User:Chrno98/Sandbox

Spring 2021 Event
Spring 2021 Event Hub Overview
Introduction & Overview E-1 | E-2 | E-3 | E-4 | E-5

Spring 2021 Event Maps

Main Operation
Extra Operation

E-1

Information
Event Tag 31st Squadron
Boss Gauges Hard (): 520 HP, 3960 HP, 1950 HP
Medium (): 392 HP, 2640 HP, 950 HP
Easy (): 360 HP, 1800 HP, 545 HP
Casual (): 360 HP, 1800 HP, 395 HP
Map Bosses
Rewards
All
 
Equipment/Item
Casual

Easy

Medium

Hard
 
Food Supply Ship Mamiya
1 1 2
 
Food Supply Ship Irako
1 2 2
 
Furniture Fairy
1
 
Torpedo Squadron Skilled Lookouts
1 1 (★4)
 
Submarine Supply Material
2 4 5 8


E-1 Branching Rules
Nodes Rules
Start
1
  • Start point 2 is not unlocked
  • Meet ANY of the following requirements:
    • Fleet includes ship types other than DD, DE, CL, AV, AO and LHA
    • CL + AV + AO + LHA ≥ 2
    • Fleet size = 1
2

Does not meet the requirements for start point 1

1
C
  • Meet ANY of the following requirements:
    • Fleet contains (F)BB(V) or CVL.
    • Fleet contains SS(V)
    • CA(V) ≥ 2
    • CL + CT = 0
    • If node R is not unlocked:
      • CL + CT + CVL ≥ 3
      • DD + DE ≤ 2
E
R
  • Node R is unlocked
  • Meet ANY of the following requirements:
    • Difficulty is not Casual
    • Slow Fleet
    • Fleet contains AV
    • CL + CT ≥ 2
C
A
  • Does not meet the requirements to go to D
  • Meet ANY of the following requirements:
    • (F)BB(V) + CVL ≥ 2 (except Ise + Hyuuga)
    • CL + CT + CLT ≥ 3
    • DD + DE < 2
    • Fleet does not contain CL
    • Fleet contains SS(V)
D
  • Meet ANY of the following requirements: (higher in the list equals higher priority)
    • Fast fleet
    • Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
E
D
  • Active branching
H
A
B
  • Does not meet the requirements to go to D
D
  • Meet ALL of the following requirements:
    • (F)BB(V) + CVL + AV < 3
    • CL + CT + CLT ≤ 2
    • Fleet contains CL
    • DD + DE ≥ 2
    • If difficulty is not Casual:
      • Fast fleet
      • Number of historical ships ≥ 2
D
F
  • Meet ANY of the following requirements:
    • (F)BB(V) + CVL ≥ 2
    • Fleet contains SS(V)
G
  • Does not meet the requirements to go to F
  • Fast fleet
G
F
  • Active branching
I
H
D
  • Meet ANY of the following requirements:
    • Fleet contains CA(V)
    • CL + CT + CLT ≥ 3 (2 if fleet is Slow)
I
  • Does not meet the requirements to go to D
I
K
  • Meet ANY of the following requirements:
    • Number of historical ships ≤ 1 (Hard only)
    • (F)BB(V) + CVL ≥ 2
    • DD + DE ≤ 2
    • Fleet does not contain CL (Hard and Medium only)
S
  • Does not meet the requirements to go to K
  • Force S if difficulty is Casual
M
N
  • Does not meet the requirements to go to O
O
  • Force O if difficulty is Easy or Casual
  • Meet ALL of the following requirements:
    • Fast fleet
    • Fleet size ≤ 5, only if difficulty is Hard
S
U
  • Does not meet the requirements to go to V
  • Fail the LoS check
V
  • Meet ALL of the following requirements:
    • Fast fleet
    • Fleet does not contain (F)BB(V) or CVL
    • CA(V) + CLT + AV ≤ 1
    • CA(V) + CL ≤ 2
    • Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)
    • Pass the LoS check
      • Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS
U
T
  • Fail the LoS check
V
  • Pass the LoS check
    • Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS


Branching compositions were reported over the course of the event. (NGA and Piro)

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Ship Bonuses (Tentative)

Chrno98/E-1/Historical Ships

General Guidelines

E-1 is a 3.5 Phase Map with the 31st Squadron Lock Tag (Green) consisting of three HP Phases and a minimal Unlock. One base of Land Based Aerial Support (LBAS) is available to sortie on this Map. Due to the span of different combat types on this map (Surface, ASW, Anti-Installation) it is recommended to take ships that are good at multiple of these categories to avoid locking too many ships to this map.

Phase 1: Defeat the Ru-Class Patrol at Node J

The goal of this phase is to deplete the HP Bar and defeat the Ru Class Battleship at J. There is a submarine node and light surface squadron on the way, while the boss itself consists of only surface ships.

  • Recommended Fleet: 1CL 0-1AV 4-5DD (Fast Fleet)
  • Route: E D G F J
  • LBAS: Range 7, no Airpower
  • Additional Notes: Vanguard Formation can be utilized to help with preboss sub node. Support Expeditions are not needed

Phase 1.5: Unlocking the Path to the Second Boss

To unlock the path to the second Boss, you simply have to reach K once.

  • Recommended Fleet: 1CL 0-1AV 4-5DD (Fast Fleet)
  • Route: E D G I K
  • LBAS: Range 7, no Airpower
  • Additional Notes: There is no surface combat on route, only ASW and Anti-Air Combat. If you get critically damaged at I you can still proceed the sortie as the Route to the non-combat node K is fixed.

Phase 2: The Benchmarkening (Defeat Supply Depot Hime)

To complete this Phase, you need to deplete the HP Bar of the Second Boss Q, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined here. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.

Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft   Both   &   Amphibious Vehicle  
DD                                          Kai Ni D      Kai Ni D      Kai Ni D          Kai Ni D      Kai Ni              
CL      Kai Ni D          Kai Ni Toku    
CAV  Kai Ni Toku
(F)BB(V)    Kai Ni Juu    Kai Ni C
CVL      Kai Ni Sen
AV                  Kai Ni Toku
AO      
LHA          
SS(V) All
RE

  Soukoutei (Armored Boat Class) : Shinshuu Maru 
 

   Ka-Tsu tanks 
 
: I-36 
 
 · I-41 
 
 · I-47 Kai  · I-58 Kai 

[edit]
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]
  • Recommended Fleet: 1AV/CL 4-5DD (Fast Fleet) (On Hard, only a 5 ship fleet takes the shortest route)
  • Route: L M O P Q
  • LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)
  • Additional Notes: Support fleets can be taken due to the presence of PT Imps.

Phase 3: Defeat the Enemy Submarine Force!

The goal of this phase is to sink the New Old Submarine Princess found at V to deplete the HP Bar and clear the map. There is a surface engagement S, a Submarine Node H and high airpower air raid I on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.

  • Recommended Fleet: 0-1 AV 0-1CLT 1-2CL 4DD (Fast Fleet)
  • Route: E H I S V
  • LBAS: Range 2, no Airpower present at the Boss. I has (138/144/149/229) AP for (C/E/M/H)
  • Additional Notes:
  • 1 Regular CL is required within the fleet composition
    • LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.
    • The required LoS to reach the boss is Cn3 48+/38+/29+/29+ on Hard/Medium/Easy/Casual
    • 3/2/1/1 historical ships are required on Hard/Medium/Easy/Casual

Enemy Compositions

Chrno98/E-1/Enemy comps

Ship Drops:
Chrno98/E-1/Ship drops

E-1 Clear Message

E-2

Information
Event Tag  Purple Tag: 6th Fleet
 Blue Tag: 3rd Fleet
Boss Gauges Hard (): 500 TP, 1950 HP, 1750 HP
Medium (): 400 TP, 1850 HP, 1750 HP
Easy (): 280 TP, 1750 HP, 1750 HP
Casual (): 280 TP, 1750 HP, 1750 HP
Map Bosses
Rewards
All
Equipment/Item
Casual

Easy

Medium

Hard
 
Medal
1
 
Reinforcement Expansion
1 1 1
 
Emergency Repair Goddess
1 2 2
 
Submarine Supply Material
1 2 3 4
 
SOC Seagull
1 (★5) 1 (★8)
 
Elite Torpedo Squadron Command Facility
1 1 1 (★2) 1 (★4)


E-2 Branching Rules
Nodes Rules
Start
1
  • Fleet does not contain SS(V) (only if start point 3 is unlocked)
  • Does not meet the requirements for start point 1 or 3
2
  • Meet ANY of the following requirements:
3
  • Start point 3 is unlocked
  • Meet ANY of the following requirements:
    • CL = 2 and DD ≥ 1(?) (only for Casual)
    • Fleet contains only SS(V)
    • Fleet contains AS
    • Fleet contains CL or CT
    • DD ≥ 2
3
V
  • Fleet does not contain SS(V) and contains at least one (F)BB(V)
  • Does not meet the requirements to go to W
W
  • Force W if fleet contains only SS(V)
  • Meet ANY of the following requirements:
    • Fleet contains AS
    • Fleet contains CL and DD ≥ 3 and does not contain (F)BB(V)
B
D
  • Force D if fleet contains only SS(V)
  • Meet ALL of the following requirements:
    • Fleet contains AV, AO or Shinshuu Maru
    • DD = 5, OR CL = 1 and DD = 4
E
  • Does not meet the requirements to go to D
D
F
  • Active branching
H
H
I
  • Force J if fleet contains only SS(V), or if DD = 6
  • Meet ALL the following requirements to go to J
    • Fleet does not contain (F)BB(V)
    • CL + CT + CLT < 2
    • Fast fleet (ignored for Casual)
    • Fleet contains CL or CT (ignored for Casual)
  • On Easy and Medium, other fleets go to J
  • Otherwise, go to I
J
J
L
  • Fail the LoS check
Q
  • Ignore the LoS check if fleet contains only SS(V)
  • Pass the LoS check
K
L
  • If using Single Fleet:
    • Meet ANY of the following requirements to route to M:
      • CV(B) ≥ 3
      • CV(B/L) ≥ 4 (Hard only)
    • Otherwise, route to N
  • If using Combined Fleet:
    • Pass the LoS check to go to M
    • Fail the LoS check to go to L
M
N
N
O
  • Does not meet the requirements to go to P
P
  • Meet ALL of the following requirements:
    • (F)BB(V) ≤ 2
    • If fleet is Slow, (F)BB(V) + CV(B/L) ≤ 5
P
R
  • Does not meet the requirements to go to T
T
  • Meet ALL of the following requirements:
    • CV(B/L) ≤ 3 and CV(B) ≤ 2
    • (F)BB(V) ≤ 2
    • Fast fleet
T
S
  • Fail the LoS check
U
  • Pass the LoS check
W
X
  • Does not meet the requirements to go to Z
Z
  • Meet ANY of the following requirements:
    • Fleet contains only SS(V) or AS
    • AS + SS(V) ≥ 5
    • AS + SS(V) = 4 and CL + CA(V) ≤ 1
Y
Q
  • Active branching
Z
ZI
S
  • Fail the LoS check
  • Does not meet the requirements to go to ZII
ZII
  • Meet ALL of the following requirements to go to ZII:
    • Pass the LoS check
    • (F)BB(V) ≤ 1
    • Fleet does not contain (F)BB(V) or CA(V) (Hard and Medium only?)


Branching compositions were reported over the course of the event.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Ship Bonuses (Tentative)

Chrno98/E-2/Historical Ships

General Information

  • There is 2 Land Bases available for you to use within the map.
  • There are 2 different tags for this map:
    •  Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
    •  Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)

Phase 1: TP Phase

This phase will require you to run a Single Fleet to deplete the TP bar at Q, consisting of a Ne-Class Kai and light escorts There are currently two known compositions to complete this phase:

  • Recommended Fleet: [Purple Tag]6th Fleet 1 CL 1 CAV/AV 4 DD (FAST)
  • Route: A B E H J Q
  • LBAS: Q 5 Range (no Airpower)
  • Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes
  • LoS: About 44+/34+/27+/23+ Cn3 on Hard/Medium/Easy/Casual is required to route from J to Q with this comp.
  • Will deplete the TP Gauge fast compared to the Submarine Composition.
  • May result in extra bucket being spent while doing the runs.
  • Will also result in additional ship being locked the map.

  • Recommended Fleet: [Purple Tag]6th Fleet 6SS(V)
  • Route: A B D H J Q
  • LBAS: H 4 Range (no Airpower), Q 5 Range (no Airpower)
  • Notes: Only recommended if you have some Type 2 Ka-Mi Tanks and Drum Canister carrying Subs (Luigi Torelli Kai or higher).
  • Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.
  • However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
  • This can be ideal if you plan to conserve ships for tagging in later sections of the event.
  • This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
  • LoS: The LoS check from J to Q is ignored if using a full fleet of 6 SS(V).
    • Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to L regardless.

Phase 1.5: Unlock the route to Node U

Unlocking U has two requirements:

Node C P
Hard Reach S x2
Medium Reach S
Easy Reach -
Casual - -

    • Composition: [Purple Tag]6th Fleet 1SS (You can equip a damage control fairy on your submarine in case of taiha on F)
    • Route: A B D F C
    • LBAS: N/A

    • Composition: [Blue Tag]3rd Fleet Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD (Fast)
    • Route: G K M N P
    • Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route G K N P
    • LBAS: Range 7, AP/AS on Hard: 124/279

Phase 2: Defeat CA Hime at Node U

You can use the same fleet you used in the previous unlocking phase

  • Composition: [Blue Tag]3rd Fleet Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD (Fast)
  • Route: G K M N P T U
  • Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route G K N P T U
  • LBAS: Range 6, no Air Power
  • Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional

Phase 3: Defeat CV Hime at Node ZII

In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:

  • Composition: [Purple Tag]6th Fleet 6 SS(V)
    • The recommended composition for all difficulties
  • Route: W Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Hard 103/231
  • Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • Composition: [Purple Tag]6th Fleet CL, AV/CAV, DD, 3 SS(V)
    • Only should be considered if you lack submarines
  • Route: V W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Hard 103/231
  • Notes: Node Support is recommended. Boss Support is also recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • Composition: [Purple Tag]6th Fleet AS, BBV, 2CLT, 2 SS(V)
    • Easy and Casual Difficulty Only (Use this Composition in case of a lack of Submarines)
  • Route: V W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
  • Notes: Node Support is recommended. Boss Support is also recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

  • Composition: [Purple Tag]6th Fleet 2CL, 4DD
    • Casual Only (Use this Composition in case of a lack of Submarines)
  • Route: W X Y Z ZI ZII
  • LBAS Range: 8 Range, AP/AS on Easy 88/197
  • Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
  • LoS: 29+/23+/21+/18+ Cn3 on Hard/Medium/Easy/Casual is required to route from ZI to ZII.

Enemy Compositions

Chrno98/E-2/Enemy comps

Ship Drops:
Chrno98/E-2/Ship drops

E-2 Clear Message

E-3

Information
Event Tag  Orange Tag: 2nd Torpedo Squadron
 Yellow Tag: Combined Fleet
 Grey Tag: 8th Fleet
Boss Gauges Hard (): 750 TP, 800 HP, 5220 HP
Medium (): 500 TP, 800 HP, 4620 HP
Easy (): 350 TP, 800 HP, 4020 HP
Casual (): 350 TP, 800 HP, 4020 HP
Map Bosses
Rewards
All
 
Equipment/Item
Casual

Easy

Medium

Hard
 
Medal
1 1 2
 
Improvement Material
5 8
 
Torpedo Squadron Skilled Lookouts
1 1 (★4) 1 (★8)
 
SOC Seagull
1 (★8) 1 (★10)
 
SO3C Seamew Kai
1


E-3 Branching Rules
Nodes Rules
Start
1
  • Meet ANY of the following requirements:
    • Starting point 2 is not unlocked
    • Combined Fleet (this fleet is tagged Yellow)
    • Fleet contains an Orange-tagged flagship
  • Other fleets start at 1 (these fleets are tagged Orange)
2
  • Flagship is CA(V) (this fleet is tagged Gray)
A
B
  • If using Single Fleet:
    • Fleets containing (F)BB(V), CV(B/L), CA(V) or Akitsu Maru will go to B (Shinshuu Maru does not count)
    • For Casual difficulty, meet ANY of the following requirements to go to C:
      • DD ≥ 5
      • Fleet contains CL and DD = 4
      • Number of ships equipped with Drum Canisters ≥ 1
    • For Easy and above, meet ALL of the following requirements to go to C:
      • DD ≥ 5/5/4 (Hard/Medium/Easy)
      • Number of ships equipped with Drum Canisters ≥ 4/3/2 (Hard/Medium/Easy)
    • Other fleets go to B
  • If using Combined Fleet:
    • If node W is not unlocked, go to B
    • Otherwise, go to C
C
B
D
  • If O and O1 are unlocked:
    • Route to D if using Combined Fleet or fleet has started from start point 1
    • Meet ANY of the following requirements to go to O:
      • Slow fleet
      • Fleet does not contain CL, or does not contain DD
    • Other fleets go to O1
O
O1
C
E
  • Does not meet the requirements to go to G
G
  • Fleet contains only DD
F
H
  • Active branching
I
G
F
  • Single Fleet
  • Transport Combined Fleet
Q
  • Surface Task Force
  • Carrier Task Force
I
J
  • Transport Combined Fleet
  • Does not meet the requirements to go to X
X
  • Node X is unlocked
  • Single Fleet
  • Meet ALL of the following requirements:
    • Number of ships equipped with Drum Canisters ≥ 5/4/3/0 (Hard/Medium/Easy/Casual)
    • Fleet contains only DD (Hard)
M
N
  • Nodes Y and Z are not unlocked
Y
  • Node Y is unlocked
  • Fail the LoS check
Z
  • Node Z is unlocked
  • Pass the LoS check
Q
R
  • Active branching
S
R
T
  • Does not meet the requirements to go to V
V
  • Meet ALL of the following requirements:
U
V
  • Surface Task Force
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Fast fleet
    • CV(B/L) ≤ 3 and CV(B) ≤ 2
    • CA(V) ≥ 2
    • CL ≥ 2
    • DD ≥ 4
  • Pass the LoS check
W1
  • Fail the LoS check
V
W
  • Pass the LoS check
W2
  • Fail the LoS check
X
L
  • Slow fleet (Hard only)
M
  • Does not meet the requirements to go to L


Branching compositions were reported over the course of the event.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Ship Bonuses (Tentative)

Chrno98/E-3/Historical Ships

General Information

This map has three ship locks:

  •  Orange Tag: 2nd Torpedo Squadron (Single Fleet)
  •  Grey Tag: 8th Fleet (Single Fleet, with CA(V) flagship)
    • Starting point unlocks after Phase 1 is cleared
    • Only really used for one unlocking gimmick
  •  Yellow Tag: Combined Fleet (Combined Fleet)
    • Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)
  • There are three LBAS Bases available to you, with 2 for offensive operations and one for base defense

Phase 1: TP Phase

Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120

  • Composition: [Orange Tag]2nd Torpedo Squadron 0-1 CL, 5-6 DD
    • A fleet with CL will off-route to E
  • Route: A C G F I J L M N with 0 CL
    • A C E G F I J L M N with 1 CL
  • A total of 0/2/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.
  • LBAS:
    • 2 LBAS with 4x LBAA each to boss (7 Range); OR
    • 1 LBAS with 4x Toukai/ASW to C (2 Range), 1 LBAS with 4x LBAA to Boss; OR
    • Fighter sweep E G
  • Notes:
    • Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
    • S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
    • This phase has no LoS check.

Phase 1.5: Unlock the 2nd Boss Node

Unlocking W has 4 total requirements. The dabber will show you a composition that you can use to complete multiple nodes in a single sortie.

Node B O1 O2 O3
Hard AS S AS S
Medium AS A+ - A+
Easy - A+ - A+
Casual - B+ - -

  • This is only required on MEDIUM+ only
  • Composition: [Yellow Tag]Combined Fleet Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD
  • Route: A B D O2
  • LBAS: AP/AS O2 Hard: 169/380 @ 4Range; AP/AS B Hard: 160/359 @ Range 2

  • Required for all difficulties
  • Composition: [Grey Tag]8th Fleet Single Fleet: 1-2 CA(V), 1-2 CL, 2-3 DD
  • A CA(V) must be flagship.
  • Route: P B O1 O3
  • LBAS: Range 3, no airpower O1; Range 4, no air power O3
  • Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
    • Fleet must be FAST to avoid routing to the extra node: O

Phase 2: Defeat the Enemy Combined Fleet

The objective here is to take down the enemy combined fleet at Node W

  • Composition: [Yellow Tag]Combined Fleet Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD
  • Route: A C E G Q R V W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

Goes Q S instead of Q R

  • Composition: [Yellow Tag]Combined Fleet Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD
  • Route: A C E G Q S U W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

  • Composition: [Yellow Tag]Combined Fleet Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD
    • Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
  • Route: A C E G Q R V W
  • LBAS: Range 6 V & 7 W.
    • AD/AP/AS for V Hard: 62/124/279.
    • AD/AP/AS for W Hard: 90/180/405. LD: 96/191/429.

Phase 2.5: Unlock the Route to Node Z

To unlock Z, you will need to do the following requirements depending on your difficulty with the map.

Node E G H
Hard AS AS AS
Medium AS AS -
Easy - - -
Casual - - -
  • Composition: [Yellow Tag]Combined Fleet Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD
  • Route: A C E G F H
  • Alternatively you can run [Orange Tag]2nd Torpedo Squadron 1 AV 5 DD in order to save locks as the fleet is similar to Phase 1 and 3.
    • If using the single fleet method, you need to use a 4-slot AV like Commandant Teste or Nisshin. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
    • Route: A C E G F H
  • LBAS: Range 5, AP/AS for Hard: 160/359
  • Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
    • 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
  • Note: EASY/CASUAL will have node Z unlocked as soon as you beat phase 2 without doing these steps

Phase 3: Defeat Lunga Hime

This is the final phase for this map and the MO. The objective is to sink the Lunga princess at Z. There is a boss debuff available for unlocking once LD is reached, if so desired.

  • Composition: [Orange Tag]2nd Torpedo Squadron Single Fleet: 6 DD OR 1 CL 5 DD (EASY AND CASUAL ONLY)
    • A fleet with CL will off-route to E
  • Route: A C G F I X M Z with 0 CL
    • A C E G F I X M Z with 1 CL
  • LBAS: Range 8, no Airpower
  • Note: Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.
  • LoS Requirement: About Cn3 48+/38+/29+/23+ is required on Hard/Medium/Easy/Casual to route from M to Z.

Lunga Hime Debuff Phase

You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:

  • LBAS raid - AS x1
  • O3 - S rank x1
  • E - AS x1
  • W - S rank x1
  • K - S rank x1
  • N - S rank x1 (use TCF to reach)

Enemy Compositions

Chrno98/E-3/Enemy comps

Ship Drops:
Chrno98/E-3/Ship drops

E-3 Clear Message