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Line 83: |
Line 83: |
| *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. | | *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. |
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− | As many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft). | + | As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft). |
| *{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). | | *{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum). |
| *Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet. | | *Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet. |
Revision as of 14:21, 9 February 2025
World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone
Strategy Name
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海上護衛作戦 Maritime Escort Operation
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Difficulty
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☆ ☆
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Item
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Strategy Content
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製油所地帯沿岸部の海上輸送ラインを防衛せよ! Protect the supply lines around our coastal refineries!
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1-3 Unlocking & Progression
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Unlock conditions
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1-3 is unlocked after clearing 1-2
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Clear conditions
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To clear the map: the boss's flagship must be sunk once
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Stage Guide
1-3 Branching Rules
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Nodes |
Rules
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Start
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- Go to A if fleet contains AO or AV
- Go to C if fleet contains CV(B/L)
- Otherwise, random routing
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- Meet ANY of the following to go to D
- Go to E if fleet only contains SS(V)
- 80% to D if fleet contains AV and DD+DE ≥ 4
- Otherwise, random routing
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- Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
- Meet ANY of the following to go to J
- DD ≥ 4
- Fleet contains CL and DD+DE ≥ 4
- Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H)
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- Go to G if fleet contains AO
- Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV
- Otherwise
- If DD ≥ 3, random routing (Very small chance for I)
- If DD ≤ 2, random routing (Very small chance for G)
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Tips
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.
- It is important to bring strong enough ships to defeat this BB flagship.
This map is also great for farming fuel.
Recommended Fleet
ExpandStandard Fleets
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Fleet Info
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Single
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4 DD, 2 XX (XX cannot be (F)BB or CV(B))
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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Random or guaranteed depending on the comp:
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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XX should be a BBV, CVL, CA(V), CL, or AV.
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Resource Nodes
D G are "Normal Resource Nodes" rewarding both Fuel
.
- See here for more details.
Fuel Farming
Node D is a good spot to farm fuel
, the base gain being 10/15/20.
- Recommended fleets
Expand
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Fleet Info
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Single
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Kamoi/Souya, 4-5 DD, 0-1 SS(V)
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
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LoS
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Any
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Speed
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A D B E
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
- Once the first battle is complete, "retreat" and "resupply" before going back out.
As many Landing Craft and Amphibious Tanks should be equipped as possible to maximize fuel gain (+3 per craft).
Drums works as an inferior substitute (+2 per drum).
- Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
- If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
If done correctly, this can result in an outstanding fuel gain that surpasses expedition gains.
- Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize fuel consumption/farming.
- Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
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Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info. ☑ All drops (enabled)☒ All drops (disabled, only rare drops)