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***Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
 
***Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
 
*Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
 
*Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
*Recommended Composition: 1-2 CL / DD + CVL or AV + BBV for beginners.
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1-3 CL / DD with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] + CVL for late game players.
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*Recommended Composition: 1-2 CL / DD + CVL or [[Akitsushima]] + BBV for beginners.
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1-3 CL / DD with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] + CVL or [[Akitsushima]] for late game players.
 
** 1 CVL is needed to have a direct routing to the boss node without the risk of hitting a dead end node.
 
** 1 CVL is needed to have a direct routing to the boss node without the risk of hitting a dead end node.
 
**[[Akitsushima]] can be used as an alternative to a CVL as she will route you to the boss node.
 
**[[Akitsushima]] can be used as an alternative to a CVL as she will route you to the boss node.
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while granting you a second shelling phase.
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while granting you a second shelling phase.
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**If you have enough ships that can perform [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] you can replace your BBV with a DD or CL.
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*Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
 
*Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
 
**Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
 
**Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
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*At HQ level 80, you are expected to encounter a [[Submarine Ka-Class|Ka-Class Elite Submarine]] at Node A which can be problematic, since it'll be in the line ahead formation at the very start of the battle. Giving it a good chance to perform a damanging torpedo strike.
 
*At HQ level 80, you are expected to encounter a [[Submarine Ka-Class|Ka-Class Elite Submarine]] at Node A which can be problematic, since it'll be in the line ahead formation at the very start of the battle. Giving it a good chance to perform a damanging torpedo strike.
 
*Using [[Isuzu|Isuzu Kai Ni]] or a DD/CL/ that has ASW stats that go over 100 will allow them to perform an [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]], which can be very helpful for Node A and every other node that has submarines on this map. It's can easily turn this map to your advantage on the most part.
 
*Using [[Isuzu|Isuzu Kai Ni]] or a DD/CL/ that has ASW stats that go over 100 will allow them to perform an [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]], which can be very helpful for Node A and every other node that has submarines on this map. It's can easily turn this map to your advantage on the most part.
*1 CVL, 1 BBV, 2 DD/CL is recommended due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
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*1 CVL, 1 BBV, 2 DD/CL is recommended for Early Game due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
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*1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV.
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*This map can now also double as a sparkling map for any DD / CL that has the abilty to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
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*Recommend Sparkling Fleet: [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] Capable 1 DD/CL  as Flagship + 2-3 throwaway LV 1 DDs.
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**By doing this, you can basically sparkle your [[Combat#Anti-Sub_Warfare|Pre-emptive ASW]] DD while not taking almost no damage at all.
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**Simply score an S Rank Node A and a an A Rank on Node B, then retreat from the map afterwards. This should be enough to allow your allow your flagship to get the sparkle effect just like one can do on 1-1.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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