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(Created page with "==World 1-3: 製油所地帯沿岸 Coastal Refinery Zone== {{LabSortieworld | map = 1 03.png | difficulty = ☆ ☆ | item = {{Fuel}} | exp = Varies | code = 海上護衛作...")
 
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==World 1-3: 製油所地帯沿岸 Coastal Refinery Zone==
+
{{World/Hub}}
 +
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 1 03.png
+
| page = World 1/1-3
 
| difficulty = ☆ ☆
 
| difficulty = ☆ ☆
 
| item = {{Fuel}}
 
| item = {{Fuel}}
 
| exp = Varies
 
| exp = Varies
| code = 海上護衛作戦 (Maritime Escort Operation)
+
| code = 海上護衛作戦<br>Maritime Escort Operation
 
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
 
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
 
| entext = Protect the supply lines around our coastal refineries!
 
| entext = Protect the supply lines around our coastal refineries!
 +
}}
 +
 +
{{MapUnlock
 +
| unlock= [[1-2]]
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
  
Line 13: Line 19:
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-3 Branching Rules
 
|title = 1-3 Branching Rules
|expand = true
 
 
|id = 1-3
 
|id = 1-3
 
|0 -> A/empty, C =  
 
|0 -> A/empty, C =  
 
*Go to A if fleet contains AO or AV
 
*Go to A if fleet contains AO or AV
*Go to C if fleet contains CV(L)
+
*Go to C if fleet contains CV(B/L)
 
*Otherwise, random routing
 
*Otherwise, random routing
  
Line 33: Line 38:
 
**DD ≥ 4
 
**DD ≥ 4
 
**Fleet contains CL and DD+DE ≥ 4
 
**Fleet contains CL and DD+DE ≥ 4
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
+
*Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H)
  
 
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
Line 44: Line 49:
  
 
===Tips===
 
===Tips===
<br/>'''Recommended Fleet'''
+
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.
*'''2 XX 4 DD (XX can't be any heavy ships such as (F)BB or CV, BBV and CVL are fine though)''' guarantees '''F-J branching'''
+
*It is important to bring strong enough ships to defeat this BB flagship.
<br/>'''Oil Refinery Farming'''
+
 
*The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel.
+
This map is also great for farming fuel.
**'''1 AV, 4-5 D, 0-1 SS / [[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended)'''
 
***Requires [[Drum Canister]] and [[Daihatsu]] type equipment to increase fuel gain
 
***You will only have around 80% of reaching node D if you are using the AV comp. If the fleet you are using contains AO such as [[Kamoi]], however, will guarantee node D instead
 
***Node D will provide you with with a base amount of '''10/15/20''' {{fuel}}
 
***In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses:
 
****+2 {{fuel}} per {{Drum}}
 
****+3 {{fuel}} per {{LandingCraft}}
 
***With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot.
 
***Once you complete your first battle, return to your base and refuel your fleet before going back out again.
 
***If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel.
 
***If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle.
 
  
===Nodes and Enemy Encounters===
+
===Recommended Fleet===
{{#invoke:EnemyEncounters2|encounterTemplate
+
{{FleetGuide
|A_label = '''<span style="color:blue">Battle Avoided</span>'''
+
| Map = Standard Fleets
|A1_node_info = "Must be my imagination" (battle avoided)
+
| Fleet = '''4 DD, 2 XX''' (XX cannot be (F)BB or CV(B))
|
+
| Route = Random or guaranteed depending on the comp:
|B_label = '''<span style="color:blue">Battle Avoided</span>'''
+
*{{MapRoute|C|red|F|red|J|red}}
|B1_node_info = "Must be my imagination" (battle avoided)
+
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}
|
+
| AS = 0
|C_label = 敵前衛艦隊
+
| Note = XX should be a BBV, CVL, CA(V), CL, or AV.
|C-1_node_info = cl_he-class dd_ha-class dd_ha-class
+
| Quest =  
|C-1_form = line_ahead
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = cl_he-class dd_ha-class dd_ro-class dd_ro-class
 
|C-2_form = line_ahead
 
|C-2_xp =
 
|C-2_enemy_air_power =
 
|C-3_node_info = cl_ho-class dd_ro-class dd_ro-class
 
|C-3_form = line_ahead
 
|C-3_xp =
 
|C-3_enemy_air_power =
 
|C-4_node_info = cl_ho-class dd_i-class dd_i-class
 
|C-4_form = line_ahead
 
|C-4_xp =
 
|C-4_enemy_air_power =
 
|C-5_node_info = cl_he-class dd_ro-class dd_ro-class
 
|C-5_form = line_ahead
 
|C-5_xp =
 
|C-5_enemy_air_power =
 
|C-6_node_info = cl_ho-class dd_ha-class dd_ha-class
 
|C-6_form = line_ahead
 
|C-6_xp =
 
|C-6_enemy_air_power =
 
|
 
|D_label = '''<span style="color:green">Resource Node</span>'''
 
|D1_node_info = fuel + 10 20
 
|
 
|E_label = 敵前衛艦隊
 
|E-1_node_info = cl_he-class dd_ha-class dd_ro-class dd_ro-class
 
|E-1_form = line_ahead
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cl_he-class dd_ha-class dd_ha-class
 
|E-2_form = line_ahead
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_he-class dd_ro-class dd_ro-class
 
|E-3_form = line_ahead
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|E-4_node_info = cl_ho-class dd_ha-class dd_ha-class
 
|E-4_form = line_ahead
 
|E-4_xp =
 
|E-4_enemy_air_power =
 
|E-5_node_info = cl_ho-class dd_i-class dd_i-class
 
|E-5_form = line_ahead
 
|E-5_xp =
 
|E-5_enemy_air_power =
 
|E-6_node_info = cl_ho-class dd_ro-class dd_ro-class
 
|E-6_form = line_ahead
 
|E-6_xp =
 
|E-6_enemy_air_power =
 
|
 
|F_label = 敵支援艦隊
 
|F-1_node_info = ca_ri-class dd_ro-class dd_ro-class dd_ro-class
 
|F-1_form = double_line line_ahead
 
|F-1_xp =
 
|F-1_enemy_air_power =
 
|F-2_node_info = ca_ri-class ca_ri-class dd_ro-class dd_ro-class
 
|F-2_form = line_ahead double_line
 
|F-2_xp =
 
|F-2_enemy_air_power =
 
|F-3_node_info = ca_ri-class clt_chi-class dd_ro-class dd_ro-class
 
|F-3_form = double_line line_ahead
 
|F-3_xp =
 
|F-3_enemy_air_power =
 
|F-4_node_info = ca_ri-class dd_i-class dd_i-class dd_i-class
 
|F-4_form = double_line line_ahead
 
|F-4_xp =
 
|F-4_enemy_air_power =
 
|
 
|G_label = '''<span style="color:green">Resource Node</span>'''
 
|G1_node_info = fuel + ?
 
|
 
|H_label = '''<span style="color:purple">Maelstrom Node</span>'''
 
|H1_node_info = ammo - ?
 
|
 
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|I1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|J_label = 敵主力艦隊
 
|J-1_node_info = bb_ru-class clt_chi-class cl_he-class dd_ro-class dd_ro-class
 
|J-1_form = line_ahead double_line
 
|J-1_xp =
 
|J-1_enemy_air_power =
 
|J-2_node_info = bb_ru-class clt_chi-class cl_he-class dd_i-class dd_i-class
 
|J-2_form = line_ahead double_line
 
|J-2_xp =
 
|J-2_enemy_air_power =
 
|J-3_node_info = bb_ru-class cl_he-class dd_i-class dd_i-class dd_i-class
 
|J-3_form = line_ahead double_line
 
|J-3_xp =
 
|J-3_enemy_air_power =
 
|
 
|final_form =
 
|boss_node = J
 
 
}}
 
}}
  
===Drops===
+
===Resource Nodes===
<div class="mw-customtoggle-1-3-drop globalbutton">Show/Hide Drops</div>
+
{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
{| class="mw-collapsible mw-collapsed wikitable" id="mw-customcollapsible-1-3-drop"
+
*''See [[Resource Node|here]] for more details.
!Node
+
 
!Destroyers
+
====Fuel Farming====
!Light Cruisers
+
Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.
!Heavy Cruisers
+
 
!Seaplane Tender
+
;Recommended fleets
!Aircraft Carrier
+
{{FleetGuide
|-
+
| Map =  
| style="text-align:center;" |A
+
| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)
| style="text-align:center;" |[[Shirayuki]], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]] [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Shiranui]], [[Kuroshio]]
+
1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
+
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
| style="text-align:center;" |[[Aoba]]
+
| AS = 0
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
+
| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
| style="text-align:center;" |[[Houshou]]
+
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
|-
+
 
| style="text-align:center;" |E
+
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).
| style="text-align:center;" |[[Hatsuyuki]], [[Isonami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]] [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Shiranui]], [[Kuroshio]]
+
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum).
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
+
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
| style="text-align:center;" | -
+
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
+
{{Gain Modifier}}
| style="text-align:center;" | -
+
 
|-
+
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.
| style="text-align:center;" |F
+
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.
| style="text-align:center;" |[[Shirayuki]], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Akebono]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Shiranui]], [[Kuroshio]]
+
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
+
| Quest =  
| style="text-align:center;" | -
+
}}
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
+
 
| style="text-align:center;" |[[Akagi]]
+
{{Map/Footer|1-3|
|-
+
 
| style="text-align:center;" |'''<span class="wikicolor" style="color:Red">G</span>'''
+
|enemycompsnotes=
| style="text-align:center;" |[[Fubuki]], [[Shirayuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Sazanami]], [[Ushio]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Samidare]], [[Suzukaze]], [[Ooshio]], [[Arare]], [[Shiranui]], [[Kuroshio]]
+
 
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Kuma]], [[Tama]], [[Kitakami]], [[Kiso]], [[Tenryuu]], [[Tatsuta]]
+
|shipdropnotes=  
| style="text-align:center;" |[[Aoba]], [[Kinugasa]], [[Furutaka]], [[Kako]]
+
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
+
}}
| style="text-align:center;" |[[Houshou]]
 
|}
 

Latest revision as of 14:21, 9 February 2025

World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone

World 1 1-3 Map.png
Strategy Name 海上護衛作戦
Maritime Escort Operation
Difficulty ☆ ☆
Item Fuel
Strategy Content 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
Protect the supply lines around our coastal refineries!
1-3 Unlocking & Progression
Unlock conditions 1-3 is unlocked after clearing 1-2
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

1-3 Branching Rules
Nodes Rules
Start
A
  • Go to A if fleet contains AO or AV
  • Go to C if fleet contains CV(B/L)
  • Otherwise, random routing
C
A
D
  • Meet ANY of the following to go to D
    • Fleet contains AO
    • DE ≥ 4
  • Go to E if fleet only contains SS(V)
  • 80% to D if fleet contains AV and DD+DE ≥ 4
  • Otherwise, random routing
E
F
H
  • Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
  • Meet ANY of the following to go to J
    • DD ≥ 4
    • Fleet contains CL and DD+DE ≥ 4
  • Otherwise, random routing (the more CV(B/L) you bring, the higher chance you will go to node H)
J
H
G
  • Go to G if fleet contains AO
  • Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV
  • Otherwise
    • If DD ≥ 3, random routing (Very small chance for I)
    • If DD ≤ 2, random routing (Very small chance for G)
I
J

Tips

This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.

  • It is important to bring strong enough ships to defeat this BB flagship.

This map is also great for farming fuel.

Recommended Fleet

Standard Fleets
Fleet 4 DD, 2 XX (XX cannot be (F)BB or CV(B))
LoS Speed
Any Any
RouteNode Types:
BLUE: Empty/Choice
RED: Battle
GREEN: Resource/TP
VIOLET: Maelstrom
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
Random or guaranteed depending on the comp:
  • C F J
  • A D B E F J
Fleet Notes XX should be a BBV, CVL, CA(V), CL, or AV.
Air State AD AP AS AS+
0 0 0 0

Resource Nodes

D G are "Normal Resource Nodes" rewarding both Fuel Fuel.

  • See here for more details.

Fuel Farming

Node D is a good spot to farm fuel Fuel, the base gain being 10/15/20.

Recommended fleets
Fleet Kamoi/Souya, 4-5 DD, 0-1 SS(V)

1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)

LoS Speed
Any Any
RouteNode Types:
BLUE: Empty/Choice
RED: Battle
GREEN: Resource/TP
VIOLET: Maelstrom
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
A D B E
Fleet Notes When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

As many Landing Craft Landing Craft and Amphibious Vehicle Amphibious TanksSpecial Type 2 Amphibious Tank should be equipped as possible to maximize fuel gain (+3 per craft).

  • Drum Canister DrumsDrum Canister (Transport Use) works as an inferior substitute (+2 per drum).
  • Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
  • If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.

If done correctly, this can result in an outstanding fuel gain that surpasses expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize fuel consumption/farming.
  • Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
Air State AD AP AS AS+
0 0 0 0

Enemy Compositions

1-3 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 B
# Empty Node
B 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 C: 敵前衛艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead 50 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead 60 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead 70 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 70 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 80 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 90 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 D
# Resource Node
D Gained 10~20 Fuel
# Resource Node
1-3 E: 敵前衛艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead 50 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead 60 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead 70 Light Cruiser Ho-Class (1505): 15 Armor, 33 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 70 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 80 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ha-Class (1503): 7 Armor, 24 HP 0/0
0/0
Line Ahead 90 Light Cruiser He-Class (1506): 18 Armor, 36 HPBattle Card Flagship Icon.png Destroyer Ha-Class (1503): 7 Armor, 24 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 F: 敵支援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Line Ahead
Double Line
65 Heavy Cruiser Ri-Class (1509): 28 Armor, 58 HPBattle Card Flagship Icon.png Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead
Double Line
80 Heavy Cruiser Ri-Class (1509): 28 Armor, 58 HPBattle Card Flagship Icon.png Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead
Double Line
85 Heavy Cruiser Ri-Class (1509): 28 Armor, 58 HPBattle Card Flagship Icon.png Torpedo Cruiser Chi-Class (1508): 22 Armor, 48 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
Line Ahead
Double Line
90 Heavy Cruiser Ri-Class (1509): 28 Armor, 58 HPBattle Card Flagship Icon.png Heavy Cruiser Ri-Class (1509): 28 Armor, 58 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 G
# Resource Node
G Gained 10~30 Fuel
# Resource Node
1-3 H
# Maelstrom Node
H Lost Strong Fuel
# Maelstrom Node
1-3 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 J: 敵主力艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
110 Battleship Ru-Class (1511): 70 Armor, 90 HPBattle Card Flagship Icon.png Light Cruiser He-Class (1506): 18 Armor, 36 HP Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead
Double Line
120 Battleship Ru-Class (1511): 70 Armor, 90 HPBattle Card Flagship Icon.png Torpedo Cruiser Chi-Class (1508): 22 Armor, 48 HP Light Cruiser He-Class (1506): 18 Armor, 36 HP Destroyer I-Class (1501): 5 Armor, 20 HP Destroyer I-Class (1501): 5 Armor, 20 HP 0/0
0/0
Line Ahead
Double Line
130 Battleship Ru-Class (1511): 70 Armor, 90 HPBattle Card Flagship Icon.png Torpedo Cruiser Chi-Class (1508): 22 Armor, 48 HP Light Cruiser He-Class (1506): 18 Armor, 36 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP Destroyer Ro-Class (1502): 6 Armor, 22 HP 0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? C E F J
CL Kitakami ✔️
CL Nagara ✔️ ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️
CA Kinugasa ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️
DD Oboro ✔️ ✔️ ✔️ ✔️
DD Akebono ✔️ ✔️ ✔️ ✔️
DD Sazanami ✔️
DD Ushio ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️
CL Tenryuu ✔️
CL Tatsuta ✔️
CL Kuma ✔️
CL Tama ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️
CL Natori ✔️ ✔️
CL Yura ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️
CA Kako ✔️
CA Aoba ✔️
CVL Houshou ✔️
AV Chitose ✔️ ✔️
AV Chiyoda ✔️ ✔️