|
|
Line 322: |
Line 322: |
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| The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | | The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |
| + | {{clear}} |
| + | |
| + | |comps = |
| | | |
− | {{clear}} | + | {{Section|collapsed=true|left=true}} |
| + | {{:{{PAGENAME}}/E-1/Enemy comps}} |
| + | {{SectionEnd}} |
| | | |
− | <tabber>Hard=
| + | |drops = {{:{{PAGENAME}}/E-1/Ship drops}} |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Medium=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Easy=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | |-|Casual=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | </tabber>
| |
| | | |
− | |drops = {{:Fall 2019 Event/E-1/Ship drops}}
| |
| }} | | }} |
| | | |
Line 959: |
Line 495: |
| | | |
| The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | | The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |
| + | {{clear}} |
| + | |
| + | |comps = |
| | | |
− | {{clear}} | + | {{Section|collapsed=true|left=true}} |
| + | {{:{{PAGENAME}}/E-2/Enemy comps}} |
| + | {{SectionEnd}} |
| | | |
− | <tabber>Hard=
| + | |drops = {{:{{PAGENAME}}/E-2/Ship drops}} |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Medium=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Easy=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | |-|Casual=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | </tabber>
| |
| | | |
− | |drops = {{:Fall 2019 Event/E-2/Ship drops}}
| |
| }} | | }} |
| | | |
Line 1,491: |
Line 563: |
| | | |
| The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | | The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |
| + | {{clear}} |
| + | |
| + | |comps = |
| | | |
− | {{clear}} | + | {{Section|collapsed=true|left=true}} |
| + | {{:{{PAGENAME}}/E-3/Enemy comps}} |
| + | {{SectionEnd}} |
| | | |
− | <tabber>Hard=
| + | |drops = {{:{{PAGENAME}}/E-3/Ship drops}} |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Medium=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Easy=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | |-|Casual=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | </tabber>
| |
| | | |
− | |drops = {{:Fall 2019 Event/E-3/Ship drops}}
| |
| }} | | }} |
| | | |
Line 2,023: |
Line 631: |
| | | |
| The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. | | The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages. |
| + | {{clear}} |
| + | |
| + | |comps = |
| | | |
− | {{clear}} | + | {{Section|collapsed=true|left=true}} |
| + | {{:{{PAGENAME}}/E-4/Enemy comps}} |
| + | {{SectionEnd}} |
| | | |
− | <tabber>Hard=
| + | |drops = {{:{{PAGENAME}}/E-4/Ship drops}} |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form = diamond
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |B-1_form =
| |
− | |B-1_xp =
| |
− | |B-1_enemy_air_power =
| |
− | |B-2_node_info =
| |
− | |B-2_form =
| |
− | |B-2_xp =
| |
− | |B-2_enemy_air_power =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |D-1_form =
| |
− | |D-1_xp =
| |
− | |D-1_enemy_air_power =
| |
− | |D-2_node_info =
| |
− | |D-2_form = diamond
| |
− | |D-2_xp =
| |
− | |D-2_enemy_air_power =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |G-1_form =
| |
− | |G-1_xp =
| |
− | |G-1_enemy_air_power =
| |
− | |G-2_node_info =
| |
− | |G-2_form =
| |
− | |G-2_xp =
| |
− | |G-2_enemy_air_power =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |H-1_form =
| |
− | |H-1_xp =
| |
− | |H-1_enemy_air_power =
| |
− | |H-2_node_info =
| |
− | |H-2_form =
| |
− | |H-2_xp =
| |
− | |H-2_enemy_air_power =
| |
− | |
| |
− | |I_label =
| |
− | |I-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |L-1_form =
| |
− | |L-1_xp =
| |
− | |L-1_enemy_air_power =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |N-1_form =
| |
− | |N-1_xp =
| |
− | |N-1_enemy_air_power =
| |
− | |N-2_node_info =
| |
− | |N-2_form =
| |
− | |N-2_xp =
| |
− | |N-2_enemy_air_power =
| |
− | |N-3_node_info =
| |
− | |N-3_form =
| |
− | |N-3_xp =
| |
− | |N-3_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
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− | </tabber>
| |
| | | |
− | |drops = {{:Fall 2019 Event/E-4/Ship drops}}
| |
| }} | | }} |
| | | |
| {{EventsPortal}} | | {{EventsPortal}} |
| [[Category:Events]] | | [[Category:Events]] |
The Fall 2019 Event, Advance! The 2nd Southern Operation is scheduled to begin on November 29th. The event will be the "largest event of this year".
The theme of the event will take place in the "Southern Waters past Indonesia, where the 8th Destroyer Division played a role during the war. Current details imply the main part of the campaign will be part of the Dutch East Indies Campaign. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.
The Event will begin in Southern area of the Bali Sea.
For additional information regarding event-related subjects and content, please refer to the following links:
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.
Dutch East Indies Campaign
Information
New Mechanics
New Ships
A total of 7 ships will be released as part of the event. 4 for the Main Operation and 3 for the Extra Operation.
So far, it has been revealed that the following ships will be released this event:
It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:
Returning Ships
New Equipment
Note: Some equipment was previously introduced as part of prior ranking rewards.
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions to allow you call in a more powerful Friend Fleet to aid you into battle.
If you choose to opt in for the powerful Friend fleet, the Instant Constructions will not be consumed unless a powerful Friend Fleet appears.
Voice Lines
Friend Fleet Voice Lines
Ship
|
Japanese/English
|
Notes
|
Destroyers
|
??? Friend Fleet 1
|
|
|
|
??? Friend Fleet 1
|
|
|
|
??? Friend Fleet 2
|
|
|
|
Event Voice Lines
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
- Returning this event, the Vanguard Formation can be used .
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Enemy Radar Ambush Nodes have been introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
- Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event.
Quick Info Table
Classification
|
Map
|
Name
|
Fleet Type?
|
Land-Based Air Squadron?
|
Friendly Fleet?
|
Color of Tag
|
Tag Condition & Deployment Restriction
|
Difficulty Restrictions
|
Notes
|
Main Operation
|
E-1
|
Witness the 8th Destroyer Division! Battle Off Bali
|
Single Fleet
|
No
|
TBD
|
|
Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag.
|
No restrictions. All difficulties OK
|
|
E-2
|
Assault! The 2nd Battle of the Java Sea
|
Single Fleet
|
Yes
|
TBD
|
|
In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
|
E-3
|
Clash! Battle off Surabaya!
|
Combined Fleet
|
Yes
|
TBD
|
|
E-4
|
Battle off Batavia
|
Single/Combined Fleet
|
Yes
|
TBD
|
|
Extra Operation
|
E-5
|
???
|
???
|
???
|
???
|
File:Fall2019Event???Tag.png
|
E-6
|
???
|
???
|
???
|
???
|
File:Fall2019Event???Tag.png
|
Event Maps
E-1
Witness the 8th Destroyer Division! Battle Off Bali
|
No map name yet
|
Information
- Event Tag:
(Phase 1 - Boss): Supply Depot Princess
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
(Phase 2 - Boss): Light Cruiser He-Class (Enemy type varies upon difficulty)
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
- Clearing on Hard (甲): 3x Mamiya, 1x Repair Goddess, 4x Emergency Repair Materials, 1x Furniture Fairy, 1x Shipborne Model Type 4 20cm Anti-ground Rocket Launcher, 1x Action Report
- Clearing on Medium (乙): 2x Mamiya, 1x Furniture Fairy, 3x Emergency Repair Materials, 1x Shipborne Model Type 4 20cm Anti-ground Rocket Launcher, 1x Action Report
- Clearing on Easy (丙): 1x Mamiya, 1x Furniture Fairy, 2x Emergency Repair Materials, 1x Shipborne Model Type 4 20cm Anti-ground Rocket Launcher
- Clearing on Casual (丁): 1x Mamiya, 1x Furniture Fairy, 2x Emergency Repair Materials
E-1 Branching Rules
|
Nodes |
Rules
|
|
|
- Do not meet the requirements to go to B.
|
|
- Meet ALL of the following requirements:
- Amount of ships ≤ 5
- Amount of DD ≥ 4
|
|
|
- Do not meet the requirements to go to E.
|
|
- Meet ALL of the following requirements:
- Amount of ships ≤ 5
- Amount of DD ≥ 4
|
|
|
|
|
|
|
|
|
|
Branching compositions were reported over the course of the event.
|
|
Branching rules
|
Tips
Note: The Following Guide is an early version that has been based on current collected info. Be aware that information is subject to change as more of the maps and information is released.
Preparations
Historical Bonuses:
Note: Base multiplier stacks multiplicatively with node-specific bonuses, if any.
On this map, you will be using a single fleet that cannot include (F)BB(V),CV(L)(B) and LHA. 8th DesDiv ships have the highest bonus here. However, it's not strictly necessary to use them to clear, and you can consider conserving them for later maps instead.
The three major factors consider before attempting this map are:
- Do you have any anti-installation equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/Ka-Mi Tank, etc.)
- Do you have any Destroyers and Light Cruisers that can equip said equipment?
- Do you have any 8th DesDiv Members (Asashio, Ooshio, Michishio, Arashio) (preferably Kai Ni, but not required)?
If you said yes to the first 2 questions, you can clear Part 1 of the map using the recommended lighter ship comps listed below. If you said yes to the 8th DesDiv question, you can consider using them here as well, although just 1-2 of them should be more than sufficient for the purposes of clearing this map (it really is that easy).
The alternative heavier composition should not be used at all on Medium difficulty or higher, especially given how many CAs are required for later Main Operation maps. It has been included only for those with no other alternatives.
Support expeditions are not necessary for this map.
Part 1: Supply Depot Princess (HP Bar)
Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.
Recommended Fleet
Total ships needed: 4-6 ships
- Route: B-C-E-F-H
- You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
- This comp is the strongest, most efficient comp for this map as a whole, although you can omit the CL for the purposes of the Part 1 boss.
- Using a CLT here is not recommended unless you have dupes, or you are playing on Easy or below.
- This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
- Route: B-C-E-F-H
- You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
- This comp is perfectly viable for the Part 1 boss, although a CL should be added for the Part 2 boss.
- This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
- Route: A-C-E-F-H (Easy or Less)
- Route: A-C-D-F-H (Medium or Higher)
- Not recommended on Medium difficulty or above. Shiplocking will be very tight for CAs, taking into account later maps.
- This comp is recommended only to players who are relatively new and lack in anti-installation equipment for DDs/CLs, and have no means of gaining access to that equipment in the short run.
- CAs should equip Type 3 Shells for the bonus against the Supply Depot Princess. DDs should be equipped to combat PT Imps.
- You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships.
Once the Part 1 HP bar has been fully depleted, the Part 2 boss will automatically be unlocked.
Part 2: Defeat the Light Cruiser He-Class (HP Bar)
- Route: A-C-E-F-I-J-K (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
- Route: A-C-D-F-I-J-K (Normal or Higher) if using CA-based comp
You can reuse your previous fleet for Part 1. All ships should now be equipped with double-attack set-ups (no anti-installation equipment is required for this part, and anti-PT Imp equipment is also not necessary). If using the 4DD fleet above, adding 1CL is helpful.
There is one additional pre-boss node (J) that is not difficult to clear. If you are having difficulty passing, Vanguard formation may be useful. The boss node (K) is not particularly hard to clear either, particularly with historical bonus ships.
- The new Kai variant of the He-Class CL has significantly higher HP and armour, but this should not pose a problem with enough historical bonuses.
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
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Enemy comps
E-1 A: 深海前方哨戒潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 B
#
|
Empty Node
|
B
|
気のせいだった。 艦隊出撃!警戒を厳とせよ! Must be my imagination. Fleet sortie! Be on high alert!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 D: バリ島深海緊急派遣艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 E
#
|
Empty Node
|
E
|
気のせいだった。 前方にバリ島、全艦突入用意! Must be my imagination. Bali ahead, all ships, pepare to attack!
|
#
|
Empty Node
|
E-1 F
#
|
Selection Node
|
F
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-1 G: バリ島深海防衛駆逐隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
H
|
Line Ahead
|
|
17/33 72/144
|
Line Ahead
|
|
17/33 72/144
|
Line Ahead
(Final)
|
|
17/33 72/144
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 I
#
|
Empty Node
|
I
|
気のせいだった。 敵艦隊接近中……警戒せよ! Must be my imagination. Enemy fleet approaching... Be on alert!
|
#
|
Empty Node
|
E-1 J: バリ島深海防衛前衛艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 K: バリ島深海防衛旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 A: 深海前方哨戒潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 B
#
|
Empty Node
|
B
|
気のせいだった。 艦隊出撃!警戒を厳とせよ! Must be my imagination. Fleet sortie! Be on high alert!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 D: バリ島深海緊急派遣艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 E
#
|
Empty Node
|
E
|
気のせいだった。 前方にバリ島、全艦突入用意! Must be my imagination. Bali ahead, all ships, pepare to attack!
|
#
|
Empty Node
|
E-1 F
#
|
Selection Node
|
F
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-1 G: バリ島深海防衛駆逐隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
H
|
Line Ahead
|
|
12/23 51/102
|
Line Ahead
|
|
12/23 51/102
|
Line Ahead
(Final)
|
|
12/23 51/102
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 I
#
|
Empty Node
|
I
|
気のせいだった。 敵艦隊接近中……警戒せよ! Must be my imagination. Enemy fleet approaching... Be on alert!
|
#
|
Empty Node
|
E-1 J: バリ島深海防衛前衛艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 K: バリ島深海防衛旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 A: 深海前方哨戒潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 B
#
|
Empty Node
|
B
|
気のせいだった。 艦隊出撃!警戒を厳とせよ! Must be my imagination. Fleet sortie! Be on high alert!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 D: バリ島深海緊急派遣艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 E
#
|
Empty Node
|
E
|
気のせいだった。 前方にバリ島、全艦突入用意! Must be my imagination. Bali ahead, all ships, pepare to attack!
|
#
|
Empty Node
|
E-1 F
#
|
Selection Node
|
F
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-1 G: バリ島深海防衛駆逐隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
H
|
Line Ahead
|
|
12/23 51/102
|
Line Ahead
|
|
12/23 51/102
|
Line Ahead
(Final)
|
|
12/23 51/102
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 I
#
|
Empty Node
|
I
|
気のせいだった。 敵艦隊接近中……警戒せよ! Must be my imagination. Enemy fleet approaching... Be on alert!
|
#
|
Empty Node
|
E-1 J: バリ島深海防衛前衛艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 K: バリ島深海防衛旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 A: 深海前方哨戒潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 B
#
|
Empty Node
|
B
|
気のせいだった。 艦隊出撃!警戒を厳とせよ! Must be my imagination. Fleet sortie! Be on high alert!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 D: バリ島深海緊急派遣艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 E
#
|
Empty Node
|
E
|
気のせいだった。 前方にバリ島、全艦突入用意! Must be my imagination. Bali ahead, all ships, pepare to attack!
|
#
|
Empty Node
|
E-1 F
#
|
Selection Node
|
F
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-1 G: バリ島深海防衛駆逐隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
H
|
Line Ahead
|
|
12/23 51/102
|
Line Ahead
(Final)
|
|
12/23 51/102
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-1 I
#
|
Empty Node
|
I
|
気のせいだった。 敵艦隊接近中……警戒せよ! Must be my imagination. Enemy fleet approaching... Be on alert!
|
#
|
Empty Node
|
E-1 J: バリ島深海防衛前衛艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-1 K: バリ島深海防衛旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
|
Ship drops
|
E-2
Assault! The 2nd Battle of the Java Sea
|
No map name yet
|
Information
- Event Tag:
(Phase 1 - Boss): Heavy Cruiser Princess
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
- Clearing on Hard (甲): 1x Medal, 1x Reinforcement Expansion, 2x New Model Rocket Development Material, 2x Maritime Resupply, 1x HF/DF + Type144/147 ASDIC
- Clearing on Medium (乙): 1x Reinforcement Expansion, 2x New Model Rocket Development Material, 2x Maritime Resupply, 1x Type144/147 ASDIC
- Clearing on Easy (丙): 1x Reinforcement Expansion, 2x Maritime Resupply, 1x Type124 ASDIC
- Clearing on Casual (丁): 1x Reinforcement Expansion, 2x Maritime Resupply
E-2 Branching Rules
|
Nodes |
Rules
|
|
|
|
|
|
|
- Do not meet the requirements to go to E.
|
|
- Amount of CV(L/B)+(F)BB(V) ≤ 2
|
|
|
|
|
|
|
|
|
|
|
|
|
- Do not meet the requirements to go to either L or S.
|
|
- Meet ALL of the following requirements:
- Do not meet the requirements to go to S.
- No CV
- Amount of CVL+(F)BB(V) ≤ 1
- Amount of CA(V) ≤ 3
|
|
- Meet ALL of the following requirements:
- Fast Fleet
- Amount of DD ≥ 4
- No CV
- Amount of CVL+(F)BB(V) ≤ 1
- Amount of CA(V) ≤ 3
- Short is unlocked.
|
|
|
- Do not meet the requirements to go to P.
|
|
- Meet ALL of the following requirements:
- No (F)BB(V)
- No CV
- Amount of CA(V) ≤ 3
|
|
|
- Do not meet the requirements to go to R.
|
|
- Meet ALL of the following requirements:
- Pass the LoS check.
- No CV(B)
- No BB(V)
- Amount of CVL+FBB ≤ 1
|
|
|
- Do not meet the requirements to go to R.
|
|
- Meet ALL of thhe following requirements:
- Pass the LoS check.
- No CV(B)
|
Branching compositions were reported over the course of the event.
|
|
Branching rules
|
Tips
Note: The Current Guide is an early version of the guide and some hints may be subject to change as more information comes out with the release of EO maps and other information. Use this guide with caution as it is subject for possible finalization.
Preparation
On this map, there are several ships that will have historical benefits on this map. A good number of them while useful on this map could possibly be useful in later maps. So be sure to only use ships you can carefully toss in here while doing this map on Normal and Hard Difficulty. In addition, while there is a mechanic to open a shortcut on this map, completing it isn't entirely necessary.
The only main question you need to ask here is the following:
- Are you willing to use some of the following ships such as Choukai, Sendai, Yura, Amagiri, Atago, Takao, Kongou, Haruna on this map?
- Are you willing to go through with completing a shortcut phase on this map?
If you agree with the first one, carefully consider who you'll use as they may become useful in later maps. If you agree with the 2nd, you will need additional ships to meet shortcut requirements. Plan carefully using your ships on this map.
Historical Bonuses
Below is a list of the following historical bonuses:
You may be able to use up to 3-4 historical ships here that will likely benefit this map. But once more, please carefully weigh your options before doing so.
Step 1: Deciding your course of action
On this map, you can choose to do the following options:
- Go Directly for the Heavy Cruiser Princess
- Attack Port Darwin (Node A) and defeat the Harbor Water Demon several times with an A rank to unlock the shortcut (1 times on Easy / Normal, 2 Times on Hard.
Depend on the direction you choose some options will need to be considered, keep in mind however that there it is not necessary to do the Node A Shortcut
Below we will focus on the shortcut first before engaging in the actual battle. You are welcome to skip and go directly to attacking the Heavy Cruiser Princess.
Step 1a: Attack Port Darwin (Node A) and defeat the Harbor Water Demon
- Note that it's completely possible to defeat Heavy Cruiser Princess without the need of unlocking extra route. This phase should be done only if your fleet can't finish off the boss in Final Form to take an alternative route to avoid one air raid!
- Recommend Fleet: 2 CA, 1 CL, 2DD, 1 CVL (Fast Fleet)
- Path: I-F-E-B-D-A
- LBAS Recommendation:
- LBAS 1: 1 Land Base Fighter, 3 Land Base Bombers (Distance of 7 Required)
- On this path your fleet will take the shortest route
- Your Fleet will encounter a surface fleet consisting of CLs and DD, Vanguard Formation is recommended.
- Air Nodes will require decent air defense and AACI to pass efficiently. Use your CVL as a fighter mule, and bring a DD that can AACI to help efficiently past these nodes.
- It's recommended to also bring some Anti-Installation equipment, but it's not necessary to use a nuke setup to efficiently kill the enemies in Node A.
Harbor Water Demon will usually have possibly have an Airfield Princess, 2 DD and 2 Transports. Having an LBAS target this node should make short work of the enemies allowing for your fleet to do extensive damage to the boss. All you will need is 1-2 A ranks to successfully complete the requirements.
Once you successfully complete the requirement you will open a shortcut through nodes J-S-P
Step 1b: Defeat the Heavy Cruiser Princess
- Path: I-J-L-P-Q-R
- Standard comp that DOES NOT go through the shortcut should you decide not to unlock it
- You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
- For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
- If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
- For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
- Route: I-J-S-P-Q-R
- Ths comp will allow you to take the shortcut if you completed Step 1a's process.
- A Fast Fleet" is required to take this path.
- Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
- However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
- If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
- For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
Recommended LBAS
- 4 Land Base Bombers (Range 6 Required)
The Heavy Cruiser Princess will be of a weaker variant that will consist of some CLs and DDs in her fleet. She will not have any airpower therefore allowing your fleet to get an easy AS if you bring a carrier with some fighter power. In addition to this, you can use an all bomber LBAS group to swiftly take out the majority of the enemy fleet so your fleet can focus more on the Princess.
The most effective way to win is to either have a DD that can TCI or use a ship with historical bonuses such as Atago, Takao, and Sendai who are most effective against the Princess with a double attack on this map. Bringing night battle gear such as a Night scout and star shells will also improve your win rate. Whichever method you choose you can make short work of her and eventually you will clear the map with little effort.
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
|
Enemy comps
E-2 A: ダーウィン深海港湾基地群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Diamond
|
|
39/77 171/342
|
Diamond
|
|
55/109 243/486
|
Diamond
|
|
61/122 273/546
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 B: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
61/122 273/546
|
Diamond
|
|
77/154 345/690
|
Diamond
|
|
84/167 375/750
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 C: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
61/122 273/546
|
Diamond
|
|
77/154 345/690
|
Diamond
|
|
84/167 375/750
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 D
#
|
Empty Node
|
D
|
気のせいだった。 目標ダーウィン基地、攻撃隊、発艦用意! Must be my imagination. Target: Darwin Base. Attack squadrons, prepare for takeoff!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 F
#
|
Empty Node
|
F
|
気のせいだった。 機動部隊出撃!豪州方面に針路をとれ! Must be my imagination. Carrier Task Force sortie! Set course for Australia!
|
#
|
Empty Node
|
E-2 G: 深海緊急派遣軽空母部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
51/101 225/450
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 H: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
H
|
Diamond
|
|
77/154 345/690
|
Diamond
|
|
84/167 375/750
|
Diamond
|
|
100/199 447/894
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 I
#
|
Selection Node
|
I
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-2 J: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
J
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
46/91 204/408
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 K: 深海待ち伏せ潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 L: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
L
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 M
#
|
Empty Node
|
M
|
敵影を見ず。 敵警戒網を突破!我、ジャワ沖に向かう! No enemy spotted. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 N: 深海ジャワ島沖展開艦隊 II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
N
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 P: 深海ジャワ島沖展開艦隊 III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 Q: 深海ジャワ島沖展開艦隊 I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 R: 深海ジャワ島沖展開艦隊 主力群 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
R
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-2 S
#
|
Empty Node
|
S
|
気のせいだった。 敵警戒網を突破!我、ジャワ沖に向かう! Must be my imagination. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 A: ダーウィン深海港湾基地群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Diamond
|
|
35/69 155/309
|
Diamond
|
|
51/101 227/453
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 B: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
51/101 227/453
|
Diamond
|
|
62/124 278/555
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 D
#
|
Empty Node
|
D
|
気のせいだった。 目標ダーウィン基地、攻撃隊、発艦用意! Must be my imagination. Target: Darwin Base. Attack squadrons, prepare for takeoff!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 F
#
|
Empty Node
|
F
|
気のせいだった。 機動部隊出撃!豪州方面に針路をとれ! Must be my imagination. Carrier Task Force sortie! Set course for Australia!
|
#
|
Empty Node
|
E-2 G: 深海緊急派遣軽空母部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 I
#
|
Selection Node
|
I
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-2 J: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
J
|
Diamond
|
|
17/33 72/144
|
Diamond
|
|
28/55 123/246
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 K: 深海待ち伏せ潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 L: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
L
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 M
#
|
Empty Node
|
M
|
敵影を見ず。 敵警戒網を突破!我、ジャワ沖に向かう! No enemy spotted. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 N: 深海ジャワ島沖展開艦隊 II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
N
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 P: 深海ジャワ島沖展開艦隊 III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 Q: 深海ジャワ島沖展開艦隊 I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 R: 深海ジャワ島沖展開艦隊 主力群 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
R
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-2 S
#
|
Empty Node
|
S
|
気のせいだった。 敵警戒網を突破!我、ジャワ沖に向かう! Must be my imagination. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 A: ダーウィン深海港湾基地群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Diamond
|
|
35/69 155/309
|
Diamond
|
|
51/101 227/453
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 B: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
46/92 206/411
|
Diamond
|
|
58/115 257/513
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 D
#
|
Empty Node
|
D
|
気のせいだった。 目標ダーウィン基地、攻撃隊、発艦用意! Must be my imagination. Target: Darwin Base. Attack squadrons, prepare for takeoff!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 F
#
|
Empty Node
|
F
|
気のせいだった。 機動部隊出撃!豪州方面に針路をとれ! Must be my imagination. Carrier Task Force sortie! Set course for Australia!
|
#
|
Empty Node
|
E-2 G: 深海緊急派遣軽空母部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 I
#
|
Selection Node
|
I
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-2 J: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
J
|
Diamond
|
|
12/23 51/102
|
Diamond
|
|
23/46 102/204
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 K: 深海待ち伏せ潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 L: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
L
|
Diamond
|
|
12/23 51/102
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 M
#
|
Empty Node
|
M
|
敵影を見ず。 敵警戒網を突破!我、ジャワ沖に向かう! No enemy spotted. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 N: 深海ジャワ島沖展開艦隊 II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
N
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 P: 深海ジャワ島沖展開艦隊 III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 Q: 深海ジャワ島沖展開艦隊 I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 R: 深海ジャワ島沖展開艦隊 主力群 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
R
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-2 S
#
|
Empty Node
|
S
|
気のせいだった。 敵警戒網を突破!我、ジャワ沖に向かう! Must be my imagination. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 A: ダーウィン深海港湾基地群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Diamond
|
|
32/63 141/282
|
Diamond
|
|
32/63 141/282
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 B: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
32/63 141/282
|
Diamond
|
|
43/86 192/384
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 C: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
43/86 192/384
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 D
#
|
Empty Node
|
D
|
気のせいだった。 目標ダーウィン基地、攻撃隊、発艦用意! Must be my imagination. Target: Darwin Base. Attack squadrons, prepare for takeoff!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Line Ahead Echelon
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 F
#
|
Empty Node
|
F
|
気のせいだった。 機動部隊出撃!豪州方面に針路をとれ! Must be my imagination. Carrier Task Force sortie! Set course for Australia!
|
#
|
Empty Node
|
E-2 G: 深海緊急派遣軽空母部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
9/17 36/72
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 I
#
|
Selection Node
|
I
|
艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take?
|
#
|
Selection Node
|
E-2 J: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
J
|
Diamond
|
|
12/23 51/102
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 K: 深海待ち伏せ潜水艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 L: ダーウィン深海基地航空隊 ( PoiDB)
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
L
|
Diamond
|
|
12/23 51/102
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-2 M
#
|
Empty Node
|
M
|
敵影を見ず。 敵警戒網を突破!我、ジャワ沖に向かう! No enemy spotted. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
E-2 N: 深海ジャワ島沖展開艦隊 II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
N
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 P: 深海ジャワ島沖展開艦隊 III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 Q: 深海ジャワ島沖展開艦隊 I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-2 R: 深海ジャワ島沖展開艦隊 主力群 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
R
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-2 S
#
|
Empty Node
|
S
|
気のせいだった。 敵警戒網を突破!我、ジャワ沖に向かう! Must be my imagination. Breakthrough the enemy's cordon! We'll head for Java!
|
#
|
Empty Node
|
|
Ship drops
|
E-3
Clash! Battle off Surabaya!
|
No map name yet
|
Information
- Event Tag:
(Phase 1 - Boss):
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
E-3 Branching Rules
|
Nodes |
Rules
|
Branching compositions were reported over the course of the event.
|
|
Branching rules
|
Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
|
Enemy comps
E-3 A: 深海潜水艦部隊 前衛警戒線III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 B: 深海東方艦隊 増援軽空母I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
45/89 198/396
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
51/101 225/450
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 C
#
|
Empty Node
|
C
|
静かな海です。 Peaceful seas.
|
#
|
Empty Node
|
E-3 D: 深海潜水艦部隊 前衛警戒線II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 E: 深海潜水艦部隊 前衛警戒線I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 H
#
|
Repair Node
|
#
|
Repair Node
|
E-3 I: 深海東方艦隊 増援軽空母II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Diamond
|
|
45/89 198/396
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
51/101 225/450
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 K
#
|
Resource Node
|
#
|
Resource Node
|
E-3 L
#
|
Empty Node
|
L
|
気のせいだった。 周辺に敵艦隊がいる公算大……警戒せよ! Must be my imagination. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 M: 深海スラバヤ防衛合同艦隊 主力 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 N
#
|
Empty Node
|
N
|
敵影を見ず。 周辺に敵艦隊がいる公算大……警戒せよ! No enemy spotted. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
43/85 189/378
|
Cruising Formation 4
(Final)
|
|
45/89 198/396
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 A: 深海潜水艦部隊 前衛警戒線III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 B: 深海東方艦隊 増援軽空母I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 C
#
|
Empty Node
|
C
|
静かな海です。 Peaceful seas.
|
#
|
Empty Node
|
E-3 D: 深海潜水艦部隊 前衛警戒線II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 E: 深海潜水艦部隊 前衛警戒線I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 H
#
|
Repair Node
|
#
|
Repair Node
|
E-3 I: 深海東方艦隊 増援軽空母II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 K
#
|
Resource Node
|
#
|
Resource Node
|
E-3 L
#
|
Empty Node
|
L
|
気のせいだった。 周辺に敵艦隊がいる公算大……警戒せよ! Must be my imagination. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 M: 深海スラバヤ防衛合同艦隊 主力 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 N
#
|
Empty Node
|
N
|
敵影を見ず。 周辺に敵艦隊がいる公算大……警戒せよ! No enemy spotted. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
9/17 36/72
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 A: 深海潜水艦部隊 前衛警戒線III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 B: 深海東方艦隊 増援軽空母I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 C
#
|
Empty Node
|
C
|
静かな海です。 Peaceful seas.
|
#
|
Empty Node
|
E-3 D: 深海潜水艦部隊 前衛警戒線II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 E: 深海潜水艦部隊 前衛警戒線I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 H
#
|
Repair Node
|
#
|
Repair Node
|
E-3 I: 深海東方艦隊 増援軽空母II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 K
#
|
Resource Node
|
#
|
Resource Node
|
E-3 L
#
|
Empty Node
|
L
|
気のせいだった。 周辺に敵艦隊がいる公算大……警戒せよ! Must be my imagination. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 M: 深海スラバヤ防衛合同艦隊 主力 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 N
#
|
Empty Node
|
N
|
敵影を見ず。 周辺に敵艦隊がいる公算大……警戒せよ! No enemy spotted. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 A: 深海潜水艦部隊 前衛警戒線III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 B: 深海東方艦隊 増援軽空母I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 C
#
|
Empty Node
|
C
|
静かな海です。 Peaceful seas.
|
#
|
Empty Node
|
E-3 D: 深海潜水艦部隊 前衛警戒線II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
D
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 E: 深海潜水艦部隊 前衛警戒線I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Echelon
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 H
#
|
Repair Node
|
#
|
Repair Node
|
E-3 I: 深海東方艦隊 増援軽空母II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-3 K
#
|
Resource Node
|
#
|
Resource Node
|
E-3 L
#
|
Empty Node
|
L
|
気のせいだった。 周辺に敵艦隊がいる公算大……警戒せよ! Must be my imagination. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 M: 深海スラバヤ防衛合同艦隊 主力 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-3 N
#
|
Empty Node
|
N
|
敵影を見ず。 周辺に敵艦隊がいる公算大……警戒せよ! No enemy spotted. High probability of the enemy fleet being in the area... Be on alert!
|
#
|
Empty Node
|
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
|
Ship drops
|
E-4
Battle off Batavia
|
No map name yet
|
Information
- Event Tag:
(Phase 1 - Boss):
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
E-4 Branching Rules
|
Nodes |
Rules
|
Branching compositions were reported over the course of the event.
|
|
Branching rules
|
Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
|
Enemy comps
E-4 AB
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
114/228 512/1023
|
Diamond
|
|
166/332 746/1491
|
Diamond
|
|
205/410 921/1842
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
E-4 A
#
|
Empty Node
|
A
|
気のせいだった。 艦隊出撃!南方蘭印作戦を完遂せよ! Must be my imagination. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 B: 深海潜水艦隊 増援部隊IV群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
114/228 512/1023
|
Diamond
|
|
166/332 746/1491
|
Diamond
|
|
205/410 921/1842
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 E: 深海東方艦隊 緊急増派部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Diamond
|
|
45/89 198/396
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
51/101 225/450
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 F: 深海潜水艦隊 増援部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 H
#
|
Empty Node
|
H
|
敵影を見ず。 艦隊出撃!南方蘭印作戦を完遂せよ! No enemy spotted. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 I
#
|
Repair Node
|
#
|
Repair Node
|
E-4 J
#
|
Empty Node
|
J
|
気のせいだった。 バタビア沖に敵艦隊発見!全艦、戦闘用意! Must be my imagination. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 K: 深海潜水艦隊 増援部隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
L
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 N
#
|
Landing Node
|
#
|
Landing Node
|
E-4 O
#
|
Empty Node
|
O
|
敵影を見ず。 バタビア沖に敵艦隊発見!全艦、戦闘用意! No enemy spotted. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 P: 深海バタビア方面緊急増派艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 Q: 深海潜水艦隊 増援部隊III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
59/118 264/528
|
Diamond
|
|
72/143 321/642
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
S
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
36/72 161/321
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 AB
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
42/84 188/375
|
Diamond
|
|
54/107 239/477
|
Diamond
|
|
75/150 336/672
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
E-4 A
#
|
Empty Node
|
A
|
気のせいだった。 艦隊出撃!南方蘭印作戦を完遂せよ! Must be my imagination. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 B: 深海潜水艦隊 増援部隊IV群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 E: 深海東方艦隊 緊急増派部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 F: 深海潜水艦隊 増援部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 H
#
|
Empty Node
|
H
|
敵影を見ず。 艦隊出撃!南方蘭印作戦を完遂せよ! No enemy spotted. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 I
#
|
Repair Node
|
#
|
Repair Node
|
E-4 J
#
|
Empty Node
|
J
|
気のせいだった。 バタビア沖に敵艦隊発見!全艦、戦闘用意! Must be my imagination. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 K: 深海潜水艦隊 増援部隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
L
|
Line Ahead Double Line Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 N
#
|
Landing Node
|
#
|
Landing Node
|
E-4 O
#
|
Empty Node
|
O
|
敵影を見ず。 バタビア沖に敵艦隊発見!全艦、戦闘用意! No enemy spotted. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 P: 深海バタビア方面緊急増派艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 Q: 深海潜水艦隊 増援部隊III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
47/93 207/414
|
Diamond
|
|
49/98 219/438
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
S
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
24/47 104/207
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 AB
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
12/23 51/102
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
E-4 A
#
|
Empty Node
|
A
|
気のせいだった。 艦隊出撃!南方蘭印作戦を完遂せよ! Must be my imagination. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 B: 深海潜水艦隊 増援部隊IV群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
B
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 E: 深海東方艦隊 緊急増派部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 F: 深海潜水艦隊 増援部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 H
#
|
Empty Node
|
H
|
敵影を見ず。 艦隊出撃!南方蘭印作戦を完遂せよ! No enemy spotted. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 I
#
|
Repair Node
|
#
|
Repair Node
|
E-4 J
#
|
Empty Node
|
J
|
気のせいだった。 バタビア沖に敵艦隊発見!全艦、戦闘用意! Must be my imagination. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 K: 深海潜水艦隊 増援部隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
L
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 N
#
|
Landing Node
|
#
|
Landing Node
|
E-4 O
#
|
Empty Node
|
O
|
敵影を見ず。 バタビア沖に敵艦隊発見!全艦、戦闘用意! No enemy spotted. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 P: 深海バタビア方面緊急増派艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 Q: 深海潜水艦隊 増援部隊III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
17/33 72/144
|
Diamond
|
|
32/63 140/279
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
S
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
9/17 36/72
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 AB
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
12/23 51/102
|
Diamond
|
|
23/46 102/204
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
E-4 A
#
|
Empty Node
|
A
|
気のせいだった。 艦隊出撃!南方蘭印作戦を完遂せよ! Must be my imagination. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
C
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 E: 深海東方艦隊 緊急増派部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Diamond
|
|
24/47 104/207
|
Diamond
|
|
43/85 189/378
|
Diamond
|
|
36/72 161/321
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 F: 深海潜水艦隊 増援部隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 H
#
|
Empty Node
|
H
|
敵影を見ず。 艦隊出撃!南方蘭印作戦を完遂せよ! No enemy spotted. Fleet sortie! Complete the Dutch East Indies Campaign!
|
#
|
Empty Node
|
E-4 I
#
|
Repair Node
|
#
|
Repair Node
|
E-4 J
#
|
Empty Node
|
J
|
気のせいだった。 バタビア沖に敵艦隊発見!全艦、戦闘用意! Must be my imagination. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 K: 深海潜水艦隊 増援部隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
L
|
Echelon
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
M
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E-4 N
#
|
Landing Node
|
#
|
Landing Node
|
E-4 O
#
|
Empty Node
|
O
|
敵影を見ず。 バタビア沖に敵艦隊発見!全艦、戦闘用意! No enemy spotted. Enemy fleet spotted off Batavia! All ships, battle stations!
|
#
|
Empty Node
|
E-4 P: 深海バタビア方面緊急増派艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
P
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
E-4 Q: 深海潜水艦隊 増援部隊III群 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
Q
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
9/17 36/72
|
Diamond
|
|
17/33 72/144
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
S
|
Cruising Formation 4
|
|
0/0 0/0
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
|
Ship drops
|
Events |
---|
|
2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
|
2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
|
|