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Line 1,854: |
Line 1,854: |
| {{clear}} | | {{clear}} |
| | | |
− | <tabber>Hard=
| + | {{Section|collapsed=true|left=true}} |
− | {{#invoke:EnemyEncounters2|encounterTemplate | + | {{:Summer 2019 Event/E-3/Enemy comps}} |
− | |A_label =
| + | {{SectionEnd}} |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form =
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |A-3_node_info =
| |
− | |A-3_form =
| |
− | |A-3_xp =
| |
− | |A-3_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |E-1_form =
| |
− | |E-1_xp =
| |
− | |E-1_enemy_air_power =
| |
− | |E-2_node_info =
| |
− | |E-2_form =
| |
− | |E-2_xp =
| |
− | |E-2_enemy_air_power =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |F-1_form =
| |
− | |F-1_xp =
| |
− | |F-1_enemy_air_power =
| |
− | |F-2_node_info =
| |
− | |F-2_form =
| |
− | |F-2_xp =
| |
− | |F-2_enemy_air_power =
| |
− | |F-3_node_info =
| |
− | |F-3_form =
| |
− | |F-3_xp =
| |
− | |F-3_enemy_air_power =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |J-1_form =
| |
− | |J-1_xp =
| |
− | |J-1_enemy_air_power =
| |
− | |J-2_node_info =
| |
− | |J-2_form =
| |
− | |J-2_xp =
| |
− | |J-2_enemy_air_power =
| |
− | |J-3_node_info =
| |
− | |J-3_form =
| |
− | |J-3_xp =
| |
− | |J-3_enemy_air_power =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |M-3_node_info =
| |
− | |M-3_form =
| |
− | |M-3_xp =
| |
− | |M-3_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |
| |
− | |O_label =
| |
− | |O-1_node_info =
| |
− | |O-1_form =
| |
− | |O-1_xp =
| |
− | |O-1_enemy_air_power =
| |
− | |
| |
− | |P_label =
| |
− | |P-1_node_info =
| |
− | |P-1_form =
| |
− | |P-1_xp =
| |
− | |P-1_enemy_air_power =
| |
− | |P-2_node_info =
| |
− | |P-2_form =
| |
− | |P-2_xp =
| |
− | |P-2_enemy_air_power =
| |
− | |P-3_node_info =
| |
− | |P-3_form =
| |
− | |P-3_xp =
| |
− | |P-3_enemy_air_power =
| |
− | |
| |
− | |Q_label =
| |
− | |Q-1_node_info =
| |
− | |Q-1_form =
| |
− | |Q-1_xp =
| |
− | |Q-1_enemy_air_power =
| |
− | |Q-2_node_info =
| |
− | |Q-2_form =
| |
− | |Q-2_xp =
| |
− | |Q-2_enemy_air_power =
| |
− | |
| |
− | |R_label =
| |
− | |R-1_node_info =
| |
− | |
| |
− | |S_label =
| |
− | |S-1_node_info =
| |
− | |S-1_form =
| |
− | |S-1_xp =
| |
− | |S-1_enemy_air_power =
| |
− | |S-2_node_info =
| |
− | |S-2_form =
| |
− | |S-2_xp =
| |
− | |S-2_enemy_air_power =
| |
− | |
| |
− | |T_label =
| |
− | |T-1_node_info =
| |
− | |T-1_form =
| |
− | |T-1_xp =
| |
− | |T-1_enemy_air_power =
| |
− | |T-2_node_info =
| |
− | |T-2_form =
| |
− | |T-2_xp =
| |
− | |T-2_enemy_air_power =
| |
− | |T-3_node_info =
| |
− | |T-3_form =
| |
− | |T-3_xp =
| |
− | |T-3_enemy_air_power =
| |
− | |
| |
− | |U_label =
| |
− | |U-1_node_info =
| |
− | |U-1_form =
| |
− | |
| |
− | |V_label =
| |
− | |V-1_node_info =
| |
− | |V-1_form =
| |
− | |V-1_xp =
| |
− | |V-1_enemy_air_power =
| |
− | |V-2_node_info =
| |
− | |V-2_form =
| |
− | |V-2_xp =
| |
− | |V-2_enemy_air_power =
| |
− | |
| |
− | |W_label =
| |
− | |W-1_node_info =
| |
− | |W-1_form =
| |
− | |W-1_xp =
| |
− | |W-1_enemy_air_power =
| |
− | |W-2_node_info =
| |
− | |W-2_form =
| |
− | |W-2_xp =
| |
− | |W-2_enemy_air_power =
| |
− | |
| |
− | |final_form = | |
− | |boss_node = | |
− | }} | |
− | |-|Medium=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form =
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |A-3_node_info =
| |
− | |A-3_form =
| |
− | |A-3_xp =
| |
− | |A-3_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |E-1_form =
| |
− | |E-1_xp =
| |
− | |E-1_enemy_air_power =
| |
− | |E-2_node_info =
| |
− | |E-2_form =
| |
− | |E-2_xp =
| |
− | |E-2_enemy_air_power =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |F-1_form =
| |
− | |F-1_xp =
| |
− | |F-1_enemy_air_power =
| |
− | |F-2_node_info =
| |
− | |F-2_form =
| |
− | |F-2_xp =
| |
− | |F-2_enemy_air_power =
| |
− | |F-3_node_info =
| |
− | |F-3_form =
| |
− | |F-3_xp =
| |
− | |F-3_enemy_air_power =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |J-1_form =
| |
− | |J-1_xp =
| |
− | |J-1_enemy_air_power =
| |
− | |J-2_node_info =
| |
− | |J-2_form =
| |
− | |J-2_xp =
| |
− | |J-2_enemy_air_power =
| |
− | |J-3_node_info =
| |
− | |J-3_form =
| |
− | |J-3_xp =
| |
− | |J-3_enemy_air_power =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |M-3_node_info =
| |
− | |M-3_form =
| |
− | |M-3_xp =
| |
− | |M-3_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |
| |
− | |O_label =
| |
− | |O-1_node_info =
| |
− | |O-1_form =
| |
− | |O-1_xp =
| |
− | |O-1_enemy_air_power =
| |
− | |
| |
− | |P_label =
| |
− | |P-1_node_info =
| |
− | |P-1_form =
| |
− | |P-1_xp =
| |
− | |P-1_enemy_air_power =
| |
− | |P-2_node_info =
| |
− | |P-2_form =
| |
− | |P-2_xp =
| |
− | |P-2_enemy_air_power =
| |
− | |P-3_node_info =
| |
− | |P-3_form =
| |
− | |P-3_xp =
| |
− | |P-3_enemy_air_power =
| |
− | |
| |
− | |Q_label =
| |
− | |Q-1_node_info =
| |
− | |Q-1_form =
| |
− | |Q-1_xp =
| |
− | |Q-1_enemy_air_power =
| |
− | |Q-2_node_info =
| |
− | |Q-2_form =
| |
− | |Q-2_xp =
| |
− | |Q-2_enemy_air_power =
| |
− | |
| |
− | |R_label =
| |
− | |R-1_node_info =
| |
− | |
| |
− | |S_label =
| |
− | |S-1_node_info =
| |
− | |S-1_form =
| |
− | |S-1_xp =
| |
− | |S-1_enemy_air_power =
| |
− | |S-2_node_info =
| |
− | |S-2_form =
| |
− | |S-2_xp =
| |
− | |S-2_enemy_air_power =
| |
− | |
| |
− | |T_label =
| |
− | |T-1_node_info =
| |
− | |T-1_form =
| |
− | |T-1_xp =
| |
− | |T-1_enemy_air_power =
| |
− | |T-2_node_info =
| |
− | |T-2_form =
| |
− | |T-2_xp =
| |
− | |T-2_enemy_air_power =
| |
− | |T-3_node_info =
| |
− | |T-3_form =
| |
− | |T-3_xp =
| |
− | |T-3_enemy_air_power =
| |
− | |
| |
− | |U_label =
| |
− | |U-1_node_info =
| |
− | |U-1_form =
| |
− | |
| |
− | |V_label =
| |
− | |V-1_node_info =
| |
− | |V-1_form =
| |
− | |V-1_xp =
| |
− | |V-1_enemy_air_power =
| |
− | |V-2_node_info =
| |
− | |V-2_form =
| |
− | |V-2_xp =
| |
− | |V-2_enemy_air_power =
| |
− | |
| |
− | |W_label =
| |
− | |W-1_node_info =
| |
− | |W-1_form =
| |
− | |W-1_xp =
| |
− | |W-1_enemy_air_power =
| |
− | |W-2_node_info =
| |
− | |W-2_form =
| |
− | |W-2_xp =
| |
− | |W-2_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }}
| |
− | |-|Easy=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate
| |
− | |A_label =
| |
− | |A-1_node_info =
| |
− | |A-1_form =
| |
− | |A-1_xp =
| |
− | |A-1_enemy_air_power =
| |
− | |A-2_node_info =
| |
− | |A-2_form =
| |
− | |A-2_xp =
| |
− | |A-2_enemy_air_power =
| |
− | |A-3_node_info =
| |
− | |A-3_form =
| |
− | |A-3_xp =
| |
− | |A-3_enemy_air_power =
| |
− | |
| |
− | |B_label =
| |
− | |B-1_node_info =
| |
− | |
| |
− | |C_label =
| |
− | |C-1_node_info =
| |
− | |C-1_form =
| |
− | |C-1_xp =
| |
− | |C-1_enemy_air_power =
| |
− | |C-2_node_info =
| |
− | |C-2_form =
| |
− | |C-2_xp =
| |
− | |C-2_enemy_air_power =
| |
− | |
| |
− | |D_label =
| |
− | |D-1_node_info =
| |
− | |
| |
− | |E_label =
| |
− | |E-1_node_info =
| |
− | |E-1_form =
| |
− | |E-1_xp =
| |
− | |E-1_enemy_air_power =
| |
− | |E-2_node_info =
| |
− | |E-2_form =
| |
− | |E-2_xp =
| |
− | |E-2_enemy_air_power =
| |
− | |
| |
− | |F_label =
| |
− | |F-1_node_info =
| |
− | |F-1_form =
| |
− | |F-1_xp =
| |
− | |F-1_enemy_air_power =
| |
− | |F-2_node_info =
| |
− | |F-2_form =
| |
− | |F-2_xp =
| |
− | |F-2_enemy_air_power =
| |
− | |F-3_node_info =
| |
− | |F-3_form =
| |
− | |F-3_xp =
| |
− | |F-3_enemy_air_power =
| |
− | |
| |
− | |G_label =
| |
− | |G-1_node_info =
| |
− | |
| |
− | |H_label =
| |
− | |H-1_node_info =
| |
− | |
| |
− | |J_label =
| |
− | |J-1_node_info =
| |
− | |J-1_form =
| |
− | |J-1_xp =
| |
− | |J-1_enemy_air_power =
| |
− | |J-2_node_info =
| |
− | |J-2_form =
| |
− | |J-2_xp =
| |
− | |J-2_enemy_air_power =
| |
− | |J-3_node_info =
| |
− | |J-3_form =
| |
− | |J-3_xp =
| |
− | |J-3_enemy_air_power =
| |
− | |
| |
− | |K_label =
| |
− | |K-1_node_info =
| |
− | |K-1_form =
| |
− | |K-1_xp =
| |
− | |K-1_enemy_air_power =
| |
− | |K-2_node_info =
| |
− | |K-2_form =
| |
− | |K-2_xp =
| |
− | |K-2_enemy_air_power =
| |
− | |
| |
− | |L_label =
| |
− | |L-1_node_info =
| |
− | |
| |
− | |M_label =
| |
− | |M-1_node_info =
| |
− | |M-1_form =
| |
− | |M-1_xp =
| |
− | |M-1_enemy_air_power =
| |
− | |M-2_node_info =
| |
− | |M-2_form =
| |
− | |M-2_xp =
| |
− | |M-2_enemy_air_power =
| |
− | |M-3_node_info =
| |
− | |M-3_form =
| |
− | |M-3_xp =
| |
− | |M-3_enemy_air_power =
| |
− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
| |
− | |
| |
− | |O_label =
| |
− | |O-1_node_info =
| |
− | |O-1_form =
| |
− | |O-1_xp =
| |
− | |O-1_enemy_air_power =
| |
− | |
| |
− | |P_label =
| |
− | |P-1_node_info =
| |
− | |P-1_form =
| |
− | |P-1_xp =
| |
− | |P-1_enemy_air_power =
| |
− | |P-2_node_info =
| |
− | |P-2_form =
| |
− | |P-2_xp =
| |
− | |P-2_enemy_air_power =
| |
− | |P-3_node_info =
| |
− | |P-3_form =
| |
− | |P-3_xp =
| |
− | |P-3_enemy_air_power =
| |
− | |
| |
− | |Q_label =
| |
− | |Q-1_node_info =
| |
− | |Q-1_form =
| |
− | |Q-1_xp =
| |
− | |Q-1_enemy_air_power =
| |
− | |Q-2_node_info =
| |
− | |Q-2_form =
| |
− | |Q-2_xp =
| |
− | |Q-2_enemy_air_power =
| |
− | |
| |
− | |R_label =
| |
− | |R-1_node_info =
| |
− | |
| |
− | |S_label =
| |
− | |S-1_node_info =
| |
− | |S-1_form =
| |
− | |S-1_xp =
| |
− | |S-1_enemy_air_power =
| |
− | |S-2_node_info =
| |
− | |S-2_form =
| |
− | |S-2_xp =
| |
− | |S-2_enemy_air_power =
| |
− | |
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− | |T_label =
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− | |T-1_node_info =
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− | |T-1_form =
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− | |T-1_xp =
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− | |T-1_enemy_air_power =
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− | |T-2_node_info =
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− | |T-2_form =
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− | |T-2_xp =
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− | |T-2_enemy_air_power =
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− | |T-3_node_info =
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− | |T-3_form =
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− | |T-3_xp =
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− | |T-3_enemy_air_power =
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− | |
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− | |U_label =
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− | |U-1_node_info =
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− | |U-1_form =
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− | |
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− | |V_label =
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− | |V-1_node_info =
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− | |V-1_form =
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− | |V-1_xp =
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− | |V-1_enemy_air_power =
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− | |V-2_node_info =
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− | |V-2_form =
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− | |V-2_xp =
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− | |V-2_enemy_air_power =
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− | |
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− | |W_label =
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− | |W-1_node_info =
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− | |W-1_form =
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− | |W-1_xp =
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− | |W-1_enemy_air_power =
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− | |W-2_node_info =
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− | |W-2_form =
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− | |W-2_xp =
| |
− | |W-2_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | |-|Casual=
| |
− | {{#invoke:EnemyEncounters2|encounterTemplate | |
− | |A_label =
| |
− | |A-1_node_info =
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− | |A-1_form =
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− | |A-1_xp =
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− | |A-1_enemy_air_power =
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− | |A-2_node_info =
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− | |A-2_form =
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− | |A-2_xp =
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− | |A-2_enemy_air_power =
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− | |A-3_node_info =
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− | |A-3_form =
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− | |A-3_xp =
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− | |A-3_enemy_air_power =
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− | |
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− | |B_label =
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− | |B-1_node_info =
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− | |
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− | |C_label =
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− | |C-1_node_info =
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− | |C-1_form =
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− | |C-1_xp =
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− | |C-1_enemy_air_power =
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− | |C-2_node_info =
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− | |C-2_form =
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− | |C-2_xp =
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− | |C-2_enemy_air_power =
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− | |
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− | |D_label =
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− | |D-1_node_info =
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− | |
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− | |E_label =
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− | |E-1_node_info =
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− | |E-1_form =
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− | |E-1_xp =
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− | |E-1_enemy_air_power =
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− | |E-2_node_info =
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− | |E-2_form =
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− | |E-2_xp =
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− | |E-2_enemy_air_power =
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− | |
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− | |F_label =
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− | |F-1_node_info =
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− | |F-1_form =
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− | |F-1_xp =
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− | |F-1_enemy_air_power =
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− | |F-2_node_info =
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− | |F-2_form =
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− | |F-2_xp =
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− | |F-2_enemy_air_power =
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− | |F-3_node_info =
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− | |F-3_form =
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− | |F-3_xp =
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− | |F-3_enemy_air_power =
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− | |
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− | |G_label =
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− | |G-1_node_info =
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− | |
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− | |H_label =
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− | |H-1_node_info =
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− | |
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− | |J_label =
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− | |J-1_node_info =
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− | |J-1_form =
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− | |J-1_xp =
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− | |J-1_enemy_air_power =
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− | |J-2_node_info =
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− | |J-2_form =
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− | |J-2_xp =
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− | |J-2_enemy_air_power =
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− | |J-3_node_info =
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− | |J-3_form =
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− | |J-3_xp =
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− | |J-3_enemy_air_power =
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− | |
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− | |K_label =
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− | |K-1_node_info =
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− | |K-1_form =
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− | |K-1_xp =
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− | |K-1_enemy_air_power =
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− | |K-2_node_info =
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− | |K-2_form =
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− | |K-2_xp =
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− | |K-2_enemy_air_power =
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− | |
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− | |L_label =
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− | |L-1_node_info =
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− | |
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− | |M_label =
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− | |M-1_node_info =
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− | |M-1_form =
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− | |M-1_xp =
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− | |M-1_enemy_air_power =
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− | |M-2_node_info =
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− | |M-2_form =
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− | |M-2_xp =
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− | |M-2_enemy_air_power =
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− | |M-3_node_info =
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− | |M-3_form =
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− | |M-3_xp =
| |
− | |M-3_enemy_air_power =
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− | |
| |
− | |N_label =
| |
− | |N-1_node_info =
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− | |
| |
− | |O_label =
| |
− | |O-1_node_info =
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− | |O-1_form =
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− | |O-1_xp =
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− | |O-1_enemy_air_power =
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− | |
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− | |P_label =
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− | |P-1_node_info =
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− | |P-1_form =
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− | |P-1_xp =
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− | |P-1_enemy_air_power =
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− | |P-2_node_info =
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− | |P-2_form =
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− | |P-2_xp =
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− | |P-2_enemy_air_power =
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− | |P-3_node_info =
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− | |P-3_form =
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− | |P-3_xp =
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− | |P-3_enemy_air_power =
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− | |
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− | |Q_label =
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− | |Q-1_node_info =
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− | |Q-1_form =
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− | |Q-1_xp =
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− | |Q-1_enemy_air_power =
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− | |Q-2_node_info =
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− | |Q-2_form =
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− | |Q-2_xp =
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− | |Q-2_enemy_air_power =
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− | |
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− | |R_label =
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− | |R-1_node_info =
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− | |
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− | |S_label =
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− | |S-1_node_info =
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− | |S-1_form =
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− | |S-1_xp =
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− | |S-1_enemy_air_power =
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− | |S-2_node_info =
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− | |S-2_form =
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− | |S-2_xp =
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− | |S-2_enemy_air_power =
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− | |
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− | |T_label =
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− | |T-1_node_info =
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− | |T-1_form =
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− | |T-1_xp =
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− | |T-1_enemy_air_power =
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− | |T-2_node_info =
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− | |T-2_form =
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− | |T-2_xp =
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− | |T-2_enemy_air_power =
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− | |T-3_node_info =
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− | |T-3_form =
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− | |T-3_xp =
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− | |T-3_enemy_air_power =
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− | |
| |
− | |U_label =
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− | |U-1_node_info =
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− | |U-1_form =
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− | |
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− | |V_label =
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− | |V-1_node_info =
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− | |V-1_form =
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− | |V-1_xp =
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− | |V-1_enemy_air_power =
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− | |V-2_node_info =
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− | |V-2_form =
| |
− | |V-2_xp =
| |
− | |V-2_enemy_air_power =
| |
− | |
| |
− | |W_label =
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− | |W-1_node_info =
| |
− | |W-1_form =
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− | |W-1_xp =
| |
− | |W-1_enemy_air_power =
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− | |W-2_node_info =
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− | |W-2_form =
| |
− | |W-2_xp =
| |
− | |W-2_enemy_air_power =
| |
− | |
| |
− | |final_form =
| |
− | |boss_node =
| |
− | }} | |
− | </tabber> <!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
| |
− | Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
| |
− | Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
| |
− | Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
| |
− | Common AV: [[Chitose]] [[Chiyoda]]
| |
− | Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
| |
− | Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
| |
− | Common Auxiliary: [[Katori]]
| |
− | For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
| |
| | | |
− | |drops = {{#invoke:DropTable|createDropTable | + | |drops = {{:Summer 2019 Event/E-3/Ship drops}} |
− | | C_DD =
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− | | E_DD =
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− | | E_CL =
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− | | E_CVL =
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− | | E_AV =
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− | | E_DE =
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− | | G_DD =
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− | | G_CL =
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− | | G_CVL = [
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− | | G_AV =
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− | | G_AUX =
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− | | G_DE =
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− | | H_DD =
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− | | L_DD =
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− | | L_CL =
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− | | L_CA =
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− | | L_BB =
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− | | L_CVL =
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− | | L_AV =
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− | | L_AUX =
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− | | L_DE =
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− | }} | |
| }} | | }} |
| {{EventsPortal}} | | {{EventsPortal}} |
| [[Category:Events]] | | [[Category:Events]] |
Revision as of 18:27, 4 September 2019
The "Summer 2019 Event", European Counterattack Operation! Commence "Operation Shingle" is scheduled to begin on August 30th. The scale of the event is Small Scale, and it consists of 3 maps (2 Main Operations and 1 Extra Operation).
Currently, only Main Operation maps are accessible. The Extra Operation is scheduled to be released on September 4th, Wednesday.
The theme of the event will be a "European Interception / Counterattack Operation. The first operational area will have your fleet sortieing from the naval base in Brest, France to intercept Abyssal forces heading to Brittany, France. Eventually, your fleet will travel to Italy, where the final operation will be an amphibious landing operation. Expect to use Anti-Installation equipment for the final part of the event.
For additional information regarding event-related subjects and content, please refer to the following links:
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.
Operation Shingle
Information
New Mechanics
- Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
- Both Akashi Kai and Akitsushima Kai will be capable of conducting emergency repairs; however, Akitsushima will have more limited capabilities compared to Akashi.
- Both ships will drop from E-1 of the event.
- A new type of resource, Emergency Repair Materials (緊急修理資材) will be required in order to conduct repairs.
- Akashi or Akitsushima must be in the fleet and must not be in the flagship position.
- Repairs can only be conducted in specific areas/anchorages (緊急泊地修理可能な泊地).
- Other conditions may also apply.
- More details will be released at a later date.
- On Medium and Hard difficulties, a new type of high-altitude enemy bomber may conduct air raids against admirals' LBAS bases after the midpoint of the operation.
- A new type of land-based interceptor capable of countering these bombers will be obtainable from E-1 onwards.
New Ships
A total of 4 new ships will be released as part of the event.
Returning Ships
This list is not exhaustive and derived from staff tweets.
New Equipment
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions to allow you call in a more powerful Friend Fleet to aid you into battle.
If you choose to opt in for the powerful Friend fleet, the Instant Constructions will not be consumed unless a powerful Friend Fleet appears.
Voice Lines
Friend Fleet Voice Lines
Ship
|
Japanese/English
|
Notes
|
Destroyers
|
'
|
|
|
|
Light Cruisers
|
'
|
|
|
|
Battleships
|
'
|
|
|
|
Standard Carriers
|
'
|
|
|
|
Auxiliaries
|
'
|
|
|
|
'
|
|
|
|
Event Voice Lines
Ship
|
Japanese/English
|
Notes
|
Battleships
|
Warspite Play
|
We need to find Janus, and bring her home.
|
|
We need to find Janus, and bring her home.
|
Richelieu Play
|
Humph, we'll be the ones to protect this sea. My Admiral, just watch.
|
|
ふん、この海を私達守わ。Mon Amiral、見てなさい。
|
Standard Carriers
|
Ark Royal Play
|
We need to find Janus, and bring her back to our Home Fleet.
|
|
We need to find Janus, and bring her back to our Home Fleet.
|
Auxiliaries
|
Commandant Teste Play
|
Yes, Admiral. Please leave this operation to me.
|
|
Oui、提督。この作戦、私にお任せください。
|
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- Returning this event, the Vanguard Formation can be used .
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- New: NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- New: Enemy Radar Ambush Nodes is introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
Quick Info Table
Classification
|
Map
|
Name
|
Fleet Type?
|
Land-Based Air Squadron?
|
Friendly Fleet?
|
Color of Tag
|
Tag Condition & Deployment Restriction
|
Difficulty Restrictions
|
Notes
|
Main Operation
|
E-1
|
Brest Defense Operation
|
Single
|
Yes
|
???
|
|
Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag.
|
No restrictions. All difficulties OK
|
|
E-2
|
Crossing Gibraltar
|
Combined
|
Yes
|
???
|
|
In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
|
Final Operation
|
E-3
|
Commence! "Operation Shingle"
|
Single/Combined Fleet (?)
|
Yes
|
???
|
(Hard Only)
|
Event Maps
E-1
Brest Defense Operation
|
ブレスト防衛作戦
|
Information
- Event Tag: European Defense Fleet
(Phase 1 - Boss): Summer French Battleship Princess
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
- Clearing on Hard (甲): 2x Type 2 12cm Mortar Kai, 1x Shipborne Model Type 4 20cm Anti-ground Rocket Launcher, 1x Prototype Shuusui, 6x Emergency Repair Materials, 1x Reinforcement Expansion, 3x Mamiya
- Clearing on Medium (乙): 2x Type 2 12cm Mortar Kai, 1x Prototype Shuusui, 4x Emergency Repair Materials, 1x Reinforcement Expansion, 2x Mamiya
- Clearing on Easy (丙): 1x Type 2 12cm Mortar Kai, 1x Prototype Shuusui, 3x Emergency Repair Materials, 2x Mamiya
- Clearing on Casual (丁): 1x Prototype Shuusui, 3x Emergency Repair Materials, 2x Mamiya
|
|
Branching rules
E-1 Branching Rules
|
Nodes |
Rules
|
|
|
|
|
- Do not meet the requirement to go to E.
|
|
|
|
|
|
|
|
|
|
|
- Do not meet the requirements to go to either K or M.
|
|
- Meet ALL of the following requirements:
- Pass the LoS check.
- Amount of ships equipped with Surface Radars ≥ 2 (Hard)
- Do not meet the requirements to go to M.
|
|
- Meet ALL of the following requirements:
- Node M is unlocked.
- Amount of DE+DD ≥ 2
- Amount of ships equipped with Surface Radars ≥ 2 (Hard)
- Pass the LoS check.
|
|
|
- Meet ALL of the following requirements:
- Amount of CL+DD+DE ≥ 5
- Amount of CVL+CL ≤ 1
- No CA(V)
- No (F)BB(V)
- Amount of ships equipped with Surface Radars ≥ 2 (Hard)
|
|
- Do not meet the requirements to go to either D or L.
|
|
- Meet ALL of the following requirements:
- Pass the LoS check.
- Amount of ships equipped with Surface Radars ≥ 2 (Hard)
- Amount of (F)BB(V)+CVL+CA(V) ≤ 3
- Do not meet the requirements to go to D.
|
|
- Meet ALL of the following requirements:
- Pass the LoS check.
- Amount of ships equipped with Surface Radars ≥ 2 (Hard)
- Do not meet the requirements to go to D or L.
|
|
|
- Do not meet the requirements to go to N.
|
|
- Meet ALL of the following requirements:
- Amount of CL ≥ 1
- Amount of DE+DD ≥ 3
- If Slow fleet, no (F)BB(V) or CVL allowed.
|
Branching compositions were reported over the course of the event.
|
Tips
Locking Recommendation
Total of 8/9 Ships:
- 1 (F)BB(V), ideally Richelieu due to historical Bonus, provided she has no strong bonus on later maps, which is currently unknown
- 1/2 CVL
- 1 CL
- 5 DD, 2 with OASW capability, 1 TCI-Capable
Phase 1: Scouting the area (Unlocking the Boss Route)
This is pretty straightforward, as it requires you to A-Rank the Nodes A, D, K and L. You have one LBAS at your disposal, which you can send to help you complete these nodes. The maximum Range required is 5
- Recommended Composition is 1CL 5DD or 1(F)BB(V) 1CL 4DD
- The Route is C-F-B-A/C-E-F-B-A with C and B being fairly unimpressive enemy torpedo squadrons and F, E being choice nodes
- Node A is a Submarine Node, bringing ASW-Equipment is recommended.
- A Battleship will enable a second shelling phase if you struggle to kill the subs
- Recommended Composition is 1CL 5DD or 6DD
- The Route is C-E-H-D with C and H being fairly unimpressive enemy torpedo squadrons and F being a choice node
- There is a RADAR-Check requiring you to bring at least 2 Surface RADARs
- Node D is a Submarine Node, bringing ASW-Equipment is recommended.
- Recommended Composition is 1CL 5DD, 1(F)BB(V) 1CL 4DD or 1CA(V) 1CL 4DD
- The Route is C-F-G-K or C-E-F-G-K with C and G being fairly unimpressive enemy torpedo squadrons and F, E being choice nodes
- There is a RADAR-Check requiring you to bring at least 2 Surface RADARs
- Node K is a Surface Combat Node containing an Abyssal CVL. You can consider bringing Airpower or AACI to combat this
- Recommended Composition is 1(F)BB(V) 1CL 4DD, 1CA(V) 1CL 4DD or 1(F)BB(V) 1CL 1-2CVL 2-3DD
- The Route is C-E-H-L with C and H being fairly unimpressive enemy torpedo squadrons and E being a choice node
- There is a RADAR-Check requiring you to bring at least 2 Surface RADARs
- Node L is a Surface Combat Node
Completing these tasks will unlock Node N containing the Boss
Phase 2: Fighting Summer French Battleship Princess
To clear the map, you are required to deplete the HP Bar by damaging the Summer French Battleship Princess and sink her on Last Dance. As she has up to 254 Armour on Last Dance, bringing TCI or Ships with historical Bonus is highly recommended.
As the Preboss nodes are fairly weak, you can send a 5 Range LBAS to the Boss. You are required to have 58 Fighterpower to meet Air Denial on all compositions.
AS on the boss itself ranges from 108-257, so plan the Aircraft of the LBAS and your Fleet accordingly
There are two routes:
- Recommended Composition is 1(F)BB(V) 1CA(V) 1CL 3DD
- Recommended LBAS for First Land Base is 1-2 Fighter / 2-3 Torpedo Bomber or Land Base Bombers
- The Route is C-E-F-G-M-N
- Nodes C, G being unimpressive torpedo squadrons, M being a subnode, E, F being choice nodes and N being the Boss node
- There is a RADAR-Check requiring you to bring at least 2 Surface RADARs
- There is a LoS-Check at node G
- This approach limits the Airpower you are allowed to bring to the boss, so you might not be able to make use of Daytime Special Attacks
- Bringing Boss Support is recommended
- Recommended Composition is 1(F)BB(V) 1CL 1-2CVL 2-3DD or '1(F)BB(V) 1CL 1CVL 1CA(V) 2DD
- Recommended LBAS for First Land Base is 1 Fighter / 3 Torpedo Bomber or Land Base Bombers
- The Route is C-E-H-L-N
- Nodes C,H and L being surface combat nodes, E being a choice node and N being the Boss node
- There is a RADAR-Check requiring you to bring at least 2 Surface RADARs
- There is a LoS-Check at node H
- This approach allows you to bring more daytime firepower to the boss as achieving Air superiority and using special attacks will help your Damage. However, you will be arriving under a slight Ammo Penalty as you are facing three preboss-nodes.
- Bringing Boss Support is recommended
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
|
|
Ship drops
|
E-2
Crossing Gibraltar
|
ジブラルタルを越えて
|
Information
- Event Tag: Combined Fleet
(Phase 1 - Boss):
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
|
|
Branching rules
E-2A Branching Rules
|
Nodes |
Rules
|
Start
|
|
- Do not meet the requirements to start at 2.
|
|
- Meet ALL of the following requirements:
- Part 2 is unlocked.
- Surface Task Force
|
|
|
|
|
|
|
- Meet ALL of the following requirements:
- If Transport Fleet, no BBV allowed.
- Transport Combined Fleet OR Surface Task Force.
|
|
- Do not meet the requirements to go to E.
|
|
|
|
|
- Pass the LoS check, but do not meet the requirement to go to M.
|
|
- Pass the LoS check AND Transport Combined Fleet
|
|
|
- Do not meet the requirements to go to G.
|
|
- Meet ALL of the following requirements:
- Fast Fleet
- Amount of CV(L/B) ≤ 1
- Amount of (F)BB(V)+CV(L/B) ≤ 2
- Alternatively, use a Transport Escort Fleet.
|
|
|
- Pass the LoS check, but do not meet the requirements to go to K.
|
|
- Meet ALL of the following requirements:
- Amount of CV(L/B) ≤ 2
- Amount of (F)BB(V)+CV(L/B) ≤ 4
- Fast Fleet
- Pass the LoS check
|
|
|
|
|
- Do not meet the requirements to go to K.
|
|
- Meet ALL of the following requirements:
- If fleet contains (F)BB(V), no CV(B) allowed?
- Amount of CVL ≤ 1
|
|
|
|
|
|
|
E-2B Branching Rules
|
Nodes |
Rules
|
Start
|
|
- Do not meet the requirements to start at 2.
|
|
- Meet ALL of the following requirements:
- Part 2 is unlocked.
- Surface Task Force
|
|
|
- Meet ALL of the following requirements:
- Amount of (F)BB(V)+CV(L/B) ≤ 3
- Amount of CA(V)+(F)BB(V)+CV(L/B) ≤ 6
- No SS(V)
|
|
- Do not meet the requirements to go to P.
|
|
|
- Pass the LoS check, but do not meet the requirements to go to V.
|
|
|
|
- Meet ALL of the following requirements:
- Fast Fleet
- Amount of (F)BB(V)+CV(L/B) ≤ 4
- Amount of CA(V)+(F)BB(V)+CV(L/B) ≤ 7
|
|
|
- Fleet contains Akitsushima.
|
|
- Do not meet the requirements to go to S.
|
Branching compositions were reported over the course of the event.
|
Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | Pattern 2 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | H
| Pattern 1 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | K
| Pattern 1 | | | | | Pattern 2 | | | | | L
| Pattern 1 | | | | | M
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | N
| Pattern 1 | | | | | O
| Pattern 1 | | | | | P
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Q
| Pattern 1 | | | | | Pattern 2 | | | | | R
| Pattern 1 | | | | | S
| Pattern 1 | | | | | Pattern 2 | | | | | T
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | U
| Pattern 1 | | | | | V
| Pattern 1 | | | | | Pattern 2 | | | | | W
| Pattern 1 | | | | | Pattern 2 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | Pattern 2 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | H
| Pattern 1 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | K
| Pattern 1 | | | | | Pattern 2 | | | | | L
| Pattern 1 | | | | | M
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | N
| Pattern 1 | | | | | O
| Pattern 1 | | | | | P
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Q
| Pattern 1 | | | | | Pattern 2 | | | | | R
| Pattern 1 | | | | | S
| Pattern 1 | | | | | Pattern 2 | | | | | T
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | U
| Pattern 1 | | | | | V
| Pattern 1 | | | | | Pattern 2 | | | | | W
| Pattern 1 | | | | | Pattern 2 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | Pattern 2 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | H
| Pattern 1 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | K
| Pattern 1 | | | | | Pattern 2 | | | | | L
| Pattern 1 | | | | | M
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | N
| Pattern 1 | | | | | O
| Pattern 1 | | | | | P
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Q
| Pattern 1 | | | | | Pattern 2 | | | | | R
| Pattern 1 | | | | | S
| Pattern 1 | | | | | Pattern 2 | | | | | T
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | U
| Pattern 1 | | | | | V
| Pattern 1 | | | | | Pattern 2 | | | | | W
| Pattern 1 | | | | | Pattern 2 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | Pattern 2 | | | | | F
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | G
| Pattern 1 | | | | | H
| Pattern 1 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | K
| Pattern 1 | | | | | Pattern 2 | | | | | L
| Pattern 1 | | | | | M
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | N
| Pattern 1 | | | | | O
| Pattern 1 | | | | | P
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | Q
| Pattern 1 | | | | | Pattern 2 | | | | | R
| Pattern 1 | | | | | S
| Pattern 1 | | | | | Pattern 2 | | | | | T
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | U
| Pattern 1 | | | | | V
| Pattern 1 | | | | | Pattern 2 | | | | | W
| Pattern 1 | | | | | Pattern 2 | | | | |
|
|
Ship drops
|
E-3
Commence! "Operation Shingle"
|
発動!「シングル作戦」
|
Information
(Phase 1 - Boss):
- Hard (甲):
- Medium (乙):
- Easy (丙):
- Casual (丁):
Key Rewards:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
- Clearing on Casual (丁):
|
|
Branching rules
E-3 Branching Rules
|
Nodes |
Rules
|
Branching compositions were reported over the course of the event.
|
Tips
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
213/425 956/1911
|
Diamond
|
|
243/486 1092/2184
|
Diamond
|
|
304/607 1365/2730
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
A: 深海地中海艦隊 先遣巡洋戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
49/97 216/432
|
Diamond
|
|
55/110 246/492
|
Diamond
|
|
62/123 276/552
|
Diamond
|
|
69/137 306/612
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
49/97 216/432
|
Diamond
|
|
55/110 246/492
|
Diamond
|
|
62/123 276/552
|
Diamond
|
|
69/137 306/612
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E: 深海地中海艦隊 兵站補給基地 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Cruising Formation 4
|
|
17/33 72/144
|
Cruising Formation 4
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead
|
|
59/118 264/528
|
Line Ahead
|
|
72/143 321/642
|
Diamond
|
|
59/118 264/528
|
Diamond
|
|
72/143 321/642
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
H
|
Diamond
|
|
55/110 246/492
|
Diamond
|
|
62/123 276/552
|
Diamond
|
|
69/137 306/612
|
Diamond
|
|
80/159 357/714
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
I: 深海ジブラルタル港湾 駐屯艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Line Ahead Diamond
|
|
83/165 371/741
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J: 深海地中海艦隊 マルタ島守備隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
J
|
Cruising Formation 4
|
|
44/87 195/390
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
N
|
Diamond
|
|
55/110 246/492
|
Diamond
|
|
62/123 276/552
|
Diamond
|
|
69/137 306/612
|
Diamond
|
|
80/159 357/714
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
O: 深海地中海艦隊 上陸占領部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
33/65 144/288
|
Cruising Formation 4
|
|
62/123 276/552
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P: 深海地中海潜水艦隊 最終防衛線 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
62/123 276/552
|
Diamond
|
|
69/137 306/612
|
Diamond
|
|
80/159 357/714
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
T: 深海地中海艦隊 後方輸送船団 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
T
|
Diamond
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
U: 深海アンツィオ侵攻部隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
U
|
Cruising Formation 4
|
|
67/133 297/594
|
Cruising Formation 4
(Final)
|
|
23/46 102/204
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
144/287 644/1287
|
Diamond
|
|
152/304 683/1365
|
Diamond
|
|
174/347 780/1560
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
A: 深海地中海艦隊 先遣巡洋戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E: 深海地中海艦隊 兵站補給基地 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Cruising Formation 4
|
|
16/31 68/135
|
Cruising Formation 4
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead
|
|
47/93 207/414
|
Line Ahead
|
|
59/118 264/528
|
Diamond
|
|
47/93 207/414
|
Diamond
|
|
59/118 264/528
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
H
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
Diamond
|
|
55/110 246/492
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
I: 深海ジブラルタル港湾 駐屯艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Line Ahead Diamond
|
|
48/96 215/429
|
Line Ahead Diamond
|
|
73/146 327/654
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J: 深海地中海艦隊 マルタ島守備隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
J
|
Cruising Formation 4
|
|
40/79 176/351
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
N
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
Diamond
|
|
55/110 246/492
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
O: 深海地中海艦隊 上陸占領部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
31/61 135/270
|
Cruising Formation 4
|
|
48/95 212/423
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P: 深海地中海潜水艦隊 最終防衛線 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
44/87 195/390
|
Diamond
|
|
49/97 216/432
|
Diamond
|
|
55/110 246/492
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
T: 深海地中海艦隊 後方輸送船団 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
T
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
U: 深海アンツィオ侵攻部隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
U
|
Cruising Formation 4
|
|
54/107 239/477
|
Cruising Formation 4
(Final)
|
|
17/33 72/144
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
28/55 123/246
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
A: 深海地中海艦隊 先遣巡洋戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E: 深海地中海艦隊 兵站補給基地 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Cruising Formation 4
|
|
14/27 60/120
|
Cruising Formation 4
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead
|
|
47/93 207/414
|
Diamond
|
|
32/63 140/279
|
Diamond
|
|
47/93 207/414
|
Line Ahead
|
|
47/93 207/414
|
Diamond
|
|
47/93 207/414
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
H
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
I: 深海ジブラルタル港湾 駐屯艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Line Ahead Diamond
|
|
48/95 213/426
|
Line Ahead Diamond
|
|
48/96 215/429
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J: 深海地中海艦隊 マルタ島守備隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
J
|
Cruising Formation 4
|
|
36/71 159/318
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead Double Line
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
N
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
Diamond
|
|
44/87 195/390
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
O: 深海地中海艦隊 上陸占領部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
25/50 111/222
|
Cruising Formation 4
|
|
27/54 120/240
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P: 深海地中海潜水艦隊 最終防衛線 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Echelon Line Abreast
|
|
0/0 0/0
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
T: 深海地中海艦隊 後方輸送船団 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
T
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
U: 深海アンツィオ侵攻部隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
U
|
Cruising Formation 4
|
|
44/87 195/390
|
Cruising Formation 4
(Final)
|
|
9/17 36/72
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
AB
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
28/55 123/246
|
#
|
Formation
|
Air Raids
|
AD/AP AS/AS+
|
A: 深海地中海艦隊 先遣巡洋戦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
A
|
Double Line
|
|
0/0 0/0
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
C
|
Diamond
|
|
12/23 51/102
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
D
|
Diamond
|
|
12/23 51/102
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
E: 深海地中海艦隊 兵站補給基地 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
E
|
Cruising Formation 4
|
|
14/27 60/120
|
Cruising Formation 4
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
F
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
G
|
Line Ahead
|
|
47/93 207/414
|
Diamond
|
|
32/63 140/279
|
Diamond
|
|
47/93 207/414
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
H
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
I: 深海ジブラルタル港湾 駐屯艦隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
I
|
Diamond
|
|
39/77 173/345
|
Line Ahead Diamond
|
|
48/95 213/426
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
J: 深海地中海艦隊 マルタ島守備隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
J
|
Cruising Formation 4
|
|
36/71 159/318
|
Cruising Formation 4
(Final)
|
|
0/0 0/0
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
K
|
Line Ahead Double Line
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
N
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
Diamond
|
|
39/78 174/348
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
O: 深海地中海艦隊 上陸占領部隊 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
O
|
Cruising Formation 4
|
|
14/27 60/120
|
Cruising Formation 4
|
|
25/50 111/222
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P: 深海地中海潜水艦隊 最終防衛線 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
P
|
Echelon Line Abreast
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
R
|
Diamond
|
|
23/46 102/204
|
Diamond
|
|
35/69 153/306
|
#
|
Formation
|
Air Defense Node
|
AD/AP AS/AS+
|
T: 深海地中海艦隊 後方輸送船団 ( PoiDB)
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
T
|
Line Ahead
|
|
0/0 0/0
|
Line Ahead
|
|
0/0 0/0
|
#
|
Formation
|
Normal Battle Node
|
AD/AP AS/AS+
|
U: 深海アンツィオ侵攻部隊 旗艦艦隊 ( PoiDB)
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
U
|
Cruising Formation 4
|
|
14/27 60/120
|
Cruising Formation 4
(Final)
|
|
9/17 36/72
|
#
|
Formation
|
Boss Battle Node
|
AD/AP AS/AS+
|
|
|
Ship drops
|
Events |
---|
|
2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
|
2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
|
|