• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Help:Equipment Setup

From Kancolle Wiki
Jump to navigation Jump to search
To observe what setups other players are using in any given situation, please see KCnav

This article aims to cover the most commonly used equipment setups for each ship type. It is to give an idea of what are the most efficient load-outs to make ships effective in a particular role. This means that this article will not cover some niche setups that are too specific. For those equipment setups, please refer to the relevant pages.

  • See here for a breakdown of all equipment types and their related mechanics.
  • For more details on some mechanics, please see each relevant page.
  • Please mind each individual plane slot size when applicable. Aircraft should be placed in the biggest slots available to be more effective.

Standard Combat

"Standard combat" refers to most of the encountered engagements in the game, being surface battles in nature, with some air component.

Anti-Submarine

Are listed here some recommended equipment setups for ASW duties. The equipment order is illustrative and does not reasonably matter. As general rules:
  • The first priority is to have an OASW, even at the expense of damage synergy:
    • Because Anti-Submarine Warfare increase with levels, using high-level ships will help reach the required stat threshold,
    • DE can OASW more easily than other ship types,
    • Take note that DE also have an armor penetration bonus when using Depth Charges.
  • To further maximize ASW effectiveness, regardless if an OASW is triggered or not, it is recommended to use the "damage synergy setup":

Anti-Installation

As a general rule:
  • Regarding Anti-Ground Rocket:
    • If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
    • Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
    • Depth Charges ASW MortarType 2 12cm Mortar Kai
      Type 2 12cm Mortar Kai (Concentrated Deployment)
      are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
  • Regarding Landing Craft and Amphibious Vehicle:
    • These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
    • As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.
  • Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
  • Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
  • The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
    • For example, equipping multiple Amphibious Vehicle Special Amphibious TanksSpecial Type 2 Amphibious Tank or Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially Nelson's Touch.

Exhautic Setups

Other setups that are used in specific situations and/or on specific ships.

Equipment Selection

While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.

Equipment of a same type are mainly differentiated by their "Stats" (Firepower, Torpedo Attack, Anti-Air, ...), including Fit Bonuses (both visible and invisible) and Improvements (Improved) stats, as well as some more specific attributes, like:

  • Modifiers brought in certain mechanics, ranging from combat to routing,
  • Special mechanics induced by certain equipment...

Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.

Here, equipment stats are dispatched into 3 categories:

  • Primary Stats: stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
  • Secondary Stats: stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
  • Bonus Stats: All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
Equipment Stats Category
Main Armament
Icon Equipment Types Primary Stats Secondary Stats Notes
Small Caliber Main GunMedium Caliber Main GunLarge Caliber Main GunSecondary Gun Main Gun & Secondary Gun Firepower Accuracy
  • for smal caliber Fit Bonus generaly are higher than base stats
  • For Medium and Large caliber Hidden Fit Bonuses plays a major role when choosing a gun
High-Angle Gun High-Angle Gun Anti-Air Firepower Accuracy
  • Having an good AACI takes priority over stats
Anti-Aircraft Gun AA Gun Anti-Air Firepower Accuracy
  • Despite its stats the RLK212cm 30-tube Rocket Launcher Kai Ni is the best on certain ships, due to its unique mechanic.
  • Having an good AACI takes priority over stats
Torpedoes Torpedo Torpedo Attack Firepower Accuracy
Midget Submarine
SONAR Depth Charges Anti-submarine Weaponry Anti-Submarine Warfare Accuracy Armor Penetration
  • Having OASW takes priority over stats
  • When already having OASW, then ASW Synergy takes priority over stats
Aircraft
Icon Equipment types Primary stats Secondary stats Note
Dive Bomber JetFighterBomber1.png Dive Bomber Dive Bomber Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturally Anti-Submarine Warfare becomes a primary stat
Fighter-Bomber and Jets Anti-Air Dive Bomber Attack AAR ❱❱ Firepower
Torpedo Bomber Night Torpedo Bomber Torpedo Bomber Torpedo Attack AAR ❱❱ Firepower
  • If the main purpose of the ship is ASW then naturally Anti-Submarine Warfare becomes a primary stat
Fighter Night Fighter Fighter Anti-Air ❱❱ Firepower
Reconnaissance Aircraft Carrier Recon Line of Sight Accuracy Firepower
  • Equipping a SaiunSaiun
    Saiun (Eastern Caroline Air Group)
    Saiun (4th Recon Squad)
    will override Red T engagements and turn them into Head-on, see here
Seaplane Night Reconnaissance Seaplane Seaplane Recon Line of Sight Accuracy Firepower
Seaplane BomberBomber Seaplane Bomber Line of Sight Dive Bomber Attack ❱❱ AAR
Seaplane Fighter Seaplane Fighter Anti-Air ❱❱
Rotorcraft Liaison Aircraft ASW Aircraft Anti-Submarine Warfare
Other Equipment
Icon Equipment types Primary stats Secondary stats Note
RADAR Surface Radar Line of Sight Accuracy Anti-Air Firepower
  • Because of AACI priority, radar without Anti-Air may be choosed
Air Radar Anti-Air Accuracy Line of Sight
Landing Craft Amphibious Vehicle Landing Forces Anti-Ground Rocket Anti-Installation Equipment Anti-installation modifiers
  • The best equipment can change depending on the enemy installation
Armor Extra Armor Armor
  • The Evasion malus is negligible
Engine Improvement Engine Improvement Speed Evasion
  • Evasion Evasion is almost always negligible, as the soft-cap is only at 40.
All Other Equipment Are chosen on a case-by-case basis, being often bounded to some specific mechanics
Notes
  • Range Range gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for Special Attacks or when Leveling.

See Also