• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Help:Equipment Setup"

From Kancolle Wiki
Jump to navigation Jump to search
Line 334: Line 334:
 
All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
 
All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
  
 +
<!--
 +
 +
 +
!colspan=2|Anti-hard skins setups
 +
|-
 +
!colspan=2|Anti-soft skins setups
 +
 +
-->
  
 
|-|FBB/BB/BBV=
 
|-|FBB/BB/BBV=
Line 339: Line 347:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
+
!colspan=2|General anti-installation setups
 
|-
 
|-
 
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
Line 348: Line 356:
 
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
|-
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AA Shell}}{{AP Shell}}
+
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}} {{AP Shell}}
 
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}} only.
 
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}} only.
 
*"Best of both worlds" for 5-slot battleships.
 
*"Best of both worlds" for 5-slot battleships.
 
|-
 
|-
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{Landing Craft}}<br>{{Large Gun}}{{Large Gun}}{{Seaplane}}{{Amphibious Tank}}
+
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}<br>{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Amphibious Tank}}
 
|{{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 
|{{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
|-
|{{Large Gun}}{{Seaplane}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}}{{Seaplane}}{{AP Shell}}{{Landing Craft}}{{Amphibious Tank}}+{{Sec Gun}}
+
!colspan=2|Anti-SDP setups
 +
|-
 +
|{{Large Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
Line 366: Line 376:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
+
!colspan=2|General anti-installation setups
|-  
+
|-
|{{Dive Bomber}}{{Torpedo Bomber}}{{Fighter}}
+
|{{Dive Bomber}} {{Torpedo Bomber}} {{Fighter}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|-
|{{Torpedo Bomber}}{{Torpedo Bomber}}{{Fighter}}
+
|{{Torpedo Bomber}} {{Torpedo Bomber}} {{Fighter}}
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
+
|The number of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|-
 
|-
|{{Dive Bomber}}{{Torpedo Bomber}}{{Landing Craft}}{{Landing Craft}}
+
!colspan=2|Anti-SDP setups
 +
|-
 +
|{{Dive Bomber}} {{Torpedo Bomber}} {{Landing Craft}} {{Landing Craft}}
 
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
|-
 
|-
|{{Dive Bomber}}{{Landing Craft}}{{Amphibious Tank}}{{WildCard}}
+
|{{Dive Bomber}} {{Landing Craft}} {{Amphibious Tank}} {{WildCard}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
Line 389: Line 401:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[CA]]/[[CAV]]
+
!colspan=2|General anti-installation setups
|-  
+
|-
 
|{{Med Gun}}{{Med Gun}}{{Seaplane}}{{AA Shell}}
 
|{{Med Gun}}{{Med Gun}}{{Seaplane}}{{AA Shell}}
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
Line 399: Line 411:
 
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
*This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
 
*For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
 +
|-
 +
!colspan=2|Anti-SDP setups
 
|-
 
|-
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{Med Gun}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Green Gun}}
 
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{Med Gun}}{{Landing Craft}}{{Amphibious Tank}}<br>{{Med Gun}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Green Gun}}
Line 409: Line 423:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[CL]]
+
!colspan=2|General anti-installation setups
|-  
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
 
|-
 
|-
 
|{{Med Gun}}{{Med Gun}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|{{Med Gun}}{{Med Gun}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 +
|-
 +
!colspan=2|Anti-SDP setups
 +
|-
 +
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|}
 
|}
  
Line 426: Line 442:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-
 
!colspan=2|[[DD]]
 
|-
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
 
|-
 
|-
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}
+
!colspan=2|General anti-installation setups
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 
 
|-
 
|-
 
|{{Light Gun}}{{Light Gun}}{{Landing Craft}}<br>{{Light Gun}}{{Light Gun}}{{Amphibious Tank}}
 
|{{Light Gun}}{{Light Gun}}{{Landing Craft}}<br>{{Light Gun}}{{Light Gun}}{{Amphibious Tank}}
Line 442: Line 451:
 
|[[Tashkent]] only.
 
|[[Tashkent]] only.
 
*Functions much like the light cruiser setup with a powerful night battle double attack.
 
*Functions much like the light cruiser setup with a powerful night battle double attack.
 +
|-
 +
!colspan=2|Anti-SDP setups
 +
|-
 +
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 +
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
|-
 +
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}
 +
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 +
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 +
|-
 +
!colspan=2|Anti-installation-like warships setups
 
|-
 
|-
 
|{{Light Gun}}{{TorpedoWeapon}}{{Landing Craft}}{{Radar}}<br>{{Light Gun}}{{TorpedoWeapon}}{{Amphibious Tank}}{{Radar}}
 
|{{Light Gun}}{{TorpedoWeapon}}{{Landing Craft}}{{Radar}}<br>{{Light Gun}}{{TorpedoWeapon}}{{Amphibious Tank}}{{Radar}}
|GTR+anti-installation setup (only for high luck DD that can carry radar in RE).
+
|GTR+anti-installation setup (only for high-luck DD that can carry radar in RE).
 
|-
 
|-
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Landing Craft}}{{Skilled Lookout}}<br>{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}}{{Skilled Lookout}}
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Landing Craft}}{{Skilled Lookout}}<br>{{TorpedoWeapon}}{{TorpedoWeapon}}{{Amphibious Tank}}{{Skilled Lookout}}
 
|TCI+anti-installation setup (useful against Installation-like warships).
 
|TCI+anti-installation setup (useful against Installation-like warships).
 +
 
|}
 
|}
  
Line 458: Line 479:
 
!width=12%|Equipment
 
!width=12%|Equipment
 
!Notes
 
!Notes
|-  
+
|-
 +
!colspan=2|General anti-installation setups
 +
|-
 
|{{Amphibious Tank}} / {{AntiGroundArtillery}}
 
|{{Amphibious Tank}} / {{AntiGroundArtillery}}
 
|Equipping either is required for SS/V to attack installations during shelling.  
 
|Equipping either is required for SS/V to attack installations during shelling.  
Line 467: Line 490:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[AV]]
+
!colspan=2|Anti-SDP setups
|-  
+
|-
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
Line 483: Line 506:
 
!Equipment Setup
 
!Equipment Setup
 
!width="800px"|Notes
 
!width="800px"|Notes
|-  
+
|-
!colspan=2|[[LHA]]
+
!colspan=2|Anti-SDP setups
|-  
+
|-
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
|-  
+
|-
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}+{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Landing Craft}}
 
|{{Landing Craft}}{{Landing Craft}}{{Amphibious Tank}}{{Amphibious Tank}}+{{Landing Craft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Landing Craft}}{{Amphibious Tank}}+{{Landing Craft}}
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} for optimum effectiveness.
 
*The other Landing Craft should be the {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} for optimum effectiveness.
|-  
+
|-
 
|{{Landing Forces}}{{Landing Forces}}{{Amphibious Tank}}
 
|{{Landing Forces}}{{Landing Forces}}{{Amphibious Tank}}
 
|{{TextGlow|'''Omega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.
 
|{{TextGlow|'''Omega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.

Revision as of 22:46, 21 February 2024

To observe what setups other players are using in any given situation, please see KCnav

This article aims to cover the most commonly used equipment setups for each ship type. It is to give an idea of what are the most efficient load-outs to make ships effective in a particular role. This means that this article will not cover some niche setups that are too specific. For those equipment setups, please refer to the relevant pages.

  • See here for a breakdown of all equipment types and their related mechanics.
  • For more details on some mechanics, please see each relevant page.
  • Please mind each individual plane slot size when applicable. Aircraft should be placed in the biggest slots available to be more effective.

Standard Combat

"Standard combat" refers to most of the encountered engagements in the game, being surface battles in nature, with some air component.

Anti-Submarine

Are listed here some recommended equipment setups for ASW duties. The equipment order is illustrative and does not reasonably matter. As general rules:
  • The first priority is to have an OASW, even at the expense of damage synergy:
    • Because Anti-Submarine Warfare increase with levels, using high-level ships will help reach the required stat threshold,
    • DE can OASW more easily than other ship types,
    • Take note that DE also have an armor penetration bonus when using Depth Charges.
  • To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup":

Anti-Installation

As a general rule:
  • Regarding Anti-Ground Rocket:
    • If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
    • Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
    • Depth Charges ASW MortarType 2 12cm Mortar Kai
      Type 2 12cm Mortar Kai (Concentrated Deployment)
      are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
  • Regarding Landing Craft and Amphibious Vehicle:
    • These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
    • As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.
  • Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
  • Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
  • The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
    • For example, equipping multiple Amphibious Vehicle Special Amphibious TanksSpecial Type 2 Amphibious Tank or Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially Nelson's Touch.

Exhautic Setups

Other setups that are used in specific situations and/or on specific ships.

Equipment Selection

While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.

Equipment of a same type are mainly differentiated by their "Stats" (Firepower, Torpedo Attack, Anti-Air, ...), including Fit Bonuses (both visible and invisible) and Improvements (Improved) stats, as well as some more specific attributes, like:

  • Modifiers brought in certain mechanics, ranging from combat to routing,
  • Special mechanics induced by certain equipment...

Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.

Here, equipment stats are dispatched into 3 categories:

  • Primary Stats: stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
  • Secondary Stats: stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
  • Bonus Stats: All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
Equipment Stats Category
Main Armament
Icon Equipment Types Primary Stats Secondary Stats Notes
Small Caliber Main GunMedium Caliber Main GunLarge Caliber Main GunSecondary Gun Main Gun & Secondary Gun Firepower Accuracy
  • for smal caliber Fit Bonus generaly are higher than base stats
  • For Medium and Large caliber Hidden Fit Bonuses plays a major role when choosing a gun
High-Angle Gun High-Angle Gun Anti-Air Firepower Accuracy
  • Having an good AACI takes priority over stats
Anti-Aircraft Gun AA Gun Anti-Air Firepower Accuracy
  • Despite its stats the RLK212cm 30-tube Rocket Launcher Kai Ni is the best on certain ships, due to its unique mechanic.
  • Having an good AACI takes priority over stats
Torpedoes Torpedo Torpedo Attack Firepower Accuracy
Midget Submarine
SONAR Depth Charges Anti-submarine Weaponry Anti-Submarine Warfare Accuracy Armor Penetration
  • Having OASW takes priority over stats
  • When already having OASW, then ASW Synergy takes priority over stats
Aircraft
Icon Equipment types Primary stats Secondary stats Note
Dive Bomber JetFighterBomber1.png Dive Bomber Dive Bomber Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturally Anti-Submarine Warfare becomes a primary stat
Fighter-Bomber and Jets Anti-Air Dive Bomber Attack AAR ❱❱ Firepower
Torpedo Bomber Night Torpedo Bomber Torpedo Bomber Torpedo Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturally Anti-Submarine Warfare becomes a primary stat
Fighter Night Fighter Fighter Anti-Air ❱❱ Firepower
Reconnaissance Aircraft Carrier Recon Line of Sight Accuracy Firepower
  • Equipping a SaiunSaiun
    Saiun (Eastern Caroline Air Group)
    Saiun (4th Recon Squad)
    will override Red T engagements and turn them into Head-on, see here
Seaplane Night Reconnaissance Seaplane Seaplane Recon Line of Sight Accuracy Firepower
Seaplane BomberBomber Seaplane Bomber Line of Sight Dive Bomber Attack ❱❱ AAR
Seaplane Fighter Seaplane Fighter Anti-Air ❱❱
Rotorcraft Liaison Aircraft ASW Aircraft Anti-Submarine Warfare
Other Equipment
Icon Equipment types Primary stats Secondary stats Note
RADAR Surface Radar Line of Sight Accuracy Anti-Air Firepower
  • Because of AACI priority, radar without Anti-Air may be choosed
Air Radar Anti-Air Accuracy Line of Sight
Landing Craft Amphibious Vehicle Landing Forces Anti-Ground Rocket Anti-Installation Equipment Anti-installation modifiers
  • The best equipment can change depending on the enemy installation
Armor Extra Armor Armor
  • The Evasion malus is negligible
Engine Improvement Engine Improvement Speed Evasion
  • Evasion Evasion is almost always negligible, as the soft-cap is only at 40.
All Other Equipment Are chosen on a case-by-case basis, being often bounded to some specific mechanics
Notes
  • Range Range gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for Special Attacks or when Leveling.

See Also