1.3 | 1.82 | 1.4 | 2.1 | 1.6 | 2.72 | 1.4 | 1.68 | |
Anti-Ground Rocket Launcher |
1.25 | 1.875 | 1.3/1.5? | 2.145 | 1.5 | 2.7 | 1.25 | 1.75 | |
ASW Mortars |
1.2 | 1.56 | 1.2 | 1.68 | 1.3 | 1.95 | 1.1 | 1.265 | |
Landing Craft Type Multiplier | 1.4 | 1.8 | 1.8 | 1.7 | |||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) | ||||||||
Toku Daihatsu Landing Craft | 1.15 | 1.15 | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.5 | 1.95 | 1.2 | 1.68 | 1.5 | 2.1 | 1.6 | 2.4 | |
DLC + Panzer | 1.5 | 1.2 | 1.5 | 1.6 | |||||
Toku DLC + 11th Reg | |||||||||
M4A1 DD | 1.1 | 1.8 | 2.0 | 2.0 | |||||
Armed Daihatsu Soukoutei
|
1.1 | 1.21 | 1.3 | 1.43 | 1.3 | 1.56 | ? | ||
Kami tank | 1.5 | 1.8 | 2.4 | 3.24 | 2.4 | 3.24 | 2.8 | 4.2 | |
Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||
Anti-Installation Dive Bombers | 1.4 | 2.45 | 1.5 | 3.0 | 1.3 | ||||
Seaplane Bombers/Fighters | 1.2 | 1.5 | 1.3 | ||||||
Airstrike-Only Multipliers | |||||||||
Land Based Bombers | 1.18 | 1.6 | |||||||
Bombers (Post cap) | 1.7 | 1.55 |
Notes
- The Improvement Bonus take the average for all Landing Craft equiped on the ship.
Specific equipment bonuses
The following multipliers are pre-cap.
Equipment | Multiplicative bonus | Flat Bonus | ||
---|---|---|---|---|
Toku Regiment Bonus | ||||
A21 | B21 | |||
Toku DLC + 11th Reg | x1.8 | +25 | ||
Sherman Bonus | ||||
A22 | B22 | |||
M4A1 DD | x1.4 | +35 | ||
Ho-Ni Tank Regiment Bonus | ||||
A23 | B23 | |||
Toku DLC + Ho-Ni tank | x1.3 | +42 | ||
Daihatsu Synergy Bonus | ||||
A24 | B24 | |||
Armed Daihatsu Soukoutei |
Group A | Group B | Multiplicative bonus | Flat Bonus |
Only one | Any (include panzer) | x1.2 | +10 | |
Both | 1 | 0 | x1.32 | +12 |
0 | 1 | x1.44 | +13 | |
2 of any | x1.56 | +15 |
Flat Damage Bonuses
Amount Equipped | 1 | 2 | 3 | 4 |
---|---|---|---|---|
B3 | ||||
WG42 (Wurfgerät 42) | 75 | 110 | 140 | 160 |
Shipborne Model Type 4 20cm Anti-ground Rocket Launcher | 55 | 115 | 160 | 190 |
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment) | 80 | 170 | 230 | 260 |
Type 2 12cm Mortar Kai | 30 | 55 | 75 | 90 |
Type 2 12cm Mortar Kai (Concentrated Deployment) | 60 | 110 | 150 | 180 |
Airstrike-only Bonus | ||||
Bombers (Supply Depot Princess Only) |
100 (Post-cap) |
Notes:
- With the exception of the bomber bonus, Flat damage bonuses are pre-cap
Post-Cap Bonus
There is only post-cap bonus against Supply Depot Princess. These bonueses are applied after the soft damage cap. Final Attack Power=capped Attack PowerxC0+D0
Installation Type | (Post Cap) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Number Equipped | Single | Multiple | |||||||||
C1 | |||||||||||
WG42 (Wurfgerät 42) | 1.25 | 1.625 | |||||||||
Anti-Ground Rocket Launcher |
1.2 | 1.68 | |||||||||
ASW Mortars |
1.15 | 1.38 | |||||||||
Landing Craft Type Multiplier | 1.7 | ||||||||||
Landing Craft Improvement Multiplier | 1 + (Average /50) N Any Landing Craft: 1 Landing Craft + Ho-Ni: 2 DLC (Panzer II/NA): 3 | ||||||||||
Toku Daihatsu Landing Craft | 1.2 | ||||||||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.3 | 2.08 | |||||||||
DLC + Panzer | 1.3 | ||||||||||
Toku DLC + 11th Reg | |||||||||||
M4A1 DD | 1.2 | ||||||||||
Armed Daihatsu Soukoutei |
1.5 | 1.65 | |||||||||
Kami tank | 1.7 | 2.55 | |||||||||
Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||||
Airstrike-Only Multipliers | |||||||||||
Land Based Bombers | 2.1 |
Equipment Setups
Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It does not matter what order the equipment are in.
Battleships | |
---|---|
Equipment Setup | Notes |
This setup is the basic setup for battleships. Because battleships can hit the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation. | |
This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. | |
/ | An alternative setup for Nagato Kai Ni and Mutsu Kai Ni. The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectivenes against other targets. |
This is a setup available to 5-slot BB that allows them to have the best of both worlds. | |
Heavy Cruisers | |
Equipment Setup | Notes |
This is the standard anti-installation setup for all heavy cruisers. It allows them to artillery spot and deals decent damage against installations. | |
This is an alternative setup only for aviation cruisers. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |
Light Cruisers | |
Equipment Setup | Notes |
This is the standard "nuke" setup. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against Supply Depot Princess. | |
An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
Destroyers[1] | |
Equipment Setup | Notes |
Same as the "nuke" setup used by light cruisers. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against Supply Depot Princess. | |
/ | This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximise damage. It also allows them to perform well against non-installation targets at night. |
/ | An alternative "nuke" setup if you are lacking Landing Craft or Amphibious Tanks. It will still deal significant damage to Supply Depot Princess. |
This setup is currently unique to Tashkent. It functions much like the light cruiser setup with a powerful night battle double attack. | |
Carriers/Light Carriers | |
Equipment Setup | Notes |
This is only to be used if you have one of the anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets. | |
Seaplane Tenders | |
Equipment Setup | Notes |
Same "nuke" setup used by light cruisers. For 4-slot AVs, they can either take a 2nd anti-ground rocket or a seaplane fighter as the wild card. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against Supply Depot Princess. |
- ↑ High-angle main guns can stand in for the small-caliber main guns.
Additional Information
Landing Craft/Amphibious Tank Capable Ships
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Attack Animation
Some Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
- rocket animation:W42, gruond rocket, ASW mortar
- Landing craft:animation
These animation will be override by:
- Artillery spoting
- Night cut-in