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Difference between revisions of "User:VanillaCupcake/Sandbox/Early Game Ships"
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* 1 Anti-Submarine Warfare DD | * 1 Anti-Submarine Warfare DD | ||
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|+ {{Medal}} The Best | |+ {{Medal}} The Best | ||
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|} | |} | ||
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|+ {{Firepower}} Surface Combat DDs | |+ {{Firepower}} Surface Combat DDs | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships. | | {{Ship/Banner|Shimakaze/Kai|small=true}}<br/>{{Ship/Banner|Yukikaze/Kai|small=true}}|| The difference between them and other destroyers becomes less pronounced or even disappears as other DDs reach their final remodels, but they're still strong and the fact that they require only a small amount of experience to do their job is valuable, allowing you to funnel more EXP into other ships. | ||
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|} | |} | ||
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|+ {{AntiGroundArtillery}} Anti-Installation DDs | |+ {{AntiGroundArtillery}} Anti-Installation DDs | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD. | | {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD. | ||
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|} | |} | ||
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|+ {{ASW}} Anti-Submarine Warfare DDs | |+ {{ASW}} Anti-Submarine Warfare DDs | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible. | | {{Ship/Banner|Johnston/Kai|small=true}}|| Can perform OASW attacks regardless of equipment at all times. However, she is a rare drop from 2-3 only and requires her Kai remodel to be effective, which is at level 55. Highly recommended regardless, as not needing certain gear or level to OASW makes her very flexible. | ||
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The DD below are important to have not for combat, but for various utility outside of combat. | The DD below are important to have not for combat, but for various utility outside of combat. | ||
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|+ Other DDs | |+ Other DDs | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers. | | {{Ship/Banner|Mikazuki/Kai|small=true}} || A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers. | ||
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Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point. | Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point. | ||
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|+ Recommended CL | |+ Recommended CL | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone. | | {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone. | ||
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For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and at least one surface combat CA.''' | For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. '''I recommend training Maya and at least one surface combat CA.''' | ||
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|+ {{Firepower}} Surface Combat CA | |+ {{Firepower}} Surface Combat CA | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage. | | {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage. | ||
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|+ {{AA}} Anti-Air CA | |+ {{AA}} Anti-Air CA | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI. | | {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI. | ||
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|} | |} | ||
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|+ Other CA | |+ Other CA | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5. | | {{Ship/Banner|Kinugasa/|small=true}} || Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5. | ||
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All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get '''two'''. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV. | All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get '''two'''. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV. | ||
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|+ Mogami-class | |+ Mogami-class | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV. | | {{Ship/Banner|Mogami/Kai|small=true}} || Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV. | ||
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|} | |} | ||
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|+ Tone-class | |+ Tone-class | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}. | | {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful {{EquipmentLink|20.3cm (No.3) Twin Gun Mount|text=20.3cm No.3 Twin Gun}}. | ||
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</div> | </div> | ||
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|+ 🦃 Cranes | |+ 🦃 Cranes | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage. | | {{Ship/Banner|Shoukaku/Kai Ni A|small=true}} || If Abukuma is a player's ideal first blueprint remodel, Shoukaku is second. Her Kai Ni has extremely high stats and plane capacity, and her Kai Ni A form turns her into an armoured carrier (CVB) which gains the ability to shell at moderate damage. | ||
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Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests. | Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests. | ||
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|+ 🐉 Dragons | |+ 🐉 Dragons | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion). | | {{Ship/Banner|Hiryuu/Kai Ni|small=true}} || The best CV that doesn't need a blueprint or a Prototype Catapult. Much higher firepower and capacity, compared to her previous form, but somewhat awkwardly distributed aircraft slots. Grants access to the very powerful Tenzan Model 12 (Tomonaga Squadron), potentially the most powerful Torpedo Bomber in the game (providing Type 97 Torpedo Bomber (Tomonaga Squadron) is improved before conversion). | ||
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CVL fulfill the exact same role as in Part 1, but unlike CV here they have no quests that grant them access to powerful equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.''' | CVL fulfill the exact same role as in Part 1, but unlike CV here they have no quests that grant them access to powerful equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.''' | ||
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|+ Fast CVL | |+ Fast CVL | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down. | | {{Ship/Banner|Zuihou/Kai Ni|small=true}} || Zuihou is highly recommended due to a variety of reasons: She's explicitly needed to get the 2nd of the first two available Prototype Catapults, and she has a very powerful K2 with solid stats and slots (but a high remodel level). She is difficult to get however, and some target farming will be needed to hunt her down. | ||
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|+ Slow CVL | |+ Slow CVL | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement. | | {{Ship/Banner|Junyou/Kai Ni|small=true}} || Excellent capacity, stats, and aircraft distribution - she also comes with a valuable Prototype Reppuu Late Model and 12cm 30-tube rockets as stock equipment. Her only downside is her slow speed and high level requirement. | ||
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Since standard maps are very restrictive on how many battleships you can use in a fleet, I recommend leveling many of them in PVP. | Since standard maps are very restrictive on how many battleships you can use in a fleet, I recommend leveling many of them in PVP. | ||
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|+ Fast Battleships | |+ Fast Battleships | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time. | | {{Ship/Banner|Kongou/Kai Ni|small=true}}</br>{{Ship/Banner|Hiei/Kai Ni|small=true}}</br>{{Ship/Banner|Haruna/Kai Ni|small=true}}</br>{{Ship/Banner|Kirishima/Kai Ni|small=true}}</br> || The only FBB you can obtain outside of events. All are useful and with solid stats - and while they're perfectly serviceable at Kai if experience is short in supply, their Kai Ni gives a good boost in stats. All four should be leveled, as events sometimes need you to run 4 FBB at one time. | ||
|} | |} | ||
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|+ Aviation Battleships | |+ Aviation Battleships | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them. | | {{Ship/Banner|Ise/Kai|small=true}}</br>{{Ship/Banner|Hyuuga/Kai|small=true}} || Still great BBV. While they're slow and they're behind Kongou-class Kai Ni in raw stats, their class allows them to be used in Transport Combined Fleets and their ability to carry seaplane bombers and seaplane fighters comes in useful. They should both at least be acquired and Kai'd, not only for potential use in events but to allow access to a second Prototype Flight Deck Catapult via quests that require them. | ||
|} | |} | ||
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|+ Slow Battleships | |+ Slow Battleships | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks. | | {{Ship/Banner|Nagato/Kai Ni|small=true}} || Extremely useful at Kai Ni due to her special ability to activate the Nagato-class Full Broadside special attack (often called "Nagato Touch), potentially granting the player the ability to punch through very powerful enemy boss fleets. She also has the niche ability to equip all landing crafts and tanks. | ||
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Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough. | Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough. | ||
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|+ SS(V) | |+ SS(V) | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest. | | {{Ship/Banner|I-58/|small=true}}</br>{{Ship/Banner|I-168/|small=true}}</br>{{Ship/Banner|I-8/|small=true}}</br>{{Ship/Banner|I-19/|small=true}}</br> || Mostly quite similar in stats, but I-168 is weaker than the rest. | ||
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Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps. | Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps. | ||
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|+ DE | |+ DE | ||
|- | |- | ||
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Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts. | Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts. | ||
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|+ LHA | |+ LHA | ||
|- | |- | ||
! style="width:170px"|Ships | ! style="width:170px"|Ships | ||
− | ! | + | ! Explanation |
|- | |- | ||
| {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC. | | {{Ship/Banner|Shinshuu Maru/Kai|small=true}} || The only realistically obtainable LHA - the other, Akitsu Maru, is locked behind LSC and Events (and Shinshuu Maru is better, anyways). She can be Kai'd for potential use in landing operations and for an extra Daihatsu Landing Craft as stock equipment, but that's optional - her primary use is allowing you to develop the aforementioned land planes and DLC. |
Revision as of 17:13, 11 August 2022
Introduction
It is divided into two stages - Stage 1 is focused on progress through standard maps up to 5-2, and Stage 2 is preparation for events as well as the rest of standard maps.
Due to prohibitive cost or limited and inconsistent availability, no ship mentioned in this guide is gated behind:
- Large Ship Construction
- Event-only limited time drops
- Limited-time drops in standard maps
- Drops exclusive to late standard maps (4-5, 5-3 and beyond, late World 7)
About Construction
This is unhelpful in the long run, as repeated Construction (especially with large recipes) eats up a ton of resources and valuable Development materials, most of which is better used in leveling and developing equipment.
The recommended way to proceed with Construction is as follows (see Common Recipes for the recipes mentioned):
- Do not do additional attempts outside of your "Factory" daily quests.
- Construct using "Battleship Recipe" until you've acquired your first Battleship, then never touch the "Battleship Recipe" ever again.
- Early access to a Battleship will make victories more likely against more powerful players in PVP Exercises.
- Construct using "Carrier Recipe" until you've acquired your first Standard Carrier or Light Carrier, then never touch the "Carrier Recipe" ever again.
- One carrier of any type is needed to do complete a short quest chain that rewards Akagi upon completion.
- Construct using "Rare Destroyer/Light Cruiser" recipe until you've acquired two of the following ships:
Shimakaze | |
Yukikaze | |
Abukuma |
General Fleet Building Tips
- It is better to focus on a smaller number of ships
Remember that a fleet can only contain up to 6 ships at a time, and a core of stronger ships will make it easier and more efficient to farm, clear maps, and train up other weaker ships.
- Shipgirl levels mean little in and of themselves.
- Shipgirl Modernization is extremely important
There is a wide gulf between the performance of a modernized Kongou Kai and an unmodernized one.
- Duplicate Shipgirls are not recommended early
Stage 1: Standard Maps
Most if not all of the ships listed here are readily available and have above average performance at their Kai remodels, allowing the player to progress smoothly and farm drops and experience efficiently.
They also have powerful Kai Ni remodels that require little to no investment of rare resources, meaning that the experience invested here doubles as progress toward their Kai Ni remodels in Stage 2.
You will encounter girls that are not mentioned in this stage. They've been left out because they:
- Are too rare to reasonably expect a player to have
- Are worse than recommended ships
- Require limited resources (Blueprint, Action Report, etc) to perform but are not a priority target for Blueprints or Action Reports.
In the end, you should have a small but well rounded fleet of 5DD, 2CL, 1~2 CA(V), 2 CV, 2 CVL, 1BBV, 1 (F)BB, 1 AV, 2 CLT.
This combination of ships, if Kai and modernized, will allow you to tackle every main world map from 1-1 up to 5-2.
They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all.
Early on, you should pick five of these to raise, as five serviceable and modernized Kai destroyers will be required to clear 3-2.
Note that nearly all IJN destroyers are effectively identical at Kai, so the goal here is to pick up and begin leveling those who have stand-out Kai Nis that do not require Blueprints or Action Reports.
Many maps in the main game require one to get preferential routing, but there is rarely, if ever, room for more.
They are very important for branching in World 2, so you should train two of them so that you can still sortie to these maps while one is repairing.
These CL are, for the time being, primarily here to be rotated in Kuma's place if she is repairing or fatigued.
All IJN CL except Kuma are the same at Kai, but these three are chosen specifically because they are the first CL that a player should aim to remodel to Kai Ni later on.
Ships | Explanation |
---|---|
Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only. |
However, they are somewhat fragile and are sometimes penalized in map routing.
Both CLT listed here should be leveled.
There are also Aviation Cruisers CA(V), which fit into the same slot in a fleet and trade some offensive power for the ability to carry Seaplane Bombers and Seaplane Fighters, an ability that will be important later.
For now, level two of them at the very most (but at least one).
Their key use early on is routing, particularly allowing you to achieve optimal routing in World 2.
There are only two available to you at the start, and you should collect both.
They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free.
For now, try to acquire and level one only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
Note that this is the first point at which ship speed comes into account in this guide. Every ship mentioned prior to this point is Fast, but from here on out some will be Slow.
Most standard maps don't penalize slow ships, but 2-5 does, and it's recommended for new admirals to start clearing 2-5 monthly as early as possible in order to begin acquiring medals (and by extension, remodel blueprints).
You should level two of them - one fast, one slow.
They come in three flavours: Battleship (BB), Aviation Battleship (BBV), and Fast Battleship (FBB).
Most standard maps will not let you bring many, so only train two, with at least one being an Aviation Battleship for 1-5 farming.
Ships | Explanation |
---|---|
Great BBV at Kai, with solid stats and plane capacities. They start as BB and remodel to BBV at only level 10. Drops in the boss nodes of 2-2 and onwards. |
Ships | Explanation |
---|---|
The most common BB drops. Worse than the others in every way. Use them if they're your first battleship, but bench them once you get any other (F)BB(V). |
Stage 2: Late Standard Maps, Extra Operations, and Event Readiness
Here the focus expands beyond a small core of effective ships - you want some unique and rare ships that perform specific functions, fill empty niches not covered in Stage 1, and overall you want to increase the number of leveled, remodeled and modernized ships in your fleet to the point that you can put together any type of Combined Fleet. Ships that were mentioned in Stage 1 that you did not train at the time will be revisited in Part 2, and ships with poor Kais that were not mentioned in Part 1 will be visited in Part 2 now that Kai Ni remodel levels are more reasonable to attain. Furthermore, historical bonuses will be mentioned in regards to the girls that frequently have them, especially night battle attackers.
It's important to note that depending on the contents of an event, Easy difficulty may be fully clearable without everything outlined here - but it is best to be fully prepared. Events tend to run for over a month, so if you are not ready when one starts you can use the time to focus your efforts towards what you need to clear the event maps.
You should aim for a minimum of 8 DD, 3 CL, 4 CA/V, 4 CV, 4 CVL, 4 FBB, 1 BBV, 1 AV, 2 CLT, plus a few specialized ships that will be mentioned specifically farther down. With everything outlined in this part of the guide (and an equivalent set of equipment), a player should be able to clear the entirety of any event on at least Easy difficulty, and some early maps might be doable on Medium or even Hard.
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
Destroyers as they reach Kai Ni will begin to differentiate from each other and become more specialized in the kind of roles they can perform. You should aim for a variety of DD who are capable of surface combat, anti-installation duties, anti-submarine warfare, and anti-air. Regarding the earlier mentioned minimum of 8 combat ready DDs, you should aim for a minimum of:
- 3 Surface Combat DDs
- 2 Anti-Installation DDs
- 1 Anti-Submarine Warfare DD
The DD below are important to have not for combat, but for various utility outside of combat.
Ships | Explanation |
---|---|
A Mutsuki-class DD that is uniquely able to equip Landing Crafts at only Kai. Once you get access to Daihatsu Landing Crafts, she's a good boost to your expedition income without tying up your anti-installation attackers. | |
A large chunk of the quest tree is locked behind Quest A34, a composition quest that requires Uzuki as a member of the fleet. Very rare early on, she cannot be constructed and drops only in the boss nodes of 2-5, 3-4, 4-4 and 5-1. |
Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point.
Heavy Cruisers are often, but not always interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot. For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. I recommend training Maya and at least one surface combat CA.
Ships | Explanation |
---|---|
Uncommon CA, but drops in the boss nodes of many maps. She blocks off a lot of the quest tree, most notably a chain of quests that grant access to 6-4 and 6-5. |
As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters. All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend trying to get two. The Mogami-class at Kai are much weaker than Tone, but do not require a blueprint to function as a CAV.
Ships | Explanation |
---|---|
Mogami is the best of the Mogami-class Kai CAV - she's extremely available, has a very low remodel level of 10, and the highest plane capacity. There is little reason to not use her as one of your CAV. | |
Mikuma is the second best of the Mogami-class Kai CAV, and she comes with the rare and beloved 20.3cm No.3 Twin Gun at only Kai - but she's the most difficult to get. She can not be constructed, and only drops from the boss nodes of some very inconvenient maps. | |
They have the same stats as Mogami, but need level 35 for Kai and have a lower aircraft capacity. Like Mikuma, their drop locations are both inaccessible and difficult to farm. |
Ships | Explanation |
---|---|
CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful 20.3cm No.3 Twin Gun.
Warning: She requires the use of a Blueprint to remodel to Kai Ni. As blueprints are very short in supply during the early game and there are many high priority blueprint targets, do not remodel her to CAV unless something you are doing requires 2 CAV and you are unable to get your hands on Mikuma, Suzuya, or Kumano. |
Not much to say here - other better AV are still out of reach, so you have to stick with your Chitose/Chiyoda. Having one at A remodel and modernized to max is good enough.
Much more accessible now, and Akagi and Kaga take somewhat of a back seat to the much more useful Kai Ni remodels of the other four who are highly recommended not just because of their superior stats, but because they grant access to very powerful and important aircraft.
Due to their abilities and because of the excellent equipment they grant, I recommend getting all four of the following CV to Kai Ni if possible - plus, some Carrier Task Force maps call for up to four CV to be brought.
WARNING:The quests centered around these ships that grant access to powerful aircraft do so by converting equipment that you already have obtained into newer models. These equipment conversion quests are unique in that they copy over all Improvements from Akashi's Improvement Arsenal, and taking advantage of this quirk is currently the only way to get Improvements onto these newer model aircraft. Make sure the source aircraft are upgraded to +MAX through Akashi before completing the these quests:
Important Quests
Quest info | Rewards | |||||
---|---|---|---|---|---|---|
F13 機種転換
Model Conversion |
0 |
0 |
0 |
50 | ||
Scrap 2 Tenzan while your Secretary is a carrier equipped with Type 97 Torpedo Bomber (Tomonaga Squadron)!
|
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Notes | Requires: B25 Only 1 Type 97 Torpedo Bomber (Tomonaga Squadron) will be converted into the reward. ※It is highly recommended to improve the Type 97 Torpedo Bomber (Tomonaga Squadron) to first.
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F14 機種転換
Model Conversion |
0 |
0 |
0 |
50 | ||
Scrap 2 Suisei while your Secretary is a carrier equipped with Type 99 Dive Bomber (Egusa Squadron)!
|
||||||
Notes | Requires: B25 Only 1 Type 99 Dive Bomber (Egusa Squadron) will be converted into the reward. ※It is highly recommended to improve the Type 99 Dive Bomber (Egusa Squadron) to first.
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F15 機種転換
Model Conversion |
0 |
0 |
0 |
50 | ||
Scrap 2 Reppuu while your Secretary is a carrier equipped with Zero Fighter Type 52 Model C (601 Air Group)!
|
||||||
Notes | Requires: B28 Only 1 Zero Fighter Type 52 Model C (601 Air Group) will be converted into the reward. ※It is highly recommended to improve the Zero Fighter Model 52C (601 Air Group) to first.
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Both cranes additionally require Prototype Flight Deck Catapults to remodel, which are obtained by clearing a rather large chain of quests.
CVL fulfill the exact same role as in Part 1, but unlike CV here they have no quests that grant them access to powerful equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game is at least three, with at least two being Fast.
Much to do here. It's possible for events to call for as many as 4 FBB in one fleet, and quests for the earlier mentioned Shoukaku Kai Ni and Zuikaku Kai Ni require both Ise Kai and Hyuuga Kai. You do not need to Kai Ni them all - Kai and max modernized is fine for most. Since standard maps are very restrictive on how many battleships you can use in a fleet, I recommend leveling many of them in PVP.
Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough.
Ships | Explanation |
---|---|
Mostly quite similar in stats, but I-168 is weaker than the rest. |
Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing one and getting her to Kai in the event of dedicated anti-submarine maps.
The only real choice - other DE are either event exclusive or locked late in World 7, and also have much higher remodel levels. Kai with max armor modernization is enough for her. |
Used for naval landings, they are extremely fragile but can equip all types of tanks and landing crafts as well as seaplane fighters but are extremely fragile. But sorties are not their primary use - they really shine in that they allow you to freely develop three very important pieces of equipment: Type 2 Fighter Toryuu, Type 1 Fighter Hayabusa II, and Daihatsu Landing Crafts, the latter of which is vital for two reasons - equipping them increases your resource income from expeditions, and they are the initial building blocks for all anti-installation tanks and landing crafts.
Locations
Quick reference for where to find uncommon or rare ships recommended in this guide. Most recommended is in bold.
under construction while I figure out how to colour letters
Ships | Location |
---|---|
2-4:E F L M 4-1:J | |
Construction: 250/30/200/30 | |
3-1: G 3-3: M 4-2: L 5-2: O | |
Example | Example |