• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Fall 2019 Event"

From Kancolle Wiki
Jump to navigation Jump to search
Line 827: Line 827:
 
|I -> F/empty, J = * Active branching
 
|I -> F/empty, J = * Active branching
  
|F/empty -> C = * ???
+
|F/empty -> C = * Do not meet the requirements to go to E.
|F/empty -> E = * ???
+
|F/empty -> E = * Amount of CV(L/B)+(F)BB(V) ≤ 2
  
 
|B -> D/empty = * Fast Fleet
 
|B -> D/empty = * Fast Fleet
Line 842: Line 842:
 
** No CV
 
** No CV
 
** Amount of CVL+(F)BB(V) ≤ 1
 
** Amount of CVL+(F)BB(V) ≤ 1
 +
** Amount of CA(V) ≤ 3
 
|J -> S/empty =  
 
|J -> S/empty =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
 
** No CV
 
** No CV
 
** Amount of CVL+(F)BB(V) ≤ 1
 
** Amount of CVL+(F)BB(V) ≤ 1
 +
** Amount of CA(V) ≤ 3
 
** Short is unlocked.
 
** Short is unlocked.
  
Line 854: Line 857:
 
** No (F)BB(V)
 
** No (F)BB(V)
 
** No CV
 
** No CV
 +
** Amount of CA(V) ≤ 3
  
|Q -> O = * Fail the LoS check.
+
|Q -> O = * Do not meet the requirements to go to R.
|Q -> R = * Pass the LoS check.
+
|Q -> R =  
 +
* Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check.
 +
** No CV(B)
 +
** Amount of CVL+(F)BB(V) ≤ 1
  
 
|O -> M/empty = * Fail the LoS check.
 
|O -> M/empty = * Fail the LoS check.

Revision as of 20:31, 1 December 2019

The Fall 2019 Event, Advance! The 2nd Southern Operation is scheduled to begin on November 29th. The event will be the "largest event of this year".

The theme of the event will take place in the "Southern Waters past Indonesia, where the 8th Destroyer Division played a role during the war. Current details imply the main part of the campaign will be part of the Dutch East Indies Campaign. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.

The Event will begin in Southern area of the Bali Sea.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Dutch East Indies Campaign

Information

New Mechanics

New Ships

A total of 7 ships will be released as part of the event. 4 for the Main Operation and 3 for the Extra Operation.

So far, it has been revealed that the following ships will be released this event:


It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:

  • Parsley
  • Kusada Souta

Returning Ships

New Equipment

Note: Some equipment was previously introduced as part of prior ranking rewards.

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Fleet Formations

Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions Instant construction-0.jpg to allow you call in a more powerful Friend Fleet to aid you into battle.

If you choose to opt in for the powerful Friend fleet, the Instant Constructions Instant construction-0.jpg will not be consumed unless a powerful Friend Fleet appears.


Voice Lines

Friend Fleet Voice Lines

Ship Japanese/English Notes
Destroyers
???
Friend Fleet 1
???
Friend Fleet 1
???
Friend Fleet 2

Event Voice Lines

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
  3. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  4. NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  5. Enemy Radar Ambush Nodes have been introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.
  6. Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
  7. High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Witness the 8th Destroyer Division! Battle Off Bali Single Fleet No TBD Fall2019EventMagentaTag.png Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
No restrictions. All difficulties OK
E-2 Assault! The 2nd Battle of the Java Sea Single Fleet Yes TBD Fall2019EventLightBlueTag.png In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
E-3 Clash! Battle off Surabaya! Combined Fleet Yes TBD Fall2019EventDarkBlueTag.png
E-4 Battle off Batavia Single/Combined Fleet Yes TBD Fall2019EventGreenTag.png
Extra Operation
E-5 ??? ??? ??? ??? File:Fall2019Event???Tag.png
E-6 ??? ??? ??? ??? File:Fall2019Event???Tag.png

Event Maps

E-1

OoyodoE-1Fall2019.png

Witness the 8th Destroyer Division! Battle Off Bali
No map name yet

Information

  • Event Tag: Fall2019EventMagentaTag.png

(Phase 1 - Boss): Supply Depot Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 2 - Boss): Light Cruiser He-Class (Enemy type varies upon difficulty)

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-1 Branching Rules
Nodes Rules
1
A
  • Do not meet the requirements to go to B.
B
  • Meet ALL of the following requirements:
    • Amount of ships ≤ 5
    • Amount of DD ≥ 4
C
D
  • Do not meet the requirements to go to E.
E
  • Meet ALL of the following requirements:
    • Amount of ships ≤ 5
    • Amount of DD ≥ 4
E
F
  • Amount of DD ≤ 4
G
  • Amount of DD ≥ 5
F
I
  • Active branching
H


Branching compositions were reported over the course of the event.

Fall2019E-1Banner.png
Fall2019E-1Map.png

Branching rules

  • No branching rules known

Tips

Note: The Following Guide is an early version that has been based on current collected info. Be aware that information is subject to change as more of the maps and information is released.

Preparations

Historical Bonuses:

Note: Base multiplier stacks multiplicatively with node-specific bonuses, if any.


On this map, you will be using a single fleet that cannot include (F)BB(V),CV(L)(B) and LHA. 8th DesDiv ships have the highest bonus here. However, it's not strictly necessary to use them to clear, and you can consider conserving them for later maps instead.

The three major factors consider before attempting this map are:

  1. Do you have any anti-installation equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/Ka-Mi Tank, etc.)
  2. Do you have any Destroyers and Light Cruisers that can equip said equipment?
  3. Do you have any 8th DesDiv Members (Asashio, Ooshio, Michishio, Arashio) (preferably Kai Ni, but not required)?

If you said yes to the first 2 questions, you can clear Part 1 of the map using the recommended lighter ship comps listed below. If you said yes to the 8th DesDiv question, you can consider using them here as well, although just 1-2 of them should be more than sufficient for the purposes of clearing this map (it really is that easy).

The alternative heavier composition should not be used at all on Medium difficulty or higher, especially given how many CAs are required for later Main Operation maps. It has been included only for those with no other alternatives.

Support expeditions are not necessary for this map.

Part 1: Supply Depot Princess (HP Bar)

Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.

Recommended Fleet

Total ships needed: 4-6 ships

  • Route: B-C-E-F-H
  • You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  • This comp is the strongest, most efficient comp for this map as a whole, although you can omit the CL for the purposes of the Part 1 boss.
    • Using a CLT here is not recommended unless you have dupes, or you are playing on Easy or below.
  • This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.

  • Route: B-C-E-F-H
  • You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  • This comp is perfectly viable for the Part 1 boss, although a CL should be added for the Part 2 boss.
  • This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.

  • Route: A-C-E-F-H (Easy or Less)
  • Route: A-C-D-F-H (Medium or Higher)
  • Not recommended on Medium difficulty or above. Shiplocking will be very tight for CAs, taking into account later maps.
  • This comp is recommended only to players who are relatively new and lack in anti-installation equipment for DDs/CLs, and have no means of gaining access to that equipment in the short run.
  • CAs should equip Type 3 Shells for the bonus against the Supply Depot Princess. DDs should be equipped to combat PT Imps.
  • You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships.

Once the Part 1 HP bar has been fully depleted, the Part 2 boss will automatically be unlocked.

Part 2: Defeat the Light Cruiser He-Class (HP Bar)

  • Route: A-C-E-F-I-J-K (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
  • Route: A-C-D-F-I-J-K (Normal or Higher) if using CA-based comp

You can reuse your previous fleet for Part 1. All ships should now be equipped with double-attack set-ups (no anti-installation equipment is required for this part, and anti-PT Imp equipment is also not necessary). If using the 4DD fleet above, adding 1CL is helpful.

There is one additional pre-boss node (J) that is not difficult to clear. If you are having difficulty passing, Vanguard formation may be useful. The boss node (K) is not particularly hard to clear either, particularly with historical bonus ships.

  • The new Kai variant of the He-Class CL has significantly higher HP and armour, but this should not pose a problem with enough historical bonuses.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Ship drops

Ship drops
Type Ship C D G H J K
DE Etorofu Casual+
DE Matsuwa Easy+ Casual+
DD Akizuki Casual+
DD Harusame Casual+
SS I-26 Casual+
AV Akitsushima Easy+ Easy+
AV Mizuho Casual+
AR Akashi Casual+
AO Kamoi Casual+ Casual+
DD Shimakaze Casual+
CL Abukuma Casual+
CL Kitakami Casual+ Casual+
CL Nagara Casual+ Casual+ Casual+ Casual+
CL Ooi Casual+ Casual+
CL Sendai Casual+ Casual+ Casual+ Casual+
CL Yuubari Casual+ Casual+
CA Atago Casual+ Hard+ Casual+ Casual+ Casual+
CA Chikuma Hard+ Casual+ Casual+ Casual+
CA Kinugasa Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+
CA Myoukou Casual+ Hard+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Easy+ Casual+ Casual+
CA Tone Casual+ Casual+ Casual+
CVL Hiyou Casual+
CVL Junyou Casual+
CVL Ryuujou Easy+ Casual+ Casual+ Casual+ Casual+
CVL Shouhou Hard+ Casual+ Medium+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
CV Hiryuu Casual+
CV Souryuu Casual+
SS I-19 Casual+


E-2

OoyodoE-2Fall2019.png

Assault! The 2nd Battle of the Java Sea
No map name yet

Information

  • Event Tag: Fall2019EventLightBlueTag.png

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-2 Branching Rules
Nodes Rules
I
F
  • Active branching
J
F
C
  • Do not meet the requirements to go to E.
E
  • Amount of CV(L/B)+(F)BB(V) ≤ 2
B
D
  • Fast Fleet
G
  • Slow Fleet
G
D
  • ???
H
  • ???
J
K
  • Do not meet the requirements to go to either L or S.
L
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to S.
    • No CV
    • Amount of CVL+(F)BB(V) ≤ 1
    • Amount of CA(V) ≤ 3
S
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of DD ≥ 4
    • No CV
    • Amount of CVL+(F)BB(V) ≤ 1
    • Amount of CA(V) ≤ 3
    • Short is unlocked.
L
N
  • Do not meet the requirements to go to P.
P
  • Meet ALL of the following requirements:
    • No (F)BB(V)
    • No CV
    • Amount of CA(V) ≤ 3
Q
O
  • Do not meet the requirements to go to R.
R
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • No CV(B)
    • Amount of CVL+(F)BB(V) ≤ 1
O
M
  • Fail the LoS check.
R
  • Pass the LoS check.


Branching compositions were reported over the course of the event.

Fall2019E-2Banner.png
Fall2019E-2Map.png

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Ship drops

Ship drops
Type Ship A G N P Q R
DE Hachijou Casual+
DE Ishigaki Casual+
DD Arashi Casual+
DD Asakaze Easy+ Hard+
DD Hagikaze Casual+
DD Matsukaze Casual+
DD Minazuki Easy+ Casual+
DD Minegumo Casual+
DD Uzuki Casual+ Casual+
CL Ooyodo Casual+
CA Mikuma Easy+ Easy+
CV Unryuu Easy+
SSV I-13 Casual+
AR Akashi Easy+
CT Kashima Casual+
DD Yayoi Casual+ Medium+ Casual+
CL Abukuma Easy+ Casual+
CL Kinu Casual+ Casual+
CL Kitakami Easy+ Hard+ Casual+
CL Nagara Casual+ Hard+ Casual+ Casual+ Casual+
CL Ooi Easy+ Casual+
CL Sendai Casual+ Easy+ Easy+ Casual+ Casual+
CL Yuubari Casual+ Hard+ Casual+
CA Atago Easy+ Hard+ Medium+ Easy+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Easy+ Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Hard+ Hard+ Casual+ Casual+
CA Myoukou Casual+ Hard+ Hard+ Hard+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Easy+ Medium+ Casual+
CA Tone Casual+
CVL Hiyou Easy+ Easy+ Casual+ Casual+ Casual+
CVL Junyou Easy+ Easy+ Easy+ Casual+ Casual+ Casual+
CVL Ryuujou Casual+ Casual+ Casual+ Casual+
CVL Shouhou Easy+ Medium+ Easy+ Easy+ Casual+
CVL Zuihou Easy+ Medium+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
SS I-8 Casual+


E-3

OoyodoE-3Fall2019.png

Clash! Battle off Surabaya!
No map name yet

Information

  • Event Tag: Fall2019EventDarkBlueTag.png

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-3 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Fall2019E-3Banner.png
Fall2019E-3Map.png

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Ship drops

Ship drops
Type Ship F G I J M O
DE Daitou Casual+
DE Tsushima Easy+
DD Amagiri Casual+
DD Amatsukaze Easy+ Casual+ Casual+
DD Asagumo Casual+ Casual+
DD Fletcher Medium+
DD Hatsukaze Casual+ Casual+
DD Kawakaze Casual+ Casual+
DD Minegumo Easy+ Casual+
DD Sagiri Casual+
DD Tokitsukaze Medium+ Casual+ Casual+
DD Yamakaze Casual+ Casual+ Casual+
CL De Ruyter Casual+
CV Amagi Casual+
AV Mizuho Hard+ Casual+
DD Yukikaze Casual+
CL Nagara Casual+ Casual+ Casual+ Casual+
CL Sendai Easy+ Casual+ Hard+ Casual+ Casual+
CA Atago Easy+ Casual+ Casual+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Hard+ Hard+ Casual+ Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+ Casual+ Casual+
CA Myoukou Easy+ Casual+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Casual+ Casual+ Casual+
CA Tone Casual+
CVL Hiyou Casual+
CVL Junyou Casual+
CVL Ryuujou Easy+ Casual+ Hard+ Casual+ Casual+
CVL Shouhou Casual+ Casual+ Hard+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Yamashiro Casual+
CV Akagi Casual+
CV Kaga Casual+


E-4

OoyodoE-4Fall2019.png

Battle off Batavia
No map name yet

Information

  • Event Tag: Fall2019EventGreenTag.png

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:


E-4 Branching Rules
Nodes Rules


Branching compositions were reported over the course of the event.

Fall2019E-4Banner.png
Fall2019E-4Map.png

Branching rules

  • No branching rules known

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Formation 3: Diamond
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
Formation 3: Diamond
E
Pattern 1
F
Pattern 1
G
Pattern 1
Pattern 2
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
K
Pattern 1
Pattern 2
L
Pattern 1
M
Pattern 1
Pattern 2
N
Pattern 1
Pattern 2
Pattern 3

Ship drops

Ship drops
Type Ship G M P S
DE Sado Casual+
DD Harukaze Casual+
DD Hatakaze Casual+
DD Minazuki Medium+
DD Oyashio Casual+
DD Uranami Casual+
CA Houston Casual+
CA Mikuma Casual+ Casual+
CVL Kasuga Maru Easy+
SS Maruyu Casual+
LHA Akitsu Maru Casual+
AS Taigei Casual+
DD Akigumo Casual+
DD Makigumo Casual+
DD Naganami Casual+
DD Yukikaze Casual+
DD Yuugumo Casual+
CL Nagara Casual+ Casual+ Casual+
CL Sendai Casual+ Casual+ Casual+
CA Atago Casual+ Casual+ Casual+ Casual+
CA Chikuma Casual+
CA Kinugasa Casual+ Casual+
CA Kumano Casual+
CA Mogami Casual+ Casual+ Casual+ Casual+
CA Myoukou Casual+ Casual+ Casual+ Casual+
CA Suzuya Casual+
CA Takao Casual+ Casual+ Casual+
CA Tone Casual+
CVL Ryuujou Casual+ Casual+ Casual+
CVL Shouhou Casual+ Casual+ Casual+
FBB Haruna Casual+
FBB Hiei Casual+
FBB Kirishima Casual+
FBB Kongou Casual+
BB Fusou Casual+
BB Hyuuga Casual+
BB Ise Casual+
BB Mutsu Casual+
BB Nagato Casual+
BB Yamashiro Casual+