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| {{World/Hub}} | | {{World/Hub}} |
− | ==World 3-5 【Extra Operation】 北方AL海域 [[wikipedia:en:Aleutian Islands Campaign|AL Area in Northern Sea]]==
| + | =World 3-5 Extra Operation: 北方AL海域 - [[wikipedia:en:Aleutian Islands Campaign|AL Area in Northern Sea]]= |
| {{LabSortieworld | | {{LabSortieworld |
| | page = World 3/3-5 | | | page = World 3/3-5 |
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| | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! | | | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! |
| | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements, and destroy it! | | | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements, and destroy it! |
| + | | aircon = |
| + | {{AirConKai |
| + | |AS=0 |
| + | |ASr=381 |
| + | }} |
| }} | | }} |
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| | Route = {{MapRoute|F|red|G|red|K|red}} | | | Route = {{MapRoute|F|red|G|red|K|red}} |
| | AS = 35 | | | AS = 35 |
− | | Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: | + | | Note = This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{Command Facility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| *2 {{Med Gun}} [[Main Gun]]s, | | *2 {{Med Gun}} [[Main Gun]]s, |
| *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, | | *1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
− | *'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). | + | *'''And''' the {{IconText|{{Command Facility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. | | The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
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Latest revision as of 08:37, 9 March 2025
Strategy Name
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北方海域戦闘哨戒 Northern Sea Combat Patrol
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Difficulty
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☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements, and destroy it!
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Boss Air Control
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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113
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170
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381
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762
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3-5 Unlocking & Progression
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Unlock conditions
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3-5 is unlocked after clearing 3-4
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Clear conditions
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To clear the map: the boss's flagship must be sunk 4 times
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Clearing rewards
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150 Ranking Points and 1 Medal
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Map reset
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Resets at midnight JST at the beginning of every month
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Stage Guide
3-5 Branching Rules
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Nodes |
Rules
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Start
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- Guaranteed if one of the following requirements are met:
- Amount of SS(V) ≥ 3
- Amount of (F)BB(V) ≥ 2
- Amount of (F)BB(V) + CA(V) ≥ 3
- Fleet contains CV(L)
- Fleet contains CLT
- 25 % chance of B when amount of DD = 4
- 50 % chance of B when amount of DD ≤ 3
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- Does not meet the requirements to go to B
- Guaranteed if the amount of DD ≥ 5
- 75 % chance of F when amount of DD = 4
- 50 % chance of F when amount of DD ≤ 3
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- Meet ANY of the following requirements:
- Amount of SS(V) ≥ 4
- Amount of CV(B/L) ≥ 4
- Amount of CV(B/L) + (F)BB(V) ≥ 5
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- Does not meet the requirement to go to any other nodes
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- Meet ANY of the following requirements:
- Amount of CLT ≥ 2
- Amount of CV(L) ≥ 2
- Amount of (F)BB(V) ≥ 3 (Overrides E node branching)
- Amount of CA(V) ≥ 2 and use neither a DD / CL
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- Meet ALL of the following requirements:
- Amount of DD ≥ 2
- Amount of CL = 1
- Fleet contains no CV(B/L)
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- Guaranteed if one of the following requirements are met:
- Fleet contains CV(B/L), (F)BB(V) or LHA
- 25% chance of E if none of the requirements are met
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- Guaranteed if ALL of the following requirements are met:
- Amount of CL ≤ 2
- Fleet contains no LHA, CA(V), (F)BB(V) or CV(B/L)
- 75% chance of G if none of the requirements are met
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- LoS check:
- Go to I if LoS < 23 (Cn4)
- Go to K if LoS > 28 (Cn4)
- Random routing if 23 ≤ LoS ≤ 28 (Cn4)
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- Meet ANY of the following requirements (LoS check pass is ignored):
- Amount of (F)BB(V) + CV(B/L) ≥ 2 AND LHA ≥ 1
- Amount of (F)BB(V) + CV(B/L) ≥ 4
- Have LoS < 40 (Cn4)
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Have LoS > 40 (Cn4) AND do not meet the requirements to go to node J
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Tips
The map will stay in Last Dance once cleared, until the next month's reset. Therefore, it is recommended to do quests during pre-clear for an easier time, as doing them post-clear can make the job harder.
Node H is an installation node, where
Balloons can be deployed.
Routes passing through node E are not recommended, as they require awkward compositions (either 1 CL, 2 DD in a heavy fleet or 1 BB/CV in a light one), the node has two Ru-Flags that can potentially damage any of the ships.
This map is the best spot to farm Maruyu drops (see here).
Recommended Fleets
ExpandTrue-South route
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Fleet Info
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Single
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1 CL/AV, 5 DD
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LoS
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Cn4: 28
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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F G K
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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35
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70
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Fleet Notes
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This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
- Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to the closing torpedo salvo critically damaging low-armored DDs.
- Using
Smokes at node G (Last Dance or post-clear only) is also a viable substitute when lacking the ETSCF.
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ExpandTorpedo Squadron
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Fleet Info
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Single
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"Torpedo Squadron": 1 CL (flagship), 5 DD
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LoS
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Cn4: 28
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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F G K
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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35
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70
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Fleet Notes
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This solution requires more advanced gears, and might be out of reach of new players. It is required to bring an FCF capable CL as flagship, preferably an Agano-class Kai+, equipped with:
The best comp for farming boss node, having the highest pass rate thanks to the usage of ETSCF in case a ship got heavily damaged.
The Evacuation mechanic of the ETSCF should be used if needed, with no risk on the routing outside of LoS.
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ExpandNorth Route
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Fleet Info
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Single
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3 BB(V)/CV(B/L), 3 CA(V)/CLT/SS(V)
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LoS
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Cn4: 40
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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B D H K
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Air State
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AD
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AP
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AS
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AS+
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113
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170
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381
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762
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Fleet Notes
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Ships that can activate Anti-Air Rocket Barrage or are specialized in AACI can be used to reduce enemy airstrike damage on the way to the boss node.
- CV(B) & BBV are recommended against CVLs or BBs, so AS is more achievable on all the map.
- Northern Princess is an Installation that can be neutralized by deplaning her or bringing an SS(V) and force her to attack it with her weak ASW attack.
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ExpandSouth Route
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Fleet Info
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Single
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1 CL, 4 DD, 1 AV 2 CL, 2 DD, 2 AV 2-3 CL, 3-4 AV
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LoS
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Cn4: 28
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random (based on the number of DD):
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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35
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70
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Fleet Notes
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Sacrifices guaranteed routing, but in exchange for opening strikes, and the possibility of AP/AS at Node G on the final clear.
- There is a risk of getting sent off-course to node B. It is advised to refresh the game in this case.
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ExpandLight AO Fleet
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Fleet Info
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Single
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2 CL, 1 CLT, 2 AV, 1 AO
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LoS
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Cn4: 28
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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B C F G K
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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35
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70
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Fleet Notes
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Using AOs like Hayasui or Yamashio Maru, with a SCAMP and Bombers may help them deal more damage
- AV should be armed with either SPB or SPF.
- CLT and CL capable of carrying Midget Submarine


are preferred as they grant additional opening attacks
- While more expensive in comparison to other compositions, this is also more likely to reach the boss node.
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ExpandMedium AO Fleet
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Fleet Info
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Single
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2 CL, 1 DD/AV, 2 AV, 1 AO
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LoS
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Cn4: 28
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random:
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Air State
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AD
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AP
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AS
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AS+
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11
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16
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35
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70
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Fleet Notes
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Using AOs like Hayasui or Yamashio Maru, with a SCAMP and Bombers may help them deal more damage
- AV should be armed with either SPB or SPF.
- While more expensive in comparison to other compositions, this is also more likely to reach the boss node.
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Resource Nodes
J is a "Special Resource Node" rewarding ammo
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)