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World 1/1-3
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Revision as of 12:14, 25 January 2025 by Jigaraphale (talk | contribs)
World 1-3: 製油所地帯沿岸 Coastal Refinery Zone
Map Unlocking & Progression
1-3 is unlocked after clearing 1-2.
To clear the map, the boss's flagship must be sunk once.
Stage Guide
1-3 Branching Rules |
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Recommended Fleet
- 4 DD, 2 XX
- Route = C F J / A D B E F J
- XX cannot be (F)BB or CV(B)
- BBV, CVL, CA(V), CL, and AV are recommended for the XX.
Resource Nodes
D G are "Normal Resource Nodes" rewarding both Fuel .
- See here for more details.
ExpandNormal Resource Nodes Gain Modifiers |
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Fuel Farming
Node D is a good spot to farm fuel . The recommended fleet is as follows:
- As many
Landing Craft and
Amphibious Tanks
should be equipped as possible to maximize fuel gain (+3 per craft).
Drums
works as an inferior substitute (+2 per drum).
- Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
- If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
- When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
- Once the first battle is complete, "retreat" and "resupply" before going back out.
If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.
- Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
- Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
☒ All drops (disabled, only rare drops)
ExpandShip drops |
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