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User:Jigaraphale/Sandbox/11
Introduction
This article aims to provide a rough guide to help you decide on what to spend screws on. Because most improvement bonuses are "square-rooted", the first upgrade provides the largest relative gain per screw, therefore it is critical to get relevant important equipment to +1 before working on others. Please refer to Akashi-List or Improvement for more details on the process.
The Breakpoint Myth
Breakpoints refer to points where upgrade bonuses reach whole numbers. These points are stressed because of the way the game rounds down the results of most formulas. The misconception is that a 1.99 bonus is just as good as a 1.00 bonus because of rounding. While there is a slight grain of truth to the myth, things get a little complex in practice. Due to how many multipliers and other bonuses are involved, trying to hit equipment upgrade breakpoints doesn't affect very much in the grand scheme of things.
The most important thing to do is to upgrade your equipment to certain critical points:
- +1 - Provides the biggest power increase (square-rooted only).
- +6- The point when failures start to kick in and costs take a jump.
- - The final step to maximize upgrade bonuses.
Screw Guaranteeing/Saving
In most cases, it is statistically cheaper to either toggle or not the "guaranteed improvement".
Reminder :
Modification Level | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | Max★ | Upgrade |
---|---|---|---|---|---|---|---|---|---|---|---|
Akashi | 100% | 100% | 100% | 100% | 95% | 90% | 80% | 77% | 72% | 60% | 50% |
Akashi Kai | 100% | 100% | 100% | 100% | 100% | 95% | 90% | 82% | 77% | 67% | 62% |
Average screw cost when not guaranteed, assuming Akashi is Kai and not counting any equipment cost:
As expected, when the guaranteed cost is too high, not guaranteeing the upgrade is on average cheaper screw-wise, but this is not counting any potential equipment that may be lost and so may imply a higher screw cost.
Guaranteeing worthiness per base upgrade screw cost can then be defined as followed:
When upgrading any equipment, Devmats and Screw are consumed, and eventually one or several equipment and consumables.
- Since obtaining Devmats is not an issue, their cost is simply ignored.
- Since failing an upgrade does not consume any consumables, they are ignored.
- For equipment consumed :
- If they are craftable or relatively easy to obtain, their cost is negligible in front of any screw cost.
- If the equipment consumed is a very rare one, then guaranteeing the upgrade should be evident.
- If the equipment consumed is itself made via Akashi's upgrades, then its total screw cost must be added to the base screw costs used in later examples.
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
9 | 6th |
10 | 6th |
11 | 8th |
12 | 9th |
13 | 9th |
14 | |
15+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
10 | 6th |
11 | 6th |
12 | 7th |
13 | 9th |
14 | 9th |
15 | |
16 | |
17+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
11 | 6th |
12 | 6th |
13 | 7th |
14 | 8th |
15 | 9th |
16 | 9th |
17 | |
18+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
12 | 6th |
13 | 6th |
14 | 7th |
15 | 8th |
16 | 9th |
17 | 9th |
18 | |
19 | |
20+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
13 | 6th |
14 | 6th |
15 | 7th |
16 | 8th |
17 | 9th |
18 | 9th |
19 | 9th |
20 | |
21+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
14 | 6th |
15 | 6th |
16 | 7th |
17 | 7th |
18 | 8th |
19 | 9th |
20 | 9th |
21 | |
22 | |
23+ | Never |
guaranteed cost | 1st time guaranteeing is worth it (in ) |
---|---|
15 | 6th |
16 | 6th |
17 | 7th |
18 | 7th |
19 | 8th |
20 | 9th |
21 | 9th |
22 | 9th |
23 | |
24 | |
25+ | Never |
There is only one equipment with a base brut screw cost above 15 (the SK Radar), and as every equipment consuming expensive "Akashi exclusive" or rare equipment, the average screw cost is less important that the raw cost, meaning that guaranteeing the upgrade is always worth it
Upgrade Priority
Quests Improvements
Several Quests require specific equipment to be upgraded in order to be completed, while others simply allow the use of upgraded equipment for conversion.
Quests Requirements
Here is the list of equipment that required to be improved to complete some quests:
- All improvements are lost during conversions.
Ultra Highly Advised
It is highly recommended to improve the following equipment to before proceeding with those quests as any are carried over to the reward , and the rewards cannot be improved afterward!
Quest | Equipment |
---|---|
F13 | Type 97 Torpedo Bomber (Tomonaga Squadron) |
F14 | Type 99 Dive Bomber (Egusa Squadron) |
F15 | Zero Fighter Model 52C (601 Air Group) |
Highly Advised
In those quests, any the equipment has, are carried over to the reward. It is therefore advised to upgrade the equipment before completing the quest, as it is cheaper to do so.
Quest | Equipment | Notes |
---|---|---|
F19 | Type 97 Torpedo Bomber (Murata Squadron) | Not improvable yet |
F24 | Type 0 Fighter Model 21 (Skilled) | It is advised to start improvements with Fm1 for this chain. |
F26 | Type 0 Fighter Model 52 (Skilled) | |
F27 | Zero Fighter Model 52C (w/ Iwai Flight) | |
F28 | Type 0 Fighter Model 21 (Skilled) | It is advised to start improvements with Fm1 for this chain. |
F29 | Zero Fighter Model 21 (w/ Iwamoto Flight) | |
F30 | Zero Fighter Model 52A (w/ Iwamoto Flight) | |
Fm1 | Type 0 Fighter Model 21 | |
Fm2 | Type 0 Fighter Model 21 (Skilled) | It is advised to start improvements with Fm1. |
Traps
Some quests allow the use of upgraded equipment for completion, but will not keep any of the current equipment improvements, and so should be cleared with unimproved equipment:
Collection Requirements
Some equipment are only obtainable via Akashi upgrades.
- The list can be found here
- If completing the Kancodex is a personal goal, then crafting those equipment becomes a necessity in the long run.
- Making all those equipment should NOT be a priority over the rest, as most are not very useful or even useless.
- See below for when making those equipment overlap with advised improvements.
Upgrade Advices
Here is a list of improvements that have as a main goal to "upgrade" said equipment into a better one.
Priority Level | Equipment Goal | Equipment To Upgrade | Notes |
---|---|---|---|
Prototype 41cm Triple Gun Mount | |||
2 | 12cm 30 Tube Rocket Launcher Kai 2 | 12cm 30-tube Rocket Launcher | A goal is to 6, enough to equip a full "carrier fleet". |
1 | Type 2 Seaplane Fighter Kai | Type 0 Recon Seaplane | The goal is to have at least 6 good SPF |
Type 1 Armor-Piercing (AP) Shell | Type 91 Armor-Piercing (AP) Shell | ||
Type 2 Ka-Mi Tank |
Improvement Advices
Here is a list of improvements that have as a main goal to "enhance" said equipment's stats.
- In some cases, the equipment can be upgraded, but the upgrade is inferior to the improved base equipment,
- In some cases, the improved equipment only shows its best potential on certain ships, thanks to Visible Fit Bonuses,
- Some of the listed equipment below are obtained from above listed upgrades.
- The improvements related to Quests are not listed there, and should be done with the quests in mind.
???
Very High
- Get at least 6 10cm Twin High-angle Mount + Anti-Aircraft Fire Director to max.
- Ideally you should have around 14 20.3cm(no.3) Twin Gun Mount but 8 is a good number to start off with. You can round out the numbers of 20.3cm guns with 8inch Triple Gun Mount Mk.9 and 8inch Triple Gun Mount Mk.9 mod.2 if you have them.
- The 35.6 and 41 prototypes are not the best battleship guns but they are cheap and useful across many different battleships. Upgrade about 4 each but you can lower their priority as you get other, better guns.
- You can effectively use a maximum of 9 12cm 30 Tube Rocket Launcher Kai 2 at one time. You can get away with 2 to start off with.
- The Type 91 Anti-Aircraft Fire Director is currently the best thing to put in reinforcement expansions if you're not otherwise using lookouts for cut-in boosts or Rocket Kai Nis for airstrike immunity. It provides bonuses to firepower, torpedo and fleet AA.
- Start off with upgrading 4 Quad torpedoes then focus on Quintuples as you get them. You'll want at least 12 torpedoes.
- The Iwamoto is currently the best fighter in the game. You should upgrade it at your earliest opportunity.
- It is important to have at least 8 seaplane fighters.
- The SONAR upgrades aren't that important from an ASW standpoint, but SONAR Conversion to Type 4 SONAR can help reach OASW thresholds.
- AP Shells are incredibly important for your battleships and you should be aiming to get 4.
- The Ka-Mi tank is the best all rounder against installations. While it's best that you match the number of special landing craft (T89, 11th Division, M4A1), getting 4 to start will be good.
- Upgrading the searchlight will decrease enemy CI chance and give bonus firepower. Important for night battle.
Equipment Type | Name | |
---|---|---|
Main Gun | Small | 10cm Twin High-angle Mount + Anti-Aircraft Fire Director |
Medium | 20.3cm(no.3) Twin Gun Mount | |
Large | Prototype 35.6cm Triple Gun Mount · Prototype 41cm Triple Gun Mount | |
Anti-Air Gun | 12cm 30-tube Rocket Launcher[1] | |
Anti-Aircraft Fire Director | Type 91 Anti-Aircraft Fire Director | |
Torpedo | 61cm Quad (Oxygen) Torpedo Mount · 61cm Quint (Oxygen) Torpedo Mount · Prototype 61cm Sextuple (Oxygen) Torpedo Mount | |
Seaplane | Recon | Type 0 Recon Seaplane[2] |
SONAR | Type 4 SONAR | |
Shell | Type 91 Armor-Piercing (AP) Shell · Type 1 Armor-Piercing (AP) Shell | |
Landing Craft | Type 2 Ka-Mi Tank | |
Misc Equipment | Searchlight |
- ↑ To upgrade into 12cm 30 Tube Rocket Launcher Kai 2.
- ↑ To upgrade into Type 2 Seaplane Fighter Kai
High
- The 12.7cm Twin Mount Type-C Kai 2 has fit bonuses across a wide variety of destroyers, making it one of the more useful main guns. Keep at least 6 of these.
- You'll want to upgrade 8inch Triple Gun Mount Mk.9 into 8inch Triple Gun Mount Mk.9 mod.2 then max the latter. It is currently the most powerful cruiser gun and can be complemented with the 20.3n3 to get the night battle accuracy bonus. Try to match
- The battleship guns listed below are luxuries but very useful if you can spare the resources to upgrade them.
- Both the late model torpedoes may have less raw torpedo power than a Quintuple but they have fit bonuses on certain destroyers that make them useful. Note that the fit bonus increases once the torpedoes are maxed.
- The Type 98 Recon Seaplane (Night Scout) is upgraded purely for the bonus LoS. You can ignore this recommendation if you feel you aren't struggling to hit LoS requirements.
- The Type 1 Fighter Hayabusa Model III A is currently the best interceptor outside of events or quests.It also doubles as the best common 6 Range LBAS Fighter. You'll want to upgrade enough to fill out your LBAS slots in order to meet base defense unlock requirements in events.
- Upgrade enough Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) to pair with your Ka-Mi tanks.
- The Type 96 150cm Searchlight functions like the basic searchlight but with better effects. It is less important because fewer ship girls can equip it.
Equipment Type | Name | |
---|---|---|
Main Gun | Small | 12.7cm Twin Mount Type-C Kai 2 |
Medium | 8inch Triple Gun Mount Mk.9 · 8inch Triple Gun Mount Mk.9 mod.2 | |
Large | 46cm Triple Gun Mount[1] · 16in Triple Gun Mount Mk.7[2] · 41cm Triple Gun Mount Kai Ni · 46cm Triple Gun Mount Kai | |
Torpedo | 61cm Triple (Oxygen) Torpedo Mount Late Model · 61cm Quad (Oxygen) Torpedo Mount Late Model | |
Carrier Plane | Fighter | · F4F-3[3] · F4F-4[3] · F6F-3[3] · F6F-5[3] |
Seaplane | Recon | Type 98 Recon Seaplane (Night Scout) |
Fighter | Type 2 Seaplane Fighter Kai · Kyoufuu Kai | |
Other Aircraft | Type 1 Fighter Hayabusa Model III A | |
Landing Craft | Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) | |
Misc Equipment | Type 96 150cm Searchlight |
- ↑ To upgrade to 46cm Triple Gun Mount Kai.
- ↑ To upgrade to 16in Triple Gun Mount Mk.7 + GFCS.
- ↑ 3.0 3.1 3.2 3.3 For night fighter quest chain.
Medium
- Much like the 12.7Ck2, the 12.7cm Twin Mount Type-D Kai 2 provides some nice fit bonuses to destroyers. Unlike the C-type, it doesn't work with Shiratsuyu and Asashio-classes.
- While the 12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director is better than the Akizuki 10cm, it is also rare and expensive. You should upgrade it when you get the chance.
- Although weaker than the Akizuki 10cm and the 12.7Bk4, the 12.7cm Twin Mount Type-A Kai 3 (Wartime Modifications) + Anti-Aircraft Fire Director is easier to obtain. They can be useful to fill out your destroyer gun lineup if you don't have enough of the two former ones.
- The Type 3 Shell and Shipborne Model Type 4 20cm Anti-ground Rocket Launcher are both important anti-installation equipment. Ideally you should have a pair of each at their advanced versions.
Equipment Type | Name | |
---|---|---|
Main Gun | Small | 12.7cm Twin Mount Type-D Kai 2 · 12.7cm Twin Mount Type-A Kai 3 (Wartime Modifications) + Anti-Aircraft Fire Director · 12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director |
Shell | Type 3 Shell[1] | |
Misc Equipment | Shipborne Model Type 4 20cm Anti-ground Rocket Launcher[2] |
- ↑ To upgrade to Type 3 Shell Kai.
- ↑ To upgrade to Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment).
Low
- While the 16in Triple Gun Mount Mk.7 + GFCS, Prototype 51cm Twin Gun Mount, and 51cm Twin Gun Mount are great guns, the cost far outweighs the benefits. It would be a good idea to +1 them as a high priority though.
- You'll want to upgrade torpedo bombers into night bombers to complement your night fighters. Don't bother if you don't have enough night fighters.
- Both the Zuiun Model 12 (634 Air Group) and Zuiun Kai Ni (634 Air Group) are currently the best seaplane bombers. Getting them to their skilled versions is a good idea. They have shootdown resistance and function like fighter/bombers.
- Getting the Prototype Keiun to it's jet fighter/bomber version will open up more options for you.
- Depth charges aren't really important to upgrade but do it if you need the extra ASW power.
Equipment Type | Name | |
---|---|---|
Main Gun | Large | 16in Triple Gun Mount Mk.7 + GFCS · Prototype 51cm Twin Gun Mount · 51cm Twin Gun Mount |
Carrier Plane | Torpedo Bomber | Type 97 Torpedo Bomber · Type 97 Torpedo Bomber (931 Air Group) · Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) |
Seaplane | Bomber | Zuiun Model 12 (634 Air Group)[1] · Zuiun Kai Ni (634 Air Group)[1] |
Other Aircraft | Prototype Keiun[2] | |
Depth Charge | Type 3 Depth Charge |
- ↑ 1.0 1.1 For conversion into skilled version.
- ↑ To convert into Jet Keiun Kai.
Very Low
- Upgrades on the OTO 152mm Triple Rapid Gun Mount can be useful if your ship girls are expected to fight under air denial or incapability.
- Upgrading the Type 0 Observation Seaplane is only necessary if you find that you're struggling to meet LoS requirements.
- You'll only want 1-2 autogyro/helicopters. Their main purpose is to allow Hyuuga Kai Ni to OASW.
- As with the T3DC, upgrading depth charges is not terribly important. The Type 2 Depth Charge benefits from having a small armor-piercing ability and the mortars can double up as anti-installation equipment.
Equipment Type | Name | |
---|---|---|
Secondary Gun | Small | OTO 152mm Triple Rapid Gun Mount |
Seaplane | Recon | Type 0 Observation Seaplane |
Other Aircraft | Ka-type Observation Autogyro · O Type Observation Autogyro Kai · O Type Observation Autogyro Kai Ni · S-51J · S-51J Kai | |
Depth Charge | Type 2 Depth Charge · Type 2 12cm Mortar Kai · Type 2 12cm Mortar Kai (Concentrated Deployment) |
See Also
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