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Difference between revisions of "Winter 2022 Event/Info"
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*Returning this event, the '''[[Vanguard Formation]]''' can be used. | *Returning this event, the '''[[Vanguard Formation]]''' can be used. | ||
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet. | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet. | ||
− | ** This formation is available for single and strike force fleets made of | + | ** This formation is available for single and strike force fleets made of 4 to 7 ships. |
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers. | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers. | ||
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps. | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps. | ||
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** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy. | ** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy. | ||
**It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu. | **It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu. | ||
− | ***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle | + | ***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle. |
****The blowtorches won't be consumed unless a powerful FF appears. | ****The blowtorches won't be consumed unless a powerful FF appears. | ||
*** If activated, one FF is randomly selected from a preset list of fleets to help the fleet. | *** If activated, one FF is randomly selected from a preset list of fleets to help the fleet. |
Revision as of 13:11, 12 March 2022
Winter 2022 Event also known under the title of Annoucement! Operation Sho-Go 3 Alert!, is a "medium-scale event" that is set to be launched in Feburary 22, 2022
The exact scale of this event is 3 Main Operations and an unknown amount of Extra Operations.
The main operation area will take as a defense operation starting from Nansei Island Area, then taking place along the transport route in Aparri, then finally finishing in Kyushuu, Japan.
The exact contents of the Extra Operations are unknown.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
The following operation is based on a hypothetical operation that did not take place in Japan, but was however planned as one of four defense operation plans Japan had to defend thier area. Below is some details regarding the Defense Operation Plan:
Operation Sho-Go 3
Sho-Go 3 was the specialized defense operation that planned to defend Japan along with areas of Honshu, Shikoku, Kyushu, and the Ogasawara Islands.
Operation Sho-Go 3 never got activated since the Americans chose to attack from Okinawa from the Philippines (Sho-Go 1) making this event partially a hypothetical operation.
Do note however, that certain key ships were planned for the defense operation plan and some routes will hold importance due to actual campaigns and locations of interest which will be listed below in the Related historical Campaign section.
Related Historical Campaigns
Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tag | Notes |
---|---|---|---|---|---|---|---|
Main Operation | E-1 | Patrol the Nansei Islands | Single | 1 | TBD | ![]() South-Western fleet | |
E-2 | Aparri Defense Transport | Single | 2 | TBD | ![]() South-Western fleet ![]() 31st Squadron |
Ship locks affect routing on ALL difficulty | |
E-3 | Commence! Operation Sho-Go 3! | Combined | 3 | TBD | ![]() Transport Unit ![]() Combined Fleet | ||
Extra Operation | E-4 | Shi-Ma Convoy Escort Operation | Single/Combined | 3 | TBD | ![]() South-Western fleet ![]() 16th Squadron ![]() Shima Convoy Escort |
Ship locks affect routing on ALL difficulty |
E-5 | Kitakyushu Air Defense | Single/Combined | 3 | TBD | ![]() Combined Fleet ![]() Striking Force Fleet ![]() Decisive Battle Fleet |
Lock limited to Hard Only Ship locks affect routing on ALL difficulty New LBAS mechanic! |
Fleet Locking Table:
E-1 | E-2 | E-3 | E-4 | E-5 (Hard Only) | |
---|---|---|---|---|---|
![]() South-Western fleet |
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![]() 31st Squadron |
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![]() Transport Unit |
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![]() Combined Fleet |
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![]() 16th Squadron |
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![]() Shima Convoy Escort |
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![]() Striking Force Fleet |
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![]() Decisive Battle Fleet |
New Mechanics
New "very high bombers" interception on E-5.
New Ships
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
- Some notable returning ships are :
- Yamato on E1
- Musashi on E3
- Unryuu on E1
- Colorado on E3
- Iowa on E3
- Hornet on E3
- Washington on E3
- Katsuragi on E4
- Victorious on E5
- Atlanta on E5
New Equipment
New Enemy Vessels
- Abyssal Plum Princess (E2 boss)
- Yokohama Wharf Princess (E3 boss)
- Abyssal Jade Princess (E4 boss)
- Entombed Anti-Air Guardian Winter Princess (E5 boss)
- Super Heavy Bomber Airfield Princess (E5 new gimmick LBAS)
New Enemy Equipment
- Abyssal Quadruple (Oxygen) Torpedo Mount Late Model
- Abyssal Sky Super Fortress
- Abyssal Sky Super Fortress Kai
Friendly Fleet
Fleet Formations
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).
Winter 2022 Event/Friendly Fleets
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | ExpandNotes |
---|
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Casual).
- Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
- e.g., to do E-2 on hard, E-1 must be completed on normal or hard.
- To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.