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Difference between revisions of "World 3"
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**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes. | **** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes. | ||
*** 1 AV + 1 CL + 4 DD | *** 1 AV + 1 CL + 4 DD | ||
− | **** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai) at G node on the final clear. | + | **** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear. |
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes. | **** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes. | ||
Revision as of 07:46, 2 July 2016
World 3-1: モーレイ海哨戒 The Moray Sea
Strategy Name | モーレイ海哨戒 (Moray Sea Patrol)
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Difficulty | ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 北方海域に艦隊を進出させ、モーレイ海を哨戒せよ!
Advance into Northern waters and patrol the Moray Sea! |
Nodes And Enemy Encounters
Drops
World 3-2: キス島沖 The Kis Island
Strategy Name | キス島撤退作戦 (Kis Island Withdrawal Tactics)
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Difficulty | ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ!
Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island! |
Stage Guide
- In order to get to Boss Node H,
you will need to use a fleet of only destroyers (i.e. 6 DDs). Having any other type of ship inside your fleet will direct you to Node A.- The July 17, 2015 update changed the branching rules; a fleet with CL as flagship and at least 1 DD will not be directed to Node A if only DDs are added to the composition. Thus a fleet that is either DD-only or 1 CL (flagship) + 1~5 DD can reach the boss.
- All destroyers should be remodeled, equipped with double attack setup (cut-in for ships with high luck) and have their stats maxed (with the exception of AA).
- Equip「Emergency Repair」(応急修理要員) if you don't feel confident.
- Use Line ahead in boss node.
- 3-2-A is a great place to level up using the following fleet composition:
- Flagship: whatever ship you want to level up.
- If you have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A Ko-hyoteki) SSx1」. Enemies will prioritize attacking your submarine since all of them can attack submarines. You will therefore incur minimum cost to resources, time (Submarines are cheap and quick to repair) and risk while gaining 576 EXP per battle for flagship, 768 EXP for MVP, or 1152 EXP for flagship MVP.
- You are encouraged to try various compositions depending on your situation, as long as you can destroy all enemy ships before the torpedo phase - an enemy ship that is not moderately damaged will fire torpedo on your non-submarine ship. Adding a BB/BBV for the second shelling phase is an option.
- If you do not have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A Ko-hyoteki) BBx1」. CV will take out 4-5 ships while BB takes out the remaining ships. With that composition, you can level 2 DD at the same time. Not as resource efficient as the first one, but reasonable if you do not have a submarine that can evade well.
- Having the CV/CVLx2 equiped with at least 1 fighter plane each and going on to 3-2-C with double line formation can help get rid of problems like having to change the ships every few times because of low morale and can also lead to additional EXP per sortie. However, this is risky and may result in a few buckets having to be used.
- Visit the Leveling Guide for more details on recommended formations to use.
Nodes And Enemy Encounters
Drops
World 3-3: アルフォンシーノ方面 The Alfonsinoes
Strategy Name | アルフォンシーノ方面進出 (The Advance for Alfonsinoes)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 空母2隻以上を擁する空母機動部隊を持って北方海域へ進出。 敵情の強行偵察を敢行せよ!
Form an Aviation fleet with at least two Carriers and search the Northern Sea for the enemy positions! |
Stage Guide
- Fleet composition requires 2 or more CV/CVL to make it to the boss node. Other compositions will always take you to node B.
- One of the best way to farm furniture coins (node J gives medium box, node K gives large box)
Nodes And Enemy Encounters
Drops
World 3-4: 北方海域全域 Throughout the Northern Sea
Strategy Name | 北方海域艦隊決戦 (Northern Sea Fleet Decisive Battle)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 北方海域奥地に敵艦隊の大規模泊地を発見!我が艦隊の総力を 挙げてこれを撃滅せよ!
A major enemy anchorage has been discovered deep in the northern sea. Sail out in an all-out attack to destroy it! |
Stage Guide
- There are no branching rules for this map. All paths are chosen randomly.
- Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node however has a small chance of using a fleet without BBs at all.
- 4BBs and 2CVs is recommended.
- Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped.Recommended to use remodelled SS.
Nodes And Enemy Encounters
Drops
World 3-5 【Extra Operation】 北方AL海域 Aleutian Islands Campaign
Strategy Name | 北方海域戦闘哨戒 (Northern Water Combat Patrols)
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Difficulty | ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item | |||
Strategy Content | 北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ!
There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it! |
Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Rules | |
Starts with | A |
|
B | ||
A | C |
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D | ||
E | ||
H |
| |
B | E |
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G |
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E | F | Always. |
F | I |
|
K | ||
G | J |
|
K |
- To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times.
- Upon completing this task you will be rewarded with 150 points and a medal
- The map will reset at Midnight JST at the beginning of every month.
- LoS requirement from lv90 to 99 is 28 Effective LoS for G->K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28)
- One of the more efficient ways in which you can level DDs in an Extra Operation, boasting 600 exp for the flagship position and 400 for the other ships with just a B rank. Take note that enemy patterns have great chance dealing heavy damage to DDs even with maximum firepower and armor in torpedo phase.
- Centre route (A-E-F-K or B-E-F-K) is not recommended, there is an enemy submarine on E node which diverts attack from DD & CL while other stronger enemy ships will deal heavy damage instantly.
- Some recommended fleet compositions:
- North Route (A-C-F-K):
- South Route (B-G-K):
- 1 CL + 5 DD
- Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
- Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
- 1 CAV + 1 CL + 4 DD
- An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving preboss battles. G-node will be a CVL node in which Air Superiority can be achieved with the help of seaplane fighters and Mogami Kai with her recently revised seaplane slots.
- There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
- 1 AV + 1 CL + 4 DD
- Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with Mizuho Kai or seaplane fighters) at G node on the final clear.
- There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
- 1 CL + 5 DD
Nodes and Enemy Encounters
- "F" mean "Final". You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.
- Although there is no visual difference, players at HQ 84 and below will face a weaker version of the Northern Princess at node F.
Drops
Node | Destroyers | Light Cruisers | Heavy Cruisers | Seaplane Tender | Aircraft Carrier | Battleship | Submarine | Others |
---|---|---|---|---|---|---|---|---|
A | Sazanami, Akatsuki, Ikazuchi, Hatsushimo, Ushio, Wakaba | Takao, Nachi | Jun'you, Ryuujou | |||||
B | Akebono, Ushio, Nenohi, Hibiki, Sazanami | Kinu | Nachi, Takao, Maya | Ryuujou | ||||
C | Hatsuharu, Hatsushimo | Abukuma, Kinu | Maya, Takao, Nachi | I-58, I-168, I-19 | ||||
E | ||||||||
F |
Inazuma, Ushio, Hibiki, Nenohi, Akebono, Sazanami, Akatsuki, Hatsuharu, Ikazuchi, Wakaba, Tanikaze |
Tama, Kinu, Abukuma, Kiso | Maya, Takao, Nachi | Ryuujou, Jun'you | I-168, I-19, I-8, Maruyu | Akashi | ||
G | Nenohi, Ikazuchi, Hibiki | Kiso, Tama | Takao | Ryuujou | I-19, I-168 | |||
K |
Fubuki, Mochizuki, Akatsuki, Shimakaze, Akigumo, Naganami, Hamakaze, |
Abukuma, Kuma, Nagara, Tenryuu,Sendai, Kitakami, Ooi, Kinu |
Atago, Kinugasa, Tone, Chikuma, Myoukou, Takao, Mogami | Shouhou, Jun'you, Hiyou, Houshou, Ryuujou | Fusou, Yamashiro, Ise, Haruna, Kirishima, Hiei | I-19, I-8, |
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