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Phase 2: Defeat the European Princess

Summer2021E-3MapP2.png

The boss is a combined fleet located at node O

  • This phase uses a Combined Fleet.
  • The LBAS range to the boss at O is 5.
  • Node J2 features the highly dangerous New Submarine Princess.
    • Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
    • The LBAS range for node J2 is 1.
  • Node M features Heavy Cruiser Ne-Class that are capable of firing opening torpedoes on Hard.
    • The formation of this node will be locked at Line Ahead during Last Dance.
    • People are encouraged to either use Repair Team or Repair Goddess as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.

This phase uses the following tag:

Summer2021EventTag4.png

Warning: Any Combined Fleet containing a ship tagged with Force HSummer2021EventTag4.png will be forced to start at point 2, regardless of difficulty. This effectively means that any ships tagged with Force HSummer2021EventTag4.png cannot be used for phases that involves either Force ZSummer2021EventTag6.png or Force XSummer2021EventTag7.png.

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O
  • XX should either be FBB, CVL, CAV or CLT.
  • Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
    • This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
  • The submarine can help tank some of the incoming shots and improve the survival of the main fleet.

  • XX should either be SS(V) or CA(V).
  • An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
  • Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
  • Among the fast battleships, only BismarckBismarck and RichelieuRichelieu have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.

Warning: Friendly ships will be sunk intentionally using this strategy.

  • This is done by putting fodder destroyers that were intended for modernization/scrapping in the escort in order to tank all the torpedo attacks.
  • This strategy is not meant for players who do not want to sink ships for whatever moral reasons.

Option 1: Surface Task Force

Composition: 3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs

  • Route: 2 J2 L M O
  • XX cannot be (F)BB(V) or CV(L/B).
  • Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
  • This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.

Option 2: Carrier Task Force

Composition: 4CV(B) 2XX + CL flagship with 5 fodder DDs

  • Route: 2 J2 L M O
  • If XX is a (F)BB(V), then Fast Fleet becomes mandatory.
    • Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
  • Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
  • The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
    • This also means that using carriers isn't feasible if the player lacks the historical aircraft.
  • This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on Hard.