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Spring 2022 Event/Info

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Spring 2022 Event also known under the title of ????, is a "medium-scale event" that is set to be launched in May ??, 2022

The exact scale of this event is ?? Main Operations and ?? Extra Operations.

The Main Operations area ???

The Extra Operations area ???

For additional information regarding event-related subjects and content, please refer to Mechanics.


Historical Background

Related Historical Campaigns

Ten-Go fleet :

BB
Ship Banner Yamato Kai.png
Yamato Kai
CL
Ship Banner Yahagi Kai Ni B.png
Yahagi Kai Ni B
DD
Ship Banner Yukikaze Kai Ni.png
Yukikaze Kai Ni
Ship Banner Hatsushimo Kai Ni.png
Hatsushimo Kai Ni
Ship Banner Asashimo Kai Ni.png
Asashimo Kai Ni

Ship Banner Kasumi Kai Ni B.png
Kasumi Kai Ni B
Ship Banner Isokaze B Kai.png
Isokaze B Kai
Ship Banner Hamakaze B Kai.png
Hamakaze B Kai

Ship Banner Suzutsuki Kai.png
Suzutsuki Kai
Ship Banner Fuyutsuki Kai.png
Fuyutsuki Kai

Information

Quick Info Table

Classification Map Name Fleet Type LBAS Friendly Fleet Fleet Tag Notes
Main Operation E-1 ?? ?? ?? ?? ??
E-2 ?? ?? ?? ?? ??
E-3 ?? ?? ?? ?? ??
Extra Operation E-4 ?? ?? ?? ?? ??
E-5 ?? ?? ?? ?? ??
  • Lock limited to Hard Only


New Mechanics

New Ships

Returning Ships

Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).

  • Some notable returning ships are :

New Equipment

New Enemy Vessels

New Enemy Equipment

Friendly Fleet

Fleet Formations

Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions Instant construction-0.jpg for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).

Spring 2022 Event/Friendly Fleets

Voice Lines

Friend Fleet Voice Lines

Ship Japanese/English Notes
Coastal Defense Ships
Daitou Kai
Friend Fleet 1
Play
Don't underestimate me! I'll protect you... Oh yeah!
この大東さんをなめんなよ! 護ってやるって。……んなろぉ!
Hiburi Kai
Friend Fleet 1
Play
Over here! I won't let the main force get hurt.
こっちよっ!本隊はやらせません。
Hirato Kai
Friend Fleet 1
Play
I will protect this sea...and everyone else!
この海、そして皆さんを…平戸が護ります!
Destroyers
Akebono Kai Ni
Friend Fleet 1
Play
You shitty Admiral, watch closely. Returning line from Spring 2019 Event.
クソ提督、よく見てなさい。
Fubuki Kai Ni
Friend Fleet 1
Play
Commander, please watch me! Returning line from Winter 2022 Event.
司令官、見ていてください!
Fubuki Kai Ni
Friend Fleet 2
Play
1st ship of the special-type destroyers, Fubuki-class, Fubuki, here I go! Returning line from Winter 2022 Event.
特型駆逐艦吹雪型一番艦、吹雪、行きます!
Fujinami Kai
Friend Fleet 1
Play
Fujinami, acknowledging! Yeah! Returning line from Winter 2022 Event.
藤波、了解!もち!
Hibiki Kai
Friend Fleet 1
Play
Full speed ahead... Hurrah! Returning line from Spring 2019 Event.
両舷いっぱい…Ура!
Miyuki Kai
Friend Fleet 1
Play
The great Miyuki, acknowledging! Returning line from Winter 2022 Event.
深雪様、了解!
Miyuki Kai
Friend Fleet 2
Play
Come on, let's do this! Friend Fleet Miyuki Special! Returning line from Winter 2022 Event.
さあ、行ってみよう!友軍深雪スペシャル!
Shiratsuyu Kai Ni
Friend Fleet 2
Play
Shiratsuyu, acknowledging. Leave it to me! Returning line from Rainy-Summer 2020 Event.
白露、了解。任せなさい!
Suzunami Kai
Friend Fleet 1
Play
DesDiv32, Suzunami, acknowledging! Charge! Returning line from Spring 2021 Event.
三二駆、涼波、了解!突撃だ!
Suzunami Kai
Friend Fleet 2
Play
DesDiv32 has reached the operation area. We'll now support the friendly forces. Alright everyone, let's go! Charge! Returning line from Spring 2021 Event.
三二駆、戦場海域に到達。これより友軍を援護する。さあ、みんな、行くよ!突撃だ!
Tamanami Kai
Friend Fleet 1
Play
Tamanami, acknowledging. Leave it to me. Returning line from Winter 2022 Event.
玉波、了解。任せて。
Tamanami Kai
Friend Fleet 2
Play
DesDiv32, Tamanami, we have arrived at the operation area. Friendly forces and enemy fleet sighted off the bow. Begin the attack. Forwards! Returning line from Winter 2022 Event.
三十二駆、玉波、現時刻戦場海域に到達せり。前方に友軍と敵艦隊、発見。突撃します。前!
Ushio Kai Ni
Friend Fleet 1
Play
Don't hurt them!
皆を傷付けないで!
Light Cruisers
Sakawa Kai
Friend Fleet 1
Play
Sakawa, understood. Wait up, Yahagi. Charge!
酒匂了解。待ってて、矢矧ちゃん、突入します!
Sakawa Kai
Friend Fleet 2
Play
I-I've arrived to support you... Flagship of the 11th Torpedo Squadron, Sakawa... e-entering combat. All ships, commence attack to support the friendly forces.
え、援護に参りました…。第十一水雷戦隊旗艦、さ、酒匂…じ、実戦です。これより、全艦突入、友軍を援護します。
Sheffield Kai
Friend Fleet 2
Play
HMS Sheffield, acknowledging. Returning line from Summer 2021 Event.
HMS Sheffield, 了解。
Torpedo Cruisers
Ooi Kai Ni
Friend Fleet 1
Play
Pests! I'll send you to Davey Jones' locker! Get out of my sight! Returning line from Spring 2021 Event.
邪魔よ!海の藻屑になりなさい!消えろ!
Heavy Cruisers
Aoba Kai
Friend Fleet 1
Play
6th Squadron flagship, Aoba, beginning the attack. Ready the guns! Fire!
六戦隊、我旗艦青葉、突撃します。撃ち方始め!ってー!
Furutaka Kai Ni
Friend Fleet 1
Play
Furutaka, acknowledging!
古鷹、了解です!
Haguro Kai Ni
Friend Fleet 1
Play
No matter how many enemy fleets there are... I will support you! Myoukou... watch me!
いくら敵艦隊が多くだって…羽黒は支えて見せます!妙高姉さん…見ていてっ!
Kako Kai Ni
Friend Fleet 1
Play
Kako, ready to go.
加古、いつでも行けるぜぇ。
Kako Kai Ni
Friend Fleet 2
Play
6th Squadron, Kako, arriving on station! Furutaka, ready? Don't fall behind!
第六戦隊加古、とうちゃーくっ!古鷹、いいか?遅れるなよー!
Kinugasa Kai Ni
Friend Fleet 1
Play
Alright! Heavy cruiser Kinugasa, ready for battle. I'm going to give it my all now, alright? Ready, aim, fire!
よし!重巡衣笠、合戦用意。本気の本気でいくからね?撃ち方始め、てー!
Myoukou Kai Ni
Friend Fleet 1
Play
That's right. Let's do this!
そうですね。やりましょう!
Light Carriers
Shouhou Kai
Friend Fleet 1
Play
I'll do more and more... to make sure I'm being useful!
ちゃんとお役に立てているなら……私、もっともっと頑張ります!
Battleships
Haruna Kai Ni
Friend Fleet 1
Play
I won't allow... that enemy fleet to get in the Admiral's way! Returning line from Spring 2021 Event.
提督の前を遮る敵艦隊は、この榛名が…許しません!
Warspite Kai
Friend Fleet 2
Play
Her Majesty's Ship, Warspite, has arrived to provide support. Come around the front of the enemy. Open fire! Returning line from Summer 2019 Event.
Her Majesty’s Ship、Warspite、援護に参りました。敵正面に回り込みます。砲撃、開始です!
Aviation Battleships
Hyuuga Kai Ni
Friend Fleet 1
Play
Aviation battleship Hyuuga has arrived!
航空戦艦、日向、推参!
Ise Kai Ni
Friend Fleet 1
Play
Well, shall we get started!?
さあ、行っちゃいますか!
Standard Aircraft Carriers
Ark Royal Kai
Friend Fleet 2
Play
Roger! Swordfish squadrons, begin takeoff! Returning line from Early Fall 2018 Event.
了解だ!Swordfish squadron発艦初め!
Hornet Kai
Friend Fleet 1
Play
We will now support the friendly fleet. All ships, battle stations. Air wing, begin take-off! Let's go.
USS Hornet、これより、友軍を援護する。各艦、戦闘用意。航空隊、発艦開始!行きましょう。
Saratoga Mk.II
Friend Fleet 1
Play
Saratoga attack squadrons, all planes, begin the assault. Attack! Returning line from Spring 2019 Event.
Saratoga攻撃隊、全機、攻撃開始。Attack!
Submarines
I-201 Kai
Friend Fleet 1
Play
1st ship of the Sentaka-class, acknowledging. Shall we do this?
潜高型一番艦、了解。やってみましょう?
I-203 Kai
Friend Fleet 1
Play
SS I-203, acknowledging. Flood the tubes. Ready to fire torpedoes.
伊203潜、了解。発射管注水。魚雷戦用意。
Scamp Kai
Friend Fleet 1
Play
Scamp, roger! Which target is mine? Let's do this!
Scamp, roger! 獲物はどれだ?やるぞ!
Armored Carriers
Shoukaku Kai Ni A
Friend Fleet 1
Play
Protect Zuikaku... and everyone else! Shoukaku Air Wing, launch!
瑞鶴を…皆を護ってっ!翔鶴航空隊発艦!
Victorious Kai
Friend Fleet 1
Play
HMS Victorious will now commence supporting the friendly fleet. Fleet, increase speed. Planes, begin take-off! Returning line from Winter 2022 Event.
HMS Victorious, これより友軍艦隊を援護します。艦隊増速。艦載機、発艦始め!
Victorious Kai
Friend Fleet 2
Play
HMS Victorious, acknowledging. Increase speed. Attack squadrons, begin take-off! Returning line from Winter 2022 Event.
HMS Victorious, 了解した。増速。攻撃隊、発艦始め!
Zuikaku Kai Ni A
Friend Fleet 1
Play
That's right... Shoukaku is here. I definitely won't lose!
そう…翔鶴姉ぇがいるんだ。負けない、絶対に!
Submarine Tenders
Jingei Kai
Friend Fleet 1
Play
The Jingei Squadron has arrived on the battlefield. We will now support the friendly fleet. Everyone, let's go! Returning line from Rainy-Summer 2020 Event.
迅鯨隊、戦場海域に到達しました。これより、友軍を援護します。みんなさん、行きましょう!
Fleet Oilers
Souya (AGS)
Friend Fleet 1
Play
I-I have to...do this.
"や、やるしか…ありません。
Yamashio Maru Kai
Friend Fleet 1
Play
Yamashio Maru, acknowledging. All units, launch! I'm counting on you!
山汐丸、了解。各隊、発進!お願いします!
Yamashio Maru Kai
Friend Fleet 2
Play
We will now begin operations to support the friendly fleet. Ready for take-off!
これより、友軍の作戦を支援する。かかれっ!


Mechanics

Participation requirements

To take part in any event, a player MUST HAVE at least:

  • A 75% sortie win ratio.
  • 5 empty ship slots.
  • 20 empty equipment slots.

Special Mechanics

In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :

Map Clearing Medals
Hard
Hard Medal
Medium
Medium Medal
Easy
Easy Medal
Casual
Casual Medal

Depending of the HQ level, it is possible to choose between:

  • Hard ("operation A", ), at HQ 80+
  • Medium ("operation B", ), at HQ 35+
  • Easy ("operation C", ), at HQ 1+
  • Casual ("operation D", ), at HQ 1+

The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:

  • The maps' phases' gauges (HP/TP),
  • The amount of map gimmicks to complete,
  • The LoS requirements,
  • The maps' rewards,
  • The ship Drops.

Changing difficulty is possible but limited:

  • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
  • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
    • Gimmicks might also be reset when applicable, notably the debuffs.

Beginning with the second map, difficulty progression rules apply.

  • In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
  • In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.

To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.

  • Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
  • One map can use multiple tags, usually separated by phases or fleets.
  • Several maps can share one or more tags.
  • On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
    • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
    • Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).

The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.

  • The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
  • The CF cannot be used in anything outside of event sorties.
  • 3 different types of CF are available, depending on the map requirements and the current fleet setup.
  • CF with a flagship that carries the Command FacilityFleet Command FacilityFleet Command Facility, will be able to make use of the Evacuation mechanic.
    • The evacuation requires an escort destroyer.
    • Only one ship can be evacuated per battle.
The Flagship of the Escorting fleet cannot sink!

The Striking Force Fleet (SF), a fleet with seven ships, may come back.

  • The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
  • The SF cannot be used in anything outside of event sorties.
  • A SF with a flagship that carries the Command FacilityStriking Force Fleet Command FacilityStriking Force Fleet Command Facility, will be able to make use of the Evacuation mechanic.
    • Only one ship can be evacuated per battle.

The Vanguard FormationVanguard.png can be used.

  • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
  • This formation is available for single and Strike Force fleets made of 4 to 7 ships.
    • The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
    • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

NPC Friendly Fleets (FF) may be introduced to the event.

  • FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
  • It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
    • Powerful FFs have an additional cost of 6 Instant Constructions Instant construction Material for each time they are deployed in a battle.
      • The blowtorches won't be consumed unless a powerful FF appears.
    • If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
    • Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
    • The FF will appear at the start of either day or night battle, depending on the node.
  • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.

  • The bonuses can be given to:
    • Ships, including all remodels,
    • Ship types, with all ships of a given type sharing a bonus,
      • In those cases, types do not overlap (e.g. a CLT does not count as a CL),
    • Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
    • Equipment, with some types or specific ones giving a bonus,
      • It is only applied to the ship they are equipped on,
      • For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
  • Then, bonuses can be applied:
    • Map-wide, working on all nodes
    • On some Nodes only, with usually boss or gimmick nodes having some bonuses,
      • Those node bonuses are often split following the map's phases.
    • Against some abyssals specifically,
      • Usually bosses and their escorts,
Bonuses can stack or not between each other depending on the case.
  • Bonuses are either damage, accuracy, and/or evasion,
  • Damage and evasion bonuses are "post-cap",
  • Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).

  • Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
    • Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
    • Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
    • LBAS Relocation.
    • Choosing a higher difficulty on an event map will reset it to its initial state.
    • These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
    • Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
    • Nodes required to be visited/defeated in gimmicks are highlighted.
  • Special Nodes:
    • Emergency Anchorage Repairs:
    • Enemy Ambush Nodes, "off-route ambush nodes",
      Ambush
      • They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
      • The fleet will not be able to fight against the enemy fleet.
    • Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
      ASS
      • The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
      • By meeting certain conditions, these nodes can be evaded.
    • "Installation Nodes", being most nodes having one or more Installation in it, and were Barrage Balloon Barrage Balloons can be deployed.
    • "Atoll Nodes", being some nodes located on atolls, and were Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
      Special Type 4 Amphibious Tank Kai
      spacial attack can be triggered.
  • Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".

Bug: It is possible to save a sunk ship in events:

  • When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
  • The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
  • Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
This probably comes from the fact that the game is unable to resolve the battle state due to the map the ship was sunk in, no longer existing. This presumably aborts the game's attempt to check for and delete the sunken ship in question from the roster.

Some error messages you may encounter before a sortie.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
Sortie error Jp 1.png Sortie error En 1.png
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