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Difference between revisions of "Combat/Night Battle"

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(Reason: False/Misleading information. Undo revision 109627 by Leyana (talk).)
Tag: Undo
(Arill Overhaul Overwrite)
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=Introduction=
+
=Night Battle Breakdown=
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Daybattle. Click "夜戦突入" on the right to engage the Nightbattle]]
 
If your fleet has not defeated the enemy in day combat, you will get the chance to continue the fight in a night battle (夜戦). To engage in night battle, select the "Engage in Night Battle" (夜戦突入) option; to proceed without night battle, select the "Cancel Pursuit" (追撃せず) option.
 
  
The exception to this rule are night battle, night-day battle, air raid, and RADAR ambush nodes.
+
[[File:Pursue_Nightbattle.png|thumb|right|The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle]]
 +
If your fleet pursues the enemy into Night Battle (夜戦, ''yasen''), or you enter a special Node such as a '''Night Node''' or a '''Night to Day Node''', your fleet will fight at night.
  
=Overview=
+
The Night Battle has the following structure:
[[File:Nightbattle_Order.png|thumb|right|Example of engagement Order in Nightbattle]]
+
* Night Contact and Spotting
1.  Firing order during night battle is based on the position in the fleet.
+
* Night Shelling Phase
* Turns can be skipped if a ship is sunk or disabled before they can take their turn.
 
* Sunk ships are not counted towards the turn order.
 
  
2.  <span style="color:red;">'''Heavily damaged (大破)'''</span> ships are unable to participate.
+
Other phases that may happen before '''Night Shelling Phase''':
* Ships revived by a [[Repair Goddess]] are able to participate even if they started the night battle heavily damaged. They will be unable to participate again if heavily damaged before their turn.
+
* Support Expedition (if the battle starts at night)
 +
* [[Friend Fleet|Allied Friendly Fleet Phase]]
  
3. Ships with a base firepower and torpedo stat of 0 will be unable to participate in night battle.
+
In case neither fleets meet the requirements, the sub-phase will be skipped.
  
4. The main fleet of a [[Combined Fleet]] is unable to participate in night battle.
+
=Night Contact and Spotting=
 +
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Star Shell, Searchlight and Night Recon activated. The Night Recon is displayed on top of the Enemy "Radar".]]
 +
When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The equipment that influence the battle in such ways are [[Searchlight]], [[Type 96 150cm Searchlight|Large Searchlight]], [[Star Shell]] and [[Type 98 Recon_Seaplane (Night_Scout)|Night Scout]].
  
5. Most carriers are unable to participate unless they have certain equipment. Please see [[NightBattle#Carrier_Night_Attacks|Carrier Night Attacks]] for more details.
+
More information on the actual effects of each piece of equipment can be found in the Night Shelling
 +
Special Attacks section.
  
6. It is unaffected by engagement.  
+
{| class="wikitable"
 +
! style="min-width: 150px;" |Equipment
 +
!Effect
 +
!Requirement(s)
 +
|-
 +
|{{StarShell}}{{EquipmentLink|Star Shell}}
 +
|
 +
* Increases the {{Hit}} of your fleet.
 +
* Increases the cut-in rate of your fleet.
 +
* Greatly decreases the cut-in rate of the enemy fleet.
 +
|
 +
* Ship must have at least 5 {{HP}}
 +
* Trigger rate is 70% per Star Shell.
 +
|-
 +
|{{Searchlight}}{{EquipmentLink|Searchlight}}<br>
 +
{{Searchlight}}{{EquipmentLink|Type 96 150cm Searchlight|text=Large Searchlight}}
 +
|
 +
* Greatly increases the {{Hit}} of your fleet.
 +
* Greatly increases the cut-in rate of your fleet.
 +
* Decreases the cut-in rate of the enemy fleet.
 +
* <span style="color:red">The equipping ship has its evasion sharply reduced, and is targeted more often.</span>
 +
|
 +
* Ship must have at least 2 {{HP}}
 +
|-
 +
|{{SurfaceShipPersonnel}}{{EquipmentLink|Skilled Lookouts}}
 +
|
 +
* Increases the cut-in rate of the ship equipped with it.
 +
|
 +
* None
 +
|-
 +
|{{Seaplane}}{{EquipmentLink|Type 98 Reconnaissance Seaplane (Night Recon)|link=Type 98 Recon Seaplane (Night Scout)|text=Night Recon}}
 +
|
 +
* Increases the {{Hit}} of your fleet.
 +
* Increases the {{Firepower}} stat of your entire fleet by +5.
 +
* Increases the critical hit rate of your fleet.
 +
|
 +
* The recon cannot be equipped on a slot of size 0.
 +
* The success rate is dependent on the level of the ship it is equipped on.
 +
* If the Night Battle was preceeded by a day battle:
 +
** The Air State must be <span style="color:red">AD</span>, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span>.
 +
** The Air State must be <span style="color:red">AD</span>, AP, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span> in PvP.
 +
|}
  
7. Ammo usage is increased by 50%.
+
=Night Shelling Phase=
 +
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
  
8.  Attack power is calculated using firepower and torpedo stats. Please see [[Damage_Calculations#Surface_Night_Battle|damage calculations]] for more details.
+
Some rules are applied to shelling attacks:
* When fighting Abyssal installations, the torpedo stat is ignored.
+
* Attack power is defined by {{Firepower}} + {{Torpedo}} stats instead of only {{Firepower}}.
* The attack power cap is raised to 300 at night.
+
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 +
* <span style="color:red;">'''Heavily damaged {{Nihongo|(大破)|''Taiha''}}'''</span> and sunk ships are unable to participate in battle.
 +
* All types of Aircraft Carriers are unable to participate in battle, unless they are equipped with a {{AviationPersonnel}}{{EquipmentLink|Night Operation Aviation Personnel}}.
 +
** [[Saratoga|Saratoga Mk.II]], [[Akagi|Akagi Kai Ni E]] and [[Kaga|Kaga Kai Ni E]] have built-in Night Operation capabilities and do not require such equipment.
 +
** [[Saratoga]], [[Ark Royal]], [[Graf Zeppelin]], [[Taiyou]] and [[Shinyou]] can perform Surface shelling attacks without any equipment. These attacks can be performed even if Moderately Damaged.
 +
* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage'''. This makes it not possible to sink a submarine during Night Battle.
 +
** This rule is void if the player fleet is a '''Combined Fleet'''.
 +
* Ships with 0 {{Firepower}} + {{Torpedo}} stats are unable to participate in battle.
 +
** Currently, this is only observable against the Wa-Class Transport Ship.
  
9.  All ASW attacks will deal [[Damage Calculations#Chip Damage|chip damage]] at night. This makes submarines impossible to sink.
+
[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
* The exception is battles that begin at night or combined fleet night battles.
+
The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead.
  
 +
In addition to that, Night Battle is not affected by the Day Battle's Engagement form.
  
==Special Effects==
+
=Night Special Attacks=
[[File:Nightbattle_Gear_Trigger.png|thumb|right|Starshells and Searchlight are activated, the Night Recon can be seen over the enemy Fleet]]
 
* All [[:Category:Heavy Cruisers|heavy cruisers]] gain +5{{Evasion}}
 
* Heavy cruisers equipped with [[:Category:20.3cm Variants|IJN 20.3cm]] guns will gain an accuracy and evasion bonus. Please see [[Gun_Fit_Bonuses#Medium_Caliber_Guns|Gun Fit Bonuses]] for more details.
 
* [[Star Shell]]s increases accuracy by +5 and cut-in chance by +4 while decreasing enemy cut-in chance by 5 when triggered.
 
* [[Searchlight]]s increases accuracy by +7 and cut-in chance by 7 and decrease enemy cut in chance by -10 if triggered.
 
** They will increase the chance that the ship equipped with it will be targeted by +14% (+25% for [[Type 96 150cm Searchlight]]).
 
** They also drastically reduces the evasion it is equipped on by 80%. Please see [[Accuracy,_Evasion_and_Criticals#Evasion_Formulas|Evasion]] for details.
 
* Destroyers equipped with [[Skilled Lookouts]] and a [[:Category:RADAR|RADAR]] will gain bonus evasion. The exact amount is unknown.
 
  
===Night Contact===
+
Using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as '''Cut-ins''' due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-in, GCI for Gun Cut-in, etc.
  
When there is a ship equipped with a [[Type 98 Recon Seaplane (Night Scout)]], there is a chance of triggering Night Contact if certain conditions are fulfilled.
+
Compared to its Day Battle counterpart ''Artillery Spotting'', Cut-ins require no special conditions such as Air State, relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
  
'''Trigger Requirements'''
+
Cut-ins may be activated during a ship's turn and will override its normal single attack.
  
* Your fleet must have obtained either Air Denial (AD), Air Superiority (AS) or Air Supremacy (AS+) in the fighter combat phase. Please see [[Aerial Combat#Fighter Combat|fighter combat]] for more details.
+
==Setups and Attack Types==
** In PvP, this extends to Air Parity (AP).
 
** For battles that begin at night, this requirement is waived.
 
* The plane must be equipped in a slot bigger than 0.
 
* In a [[Combined Fleet]], it must be equipped on a ship in the escort fleet.
 
** It will still trigger if the ship has been retreated with the [[Fleet Command Facility]].
 
  
'''Trigger Rate'''
+
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.
  
<math>\text{Trigger %} = \left[ \sqrt{3 \times \text{Level}} \right] \times 4</math>
+
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for.
 +
If your setup fulfils multiple prerequisites, the Cut-in ''closer to the bottom of the list'' will be used. Additionally, each ship will roll for '''"New Type"''' Cut-ins first, if possible.
  
* If there is more than one night scout equipped, the game will check against them all.
+
* {{RedGunHeavy}}{{RedGunLight}} is used to indicate a '''Main Gun'''.
* Fleet LOS does not affect the trigger rate.
+
* {{YellowGun}}{{GreenGunDP}} is used to indicate a '''Secondary Gun'''.
* The state of air control does not affect the trigger rate.
+
** Note that small caliber {{GreenGunDP}} such as {{EquipmentLink|10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director|text=10cm Twin High-angle Gun + AAFD}} and {{EquipmentLink|5inch Single Gun Mount Mk.30|text=5in Single Gun Mk.30}}, as well as Atlanta's {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5in Twin Dual-purpose Gun Mount (CD)}} are not Secondary but Main Guns.
 +
* {{TorpedoWeapon}} is used to indicate a '''Torpedo'''.
 +
** Note that Minisubs such as {{EquipmentLink|Type A Kouhyouteki}} are not Torpedoes.
 +
* Special custom icons were used for Carrier Cut-ins for clarity's sake.
 +
** {{AnyBomber}} is used to indicate either a '''{{BluePlane}}{{EquipmentLink|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|size=150px}}''' or '''{{DiveBomb icon}}{{EquipmentLink|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|link=Zero Fighter Type 62 (Fighter-bomber/Iwai_Squadron)|text=Iwai F/B}}'''.
 +
** {{NightFighterEn}} is used to indicate a '''{{PurpleFighter}}Night Fighter'''.
 +
** {{NightBomberEn}} is used to indicate a '''{{PurpleBomber}}Night Torpedo Bomber'''.
 +
** {{NightDivebomberEn}} is used to indicate '''{{DiveBomb icon}}{{EquipmentLink|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}''' (AKA '''"Photobomber"''').
  
'''Effects'''
+
==="New Type" Cut-ins===
When night contact triggers, your fleet will gain several bonuses during night battle.
+
[[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]]
 +
The "New Type" Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga|Saratoga Mk.II]] onwards. From bottom to top, each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed.
  
* +10% accuracy
+
Do note that Carrier Cut-ins require Night Operation capabilities either passively (granted by a specific remodel) or granted by equipping a {{EquipmentLink|Night Operation Aviation Personnel}}. Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities.
* +5 firepower
 
* Critical rate increase.
 
** The exact increase is not known.
 
  
=Night Battle Special Attacks=
+
If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for Original Types instead.
When equipped with specific equipment setups, ships are able to perform powerful special attacks at night when certain conditions are fulfilled. The attack bonus from these modifiers are all '''pre-cap'''. For details on how that affects damage, please see [[Damage Calculations]].
 
  
===Trigger Requirements===
+
{| class="wikitable" style="margin: auto;"
 
+
|-
* The ship must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
+
!Attack Type
* There must be no submarines in the enemy fleet.
+
!Prerequisites
** ASW capable ships are forced to attack submarines and will do normal ASW attacks.
+
!Notes
* The ship must be equipped with the appropriate equipment setup. See below.
+
![[Damage_Calculation|Pre-cap]]<br/>Damage<br/>Modifier
 
+
!Hits
===Attack Types===
+
|-
The following are the minimum equipment requirements to trigger a night battle special attack.
+
!style="background-color:#ff7f50" rowspan="8"|Destroyer Cut-ins
 +
|rowspan="3" nowrap|{{RedGunLight}}{{TorpedoWeapon}}{{Radar}}
 +
|
 +
|1.3
 +
|2/1
 +
|-
 +
|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Model D Kai 2}}
 +
|{{tooltip|1.625|1.3 * 1.25}}
 +
|2/1
 +
|-
 +
|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Model D Kai 3}}
 +
|{{tooltip|1.706|1.3 * 1.25 * 1.05}}
 +
|2/1
 +
|-
 +
|rowspan="3" nowrap|{{TorpedoWeapon}}{{SurfaceShipPersonnel}}{{Radar}}
 +
|Synergy with evasion bonus
 +
|1.2
 +
|2/1
 +
|-
 +
|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Model D Kai 2}}
 +
|{{tooltip|1.5|1.2 * 1.25}}
 +
|2/1
  
{| class="wikitable sortable" style="width: 100%;"
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" rowspan="2" colspan="2"| '''Attack Type'''
+
|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Model D Kai 3}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;" colspan="7"| '''Number of Equipment'''
+
|{{tooltip|1.575|1.2 * 1.25 * 1.05}}
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
+
|2/1
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''No. of Attacks'''
 
!style="width: 15%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Main Gun'''<br>{{RedGunHeavy}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Secondary Gun'''<br>{{YellowGun}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Torpedo'''<br>{{TorpedoWeapon}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''RADAR'''<br>{{Radar}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Skilled Lookouts'''<br>{{SurfaceShipPersonnel}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Drum Canister'''<br>{{Drum}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:10%;"| '''Submarine Radar'''<ref>[[Submarine Radar and Waterproof Periscope]] and [[Submarine Radar and Radio Direction Finder (E27)]]</ref><br>{{SubmarineRadar}}
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" rowspan="12"| Cut-In
+
|nowrap|{{TorpedoWeapon}}{{Drum}}{{SurfaceShipPersonnel}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''
+
|Requires {{EquipmentLink|Torpedo Squadron Skilled Lookouts|text=Torpedo Lookout}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1.3
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|2/1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80">Double strike only has a chance to activate if the girl is at least level 80.</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''<br>([[12.7cm Twin Mount Type-D Kai 2|D Kai 2]] version)
+
|nowrap|{{TorpedoWeapon}}{{TorpedoWeapon}}{{SurfaceShipPersonnel}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>Special cut in for the [[12.7cm Twin Mount Type-D Kai 2]].</ref>
+
|Requires {{EquipmentLink|Torpedo Squadron Skilled Lookouts|text=Torpedo Lookout}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.5
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|2/1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 162.5%<ref>182% for two [[12.7cm Twin Mount Type-D Kai 2]].</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Radar<br>'''Destroyer Mixed'''<br>([[12.7cm Twin Gun Mount Model D Kai 3|D Kai 3]] version)
+
!style="background-color:#81c784" rowspan="13"|{{color|white|Carrier Cut-ins}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref>Special cut in for the [[12.7cm Twin Gun Mount Model D Kai 3]].</ref>
+
|nowrap|{{NightFighterEn}}{{AnyBomber}}{{AnyBomber}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 170.6%<ref>191.1% for additional [[12.7cm Twin Mount Type-D Kai 2]].</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Lookout/Radar<br>'''Destroyer Lookout'''
+
|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{AnyBomber}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%<ref>150% for additional [[12.7cm Twin Mount Type-D Kai 2]], 176.4% for additional [[12.7cm Twin Gun Mount Model D Kai 3]].</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Lookout<br>'''Destroyer Torpedo'''<br>(with [[Torpedo Squadron Skilled Lookouts|TS Lookout]])
+
|nowrap|{{NightFighterEn}}{{NightBomberEn}}{{AnyBomber}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="DesRonSL">Only applies to the [[Torpedo Squadron Skilled Lookouts]].</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 150%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Drum/Lookout<br>'''Destroyer Drum'''
+
|nowrap|{{NightFighterEn}}{{NightDivebomberEn}}{{AnyBomber}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="DesRonSL"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1/2<ref name="Lv80"/>
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Destroyers only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>'''Submarine Torpedo'''
+
|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{NightFighterEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2<ref name="LMSubTorp">Only applies to the [[:Category:Late Model Submarine Torpedoes|LM Sub Torpedoes]].</ref>
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 160%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/SubRadar<br>'''Submarine Radar'''
+
|nowrap|{{NightFighterEn}}{{NightBomberEn}}{{NightBomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1<ref name="LMSubTorp"/>
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| Submarines only
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Torpedo/Torpedo/Torpedo<br>'''Torpedo'''
+
|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{NightDivebomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 150%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Main<br>'''Main Gun'''
+
|nowrap|{{NightFighterEn}}{{NightBomberEn}}{{NightDivebomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 3
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.18
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 200%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Main/Secondary<br>'''Mixed Gun'''
+
|nowrap|{{NightFighterEn}}{{NightDivebomberEn}}{{NightDivebomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 2
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1.18?
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 175%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| Main/Torpedo/Torpedo<br>'''Mixed Torpedo'''
+
|nowrap|{{NightFighterEn}}{{NightBomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.2
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| 1
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 130%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;" colspan="2"| Double Attack
+
|nowrap|{{NightFighterEn}}{{NightDivebomberEn}}
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;" colspan="2"| 2
+
|
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1.2
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
+
|1
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:10%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:2.5%;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"|
 
 
|-
 
|-
|}<references/>
+
|nowrap|{{NightBomberEn}}{{NightDivebomberEn}}
{{clear}}
+
|
[[File:Night_Attack_Example.png|thumb|right|Uranami is performing the DD-exclusive Torp/Lookout/RADAR-CI]]
+
|1.2
'''Important Notes'''
+
|1
* If the ship fulfills the equipment requirements for more than one special attack, the one listed '''higher''' on the table takes priority.
 
** The exception are the destroyer exclusive cut-ins. If the higher priority cut-in fails, the game will check the next valid cut in.
 
* Using a [[12.7cm Twin Mount Type-D Kai 2]] or [[12.7cm Twin Gun Mount Model D Kai 3]] as the main gun will increase the Destroyer Mixed Cut-in multiplier by 1.25x, 1.4x for two or more. This is '''multiplicative''' with the original multiplier.
 
* Using a [[12.7cm Twin Gun Mount Model D Kai 3]] as the main gun will increase the Destroyer Mixed Cut-in multiplier by a further 1.05x. This is '''multiplicative''' with the original multiplier.
 
* Adding an additional [[Skilled Lookouts]] to the Gun/Torp/RADAR CI for destroyers allows them to check against 3 different CI setups, significantly increasing the CI rate.
 
* Combining [[Skilled Lookouts]]s with RADAR gives bonus evasion in night battles.
 
* If a night battle special attack fails to penetrate the enemy's armour or is evaded, [[Damage Caclulatioins#Chip Damage|chip damage]] will be dealt.
 
* [[:Category:Midget Submarine|Midget submarines]] are '''not counted''' as torpedoes.
 
** Their torpedo stat still counts towards the damage calculation.
 
* You can add more than the minimum number of equipment as long as you '''do not fulfill another attack requirement'''.
 
** Auxiliary equipment like AP Shells, seaplanes, RADARs and anti-air guns are recommended.
 
* Special attacks that hit twice will roll independently to determine hit, critical chance and armour penetration.
 
** This figure is displayed as a sum for cut-ins.
 
** This figure is displayed separately for double attacks.
 
 
 
===Trigger Rate===
 
====Double Attacks====
 
The cut in rate for double attacks is extremely high. Testing places the value at around 99%.
 
 
 
====Cut-Ins====
 
[[file:Base_TCI_chance.png|thumb|right|Torpedo-Cut-In chance for a non-flagship without further modifiers. Notice the slow progression beyond 50 Luck]]
 
<math>\text{CI %} = \left[ \dfrac{\text{Param}_\text{CI}}{\text{Const}_\text{Atk}} \right] \times 100</math>
 
 
 
Where:
 
 
 
* If luck is less than 50; <math>\text{Param}_\text{CI} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
 
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \rfloor + \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
 
 
 
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
 
** Main Gun = <math>140</math>
 
** Mixed Gun = <math>130</math>
 
** Torpedo = <math>122</math>
 
** Mixed Torpedo = <math>115</math>
 
** Destroyer Mixed = <math>130</math>?<ref>Under investigation: buffed to 115 recently? https://twitter.com/dewydrops/status/1404966491695378433</ref>
 
** Destroyer Lookout = <math>150</math>?<ref>Under investigation: buffed to 140 recently? https://twitter.com/dewydrops/status/1405450958587367429</ref>
 
** Destroyer Torpedo = <math>122</math>?<ref>Under investigation: https://twitter.com/mutekimuteki_/status/1394278916370534400</ref>
 
** Destroyer Drum = <math>122</math>?<ref>Under investigation: https://twitter.com/dewydrops/status/1405565552530132998</ref>
 
** Submarine Radar = <math>105</math>?<ref>Under investigation: https://twitter.com/Divinity__123/status/1377666014834479104</ref>
 
** Submarine Torpedo = <math>?</math>
 
* <math>\text{Luck}</math> is the {{Luck}} stat of the ship.
 
* <math>\text{Level}</math> is the level of the ship.
 
* <math>\text{Mod}_\text{flag}</math> is the flagship modifier of <math>15</math> if applicable. It is <math>0</math> otherwise.
 
* <math>\text{Mod}_\text{Damage}</math> is the damage state modifier of <math>18</math> if <span style="color:orange;">moderately damaged (中破)</span>. It is <math>0</math> otherwise.
 
* <math>\text{Mod}_\text{Equip}</math> are the various night battle equipment modifiers. See below for details.
 
 
 
{| class="wikitable sortable" style="width: 256px;"
 
|+ Equipment Modifiers
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64%;"| '''Equipment Name'''
+
|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{NightBomberEn}}
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Friendly Bonus'''
+
|
!style="width: 32px; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Enemy Penalty'''
+
|1.25
!style="width: 128px; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
+
|1
|-
 
|[[Star Shell]]
 
| +4
 
| -10
 
|Can exceed the luck cap.
 
|-
 
|[[Searchlight]]
 
| +7
 
| -5
 
|Can exceed the luck cap.
 
|-
 
|[[Skilled Lookouts]]
 
| +5<ref>Under investigation: further +4 for [[Torpedo Squadron Skilled Lookouts]]? https://twitter.com/dewydrops/status/1404966491695378433</ref>
 
| -
 
|Can exceed the luck cap. Only applies to the ship it is equipped on.
 
|-
 
 
|}
 
|}
<references/>
 
{{clear}}
 
  
'''Important Notes'''
+
* By using a second {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7cm Model D Kai 2}} when performing a Destroyer Cut-in, an additional bonus of '''1.125x''' is applied multiplicatively to the attack. This setup can only be deployed on {{ShipLink|Tashkent/Kai}}.
* There are severely diminishing returns in trigger rate beyond 51 luck.
 
** It is not recommended to increase {{Luck}} beyond 51.
 
* The '''lower''' the attack constant, the '''higher''' the chance of a particular special attack triggering.
 
* The formula above is obtained from information datamined from the KanColle Kai Vita game.
 
* Marriage does not directly affect cut-in chances.
 
** The luck bonus and increase in levels do.
 
* The flagship, damage state and equipment modifiers '''do not''' translate to a direct increase of the trigger rate. They would all be adjusted by the attack type constant.
 
* Only the CI Bonus of one Skilled Lookout counts. Equipping a second one on a ship will not further increase CI chance.
 
  
===Equipment Setups===
+
===Original Cut-ins===
  
Below are recommended equipment setups for night battle special attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.
+
In contrast with the "New Type" Cut-ins, Original Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the bottom-most that meet the prerequisites. If this roll fails, the ship will perform a '''Single Attack'''.
  
{| class="wikitable" style="width: 100%;"
+
{| class="wikitable" style="margin: auto;"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Battleships
+
!Attack Type
|-
+
!Prerequisites
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!Notes
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
![[Damage_Calculation|Pre-cap]]<br/>Damage<br/>Modifier
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
!Hits
|-
+
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{WildCard}}
 
|Double Attack
 
|This is the standard setup for all battleships. It maintains an artillery spotting attack and provides consistency of a night battle double attack. The wild card is usually a shell of some sort depending on the enemies you are facing. It must not be a torpedo, secondary gun or main gun.
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Heavy Cruisers
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
 
|Double Attack
 
|This is the standard setup for heavy cruisers. It allows them to double attack at daytime and nighttime. The wild card can be a radar, night battle equipment or even a Type 3 shell for anti-installation work. The wild card should not be a torpedo because it will interfere with night battle special attacks.
 
|-
 
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{WildCard}}
 
|Double Attack
 
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. The wild card can be anything but another main gun or torpedo.
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}{{WildCard}}
 
|Torpedo Cut-In
 
|This is the typical setup for heavy cruiser torpedo cut-ins. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunMedium}}{{WildCard}}
 
|Torpedo Cut-In
 
|This is an alternate heavy cruiser torpedo cut-in setup for high-powered heavy cruisers like [[Myoukou|Myoukou Kai Ni]]. Because they easily hit the night battle attack power cap, they can take a main gun to increase their effectiveness in daytime. Ideally that gun would be an [[:Category:20.3cm_Variants|IJN 20.3cm]] for the evasion bonus. The wild card can be anything but is typically night battle equipment to boost cut-in rates.
 
|-
 
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Light Cruisers
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 
|Double Attack
 
|This is the standard setup for light cruisers. It allows them to double attack at daytime and nighttime. For light cruisers with four slots, the wild card be a radar or night battle equipment. The wild card should not be a torpedo because it will interfere with night battle special attacks.
 
|-
 
|{{RedGunMedium}}{{YellowGun}}{{YellowGun}}
 
|Double Attack
 
|This setup is for maximising firepower in day and night battle. Normally, this setup is used when you expect to be fighting under Air Parity (AP) or worse which disables artillery spotting. For light cruisers with four slots, the wild card can be anything but another main gun or torpedo.
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 
|Torpedo Cut-In
 
|This is the typical setup for light cruiser torpedo cut-ins. For ships like [[Abukuma|Abukuma Kai Ni]], one torpedo can be replaced with a [[:Category:Midget Submarine|midget submarine]] to maintain opening torpedoes.
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers
+
!style="background-color:#59f" rowspan="3"|{{color|white|Double Attack}}
 +
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}
 +
|nowrap|No additional {{TorpedoWeapon}}{{RedGunHeavy}}{{YellowGun}}
 +
|rowspan="3"|1.2
 +
|rowspan="3"|2
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
|nowrap|{{RedGunHeavy}}{{YellowGun}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|nowrap|Additional {{YellowGun}} allowed
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
 
|Double Attack
 
|This is the standard night battle setup for destroyers. The wild card should not be a torpedo or secondary gun because it will interfere with night battle special attacks.
 
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|nowrap|{{YellowGun}}{{YellowGun}}
|Torpedo Cut-In
+
|nowrap|Additional {{YellowGun}}{{TorpedoWeapon}} allowed
|This is the typical setup for destroyer torpedo cut-ins. For destroyers with four slots, the wild card is typically night battle equipment to boost cut-in rates.
 
 
|-
 
|-
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{RedGunLight}}'''/'''{{GreenGunDP}}
+
!style="background-color:gold"|Mixed Torpedo Cut-in
|Torpedo Cut-In
+
|nowrap|{{TorpedoWeapon}}{{RedGunHeavy}}
|This is an alternate torpedo cut-in setup for powerful destroyers like [[Ayanami|Ayanami Kai Ni]]. Because adding an extra torpedo will bring them over the night attack power cap, taking a destroyer main gun instead will allow them to maintain some effectiveness in day battle.
+
|nowrap|Additional {{RedGunHeavy}}{{YellowGun}} allowed
 +
|1.3
 +
|2
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Submarines
+
!style="background-color:#ff7f50"|Mixed Gun Cut-in
 +
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
 +
|nowrap|No additional {{RedGunHeavy}}
 +
|1.75
 +
|1
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:#ff7f50"|Gun Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
| + Any on the remaining slots
|-
+
|2
|{{TorpedoWeapon}}{{TorpedoWeapon}}
+
|1
|Torpedo Cut-In
 
|This is the usual setup for submarines. For submarines with three slots, just put an extra torpedo on.
 
 
|-
 
|-
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Seaplane Tenders
+
!style="background-color:gold"|Torpedo Cut-in
 +
|nowrap|{{TorpedoWeapon}}{{TorpedoWeapon}}
 +
| + Any on the remaining slots
 +
|1.5
 +
|2
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
!style="background-color:gold" rowspan="2"|Submarine Cut-ins
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|nowrap|{{TorpedoWeapon|caption=New Submarine Torpedo|link=Partials/New Submarine Torpedo Cut-in}}{{TorpedoWeapon|caption=New Submarine Torpedo|link=Partials/New Submarine Torpedo Cut-in}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|rowspan="2"|With '''Late Model Torpedo Bows ONLY'''
|-
+
|1.6
|{{RedGunMedium}}{{RedGunMedium}}{{WildCard}}
+
|2
|Double Attack
 
|If not carrying seaplanes, this is the setup you would use for seaplane tenders in night battle. The wildcard can be a midget sub if they are capable of carrying one or seaplanes.
 
 
|-
 
|-
 +
|nowrap|{{TorpedoWeapon|caption=New Submarine Torpedo|link=Partials/New Submarine Torpedo Cut-in}}{{SubmarineRadar}}
 +
|1.75
 +
|2
 
|}
 
|}
  
=Carrier Night Attacks=
+
===Single Attack===
 +
 
 +
If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier attack.
  
Normally carriers cannot attack at night unless certain conditions are fulfilled. There are three different kinds of carrier night attacks; carrier night shelling, Swordfish night attacks and carrier night cut-ins. The focus of this section will be mostly on carrier night cut-ins because they are the most varied. The former two types of carrier night attacks are simple and straightforward.
+
==Trigger Rates==
  
This is not to be confused with [[Carrier Cut-In Attacks]] which are for daytime shelling.
+
The chance of successfully rolling a Cut-in and performing the attack is given by:
  
===Trigger Requirements===
+
<math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math>
1. Carrier Night Shelling
+
 
* [[Graf Zeppelin]], [[Taiyou|Taiyou Kai Ni]], [[Shinyou|Shinyou Kai Ni]] and [[Saratoga|base Saratoga]] are able to attack at night with guns regardless of equipment.
+
Where:
* This attack '''can be triggered''' even when <span style="color:orange;">moderately damaged (中破)</span>.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula.
 
** Because of this, these attacks are weak.
 
* There is no critical multiplier bonus from plane proficiency.
 
* If the enemy fleet contains a submarine, the light carriers will be forced to target them.
 
  
2. Swordfish Night Attack
+
<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
* This is just limited to [[Ark Royal]] when equipped with [[:Category:Swordfish|Swordfish]].
 
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
 
* The attack power is calculated using the [[Damage_Calculations#Surface_Night_Battle|'''surface night battle''']] damage formula but '''only taking into account''' Ark Royal's base firepower and the Swordfish's stats.
 
** All other equipment stat bonuses are ignored.
 
* There is a critical multiplier bonus from plane proficiency.
 
  
3. Carrier Night Cut-In
+
<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is 50 or greater.
* When equipped with either the [[Night Operation Aviation Personnel]] or [[Night Operation Aviation Personnel + Skilled Deckhands]] along with the right [[:Category:Night Planes|night planes]], all carriers are able to perform carrier night cut-ins.
 
** [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]] are able to do this by default when equipped with the right night planes.
 
* This attack '''cannot be triggered''' when <span style="color:orange;">moderately damaged (中破)</span>.
 
** Armoured carriers '''can still trigger''' the attack at moderate damage.
 
* The attack power is calculated using the [[Damage_Calculations#Carrier_Night_Cut-In|'''carrier night cut-in''']] formula.
 
** Only the base stats of the carriers and the stats of the night planes are taken into account.
 
** Slot size plays a role in determining damage.
 
** Planes in slots that have been reduced to 0 are ignored.
 
* It can trigger regardless of the result of the [[Aerial Combat#Fighter Combat|fighter combat]] phase in day.
 
* You need a minimum of one [[:Category:Night Fighters|night fighter]] and the Night Operations Personnel to trigger this attack.
 
** It can trigger even if you have no bombers.
 
* Light carriers will ignore submarines to target surface ships with this attack.
 
  
==Attack Types==
+
'''Modifiers''' is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:
  
{| class="wikitable sortable" style="width: 100%;"
+
{| class="wikitable"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:35%;" rowspan="2" colspan="2"| '''Attack Type'''
+
!colspan="2" rowspan="2" style="text-align:center;"|Modifier
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:40%;" colspan="4"| '''Number of Equipment'''
+
!rowspan="2"|Value
!style="width: 5%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Multiplier'''
+
!colspan="4" style="text-align:center;"|%
!style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2"| '''Notes'''
 
|-
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Fighter'''<br>{{PurpleFighter}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Night Bomber'''<br>{{PurpleBomber}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Dive Bomber'''<ref>Only applies to [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].</ref><br>{{RedPlane}}
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:15%;"| '''Other'''<ref>Only applies to [[:Category:Swordfish|Swordfish]] and [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]].</ref><br>{{RedPlane}}{{BluePlane}}
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;" rowspan="12"| Cut-In
+
!Gun Cut-in
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NBomber
+
!Mixed Gun Cut-in
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
!Torpedo Cut-in
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
!Mixed Torpedo Cut-in
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 125%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NBomber/Dive Bomber
+
|rowspan="2"|Placement
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|Flagship
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|15
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|10.7%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|11.5%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
+
|12.3%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
+
|13%
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber
+
|Other
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|colspan="4"|
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber
+
|rowspan="2"|Health
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|Moderate damage<br>(中破 Chuuha)
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|18
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|12.9%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|13.8%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 120%
+
|14.8%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
+
|15.7%
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Dive Bomber
+
|Any other health state
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|0
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|colspan="4"|
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Dive Bomber
+
|rowspan="2"|{{EquipmentLink|Searchlight}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|Allied
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|7
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|5%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|5.4%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
+
|5.7%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
+
|6.1%
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/NBomber
+
|Enemy
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
| -5
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
| -3.6%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
| -3.8%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
| -4.1%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
+
| -4.3%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/NFighter
+
|rowspan="2"|{{EquipmentLink|Type 96 150cm Searchlight|text=Large Searchlight}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 3
+
|Allied
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|?
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|colspan="4"|
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Dive Bomber/Other
+
|Enemy
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
| -?
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|colspan="4"|
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
 
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NBomber/Other
+
|rowspan="2"|{{EquipmentLink|Star Shell}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|Allied
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|4
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|2.9%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|3.1%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
+
|3.3%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
+
|3.5%
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/NFighter/Other
+
|Enemy
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
| -10
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
| -7.1%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
| -7.7%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
| -8.2%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
+
| -8.7%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"| NFighter/Other/Other
+
|rowspan="2"|{{EquipmentLink|Skilled Lookouts}}
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 1
+
|Allied
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|5
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| -
+
|3.6%
|style="text-align: center; border-style: solid; border-width: 1px; width:15%;"| 2
+
|3.8%
|style="text-align: center; border-style: solid; border-width: 1px; width:5%;"| 118%
+
|4.1%
|style="text-align: center; border-style: solid; border-width: 1px; width:20%;"|
+
|4.3%
 
|-
 
|-
|}<references/>
+
|Enemy
{{clear}}
+
|0
[[file:NCVCI.png|thumb|right|Kaga is performing a NFighter/NFighter/NFighter Night Carrier-Cut-in]]
+
|colspan="4"|
'''Important Notes'''
+
|}
* If a ship fulfills multiple cut-in requirements, the game will check against the list from '''top to bottom'''.
 
** There is the chance the cut in will fail and trigger a normal carrier attack instead.
 
* If the cut in fails to penetrate enemy armour or is evaded, it will deal [[Damage Calculations#Chip Damage|chip damage]] instead.
 
  
===Trigger Rate===
+
<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in:
  
Because carrier night shelling and Swordfish night attacks are just normal attacks, they have a 100% trigger chance.
+
{| class="wikitable"
 
+
|-
The trigger rate formula for carrier night cut-ins is currently unknown. It is speculated to be similar to the night battle special attack trigger rate formula. It is known that luck plays a role in the trigger rate.
+
!<math>\text{Base}_\text{attack}</math>
 
+
!Value
===Equipment Setups===
+
!% per Base Value
Below are recommended equipment setups for carrier night attacks. If an attack type is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. You should put your most powerful night planes in the '''largest slots'''.
+
|-
 
+
|Destroyer Only (Torpedo-Radar-Lookout)
{| class="wikitable" style="width: 100%;"
+
|150
 +
|0.66%
 +
|-
 +
|Gun Cut-in
 +
|140
 +
|0.71%
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
+
|Mixed Gun Cut-in
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Attack Type'''
+
|130
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
+
|0.77%
|-  
 
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{AviationPersonnel}}
 
|NFighter/NFighter/NBomber<br>
 
NFighter/NBomber
 
|This is the standard setup for carrier night cut-ins. It gives you the best cut-in with the second best as a backup.
 
 
|-
 
|-
|{{PurpleFighter}}{{RedPlane}}{{PurpleBomber}}{{AviationPersonnel}}
+
|Destroyer Only (Gun-Torpedo-Radar)
|NFighter/NBomber<br>
+
|130
NFighter/NBomber/Other
+
|0.77%
|This is an alternative setup if you lack night planes. The dive bomber would be the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|Type 62 Iwai]]. It allows the carrier to perform some night cut-ins while also allowing them to perform daytime cut-ins. It is generally not recommended because it's multiplier is the weakest.
 
 
|-
 
|-
|{{PurpleFighter}}{{PurpleFighter}}{{PurpleBomber}}{{RedPlane}}
+
|Torpedo Cut-in
|Various
+
|122
|This is an alternative set up for [[Saratoga|Saratoga Mk.II]] and [[Akagi|Akagi Kai Ni E]]. It allows them to perform [[Carrier Cut-In Attack]]s in addition to the night cut-ins. Depending on the 4th plane being the [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|Photobomb Suisei]] or the [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|T62 Iwai]], it can give them access to a wider array of cut-in attacks, increasing the chance that one will trigger. For Akagi, her 5th slot can hold a [[Saiun]] or another night fighter.
+
|0.82%
 
|-
 
|-
 +
|Mixed Torpedo Cut-in
 +
|115
 +
|0.87%
 
|}
 
|}
  
=See Also=
+
'''Additional Notes:'''
{{Mechanics}}
+
* Due to the formula's parameters, the effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 +
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the Browser version.
 +
 
 +
 
 +
 
 +
{{GameMechanics2}}
 +
[[Category:Game Mechanics]]

Revision as of 07:26, 20 June 2021

Night Battle Breakdown

The screen after Day Battle. Clicking "夜戦突入" on the right will begin Night Battle

If your fleet pursues the enemy into Night Battle (夜戦, yasen), or you enter a special Node such as a Night Node or a Night to Day Node, your fleet will fight at night.

The Night Battle has the following structure:

  • Night Contact and Spotting
  • Night Shelling Phase

Other phases that may happen before Night Shelling Phase:

In case neither fleets meet the requirements, the sub-phase will be skipped.

Night Contact and Spotting

Star Shell, Searchlight and Night Recon activated. The Night Recon is displayed on top of the Enemy "Radar".

When the fleet is equipped with certain equipment, additional effects are triggered for the duration of the Night Battle. The equipment that influence the battle in such ways are Searchlight, Large Searchlight, Star Shell and Night Scout.

More information on the actual effects of each piece of equipment can be found in the Night Shelling Special Attacks section.

Equipment Effect Requirement(s)
FlareIcon.pngStar ShellStar Shell
  • Increases the Accuracy of your fleet.
  • Increases the cut-in rate of your fleet.
  • Greatly decreases the cut-in rate of the enemy fleet.
  • Ship must have at least 5 Health
  • Trigger rate is 70% per Star Shell.
SearchlightSearchlightSearchlight

SearchlightLarge SearchlightType 96 150cm Searchlight

  • Greatly increases the Accuracy of your fleet.
  • Greatly increases the cut-in rate of your fleet.
  • Decreases the cut-in rate of the enemy fleet.
  • The equipping ship has its evasion sharply reduced, and is targeted more often.
  • Ship must have at least 2 Health
LookoutSkilled LookoutsSkilled Lookouts
  • Increases the cut-in rate of the ship equipped with it.
  • None
SeaplaneNight ReconType 98 Reconnaissance Seaplane (Night Recon)
  • Increases the Accuracy of your fleet.
  • Increases the Firepower stat of your entire fleet by +5.
  • Increases the critical hit rate of your fleet.
  • The recon cannot be equipped on a slot of size 0.
  • The success rate is dependent on the level of the ship it is equipped on.
  • If the Night Battle was preceeded by a day battle:
    • The Air State must be AD, AS or AS+.
    • The Air State must be AD, AP, AS or AS+ in PvP.

Night Shelling Phase

Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.

Some rules are applied to shelling attacks:

  • Attack power is defined by Firepower + Torpedo Attack stats instead of only Firepower.
    • If the enemy is unaffected by torpedoes, such as installations, only Firepower is used instead.
  • Heavily damaged (大破) (Taiha?) and sunk ships are unable to participate in battle.
  • All types of Aircraft Carriers are unable to participate in battle, unless they are equipped with a Aviation PersonnelNight Operation Aviation PersonnelNight Operation Aviation Personnel.
  • Shelling attacks that target submarines will always deal 0 damage, and default to scratch damage. This makes it not possible to sink a submarine during Night Battle.
    • This rule is void if the player fleet is a Combined Fleet.
  • Ships with 0 Firepower + Torpedo Attack stats are unable to participate in battle.
    • Currently, this is only observable against the Wa-Class Transport Ship.
Example of engagement order during Night Battle

The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead.

In addition to that, Night Battle is not affected by the Day Battle's Engagement form.

Night Special Attacks

Using special equipment setups, ships may perform one of multiple special attacks at night. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as TCI for Torpedo Cut-in, GCI for Gun Cut-in, etc.

Compared to its Day Battle counterpart Artillery Spotting, Cut-ins require no special conditions such as Air State, relying solely on the equipment restrictions and the stats of the ship performing it. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.

Cut-ins may be activated during a ship's turn and will override its normal single attack.

Setups and Attack Types

Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are solely determined by the attack's prerequisites.

For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. If your setup fulfils multiple prerequisites, the Cut-in closer to the bottom of the list will be used. Additionally, each ship will roll for "New Type" Cut-ins first, if possible.

"New Type" Cut-ins

Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.

The "New Type" Cut-ins are the Cut-ins introduced with the implementation of Saratoga Mk.II onwards. From bottom to top, each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a "Original Type" Cut-in is performed.

Do note that Carrier Cut-ins require Night Operation capabilities either passively (granted by a specific remodel) or granted by equipping a Night Operation Aviation PersonnelNight Operation Aviation Personnel. Carriers that can perform Surface Shelling attacks at night will not perform Carrier Cut-ins without said Night Operation capabilities.

If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for Original Types instead.

Attack Type Prerequisites Notes Pre-cap
Damage
Modifier
Hits
Destroyer Cut-ins Small Caliber Main GunTorpedoesRADAR 1.3 2/1
With 12.7cm Model D Kai 212.7cm Twin Gun Mount Model D Kai 2 1.625 2/1
With 12.7cm Model D Kai 312.7cm Twin Gun Mount Model D Kai 2 1.706 2/1
TorpedoesLookoutRADAR Synergy with evasion bonus 1.2 2/1
With 12.7cm Model D Kai 212.7cm Twin Gun Mount Model D Kai 2 1.5 2/1
With 12.7cm Model D Kai 312.7cm Twin Gun Mount Model D Kai 2 1.575 2/1
TorpedoesDrum CanisterLookout Requires Torpedo LookoutTorpedo Squadron Skilled Lookouts 1.3 2/1
TorpedoesTorpedoesLookout Requires Torpedo LookoutTorpedo Squadron Skilled Lookouts 1.5 2/1
Carrier Cut-ins Night FighterDive-bomber or Torpedo BomberDive-bomber or Torpedo Bomber 1.18 1
Night FighterNight FighterDive-bomber or Torpedo Bomber 1.18 1
Night FighterNight BomberDive-bomber or Torpedo Bomber 1.18 1
Night FighterNight-capable Dive BomberDive-bomber or Torpedo Bomber 1.18 1
Night FighterNight FighterNight Fighter 1.18 1
Night FighterNight BomberNight Bomber 1.18 1
Night FighterNight FighterNight-capable Dive Bomber 1.18 1
Night FighterNight BomberNight-capable Dive Bomber 1.18 1
Night FighterNight-capable Dive BomberNight-capable Dive Bomber 1.18? 1
Night FighterNight Bomber 1.2 1
Night FighterNight-capable Dive Bomber 1.2 1
Night BomberNight-capable Dive Bomber 1.2 1
Night FighterNight FighterNight Bomber 1.25 1
  • By using a second 12.7cm Model D Kai 212.7cm Twin Gun Mount Model D Kai 2 when performing a Destroyer Cut-in, an additional bonus of 1.125x is applied multiplicatively to the attack. This setup can only be deployed on Tashkent KaiTashkent Kai.

Original Cut-ins

In contrast with the "New Type" Cut-ins, Original Cut-ins are only rolled once, even if multiple setup prerequisites are met. The setup used will be the bottom-most that meet the prerequisites. If this roll fails, the ship will perform a Single Attack.

Attack Type Prerequisites Notes Pre-cap
Damage
Modifier
Hits
Double Attack Large Caliber Main GunLarge Caliber Main Gun No additional TorpedoesLarge Caliber Main GunSecondary Gun 1.2 2
Large Caliber Main GunSecondary Gun Additional Secondary Gun allowed
Secondary GunSecondary Gun Additional Secondary GunTorpedoes allowed
Mixed Torpedo Cut-in TorpedoesLarge Caliber Main Gun Additional Large Caliber Main GunSecondary Gun allowed 1.3 2
Mixed Gun Cut-in Large Caliber Main GunLarge Caliber Main GunSecondary Gun No additional Large Caliber Main Gun 1.75 1
Gun Cut-in Large Caliber Main GunLarge Caliber Main GunLarge Caliber Main Gun + Any on the remaining slots 2 1
Torpedo Cut-in TorpedoesTorpedoes + Any on the remaining slots 1.5 2
Submarine Cut-ins TorpedoesTorpedoes With Late Model Torpedo Bows ONLY 1.6 2
TorpedoesSubmarine Equipment 1.75 2

Single Attack

If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier attack.

Trigger Rates

The chance of successfully rolling a Cut-in and performing the attack is given by:

[math]\displaystyle{ \text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100 }[/math]

Where:

[math]\displaystyle{ \text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor }[/math] , if the Ship's Luck stat is less than 50.

[math]\displaystyle{ \text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor }[/math] , if the Ship's Luck stat is 50 or greater.

Modifiers is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:

Modifier Value %
Gun Cut-in Mixed Gun Cut-in Torpedo Cut-in Mixed Torpedo Cut-in
Placement Flagship 15 10.7% 11.5% 12.3% 13%
Other 0
Health Moderate damage
(中破 Chuuha)
18 12.9% 13.8% 14.8% 15.7%
Any other health state 0
SearchlightSearchlight Allied 7 5% 5.4% 5.7% 6.1%
Enemy -5 -3.6% -3.8% -4.1% -4.3%
Large SearchlightType 96 150cm Searchlight Allied ?
Enemy -?
Star ShellStar Shell Allied 4 2.9% 3.1% 3.3% 3.5%
Enemy -10 -7.1% -7.7% -8.2% -8.7%
Skilled LookoutsSkilled Lookouts Allied 5 3.6% 3.8% 4.1% 4.3%
Enemy 0

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in:

[math]\displaystyle{ \text{Base}_\text{attack} }[/math] Value % per Base Value
Destroyer Only (Torpedo-Radar-Lookout) 150 0.66%
Gun Cut-in 140 0.71%
Mixed Gun Cut-in 130 0.77%
Destroyer Only (Gun-Torpedo-Radar) 130 0.77%
Torpedo Cut-in 122 0.82%
Mixed Torpedo Cut-in 115 0.87%

Additional Notes:

  • Due to the formula's parameters, the effect of Luck over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
  • The formula used above was datamined from KanColle Kai and is corroborated by test results in the Browser version.