- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
User:Jigaraphale/Sandbox/13
Anti-Installation
old
- For more information on this topic, see Anti-Installation.
- Regarding Landing Equipment:
- These provide on average the highest flat/multiplier damage bonus against all installations.
- As Landing Craft, Amphibious Tanks, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
- Only the following ships can equip those equipment, and so are particularly valuable in those situations:
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
- Regarding Anti-Ground Rockets:
- If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
- Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
- ASW Mortar
are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
- Regarding Shells:
Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").
- Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
- Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
- The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
- For example, equipping multiple Special Amphibious Tanks or Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially the Nelson-class's Touch.
In addition to the regular "supporting equipment" can also bee added the Barrage Balloons for anti-installation only.
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
Yamato-class Kai Ni & Ise-class Kai Ni, else it requires a RE.
| |
/ | Haruna Kai Ni C, Nagato-class Kai Ni & Yamato Kai Ni Juu only.
|
Anti-hard skins setups | |
The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet. | |
Anti-soft skins setups | |
This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types. | |
Anti-SDP setups | |
+ or +
|
Nuke Setup , Yamato Kai Ni Juu only.
|
RE recommendations:
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
The number of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets. | |
Anti-SDP setups | |
CV-Nuke Setup , Gambier Bay Mk.II & Unyou Kai/Ni only.
| |
/ / | Nuke Setup , Houshou Kai Ni Sen, Gambier Bay Mk.II & Unyou Kai/Ni only.
|
RE recommendations:
- Extra Armor in most cases,
- The RoSa K2 when facing air power,
- The SDP SDP+ to increase carrier damage output.
+
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations. | |
This is an alternative setup only for CAV. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |
For Mogami-class Kai Ni with a RE, this setup additionally maintains the artillery spoting. | |
Minisub Bomber /+ | This setup is for Mogami Kai Ni, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses |
Anti-SDP setups | |
+ |
Nuke Setup , Mogami Kai Ni Toku only.
|
RE recommendations:
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
The most basic DA setup for cruisers who cannot carry landing craft. | |
/ | The most basic DA setup for cruisers who can carry landing craft. |
A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
Minisub Bomber /+ | This setup is for Yahagi Kai Ni B, allowing for oTorp, artillery spiting, and DA with anti-installation bonuses |
Anti-SDP setups | |
|
Nuke Setup |
CLT should not engage in anti-installation warfare.
DE should not engage in anti-installation warfare.
Equipment Setup | Notes |
---|---|
General anti-installation setups | |
/ | Equipping either is required for SS/V to attack installations during shelling. |
Equipment Setup | Notes |
---|---|
Anti-SDP setups | |
|
Nuke Setup
|
Double Nuke Setup
|
Equipment Setup | Notes |
---|---|
Anti-SDP setups | |
|
Nuke Setup
|
+ + |
Mega-Nuke Setup , Shinshuu Maru Kai only.
|
Omega-Nuke Setup , No.101 Transport Ship Kai only.
| |
Double Nuke Setup
|
Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.
new
dlc/tonk capable cav/cl/dd/av/lha/ao setups: gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell isn't effective gun, gun, dlc/tonk: night da anti install dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg anti sdp/pseudoinstall setups: dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5 dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2 gun, dlc, tonk + gun: nb da nuke gun, dlc, dlc, tonk + gun: nb big nuke specials: momochi: landing, landing, tonk; gun, landing, landing + gun darth vader: dlc, dlc, tonk, tonk + dlc RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
ca:
gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes
gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin
other cav: all setups applicable to ca is also applicable to cav cav in addition has access to rocket launchers, allowing following setup gun, gun, seaplane, rocket + t3: virtually autocap against all installations gun, rocket, rocket, rocket + gun: night da pseudonuke
other cl/dd/de/av/as:
rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
gun, gun, rocket, rocket: da pseudonuke
ss(v) nothing to be changed
clt: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
cv(l): in many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: blue, red(anti install), green: regular cvci setup can dmg installs if contains anti install dive bombers i dont agree with using blue+green setups for anti install blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou