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Revision as of 19:18, 2 August 2023

Introduction

This article aims to provide a rough guide to help you decide on what to spend screws on. Because most improvement bonuses are "square-rooted", the first upgrade provides the largest relative gain per screw, therefore it is critical to get relevant important equipment to Improved+1 before working on others. Please refer to Akashi-List or Improvement for more details on the process.

The Breakpoint Myth

Breakpoints refer to points where upgrade bonuses reach whole numbers. These points are stressed because of the way the game rounds down the results of most formulas. The misconception is that a 1.99 bonus is just as good as a 1.00 bonus because of rounding. While there is a slight grain of truth to the myth, things get a little complex in practice. Due to how many multipliers and other bonuses are involved, trying to hit equipment upgrade breakpoints doesn't affect very much in the grand scheme of things.

The most important thing to do is to upgrade your equipment to certain critical points:

  • Improved+1 - Provides the biggest power increase (square-rooted only).
  • Improved+6- The point when failures start to kick in and costs take a jump.
  • Max-Improved - The final step to maximize upgrade bonuses.

Screw Guaranteeing/Saving

In most cases, it is statistically cheaper to either toggle or not the "guaranteed improvement".

Reminder :

Modification Level 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ Max★ Upgrade
Akashi 100% 100% 100% 100% 95% 90% 80% 77% 72% 60% 50%
Akashi Kai 100% 100% 100% 100% 100% 95% 90% 82% 77% 67% 62%

Average screw cost when not guaranteed, assuming Akashi is Kai and not counting any equipment cost:

Average costs.png

As expected, when the guaranteed cost is too high, not guaranteeing the upgrade is on average cheaper screw-wise, but this is not counting any potential equipment that may be lost and so may imply a higher screw cost.

Guaranteeing worthiness per base upgrade screw cost can then be defined as followed:

When upgrading any equipment, Devmats and Screw are consumed, and eventually one or several equipment and consumables.

  • Since obtaining Devmats is not an issue, their cost is simply ignored.
  • Since failing an upgrade does not consume any consumables, they are ignored.
  • For equipment consumed :
    • If they are craftable or relatively easy to obtain, their cost is negligible in front of any screw cost.
    • If the equipment consumed is a very rare one, then guaranteeing the upgrade should be evident.
    • If the equipment consumed is itself made via Akashi's upgrades, then its total screw cost must be added to the base screw costs used in later examples.

guaranteed cost 1st time guaranteeing is worth it (in Improved)
0 6th Improved
1+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
1 6th Improved
2+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
2 6th Improved
3 Max-Improved
4+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
3 6th Improved
4 8th Improved
5+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
4 6th Improved
5 8th Improved
6 Max-Improved
7+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
5 6th Improved
6 7th Improved
7 9th Improved
8 Max-Improved
9+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
6 6th Improved
7 7th Improved
8 9th Improved
9 Max-Improved
10+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
7 6th Improved
8 7th Improved
9 8th Improved
10 9th Improved
11 Max-Improved
12+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
8 6th Improved
9 7th Improved
10 8th Improved
11 9th Improved
12 Max-Improved
13+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
9 6th Improved
10 6th Improved
11 8th Improved
12 9th Improved
13 9th Improved
14 Max-Improved
15+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
10 6th Improved
11 6th Improved
12 7th Improved
13 9th Improved
14 9th Improved
15 Max-Improved
16 Max-Improved
17+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
11 6th Improved
12 6th Improved
13 7th Improved
14 8th Improved
15 9th Improved
16 9th Improved
17 Max-Improved
18+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
12 6th Improved
13 6th Improved
14 7th Improved
15 8th Improved
16 9th Improved
17 9th Improved
18 Max-Improved
19 Max-Improved
20+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
13 6th Improved
14 6th Improved
15 7th Improved
16 8th Improved
17 9th Improved
18 9th Improved
19 9th Improved
20 Max-Improved
21+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
14 6th Improved
15 6th Improved
16 7th Improved
17 7th Improved
18 8th Improved
19 9th Improved
20 9th Improved
21 Max-Improved
22 Max-Improved
23+ Never

guaranteed cost 1st time guaranteeing is worth it (in Improved)
15 6th Improved
16 6th Improved
17 7th Improved
18 7th Improved
19 8th Improved
20 9th Improved
21 9th Improved
22 9th Improved
23 Max-Improved
24 Max-Improved
25+ Never

There is only one equipment with a base brut screw cost above 15 (the SK Radar), and as every equipment consuming expensive "Akashi exclusive" or rare equipment, the average screw cost is less important that the raw cost, meaning that guaranteeing the upgrade is always worth it

Upgrade Priority

Quests Improvements

Several Quests require specific equipment to be upgraded in order to be completed, while others simply allow the use of upgraded equipment for conversion.

Quests Requirements

Here is the list of equipment that required to be improved to complete some quests:

  • All improvements are lost during conversions.
Quest Equipment Improved Level Notes
F36 61cm Triple (Oxygen) Torpedo Mount
61cm Quintuple (Oxygen) Torpedo Mount
Max-Improved Both
F51 Type 2 Seaplane Fighter Kai Max-Improved
F52 Type 2 Seaplane Fighter Kai Max-Improved
F58 Zuiun (634 Air Group) Max-Improved
F61 F61 Max-Improved
F63 F6F-5 Max-Improved
F74 Prototype 41cm Triple Gun Mount Max-Improved
F76 12.7cm Twin Gun Mount Model A Kai 2 Max-Improved
F78 12.7cm Twin Gun Mount Model B Kai 2 Max-Improved
F87 Zuiun Kai Ni (634 Air Group) Max-Improved
F101 Type 0 Reconnaissance Seaplane Model 11B Max-Improved
F103 Type 3 Active Sonar Max-Improved
F104 Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) Max-Improved
F105 Type 1 Land-based Attack Aircraft Model 22A Max-Improved Requires to craft 8 Tenzan Model 12A
F111 Type 98 Reconnaissance Seaplane (Night Recon)
Type 0 Reconnaissance Seaplane Model 11B
Max-Improved Both
F116 35.6cm Twin Gun Mount Kai San (Dazzle Camouflage) Improved+3 All Improved past 3 are lost on conversion
F117 Late Model Bow Torpedo Mount (6 tubes) Max-Improved
Fq1 Type 96 Fighter Max-Improved
Fq7 12.7cm Twin Gun Mount Model A Kai 2 Max-Improved
Fy2 Swordfish Max-Improved
Fy10 Type 0 Reconnaissance Seaplane Max-Improved

Ultra Highly Advised

It is highly recommended to improve the following equipment to Max-Improved before proceeding with those quests as any Improved are carried over to the reward , and the rewards cannot be improved afterward!

Quest Equipment
F13 Type 97 Torpedo Bomber (Tomonaga Squadron)
F14 Type 99 Dive Bomber (Egusa Squadron)
F15 Zero Fighter Model 52C (601 Air Group)

Highly Advised

In those quests, any Improved the equipment has, are carried over to the reward. It is therefore advised to upgrade the equipment before completing the quest, as it is cheaper to do so.

Quest Equipment Notes
F19 Type 97 Torpedo Bomber (Murata Squadron) Not improvable yet
F24 Type 0 Fighter Model 21 (Skilled) It is advised to start improvements with Fm1 for this chain.
F26 Type 0 Fighter Model 52 (Skilled)
F27 Zero Fighter Model 52C (w/ Iwai Flight)
F28 Type 0 Fighter Model 21 (Skilled) It is advised to start improvements with Fm1 for this chain.
F29 Zero Fighter Model 21 (w/ Iwamoto Flight)
F30 Zero Fighter Model 52A (w/ Iwamoto Flight)
Fm1 Type 0 Fighter Model 21
Fm2 Type 0 Fighter Model 21 (Skilled) It is advised to start improvements with Fm1.

Traps

Some quests allow the use of upgraded equipment for completion, but will not keep any of the current equipment improvements, and so should be cleared with unimproved equipment:

Quest Equipment
F40 Type 1 Land-based Attack Aircraft
F62 TBF
F86 Suisei Model 12A
F89 7.7mm Machine Gun
F107 Ki-102 B
F112 5inch Single Gun Mount Mk.30
F115 Smoke Generator (Smoke Screen)
Fq2 Type 96 Land-based Attack Aircraft
Fq5 Type 0 Fighter Model 52

Collection Requirements

Some equipment are only obtainable via Akashi upgrades.

  • The list can be found here
  • If completing the Kancodex is a personal goal, then crafting those equipment becomes a necessity in the long run.
  • Making all those equipment should NOT be a priority over the rest, as most are not very useful or even useless.
  • See below for when making those equipment overlap with advised improvements.

Upgrade Advices

Here is a list of improvements that have as a main goal to "upgrade" said equipment into a better one.

Priority Level Equipment Goal Equipment To Upgrade Notes
4 Prototype 41cm Triple Gun Mount
2 12cm 30 Tube Rocket Launcher Kai 2 12cm 30-tube Rocket Launcher A goal is to 6, enough to equip a full "carrier fleet".
1 Type 2 Seaplane Fighter Kai Type 0 Recon Seaplane The goal is to have at least 6 good SPF
4 Type 1 Armor-Piercing (AP) Shell Type 91 Armor-Piercing (AP) Shell
1 Type 2 Ka-Mi Tank


Improvement Advices

Here is a list of improvements that have as a main goal to "enhance" said equipment's stats.

  • In some cases, the equipment can be upgraded, but the upgrade is inferior to the improved base equipment,
  • In some cases, the improved equipment only shows its best potential on certain ships, thanks to Visible Fit Bonuses,
  • Some of the listed equipment below are obtained from above listed upgrades.
  • The improvements related to Quests are not listed there, and should be done with the quests in mind.

???

Very High

  • Get at least 6 10cm Twin High-angle Mount + Anti-Aircraft Fire Director to max.
  • Ideally you should have around 14 20.3cm(no.3) Twin Gun Mount but 8 is a good number to start off with. You can round out the numbers of 20.3cm guns with 8inch Triple Gun Mount Mk.9 and 8inch Triple Gun Mount Mk.9 mod.2 if you have them.
  • The 35.6 and 41 prototypes are not the best battleship guns but they are cheap and useful across many different battleships. Upgrade about 4 each but you can lower their priority as you get other, better guns.
  • You can effectively use a maximum of 9 12cm 30 Tube Rocket Launcher Kai 2 at one time. You can get away with 2 to start off with.
  • The Type 91 Anti-Aircraft Fire Director is currently the best thing to put in reinforcement expansions if you're not otherwise using lookouts for cut-in boosts or Rocket Kai Nis for airstrike immunity. It provides bonuses to firepower, torpedo and fleet AA.
  • Start off with upgrading 4 Quad torpedoes then focus on Quintuples as you get them. You'll want at least 12 torpedoes.
  • The Iwamoto is currently the best fighter in the game. You should upgrade it at your earliest opportunity.
  • It is important to have at least 8 seaplane fighters.
  • The SONAR upgrades aren't that important from an ASW standpoint, but SONAR Conversion to Type 4 SONAR can help reach OASW thresholds.
  • AP Shells are incredibly important for your battleships and you should be aiming to get 4.
  • The Ka-Mi tank is the best all rounder against installations. While it's best that you match the number of special landing craft (T89, 11th Division, M4A1), getting 4 to start will be good.
  • Upgrading the searchlight will decrease enemy CI chance and give bonus firepower. Important for night battle.
Summary
Equipment Type Name
Main Gun Small 10cm Twin High-angle Mount + Anti-Aircraft Fire Director
Medium 20.3cm(no.3) Twin Gun Mount
Large Prototype 35.6cm Triple Gun Mount · Prototype 41cm Triple Gun Mount
Anti-Air Gun 12cm 30-tube Rocket Launcher[1]
Anti-Aircraft Fire Director Type 91 Anti-Aircraft Fire Director
Torpedo 61cm Quad (Oxygen) Torpedo Mount · 61cm Quint (Oxygen) Torpedo Mount · Prototype 61cm Sextuple (Oxygen) Torpedo Mount
Seaplane Recon Type 0 Recon Seaplane[2]
SONAR Type 4 SONAR
Shell Type 91 Armor-Piercing (AP) Shell · Type 1 Armor-Piercing (AP) Shell
Landing Craft Type 2 Ka-Mi Tank
Misc Equipment Searchlight

High

  • The 12.7cm Twin Mount Type-C Kai 2 has fit bonuses across a wide variety of destroyers, making it one of the more useful main guns. Keep at least 6 of these.
  • You'll want to upgrade 8inch Triple Gun Mount Mk.9 into 8inch Triple Gun Mount Mk.9 mod.2 then max the latter. It is currently the most powerful cruiser gun and can be complemented with the 20.3n3 to get the night battle accuracy bonus. Try to match
  • The battleship guns listed below are luxuries but very useful if you can spare the resources to upgrade them.
  • Both the late model torpedoes may have less raw torpedo power than a Quintuple but they have fit bonuses on certain destroyers that make them useful. Note that the fit bonus increases once the torpedoes are maxed.
  • The Type 98 Recon Seaplane (Night Scout) is upgraded purely for the bonus LoS. You can ignore this recommendation if you feel you aren't struggling to hit LoS requirements.
  • The Type 1 Fighter Hayabusa Model III A is currently the best interceptor outside of events or quests.It also doubles as the best common 6 Range LBAS Fighter. You'll want to upgrade enough to fill out your LBAS slots in order to meet base defense unlock requirements in events.
  • Upgrade enough Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines) to pair with your Ka-Mi tanks.
  • The Type 96 150cm Searchlight functions like the basic searchlight but with better effects. It is less important because fewer ship girls can equip it.
Summary
Equipment Type Name
Main Gun Small 12.7cm Twin Mount Type-C Kai 2
Medium 8inch Triple Gun Mount Mk.9 · 8inch Triple Gun Mount Mk.9 mod.2
Large 46cm Triple Gun Mount[1] · 16in Triple Gun Mount Mk.7[2] · 41cm Triple Gun Mount Kai Ni · 46cm Triple Gun Mount Kai
Torpedo 61cm Triple (Oxygen) Torpedo Mount Late Model · 61cm Quad (Oxygen) Torpedo Mount Late Model
Carrier Plane Fighter  · F4F-3[3] · F4F-4[3] · F6F-3[3] · F6F-5[3]
Seaplane Recon Type 98 Recon Seaplane (Night Scout)
Fighter Type 2 Seaplane Fighter Kai · Kyoufuu Kai
Other Aircraft Type 1 Fighter Hayabusa Model III A
Landing Craft Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)
Misc Equipment Type 96 150cm Searchlight
  1. To upgrade to 46cm Triple Gun Mount Kai.
  2. To upgrade to 16in Triple Gun Mount Mk.7 + GFCS.
  3. 3.0 3.1 3.2 3.3 For night fighter quest chain.

Medium

Summary
Equipment Type Name
Main Gun Small 12.7cm Twin Mount Type-D Kai 2 · 12.7cm Twin Mount Type-A Kai 3 (Wartime Modifications) + Anti-Aircraft Fire Director · 12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director
Shell Type 3 Shell[1]
Misc Equipment Shipborne Model Type 4 20cm Anti-ground Rocket Launcher[2]

Low

  • While the 16in Triple Gun Mount Mk.7 + GFCS, Prototype 51cm Twin Gun Mount, and 51cm Twin Gun Mount are great guns, the cost far outweighs the benefits. It would be a good idea to +1 them as a high priority though.
  • You'll want to upgrade torpedo bombers into night bombers to complement your night fighters. Don't bother if you don't have enough night fighters.
  • Both the Zuiun Model 12 (634 Air Group) and Zuiun Kai Ni (634 Air Group) are currently the best seaplane bombers. Getting them to their skilled versions is a good idea. They have shootdown resistance and function like fighter/bombers.
  • Getting the Prototype Keiun to it's jet fighter/bomber version will open up more options for you.
  • Depth charges aren't really important to upgrade but do it if you need the extra ASW power.
Summary
Equipment Type Name
Main Gun Large 16in Triple Gun Mount Mk.7 + GFCS · Prototype 51cm Twin Gun Mount · 51cm Twin Gun Mount
Carrier Plane Torpedo Bomber Type 97 Torpedo Bomber · Type 97 Torpedo Bomber (931 Air Group) · Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)
Seaplane Bomber Zuiun Model 12 (634 Air Group)[1] · Zuiun Kai Ni (634 Air Group)[1]
Other Aircraft Prototype Keiun[2]
Depth Charge Type 3 Depth Charge
  1. 1.0 1.1 For conversion into skilled version.
  2. To convert into Jet Keiun Kai.

Very Low

  • Upgrades on the OTO 152mm Triple Rapid Gun Mount can be useful if your ship girls are expected to fight under air denial or incapability.
  • Upgrading the Type 0 Observation Seaplane is only necessary if you find that you're struggling to meet LoS requirements.
  • You'll only want 1-2 autogyro/helicopters. Their main purpose is to allow Hyuuga Kai Ni to OASW.
  • As with the T3DC, upgrading depth charges is not terribly important. The Type 2 Depth Charge benefits from having a small armor-piercing ability and the mortars can double up as anti-installation equipment.
Summary
Equipment Type Name
Secondary Gun Small OTO 152mm Triple Rapid Gun Mount
Seaplane Recon Type 0 Observation Seaplane
Other Aircraft Ka-type Observation Autogyro · O Type Observation Autogyro Kai · O Type Observation Autogyro Kai Ni · S-51J · S-51J Kai
Depth Charge Type 2 Depth Charge · Type 2 12cm Mortar Kai · Type 2 12cm Mortar Kai (Concentrated Deployment)

See Also