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Difference between revisions of "World 1"
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*1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV. | *1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV. | ||
<br> | <br> | ||
+ | ===Tips=== | ||
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]]. | *This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]]. | ||
*Recommend Sparkling Fleet: [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] Capable 1 DD/CL as Flagship + 2-3 throwaway LV 1 DDs (to save cost) or low level DDs that will not do more damage compared to your [[Combat#Anti-Sub_Warfare|Pre-emptive ASW]] DD. | *Recommend Sparkling Fleet: [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] Capable 1 DD/CL as Flagship + 2-3 throwaway LV 1 DDs (to save cost) or low level DDs that will not do more damage compared to your [[Combat#Anti-Sub_Warfare|Pre-emptive ASW]] DD. |
Revision as of 16:28, 2 July 2016
Strategy Name | 近海警備 (Coastal Waters Defense)
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Difficulty | ☆
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Item | None
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Strategy Content | 鎮守府正面近海の警備に出動せよ!
Mobilize for a patrol of the waters outside the naval base! |
Tip
- This map is used for flagship-sparkling.
- This entails running the ship you want sparkled in the flagship position. Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two "trash" vessels (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled, and are scrapped or used as modernization fodder once they can no longer be deployed.
- The short length, harmless enemies, and 50% boss encounter rate make this map ideal for completing Bw1.
- You are recommended to sparkle ships while completing this.
Nodes and Enemy Encounters
Area | Pattern | Encountered vessels | Form |
---|---|---|---|
A 敵偵察艦 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
B 敵はぐれ艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
C 敵主力艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
Pattern 4 |
Drops
World 1-2: 南西諸島沖 Sea around the Nansei Islands
Strategy Name | 南西諸島沖警備 (Nansei Islands Sea Defense)
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Difficulty | ☆
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Item | |||
Strategy Content | 南西諸島沖に接近する敵前衛艦隊を捕捉、迎撃せよ!
Intercept the enemy's vanguard fleet in the seas off the Nansei Islands! |
Nodes and Enemy Encounters
Area | Pattern | Encountered vessels | Formation |
---|---|---|---|
A 敵前衛艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
B 敵主力部隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
C | + 10 15 20 | ||
D 敵前衛艦隊 |
Pattern 1 | N/A | |
Pattern 2 | |||
Pattern 3 |
Drops
World 1-3: 製油所地帯沿岸 Coastal Refinery Zone
Strategy Name | 海上護衛作戦 (Maritime Escort Operation)
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Difficulty | ☆ ☆
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Item | |||
Strategy Content | 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
Protect the supply lines around our coastal refineries! |
Stage Guide
The route from C to D is possible, however you can not move from D to C. All compass spins in this stage are random. Keep trying if you're getting detoured to the maelstrom. Do note that F has heavy cruisers and the boss node has a battleship.
Nodes and Enemy Encounters
Drops
World 1-4: 南西諸島防衛線 Nansei Islands Defense Line
Strategy Name | 南1号作戦 (First Southern Operation)
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Difficulty | ☆ ☆ ☆
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Item | |||
Strategy Content | 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them! |
Stage Guide
This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:
- Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
- Bring a submarine-only fleet (likely from construction as there are no submarine drops between 1-1 and 1-4) as only enemy CL and DDs can attack submarines; or
- Bring your own carriers, which can be obtained through either remodeling Chitose and/or Chiyoda at Level 15 or construction.
The third method will also help in completing the quest chain which rewards Akagi: A11 (have a CV(L) and 3 destroyers in your second fleet) and B10 (sink an enemy carrier).
Tips
- This map is convenient for completing Bw2, preferably with a fleet of three subs. The diamond formations here hurt them far less than those in 2-2.
Nodes and Enemy Encounters
Drops
Strategy Name | 鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
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Difficulty | ☆ ☆ ☆ ☆ ☆
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Item | None
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Strategy Content | なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海の出没する敵潜水艦を発見・制圧せよ!
Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base! |
Stage Guide
Enemy fleets along the route to boss are composed purely of submarines.
- To reach the boss, a fleet of no more than 4 ships is required.
- A fleet with 3 or fewer ships disallows the choice of formations (defaulting to Line Ahead), which has a low modifier for ASW damage. Therefore, it is critical that exactly 4 ships are deployed.
- Having more than 4 ships will send you to D (from B); there is a path from D to I but it apparently requires 4 or fewer ships.
- Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
- Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
- Recommended Composition: 1-2 CL / DD + CVL or Akitsushima + BBV for beginners.
1-3 CL / DD with Pre-emptive ASW attack + CVL or Akitsushima for late game players.
- 1 CVL is needed to have a direct routing to the boss node without the risk of hitting a dead end node.
- Akitsushima can be used as an alternative to a CVL as she will route you to the boss node.
- At least 1 BBV is highly recommended as it is capable of performing ASW while granting you a second shelling phase.
- If you have enough ships that can perform Pre-emptive ASW attack you can replace your BBV with a DD or CL.
- Clearing this map gives you 75 points and a medal. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
- Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
- If the HP bar did not reset for you, re-login to the game typically will fix the problem.
- The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit certain admiral levels (40 and 80).
- At HQ level 80, you are expected to encounter a Ka-Class Elite Submarine at Node A which can be problematic, since it'll be in the line ahead formation at the very start of the battle. Giving it a good chance to perform a damanging torpedo strike.
- Using Isuzu Kai Ni or a DD/CL/ that has ASW stats that go over 100 will allow them to perform an Pre-emptive ASW attack, which can be very helpful for Node A and every other node that has submarines on this map. It's can easily turn this map to your advantage on the most part.
- 1 CVL, 1 BBV, 2 DD/CL is recommended for Early Game due to the fact that you can use Saiun (to minimize the chance of Crossing the T - Disadvantage) and also get a second shelling phase.
- 1 CVL, Pre-emptive ASW attack 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV.
Tips
- This map can now also double for Flagship Sparkling for any DD / CL that has the ability to use Pre-emptive ASW attack.
- Recommend Sparkling Fleet: Pre-emptive ASW attack Capable 1 DD/CL as Flagship + 2-3 throwaway LV 1 DDs (to save cost) or low level DDs that will not do more damage compared to your Pre-emptive ASW DD.
- By doing this, you can basically sparkle your Pre-emptive ASW DD while not taking almost no damage at all.
- Simply score an S Rank Node A and a an A Rank on Node B, then retreat from the map afterwards. This should be enough to allow your allow your flagship to get the sparkle effect just like one can do on 1-1.
- If you plan to use throwaway DDs, be to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
Nodes and Enemy Encounters
Drops
Strategy Name | 輸送船団護衛作戦 (Convoy Escort Operation)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ!
Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes! |
Stage Guide
Branching Rules | ||
---|---|---|
Node | Split | Condition |
START | A | CL≤1 and DD≥4 and no other ship classes; Weighted Random towards A for all other DD+CL only fleets; Random with C if not fixed to either node |
C | DD≤3, or CA/BBV/CVL in fleet; Random with A if not fixed to either node | |
G | F | 1CL and 5DD; Random with K otherwise |
K | Random with F May exist fleets that are fixed for K | |
M | J | Fleets not fixed towards L and passing LoS check |
L | Certain fleets fix towards L; Otherwise failed LoS check for J |
- Reaching node N 7 times clears the map.
- You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
- The Resource Bar will reset at midnight at the beginning of each month.
- The map will be relocked at the beginning of each month until you have completed 1-5 for the month.
- Clearing this map rewards you with 1 Present Box & 75 ranking points. No medal.
- The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
- You may only use BBV, CA(V), CVL, AV, CL, DD, Akitsumaru, Katori, Kashima, Akashi, and Taigei.
- Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
- Which means that if your fleet has no ship that can attack during Aerial Combat, you will automatically get a D Defeat (see 1st D Defeat condition) unless you enter night combat (which is just a normal night battle).
- There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.
- Because Node N (the node after node B and D) is the End Node, you may advance with a Heavy Damaged Ship from node B or D without risking any of your ships.
- Obviously, this doesn't work when the flagship is heavily damaged. However, if the flagship is equipped with either Repair Team or Repair Goddess, the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
- Because Node N is not considered to be a boss node, it will not count towards certain quests (namely Bw1) that requires you to reach a boss node.
- Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
- Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
- The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
- Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
- Node F is air-battle only.
- Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
- This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
- You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.
Tips
- Node E is a good place for players above Level 80 HQ to complete Bd8 (Sink 6 Submarines) and Bw5 (Sink 15 Submarines).
- Equipping a Damecon onto your flagship might be a good idea if by some chance the flagship is takes heavy damage at node B you can actually advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.
Recommended Fleet Compositions:
- A - E - G - F - B - N:
- 1CL + 5DD: This is so far the only composition that guarantees A -> E -> G -> F -> B -> N. However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
- 6 DD or 2 CL + 4 DD: Similar to 1CL+5DD setup, but has chance to go G -> K.
- Akitsu Maru + CAV + 4 DD or 2 AV + 4 DD: May be able to get B Victory at Node F, but can go G -> K.
Nodes and Enemy Encounters
Drops
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